Skullgirls Future character movelist and play style speculation thread

zferoliezferolie Hello Nurse!Joined: Posts: 1,406
I should have done this sooner... but now I am.

People like to speculate move lists and play styles for future characters. On other forums this wouldn't be much of an issue, but because Mike Z, Developer of Skullgirls, frequents this board, it would be wise to put such stuff in a thread he can choose not to look at, due to legal issues and possibly he can't use an idea because he saw it on a forum.

So yeah, thats the reason for this thread. Post here what characters you wanna see, and how you want them to fight. Be as serious or as silly as you want. Want to make and design a moveset for Yukurri Ms. Fortune? Go right ahead! Want a moveset for Egret # 13? You are welcome to make it. Wanna make Mike Z a character? As long as it's related to Skullgirls, or even some of Alex's other OC characters, like Vulcan Heel characters, it's AOK in this thread! If you can though, put a dislaimer saying you don't own any of these characters and such. More legal stuff, but I want to make sure everything gos smooth.

Only rule I suggest, but you don't have to follow, put spoilers on Images for the 56k or work people out there. If the entry is long, put spoilers around it as well. Also, try to keep the movesets non-M rated. So no moves where Venus jumps and fucks a guy, or Panzer blows a man in half.

Allow me to start with all the stuff I have written so far.

Marie
Spoiler:

Squigly
Spoiler:

Umbrella
Spoiler:

Myrine
Spoiler:

Le Duc
Spoiler:

Aeon
Spoiler:

Panzerfaust
Spoiler:

Deep Violet/Mrs. Victoria
Spoiler:

Here comes Big Band!
Spoiler:

And now we get to Feng
Spoiler:

And there we go. Have fun everyone! Oh, and feel free to comment on anyone's, give feed back, and even criticize if they want their work criticized. I myself do, because I am trying to improve, though if it's about spelling and grammar, I already know. I am Dyslexic, so that is an issue for me.
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Comments

  • FirebrandedFirebranded Aerial Ace Joined: Posts: 3,817
    Great ideas!

    Sent from my R800at using Tapatalk
    Firebrand/Wolverine/Sentinel P4A: Yosuke (236B = Bon Voyage), Teddy
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  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Great ideas!

    Sent from my R800at using Tapatalk

    thanks. Been meaning to ask but, what's a R800at and Tapatalk?
  • Knipping12Knipping12 "This is fucking stupid... fuck you" - Idra Joined: Posts: 108
    The R8000 is a phone and tapatalk is an app that's used to browse multiple forums. Tapatalk is really sick actually. Let's me browse srk, dust loop, etc. all from one app.
    AE: Ryu, Rufus, Viper
    MvC3: Viper/Strange/Wesker
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  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    The R8000 is a phone and tapatalk is an app that's used to browse multiple forums. Tapatalk is really sick actually. Let's me browse srk, dust loop, etc. all from one app.

    Huh, that's pretty cool.
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Ok, time for 2 more. Gonna do something more fun this time, so let's cover Jack Buaer Egret Solder(copyright Firebranded), as well as Minette!
    Spoiler:

    And now Minette
    Spoiler:

    And there we go. I had a lot of fun making these 2. I doubt these 2 would every be playable, but I hope you enjoy them, and if they were playable with these movesets, that you would like them! Tell me your thoughts, even if you think they suck!

    Copyright Reverge studio's and all that. I do not own the characters, and will not claim anything if they use these movesets
  • Vandal-VortexVandal-Vortex KNEEL BEFORE ME -_* Joined: Posts: 220
    No Venus Lovelace ? *sigh*.... what a sad day it is.
    SSFIVAE: Cody
    SF3: Alex
    SKULLGIRLS: Cerebella
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    No Venus Lovelace ? *sigh*.... what a sad day it is.

    I was thinking about making hers, but after Firebranded suggested a crotch killer move for egret, I had to do one for him. Venus is coming, don't worry.
  • FirebrandedFirebranded Aerial Ace Joined: Posts: 3,817
    I was thinking about making hers, but after Firebranded suggested a crotch killer move for egret, I had to do one for him. Venus is coming, don't worry.
    Crotch Breaker sooooooo tooooooooooop tierrrrrrrrrrrrrrrrrrrrr!
    Firebrand/Wolverine/Sentinel P4A: Yosuke (236B = Bon Voyage), Teddy
    GT: WESKERRRRRR
    "I luv my anchor" by KassandraNova.
    SWAY: A Ten Minute Firebrand Tutorial
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Crotch Breaker sooooooo tooooooooooop tierrrrrrrrrrrrrrrrrrrrr!

    Haha. I'm glad you liked Egret's one. I had a lot of fun making it. I also made him a change character because I wanted to try some new things.

    Now who was the huge Minette fan...
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Hey guys. I need some suggestions for the second character I am go to do next. 1st one is Sabine.
  • BoodendorfBoodendorf Imposing your will is a matter of strength. Joined: Posts: 1,464
    Do Vitale.
    "‎I don't know if you've ever let someone down, got your ass kicked or straight up failed. But those are the moments that define us. They push you further than you've ever thought possible, and force you to make choices. No matter what the cost." — Cole MacGrath
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  • AceZTellerAceZTeller 1:9? Bring it. Joined: Posts: 116
    I like it. Especially BigBand.

    #WhoNeedsArms
    Made In Detroit
    UMVC3: V. Joe/RR/Arthur

    If my match-up during a 3 win tournament is 1:9, I've just gotta think in terms of 3:27.
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Do Vitale.

    Vitale? Hmmm, that may be a tougher one... Perhaps if I have him fight just like a Prohibition Chicago Mob guy.... yeah... that could work...
    I like it. Especially BigBand.

    #WhoNeedsArms

    Better question is, Who needs legs? :o

    *wishes for a Naga like character in a fighting game.*
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,361
    General stuff I want,

    A fast very mobile character, with a triple jump and a teleport, but with poor damage output and lackluster protectile options. Something sort of like Marvel 3 Vanilla Chun

    A keepaway character that focuses on punishing mistakes rather than filling the screen with stuff, sort of Dhalsim like. Maybe a tag in that is a teleport that does no damage, but is hard to punish because s/he doesn't always come in the same place.

    A pair or trio, sort of like the maids or the ice climbers. Jack of all trades, king of none, tag in style with linked arms and hard knockdown like Bart and Lisa (Simpsons Arcade Game)

    A character with no kicks, Balrog like.

    A shoto character, Ken, Ryu, Akuma, etc.

    A character that focuses on a mechanic similar to flight, but underground, sort of like Rocket Raccon's burrowing, but more of a character centered around it then just a gimmick or teleport. Tag in similar to Peacock's

    Thoughts? What kind of characters would you like to see? What kind of tag in options?
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • HawkingbirdHawkingbird Legend of Revengeance Joined: Posts: 10,296 ✭✭✭✭✭

    A pair or trio, sort of like the maids or the ice climbers. Jack of all trades, king of none, tag in style with linked arms and hard knockdown like Bart and Lisa (Simpsons Arcade Game)

    You want a character similar to this?
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,361
    You want a character similar to this?

    Wow, surprised someone actually responded. Sort of, can the girl who shoots the arrows take damage or move by herself? I would rather have the second character actually fight with the character rather then be more of a support character, so more like Ice Climbers, where they are both hitting you at the same time, maybe de-syncing type stuff like this



    Then again, it would be cool to have two different pairs/ trios, one where you are attacking with both of them and one more like a support character.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    yo. I call BS on your Panzerfaust >_>
    First of all his tank has its gun turned OUT from opponent. Which implying that firing this thing will result in shell flying FROM opponent, not TOWARD. And recoil would propel tank towards opponent which implying use of reactive punches in his moveset, not projectiles.
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • d3vd3v #MAXCPM Fiber Override Joined: Posts: 23,931 mod
    So, which one of these characters looks like they could have 8-way free airdash.
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  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Oh my, people are tagging in this?!
    Interesting stuff.

    I like your ideas of the type of characters. I think Myrine could fit that second one, just without projectiles and all just very long range attacks.

    As for your multi character choice, the best one is the triplets.

    SG_no_evil_01.gif

    I see them fighting Ice climber like, though they can dysnch and do multiple different types of attacks.
    yo. I call BS on your Panzerfaust >_>
    First of all his tank has its gun turned OUT from opponent. Which implying that firing this thing will result in shell flying FROM opponent, not TOWARD. And recoil would propel tank towards opponent which implying use of reactive punches in his moveset, not projectiles.

    Well, the tank can pivit and turn. That's my reasoning :p
  • HawkingbirdHawkingbird Legend of Revengeance Joined: Posts: 10,296 ✭✭✭✭✭
    Wow, surprised someone actually responded. Sort of, can the girl who shoots the arrows take damage or move by herself? I would rather have the second character actually fight with the character rather then be more of a support character, so more like Ice Climbers, where they are both hitting you at the same time, maybe de-syncing type stuff like this



    Then again, it would be cool to have two different pairs/ trios, one where you are attacking with both of them and one more like a support character.

    Never touched the Ice Climbers in Smash Bros to know how the de-syncing stuff works. Nah, the girl with the arrow doesn't take damage. Carl Clover from Blazblue is closet thing to what your looking for.



    You have direct control of both Carl and Nirvana. If Nirvana gets hit enough while active she'll deactivate for a while. Much of Carl's gameplan involves heavy synergy with her. Though a character like this might be a little too much for a tag game.
  • keo-baskeo-bas Joined: Posts: 1,417 ✭✭✭
    A keepaway character that focuses on punishing mistakes rather than filling the screen with stuff, sort of Dhalsim like. Maybe a tag in that is a teleport that does no damage, but is hard to punish because s/he doesn't always come in the same place.
    Kind of feeling the same here though Dalhsim wasn't the character I have in mind. hakumen BB, Anji/Baiken GG, Assasin FUC in genral character who can make use defensive situation such as Gaurd cancel.
    youtube channel keobas

    http://www.youtube.com/user/keobas
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,361
    Lol at me bring this thread back to life. Yeah, an 8 way dash character would be cool, I love the idea of Umbrella potentially having a heal move. TvC Roll was one of my favorite fighting game characters ever. It would be so cool, if she could turtle, and stall, and then heal, stall some more, and then open you up and hit you for mega damage. Would also be cool if she had some for of Barrier, sort of similar to what MODOK has.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • Squire GrooktookSquire Grooktook The Releaser Joined: Posts: 783 ✭✭✭
    I'd like to see something like xmvssf-mvc1 Wolverine

    A "ground mastery" rushdown character who's core gameplay revolves around very safe normals and the ability to rocket across the stage when attacking due to suped up dash momentum. All his mix ups would be reactionable, but his real strength would come from superior footsies, spacing, and frame traps.
    Squire Grooktook: 5 dollars extra and you could have had Skullgirls instead of Divekick.
    Squire Grooktook: You are dead to me.
    [UCF]psychoripper: too bad i wanted divekick more
    Squire Grooktook: YOU SUCK
    [UCF]psychoripper: more of my local friends are playing it
    Squire Grooktook: SOCIAL GAMER
    [UCF]psychoripper: shut up
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  • Eternal DarknessEternal Darkness Fightan Gaems Joined: Posts: 175
    yo. I call BS on your Panzerfaust >_>
    First of all his tank has its gun turned OUT from opponent. Which implying that firing this thing will result in shell flying FROM opponent, not TOWARD. And recoil would propel tank towards opponent which implying use of reactive punches in his moveset, not projectiles.
    The thought of Panzerfaust actually using his tank arm to cause recoil which strengthens his punches is just amazing. But I'm sure he could rotate it and also use it to fire towards the opponent.

    Big Band would be really interesting. He has no arms. All his attacks would be sound based. I can see them doing him just for the challenge of making a character like that. He would be a zoning character that is slow and can't move as well as other characters but has many projectile based moves to control the space.
    Patch Patch Patch
  • ZidianeZidiane HyperCharging YOLO STAR Joined: Posts: 1,222
    Spoiler:

    These three are potential dlc, right? Their designs are just too cool. They're also really close to the foreground, and I think most of the other foreground characters are possible dlc.
    xbl/psn: Zidiane/zidiane5
    Skullgirls: Cerebella, SSB Melee: Kirby, Samus
    Ever wonder how to play Cerebella, of Skullgirls fame? Here's a guide I made!
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,361

    Big Band would be really interesting. He has no arms. All his attacks would be sound based. I can see them doing him just for the challenge of making a character like that. He would be a zoning character that is slow and can't move as well as other characters but has many projectile based moves to control the space.

    Dormammu?
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • Eternal DarknessEternal Darkness Fightan Gaems Joined: Posts: 175
    Dormammu?
    Haha, wouldn't mind if he was like that actually. I used him in Vanilla. Not in Ultimate as I haven't got around to getting that yet. If they made him like Dormammu, minus the teleporting and maybe keep the flying (e,g wind power?) it would work quite nicely. But the 8-way dash wouldn't work. But with the zoning skills like Dormammu would be a perfect edition to the game. Big Double Cock. Potential best team in the game?
    Patch Patch Patch
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Spoiler:

    These three are potential dlc, right? Their designs are just too cool. They're also really close to the foreground, and I think most of the other foreground characters are possible dlc.

    If I remember correctly, those 3 are co-workers of Alex's at his old job.
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    Big Band would be really interesting. He has no arms. All his attacks would be sound based. I can see them doing him just for the challenge of making a character like that. He would be a zoning character that is slow and can't move as well as other characters but has many projectile based moves to control the space.
    Mike already described him as "not crappy Q" which implies that he has something to do with grappling, right?
    Well, the tank can pivit and turn. That's my reasoning :p
    But I'm sure he could rotate it and also use it to fire towards the opponent.
    Probably yes. But it seems that tower is not... rotatable...
    Well. In worst case scenario he can just turn his back to opponent and shoot from his elbow so to speak if he really wants to. So yeah, I can't really exclude projectiles. It would be dope if he'll shoot directly downward to score a rocket-powered shoryuken lol =]
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • mutantmagnetmutantmagnet Joined: Posts: 78
    A lot of people are hoping for a big roster but after some thought I think the cast should be compact. At most there should be 14 characters probably as low as 11.

    I like the current paradigm where all of the characters have a large amount of specialist tools or a small number of high utility tools that makes them feel complete.

    The game needs one more character that emphasizes grappling and another that emphasizes ranged attacks.

    I would prefer a grappler that can chain-link his/her command grabs and just like in Tekken you have to pres the right counter command to break or you can spend meter to call in an alpha counter.
    Spoiler:
    It would be interesting to have a character who was a combination of some of the most frustrating elements people have with fighting games, turtling and frame traps.

    In general they could a great defensive wiff punisher. Their offensive potential are very powerful set up reka attacks that even nubs can dodge. So instead the character has to rely on their low damage prerequisite attacks and lots of cancel options to put characters into frame traps. THe damage output is low but the chip damage is relatively great.


    A shoto character, Ken, Ryu, Akuma, etc.

    Filia is your shoto with an air dash replacing the air fireball.
  • Eternal DarknessEternal Darkness Fightan Gaems Joined: Posts: 175
    Mike already described him as "not crappy Q" which implies that he has something to do with grappling, right?
    But how can he grapple without any arms? This concept confuses yet excites me.
    Well. In worst case scenario he can just turn his back to opponent and shoot from his elbow so to speak if he really wants to. So yeah, I can't really exclude projectiles. It would be dope if he'll shoot directly downward to score a rocket-powered shoryuken lol =]
    If that isn't a move now I'll be very disappointed.
    Patch Patch Patch
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    But how can he grapple without any arms? This concept confuses yet excites me.
    Was it confirmed anywhere? O_o
    I always thought he's just hiding them under his coat or whatever it is.
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • ArachnofiendArachnofiend Double Uzis and a Wink Joined: Posts: 2,058
    But how can he grapple without any arms? This concept confuses yet excites me.
    Unblockable short ranged sound waves? I dunno.
    Skullgirls: Peacock/Parasoul Marvel 2: BB Hood/Juggernaut/Ruby Heart Marvel 3: Tron/Strange/Skrull BlazBlue CSE: Hazama Vampire Savior: BB Hood
  • LancerTanLancerTan Smart brain, stupid hands. Joined: Posts: 48
    Dude, you couldn't think of Supers for Feng?

    Seichusen godanzuki, duh.
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    Dude, you couldn't think of Supers for Feng?

    Seichusen godanzuki, duh.
    dhim approves =]
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • CrocodileCrocodile Joined: Posts: 94
    Feng needs to be in this game. Also she should have a DIVEKICK! Of the characters mentioned here, she is the one best suited to wield a DIVEKICK! Every fighting game needs at least one character with a DIVEKICK!
  • Oil ROil R Joined: Posts: 307
    Mike already described him as "not crappy Q" which implies that he has something to do with grappling, right?


    Probably yes. But it seems that tower is not... rotatable...
    Well. In worst case scenario he can just turn his back to opponent and shoot from his elbow so to speak if he really wants to. So yeah, I can't really exclude projectiles. It would be dope if he'll shoot directly downward to score a rocket-powered shoryuken lol =]

    Huh? Q is not a grappling character, he is like Balrog.
  • Eternal DarknessEternal Darkness Fightan Gaems Joined: Posts: 175
    Was it confirmed anywhere? o_O
    I always thought he's just hiding them under his coat or whatever it is.
    It's probably how I'm imagining him because he looks like a giant saxophone.
    Patch Patch Patch
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Dude, you couldn't think of Supers for Feng?

    Seichusen godanzuki, duh.

    Yeah, I really should have thought of that, haha. I may go back and include things I missed the first time(like not including supers), or expand on things. I really want to work on Umbrella some more.

    Anyway, I want to get back at working on movesets, I have just been so distracted and swamped as of late. Maybe tonight I can get one up.
  • tilopud_ryetilopud_rye Joined: Posts: 147
    So Umbrellas weapon gets more powerful while not using weapon... Sounds like a character with their own meter type of bar. Have they said they wouldn't make character specific meters? A friend said the idea reminded him of Hakumen. What if her umbrella moves were like a constantly charging xp that you could use for stronger attacks or save for crazy specials or stances if you save up enough
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    So Umbrellas weapon gets more powerful while not using weapon... Sounds like a character with their own meter type of bar. Have they said they wouldn't make character specific meters? A friend said the idea reminded him of Hakumen. What if her umbrella moves were like a constantly charging xp that you could use for stronger attacks or save for crazy specials or stances if you save up enough

    That would make sense, and would be quite cool. Now Umbrella just needs to say Hakuman's speech
  • Duncan FrostDuncan Frost XIN EOHP Joined: Posts: 22
    Give all of Big Band's moves a different musical note. Make all of his BnB's into jazz standards. BAM, DONE. HIRE ME REVERGE
    Such a feeble attempt
  • BoodendorfBoodendorf Imposing your will is a matter of strength. Joined: Posts: 1,464
    That would make sense, and would be quite cool. Now Umbrella just needs to say Hakuman's speech
    "I am the cold steel, I am- aw sis I'm hungry can we get an ice cream now?"
    I'll start Andy's moveset when I find a way to not be lazy :P.
    "‎I don't know if you've ever let someone down, got your ass kicked or straight up failed. But those are the moments that define us. They push you further than you've ever thought possible, and force you to make choices. No matter what the cost." — Cole MacGrath
    Check out my youtube channel here!
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  • Th3 Rofl WaffleTh3 Rofl Waffle Joined: Posts: 75
    ^Andy Anvil is ganna be an interesting one. I can see some Dudley in him because he has crazy combos and this game has crazy combos so that's a perfect combination.
    PSN: Th3_Rofl_Waffle
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  • BoodendorfBoodendorf Imposing your will is a matter of strength. Joined: Posts: 1,464
    Alright since I have a bit of time let's start writing up his moveset:
    Spoiler:
    I hope I did it right and didn't make him OP as fuck, I'm too lazy to put every of his normal moves tho haha.
    "‎I don't know if you've ever let someone down, got your ass kicked or straight up failed. But those are the moments that define us. They push you further than you've ever thought possible, and force you to make choices. No matter what the cost." — Cole MacGrath
    Check out my youtube channel here!
    Skullgirls: Hamburger/Befstróganov/Filet Mignon ლ(´ڡ`ლ)
  • TaylorTaylor Blah Joined: Posts: 14
    So Umbrellas weapon gets more powerful while not using weapon... Sounds like a character with their own meter type of bar. Have they said they wouldn't make character specific meters? A friend said the idea reminded him of Hakumen. What if her umbrella moves were like a constantly charging xp that you could use for stronger attacks or save for crazy specials or stances if you save up enough
    Different specials based on charge?

    Order-Soul.
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,361
    I don't think I'm the only one who's a little disappointed we'll be seeing Squiggly before Umbrella, am I? I want Umbrella!
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • RoGE9RoGE9 Joined: Posts: 1,113 ✭✭✭
  • BoodendorfBoodendorf Imposing your will is a matter of strength. Joined: Posts: 1,464
    Is that...Is that an...Anvil with arms and legs...And boxing gloves?
    Spoiler:
    Yes my good sir! This Anvil here is the manliest anvil you'll ever see
    IN YOUR ENTIRE LIFE!
    "‎I don't know if you've ever let someone down, got your ass kicked or straight up failed. But those are the moments that define us. They push you further than you've ever thought possible, and force you to make choices. No matter what the cost." — Cole MacGrath
    Check out my youtube channel here!
    Skullgirls: Hamburger/Befstróganov/Filet Mignon ლ(´ڡ`ლ)
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Alright since I have a bit of time let's start writing up his moveset:
    Spoiler:
    I hope I did it right and didn't make him OP as fuck, I'm too lazy to put every of his normal moves tho haha.


    clap.gif

    I love it. A great ground rushdown character. Remember though, all level three's are QCB 2 punches. I think Mike did that on purpose. Make his second special a DP motion or use kicks.
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