Hey guys this thread will be a discussion as to what team ratio you prefer. It can be discussed by either listing pros and cons or whatever you want to get your point across. Let's get ball rolling.
1 Character Team:
+ 1.70 Damage Multiplier vs. other ratio teams (1.00 vs. same ratio and best out of 3 round format).
+ More Health in comparison to other teams.
- No access to assists to extend combos or supplement rushdown, keepaway, or defense.
I think 1 character teams are decent, but the lack of assist really irks me in this game. At least most of the cast has some sort of weakness or something they need an assist to supplement. But I feel that the damage output and life somewhat makes up for this. But if thought in terms of characters with high life and damage, I start to think about the common grappler character. They usually have high life and damage but most often lack in solid tools to get in and apply the damage, when compared to low life characters with vastly more options (*cough* Seth *cough* Viper*)
2 Character Team:
+ 1.30 Damage Multiplier vs other ratio teams (1.00 vs. same ratio)
+ Access to one assist to extend combos or supplement rushdown, keepaway, or defense.
- Less Health in comparison to 1 character teams.
This ratio I tend to favor the most. Gives access to assists and I believe if the player is creative enough can easily make up for the damage drop-off from the 1 character ratio (about a 25% drop compared to 1 ratio). As for the anchor not having backup if point character dies kind of restricts the 2nd slot. Most likely you'd want a good assist that can also play unsupported just in case. I'm sure any character can still put up a fight still with 1.30x multiplier and decent health, but for sure it'll always be an uphill battle against a 1 ratio character.
3 Character Team
+Access to two types of assists to extend combos or supplement rushdown, keepaway, or defense.
- Can call only one assist per combo.
- 1.00 Damage Multiplier vs other and same ratio teams.
- Less Health in comparison to other ratio teams.
I tend to like this ratio the least. It does give variety in that you essentially have two 2-character teams assuming only the point is killed. But I feel the drop in damage (about 42%) and life can't be overcome. Especially with the fact that only one assist can be called per combo, as to why this is, I have no idea. If a 2-ratio anchor vs 1-ratio was hard enough, I'm sure a 3-ratio anchor vs 1-ratio would be even harder.
Phew, well those are my somewhat brief thoughts on this. I'd definitely love to hear everyone else's thoughts on the "ratio" system and which ratio will prove to be the best.
edit: Thanks to not so saint for referring me to the table and srk wiki for the info.
Comments
I think one or two is a nice sweetspot.
And I also think that a 3 person team would only work with very specialized teams. Yeah you get another DHC or assist, but you can easily be killed by a simple combo from a solo character.
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0 • Off Topic Disagree Agree Like2 man teams will be the easiest to manage, with the perfect balance of versatility and damage output, plus even if a character is good solo, they would be so much better with an assist.
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0 • Off Topic Disagree Agree LikeHopefully it'll help to avoid possible confusion. Your point can't benefit from this, yes.
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0 • Off Topic Disagree Agree LikeCheck out my youtube channel here!
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0 • Off Topic Disagree Agree LikeGT: WESKERRRRRR
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0 • Off Topic Disagree Agree LikeObviously you don't want to get hit, but its gonna happen.
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0 • Off Topic Disagree Agree LikeTwo characters: 4 bnbs
Three characters: 3 bnbs
Well don't forget the red health for two and three characters, meaning that if you play smart you'll be able to take even more bnbs if you need to.
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0 • Off Topic Disagree Agree Like-in 3v1, the three character team has a higher health pool than the solo character
-in 1v1, people have already found combos that take over half of the enemy's health
-In the 3v1 with good, safe assist calls, the solo character can never take more than 1/3 of the triple team's health pool at a time, despite the damage boost.
So when you're playing a team vs. a solo character you're automatically putting a damage cap on them. People are avoiding 3 woman teams because they're afraid of losing a game in 3 hits, but when we get to that point a 2 woman team can lose a game in 2 hits, and solo can lose a round in 2 hits as well. We already know calling assists is well worth the risk in umvc3 where assists are more limited and take more damage, and in this game they're even better. So with this in mind, is giving up assists REALLY worth it?
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0 • Off Topic Disagree Agree LikeRight now I see Duos having the edge, but only until Trios find a way to kill 3v2s in one combo. 2v3s are already just about there in terms of 100%s and will always have access to Touch of Death combos that cost less meter due to the 130% damage bonus, but the extra assist and higher total HP from Trios makes them the safest choice and the choice most likely to flourish over the game's lifespan.
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0 • Off Topic Disagree Agree LikeAs a Solo, you can:
Use Snapbacks
Use Supers
Not use DHCs
Not use Stunt Double
Not use assists
Not recover red health
But it doesn't stop you from learning whatever character you decide to play. And once you are somewhat comfortable with your character, and you notice where you have trouble, you can segue into taking up an assist, to help cover an area your character is weak in, and if you like the character you're using as an assist, you can learn them as well and still be able to put up a fight because every character is balanced to be good on point.
I'm not too sure about duos or trios though, the only benefit I see from a trio is that you get a second assist to help cover more areas that your characters may be weak in, and you get another DHC to extend your combos even further, but I'm not sure how necessary that is because all the characters are very good in most respects that they probably only need one assist to help them out.
Also, the Solo damage multiplier is x1.75, not x1.70
Edit: On a Trio, you can also more easily recover red health by just not calling that assist and using the other assist, so it gives you a greater overall net health than a duo, but I'd think only those who are experienced enough would be able to bring out a trio's full potential.
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0 • Off Topic Disagree Agree LikeOtherwise, 2 and 3 person teams usually have a leg up against solo teams, since they have a little bit of an easier time keeping pressure on a solo character with assists as well as all the other benefits that solo teams miss out on. Single man teams have to work significantly harder to go up against teams effectively (but I wouldn't say they're completely useless. some characters are great as solo fighters).
in consideration of 2 and 3 man teams, I feel that each have their own benefits considering damage boosts and versatility and I'm not really good enough to decide which is clearly better.
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0 • Off Topic Disagree Agree LikePersonally I think 1 character is just fine the way it is. (at this point in the game's development) If anything they just need a slight health boost. Damage is fine the way it is
I'm also considering adding a 3rd person to my team. and solo is a great way to decide on and learn a character.
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0 • Off Topic Disagree Agree LikeOther than that I think 2 teams are pretty good and 3 people teams will get stronger as time goes on.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree LikeHi Option!
Then I take my clothes off
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0 • Off Topic Disagree Agree LikeAlso I'm learning Valentine solo and will be my main, then I'll take a look at someone else solo. Then finally play them in a team of two and then learn all the tagging and double team attacks.
One step at a time!
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0 • Off Topic Disagree Agree LikeDon't plan to be mediocre.
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0 • Off Topic Disagree Agree LikeHmph. For personal preference, I rely on 2 character teams. This gives me two character options and I really tend to lean towards rush down game play, and this particular scenario helps me do just that. Two characters capitalize on each others strength and weaknesses, as well! This provides me with all kinds of options... mix-ups, assists, game play adjustments... so many good things!
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0 • Off Topic Disagree Agree Likehttp://www.youtube.com/user/keobas
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0 • Off Topic Disagree Agree LikeSide Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree LikeEspecially if it ends up like Marvel 2 and people just reset all day off restands and stuff it may not be as necessary to just straight grind combos like in other animu games.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree LikeAs of right now characters mixup potential isn't quite marvel 2 status to make resets more worth it than finding a good situation after a combo. The speed of dashes and overheads in this game make it really hard to get some degenerate St. LP, call assist, dash under, jump, tri dash down BS. Best i can see you getting is maybe an instant overhead/low into another throw mixup. Whether or not it's more worth it than optimizing your combo in a way that leaves you in position where you're at decent advantage. I see a lot of people ending Felia/Bella combos in ways that launch the opponent across the screen. If you can find a nice balance between positioning and damage that would probably be the direction you want to take.
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0 • Off Topic Disagree Agree LikeHeck even played some nice Solo Peacocks, sure she's a little more open, but the damage she does and her ability to combo ANYTHING into Argus Agony (And punish anything with Argus Agony, still make me rage why my Level 3 whiffs because of Argus Agony's invincibility) and the fact since she spams/summons a lot, she gains meter like CRAZY.
Solos are so very viable.
~GL
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0 • Off Topic Disagree Agree LikeI feel like if you're getting hit you should already be thinking about a safe dhc in this game and as 3 characters your first goes in yhe back to get life back.
1 char just seems scrubby and random. It's all about landing one hit, into kill or reset kill. Too risky. especially when you're mashing dhcs to get out of resets. Also 10% poison dmg from valenine on them
:)
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marvel 3 is horrid
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeIf anyone is going to be viable as a solo character down the road it's going to be her.
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0 • Off Topic Disagree Agree LikeThe damage amping isn't really that big of a deal...
Let's say a solo character does 4k in a combo in a 1v1.
In a 1v1, that's 4000/14300, or roughly 28% of that team's total health.
In a 1v2or 1v3, that's 4000*1.75/28600, or roughly 24.5% of that team's total health.
You're actually better off playing as a team, as far as taking damage goes.
That's also ignoring the fact that a team of two or three can recover some of that damage, further increasing their total effective health.
Or the fact that teams get free combo-breakers when their characters die. A combo that does 7.5k damage only has to be done four times to kill a team of one two times (remember that 1v1s are a three-rounds format), but has to be done six times to kill a team of three.
Or all the other things that make life hard for solo characters matchup-wise.
The damage amplification doesn't really matter due to the adjusting of life totals, really all it does is ensure that a combo that wipes 1/3rd of a team is also going to wipe roughly a third of a solo as well. It's only really a problem if you're playing a team and you have one or two characters who you are clearly better/worse with, because now those characters have different worth to you.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeRight now it seems as if solos are dominating because... well think about it... how many people at this point are honestly all that good with more than one character?
One thing you can't get away with in this game like you can in say... Marvel, is not really knowing any of your team's cogs. You could quite easily run one point character with 2 assist characters and wreak enough havoc to get away with it in the typical game of Marvel. In SkullGirls? Not so much.
You either know, in-depth, each cog of your team, or you may as well call it a handicap.
A person who's skilled with 1 character is going to beat a person who's mediocre at best with 2 characters. That's just how it is as far as I can see. In order to compensate for the difference in damage/health it is absolutely necessary to know all parts of your team if you're going to bother playing a duo or trio over a solo.
Also... the percentage chart needs to be re-done imo. I understand what happens between the various team setups as far as the ratios and health goes... until I look at that chart. Maybe my brain just hates the colors or something, but I swear the thing seriously doesn't make any sense when I just glance at it -.-
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0 • Off Topic Disagree Agree LikeMight as well stick this in the first post instead of what you have there.
Basically, the 3 in 1v3 has about 8k health and the 2 in 1v2 has about 9k health per character.
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0 • Off Topic Disagree Agree LikeBeing able to deal a lot of damage means nothing if you can't hit your opponent.
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0 • Off Topic Disagree Agree LikeSG will be a 3 vs 3 in due time no doubt.
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0 • Off Topic Disagree Agree Likehttp://www.youtube.com/user/keobas
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0 • Off Topic Disagree Agree LikeI think ratio 1 is good depending on which character you use. I'm using Parasoul and so far I have no problems since she's pretty well rounded. Has footsies has mixups has pressure etc.
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0 • Off Topic Disagree Agree LikeYeah it's like everyone becomes ST Gief or R4 K Raiden when they're fighting you solo. If they hit you, you get blown up but that's if. People will get hit and blown up early of course but as time goes on options will will beat swinging for hits by yourself.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree Like- Mike Z
If something is going to change to give Solos a better chance vs Duos and Trios, it's probably not gonna be a life or damage increase.
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