TheBlackHombre, post: 7166576, member: 52300 wrote:
Heres a video of LaserKick I recorded at CEO. I'm sure you guys already know what it is.
throwing is cheap, post: 7183338, member: 56452 wrote:
Isn't this game already on PC? It's pretty much done, right?
Keits, post: 7184100, member: 992 wrote:
As stated, any extra money we have from this that isn't spend on those things will be spent improving the game, adding more content, modes, etc. And again, all we ask is that if you are interested in the game, to just pledge the $10 to pre-order it. If you want to do more, that is awesome and we super appreciate it. If you dont even want to pre-order, that is cool too. Just please come play with us at EVO. The line moves fast!
KarnovKarnov, post: 7184482, member: 6656 wrote:
Guys who have made and published 3 games on Steam (including the recent Penny Arcade rpg) weigh in on the issue:
You don't have to change the amount of money you're asking for; just re-word it so that it's accurate with the new needs. Quite frankly, if you just said, "We have 5 people who need to make rent. The $30k will go towards software licenses, food, rent, and the merch" then I don't think you'd have much of a problem, nor would you be lying. $15k is literally one half of the amount that you are trying to raise, and it's turning people off for all kinds of reasons. If $30k has a surplus, then take lithuain's advice and not only re-invest it in the product, but declare that surplus publicly. Hell, take a vote from your backers as to how to use the money (probably more DiveKick merch). Be up front about it.
If you need people to test the game for you, you have ALL OF SRK to ask. Just think about the dozens of people who were at tournaments who not only happily tested your game, but paid you to do so. I also highly doubt that everybody on SRK has the same kind of computer. If you just make a thread in the tech forum, post up the kinds of machines you need coverage on, and show the progress right on the thread you could probably get the job done in a week. Then give the people who have helped you DiveKick pins or something for their efforts (paid for via your KickStarter).
http://zachd.com/mvc2 : My giant archive of fighting game videos, centered around MvC2.
"If you don't feel like killing yourself every time you lose you will never be good. Apologyman is going to be a monster someday as long as he keeps staying miserable." --Brightside6382"I'm sure you're very wicked people - but how dull it would be if everyone was good."
ghosties, post: 7183734, member: 61423 wrote:
https://twitter.com/KayinNasaki/status/219902557114478593 <- srsrsrsly
You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.-Mike_ZIf there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.-PersiaXOIf you're waiting for a fair & balanced game you're wasting your time. The best players exploit each game within the rules to win.-Alex Valle
DarkBlade77, post: 7218490, member: 761 wrote:
If you end up going this route you've already got my vote; good luck!
Louiscipher, post: 7285987, member: 20911 wrote:
No offense, not trying to troll. But why not just do the game in Flash? Unless you're planning on online play I really doubt that this project is that technically advanced.
To me this kickstarter comes off as funding towards Evo or other projects because I can guarantee you that serious programmers would laugh at this project costing $30K. Pretty much anyone could make this kind of game, probably take them a little longer since they'd be doing this in their free time but unless you're planning on doing something amazing I don't see how this costs $30K.
yomipower, post: 7288736, member: 53955 wrote:
This game seemed a lot more fun before it went all commercial and into a "real thing"
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