Optimus Cack, post: 7343586, member: 58141 wrote:
Bushido Blade was a really cool general concept from a design perspective, but it was all poorly implemented. The controls felt just slightly off all the time, and you could actually input moves too fast. No joke. Not to mention some of the crazier, fancier shit you could do in the game was just not intuitive in the slightest. Crouch dashes (with follow-ups), jumps, and even Shoryukens, they all took a combination of directional inputs, stance raising/lowering, and attack buttons.
Also it was not balanced in the slightest. Each character had unique moves with specific weapons, and none of them were fair at all. One character had a big wind-up followed by four slashes, and it was literally impossible to block all of them, and it only took one to end it.
Red Lotus, post: 7378571, member: 5634 wrote:
I wasn't fond of Kengo. I could go for a remake of BB, as long as it had multiple weapons like the first game, a better fleshed out counter system, and stuck to the Bushido part in the story mode.
doyoudigworms, post: 7445350, member: 10170 wrote:
TBH, that game was fun. But I doubt we will ever see anything like that again, once Square merged with Enix it was the last of the good Square games. Which is weird because both companies made great games prior to the merger.