Hardest Characters To Use?

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  • MenethilMenethil Joined: Posts: 13
    I use Wesker's OTG assist....
    RR requires assists to milk the most out of his combos, and Wesker might give him 650/700k, but Wesker would also give people like Haggar, Hulk, and plenty of other characters somewhere around 800k+, which is higher than RR. Also, the hitstun RR causes is so god damn small that you need to practice for a couple hours just to do ground magic series, air Mx2, air S. Plus, using Bear Trap in combos has a good chance of not bouncing properly if your new to the character. I've played him for a good amount of time and still can't land it 100% of the time.

    Plus, Boulder loop is one of, if not the hardest, loops in the game. Anybody new to the game or even somebody who has been playing for a while will probably have a hard time with this character.
  • GameHovaGameHova Wubba Lubba Dub Dub Joined: Posts: 562
    I'm playing them with shit execution Ironman, strange, morrigan
    IRONMAN/DORMAMMU/STRANGE
  • Huggy BearHuggy Bear Scoops Häagen-Dazs® Joined: Posts: 2,149
    Magnus' Magblast loops make me rage so god damn hard.
    Logan / Spencer / Gouki

  • FuLLBLeeDFuLLBLeeD KC SRK Supreme Godking Joined: Posts: 2,160
    Vergil, Wesker and Wolverine.
  • Onslaught XOnslaught X Fear, actualizes true strength. Joined: Posts: 915
    Vergil, Wesker and Wolverine.
    Uh, Wesker? Seriously?

    If anyone said anything other than MODOK then I am dissapoint.
  • mertalizemertalize Disruptor! Disruptor! Disruptor! Joined: Posts: 13
    the character with an unblockable has trouble against blocking.

    win comeback. good one, I was thinking about that.
  • YawDanYawDan Joined: Posts: 697
    he
    Uh, Wesker? Seriously?

    If anyone said anything other than MODOK then I am dissapoint.

    Lol he was joking (trolling?)
    "This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.
  • Onslaught XOnslaught X Fear, actualizes true strength. Joined: Posts: 915
    he

    Lol he was joking (trolling?)
    I now realize that looking back..

    Shit. x_x
  • Natureboy477Natureboy477 Joined: Posts: 149
    People seem to think low tier=/=hard to use. X-23 is easy as hell to use. Maybe not her optimal stuff, but I can get in two reps on a mirage feint combo for decent damage. Modok isn't hard to learn either. Corner combos take maybe ten minutes to learn, and midscreen combo is magic series otg s air magic series. Cube loops are about as easy as doing MnMs with Doom. Movement is relatively easy as well (in theory). Chun Li isn't hard to learn either. IAD OTG is in no way hard. Ex lightning legs loop isn't TOO difficult. People who say Shuma Gorath is hard to learn are just Shuma mains who wish for some respect. Jump canceling+holding back during a combo doesn't make it hard.
    ^of course, that's just my opinion

    Tbh, I think Viper is hardest to learn. Her combos aren't really difficult to learn, it's her movement/tech that make her difficult to play. Rapid seismos take a while to learn (the proper way, not that braindead stuff). Viper Ball takes a good while to learn (as in learn how and WHEN to do it). Canceling focus attack into ex seismo isn't hard to learn, but it's not something people are used too doing.

    Rocket Raccoon is pretty hard to use as well. Boulder trap is one of the things in this game I can't get to work for me often.
  • YawDanYawDan Joined: Posts: 697
    Modok isn't hard to learn either. Corner combos take maybe ten minutes to learn, and midscreen combo is magic series otg s air magic series. Cube loops are about as easy as doing MnMs with Doom. Movement is relatively easy as well (in theory).

    Tbh, I think Viper is hardest to learn. Her combos aren't really difficult to learn, it's her movement/tech that make her difficult to play. Rapid seismos take a while to learn (the proper way, not that braindead stuff). Viper Ball takes a good while to learn (as in learn how and WHEN to do it). Canceling focus attack into ex seismo isn't hard to learn, but it's not something people are used too doing.

    I'm sorry, I had to come back to this. How can anyone say Viper is harder to learn than MODOK, and that her movement is easier that MODOK? Viper can actually walk! She has an air-dash, which is quite fast, and gives her good pressure, even though air-dashing was meant to be nerfed. Modok on the other hand can't even walk. And his 'movement' is really slow. It's easier to get in with Viper than MODOK.

    And at least you can say Viper has braindead stuff! Viper ball and rapid seismo's may not be easy, but they aren't the core of her play- her normal magic series is as simple as anyone's. You can even cancel her thunder knuckle now, so she can do even more damage. Even if you say the cube loops are relatively simpler, getting MODOK into a situation where he can do his magic series, let alone the cube loops takes extreme effort!.

    It's harder to learn how to use MODOK effectively than it is to use Viper effectively. And I'm talking from experience of using both characters.
    "This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.
  • MILFMILF Level... Joined: Posts: 1,561
    Iron man
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  • Natureboy477Natureboy477 Joined: Posts: 149
    I'm sorry, I had to come back to this. How can anyone say Viper is harder to learn than MODOK, and that her movement is easier that MODOK? Viper can actually walk! She has an air-dash, which is quite fast, and gives her good pressure, even though air-dashing was meant to be nerfed. Modok on the other hand can't even walk. And his 'movement' is really slow. It's easier to get in with Viper than MODOK.

    And at least you can say Viper has braindead stuff! Viper ball and rapid seismo's may not be easy, but they aren't the core of her play- her normal magic series is as simple as anyone's. You can even cancel her thunder knuckle now, so she can do even more damage. Even if you say the cube loops are relatively simpler, getting MODOK into a situation where he can do his magic series, let alone the cube loops takes extreme effort!.

    It's harder to learn how to use MODOK effectively than it is to use Viper effectively. And I'm talking from experience of using both characters.
    That's cute. No, really.

    You're acting like Modok's bad movement makes him hard to use. It doesn't even matter that he can't get in, because he's not that bad at zoning. Viper and Modok both have braindead stuff. Afaik, Modok has no advanced tech. iAD and cube combos are about as difficult as it gets. Sure Viper's braindead stuff is easy to learn, but you're going to have a shit Viper if you don't learn how to apply it properly. A good magic series doesn't have any use with her shit normals, and if you're doing ground chain instead of box dash or lightning cancels, you have a shit Viper.

    Saying Rapid Seismos aren't a "core" of her play leads me to believe you know even less. Rapid Seismos are what make some of her matchups so free.

    You're exactly the type of person I was referring to when I said that low tier=/=hard to use thing.
  • YawDanYawDan Joined: Posts: 697
    That's cute. No, really.

    You're acting like Modok's bad movement makes him hard to use. It doesn't even matter that he can't get in, because he's not that bad at zoning. Viper and Modok both have braindead stuff. Afaik, Modok has no advanced tech. iAD and cube combos are about as difficult as it gets. Sure Viper's braindead stuff is easy to learn, but you're going to have a shit Viper if you don't learn how to apply it properly. A good magic series doesn't have any use with her shit normals, and if you're doing ground chain instead of box dash or lightning cancels, you have a shit Viper.

    Saying Rapid Seismos aren't a "core" of her play leads me to believe you know even less. Rapid Seismos are what make some of her matchups so free.

    You're exactly the type of person I was referring to when I said that low tier=/=hard to use thing.

    Why can't people state their views with resorting to sarcasm and rudeness? That said, if my response seemed like an attack on you of any sort (other than to say I disagreed with you lol), I apologise.

    I'm not one of those people who think "low tier=/=hard to use". I think Ghost Rider's easy to use, but is low tier. Conversely, I think Zero's hard to use, but top tier. That said, I don't think ease of use, or difficulty of use, have any bearing on a characters tier, not that it was part of the question anyway.

    Another thing, I said Rapid Seismos weren't the core of her play, being deliberate with my choice of words. Combined with other tools, such as the Viper Ball you mentioned, box dashes and her movement etc, along with good fundamentals, and a good choice of assist, they make a high level Viper. But I meant that they weren't the only thing you needed to play Viper. You could still use her if you couldn't do that (but had everything else down), though maybe not to the same level as those who can.

    To keep it short, I didn't say Viper is easy to use. I think both characters are complex, but I still say MODOK's harder to use.

    Edit: Note that I said I disagreed with you, not that you were wrong, because I could be wrong lol.
    "This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.
  • Natureboy477Natureboy477 Joined: Posts: 149
    Why can't people state their views with resorting to sarcasm and rudeness? That said, if my response seemed like an attack on you of any sort (other than to say I disagreed with you lol), I apologise.

    I'm not one of those people who think "low tier=/=hard to use". I think Ghost Rider's easy to use, but is low tier. Conversely, I think Zero's hard to use, but top tier. That said, I don't think ease of use, or difficulty of use, have any bearing on a characters tier, not that it was part of the question anyway.

    Another thing, I said Rapid Seismos weren't the core of her play, being deliberate with my choice of words. Combined with other tools, such as the Viper Ball you mentioned, box dashes and her movement etc, along with good fundamentals, and a good choice of assist, they make a high level Viper. But I meant that they weren't the only thing you needed to play Viper. You could still use her if you couldn't do that (but had everything else down), though maybe not to the same level as those who can.

    To keep it short, I didn't say Viper is easy to use. I think both characters are complex, but I still say MODOK's harder to use.

    Edit: Note that I said I disagreed with you, not that you were wrong, because I could be wrong lol.
    I don't want to start an argument over this. I hope I didn't sound sarcastic and rude - I'm just naturally like that.
  • TG CidTG Cid BATHSALT DEALER Joined: Posts: 141
    Hulk anyone? You can only mash heavy so many times until people catch on...
  • Natureboy477Natureboy477 Joined: Posts: 149
    Hulk anyone? You can only mash heavy so many times until people catch on...
    That's when you start doing ground throws. Shit takes insane levels of skill and concentration.
  • GemakaiGemakai Making this look cool! Joined: Posts: 1,088
    To be quite honest I'm surprised at people saying Iron Fist is hard to use. Don't get me wrong, it's hard to get in with him, but hard to use, he is not. Get a stray s.M in and you practically got a kill combo by himself.

    The hardest to use I'd say goes to Firebrand for his somewhat awkward command dashes, Iron Man for his fly unfly combos and weird air dash, and MODOK for his unorthodox combos.
    BBCP: Kokonoe, Bullet | GGXrd: Slayer, Elphelt, Ky | Skullgirls: Cerebella, Filia, Beowulf,
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  • Natureboy477Natureboy477 Joined: Posts: 149
    To be quite honest I'm surprised at people saying Iron Fist is hard to use. Don't get me wrong, it's hard to get in with him, but hard to use, he is not. Get a stray s.M in and you practically got a kill combo by himself.

    The hardest to use I'd say goes to Firebrand for his somewhat awkward command dashes, Iron Man for his fly unfly combos and weird air dash, and MODOK for his unorthodox combos.
    I play Firebrand when I'm not playing Zero (-.-) and he really isn't as hard as people think. Command dashes aren't really "akward" they just take a bit of time to get adjusted too if you've played Magnus or any other air dash reliant character. I'd say Modok is easy, but I already had an argument about that. Iron Man though, is pretty difficult. His combos are easy as hell (this probably comes from me playing Painwheel in SkullGirls, but meh), but his movement is the hardest to adapt to in the game. That air dash is so weird (why CapCom, why?). UniBeam isn't that great a zoning tool. But, like everyother character in this game, he is quite fraud-friendly. Dat repulsor blast!
  • YawDanYawDan Joined: Posts: 697
    I play Firebrand when I'm not playing Zero (-.-) and he really isn't as hard as people think. Command dashes aren't really "akward" they just take a bit of time to get adjusted too if you've played Magnus or any other air dash reliant character. I'd say Modok is easy, but I already had an argument about that.

    My bad for that lol, I did kind of start it.

    On a more general note, when we say hardest to use, is there a differentiating between, learning combos and techniques and then actually using a character in a match? Like how Gemkai mentioned Iron Fist above. It's easy to learn his combos, but actually using him in a match is fairly difficult due to his inability to get in. And I agree with the Iron Man talk in Natureboy477's comment above.

    EDIT: With some of the more basic characters in the game, it would seem that the trade off for their simplicity would be difficult in terms of match ups, lack an answer to zoning, are weak in the air etc. But some of the more challenging characters to learn to use such as Magneto and Zero are compensated by having great mobility, or in Zero's case, being Zero lol.
    "This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.
  • GemakaiGemakai Making this look cool! Joined: Posts: 1,088
    I play Firebrand when I'm not playing Zero (-.-) and he really isn't as hard as people think. Command dashes aren't really "akward" they just take a bit of time to get adjusted too if you've played Magnus or any other air dash reliant character. I'd say Modok is easy, but I already had an argument about that.

    Yea, when I think about it. Firebrand isn't too difficult (I actually have more trouble with Magneto but that's cause my execution with air dashes like that is terribad). I still think MODOK is challenging to use, but not necessarilly a bad character.
    BBCP: Kokonoe, Bullet | GGXrd: Slayer, Elphelt, Ky | Skullgirls: Cerebella, Filia, Beowulf,
    SFxT: Elena, Dudley, Vega, Asuka, Julia, Paul | USF4: Vega, Makoto, Elena, Decapre, Dudley


  • LouieBHLouieBH Delta Red Joined: Posts: 579
    Thread asks hardest character to use period.

    doesnt talk about barriers to entry like execution.

    If we go by effort alone, Hsien Ko takes this by requiring more from a player assuming he has mastered every character indefinitely.
  • TheSurefireGamerTheSurefireGamer Grappler Specialist. Joined: Posts: 1,210
    Jill, hands down.

    Even with Max's Tutorial, it still takes so much time to learn her combos, how to approach, when to use her Special Moves and Hypers, which assists to use...

    And don't even get me started on her Level 3.
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  • RokmodeRokmode preppy asked me to change my title rip meaty mud flap Joined: Posts: 8,306
    Jill, Iron man, Modok, Chunli, Shuma
    Those characters have execution heavy heavy combos compared to most characters and difficult neutrals to master let alone get used to. Viper and morrigan are slightly below. Viper's neutral, all ex-seismo jokes aside, is difficult to abuse as well as morrigan. A lot of people are confusing bad with difficult to use. Hulk is probably the easiest character in the game, but he is by no means very good.

    I don't see how 90% of the people here do not have shuma on that last. For maximum efficiency hitconfirms, you have to be dashing into charge partitioned moves. His neutral is also extremely difficult to play as you have to be constantly holding charges in a game that's 500 times faster than a game where charge moves are more fit like sf4. He can also be thrown out of everything, so you have to play extremely cautiously. His combos are also long and involve multiple links and charges (especially midscreen). Due to the extreme hit stun deterioration on his normals, his most efficient hit confirms are harder than iron man's. I've honestly given up on his midscreen throw hitconfirms, so I've just gone back to doom because his air throw can be hard tagged into doom's standing medium. The most efficient shuma midscreen throw hitconfirm is from some Japanese video, and it's ridiculously annoying to pull off: Mystic ray Down charge (while holding back charge) charge partition, dash, return to back charge, standing light, transition to down back charge, cm ch, mystic stare... combo. This is why nobody plays the character. He is hard and bad. His somewhat good assist does not compensate for this. . . similar to chun li.
    THIS WEBSITE SUCKS GIANT HORSE @#$@#$@!@$
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  • Din0Din0 Retired Joined: Posts: 4,158
    Because no one knows shit about Shuma =/


    Strange and Iron Man are the hardest to use IMO, everything they do is so unsafe, high execution, and hard to convert.

    I actually think Dante is as hard to learn as Mags if not harder. His combos are easier but his neutral is tough to pilot against people who know what they're doing and aren't running into random jS/Hammer spam. Plus, the game lets you play Mags how you want. Sometimes the game will just fuck with you and make your Stinger shoot the opponent in the other direction or make you Reverb Shock xx Fireworks in the wrong direction and get punished and die.
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  • brainpipebrainpipe SCIENCE! Joined: Posts: 1,165
    I'm sorry, I had to come back to this. How can anyone say Viper is harder to learn than MODOK, and that her movement is easier that MODOK? Viper can actually walk! She has an air-dash, which is quite fast, and gives her good pressure, even though air-dashing was meant to be nerfed. Modok on the other hand can't even walk. And his 'movement' is really slow. It's easier to get in with Viper than MODOK.

    And at least you can say Viper has braindead stuff! Viper ball and rapid seismo's may not be easy, but they aren't the core of her play- her normal magic series is as simple as anyone's. You can even cancel her thunder knuckle now, so she can do even more damage. Even if you say the cube loops are relatively simpler, getting MODOK into a situation where he can do his magic series, let alone the cube loops takes extreme effort!.

    It's harder to learn how to use MODOK effectively than it is to use Viper effectively. And I'm talking from experience of using both characters.

    Modok has some of the best movement in the game. People just don't abuse it, or see it being abused very often due to lack of player base. It just isn't as obvious as Viper's. Modok is also not quite as hard as people think in general. The most difficult/practical thing that you need to learn his how his basic hit confirms work. They go off a staggered up down magic series and can be easy to drop, or whiff depending on opponent sizes/distances. There are a lot of subtle timing aspects to some of his extended combos, but a reasonable amount of time in training mode can sort that out.

    Doing something like repeated seismo cancelling for Viper feels a lot more difficult than most of what Modok does. But general use of Modok's neutral game is a lot more complex and subtle than a character like Viper, who has a bit more of a straight forward neutral game/normals and can literally plow through anything with ex moves and punish assist calls for free with seismos.

    But as far as movement is concerned, Modok's air dashes take him enormous distances very quickly, and he can almost instantly call assists from super jump height to protect/mask them. not to mention he has one of the fastest tri jumps in the game for moving forward and backward, and a very fast plink dash.
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  • LouieBHLouieBH Delta Red Joined: Posts: 579
    shuma has charge partitioning lolwut? that changes everything

    ^I agree with the above post im not sure what would be classed as harder:

    A character with 5-10 subtleties needed to be played effectively eg. chun,viper modok,jill

    or characters with big gaping holes that are viable but need to be compensated by player skill eg thor,hulk and the like
  • Bighead902Bighead902 (>^.^)> Hug Time Joined: Posts: 70
    Jill, Rocket Raccoon, Magento, C. Viper, Shuma and Doctor Strange
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  • HusteenHusteen We have a problem. Joined: Posts: 1,555
    i'm thinking morrigan. she's difficult to use effectively, anyways.
  • TG CidTG Cid BATHSALT DEALER Joined: Posts: 141
    Nemises is a big walking slow ass hitbox with a rocket launcher that goes over everyones head without crouching. Aiming that shit takes skill son.
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,974
    Ugh Shuma is so yuck. If you even try to do magic series, yeah it works but you get like 300k. Terrible, terrible character. He has some room to grow, but his weaknesses are unbelievable. I don't even like his best tools (level 3; mystic ray assist). All of his pros have heavy cons.
    Mystic ray- hitstun or blockstun ends almost instantly. Level 3 can't be followed up (to the best of my knowledge) and doesn't do THAT much damage even fully mashed level 3 (hard to fully mash). His Mystic Stare goes away when he gets hit. Combos are finicky as hell and only does a ton of damage (i.e. combo doesn't drop) if the planets line up on a leap year. Someone please prove me wrong, because losing with him is infuriating.
  • iminthenet2iminthenet2 Joined: Posts: 494
    Tron Bonne because she received some nerfs from vanilla Marvel 3.
  • JetpackJesus808JetpackJesus808 I wish Lee was in SFxT Joined: Posts: 847
    Tron Bonne because she received some nerfs from vanilla Marvel 3.
    And? Does it make a difference? She's still mid-tier in my eyes, one can only be so bad or so hard when theyre essentially Hulk + 2-way Airdash - Armor moves + Sentinel.

    Now when it comes to Hard-To-Use Characters, Shuma's charge-partitioning (did i spell that right?) and Chun/IM's iffy combos and hard hitconfirms take the cake. The fact that they are all short on options is simply the icing.
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  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,020
    <That guy

    Actually, no, not really.

    I'm gonna say thinking RR is hard to play is wrong. But you probably won't believe me because most try to play RR in a way that is suicidal.
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  • SNAAAAKESNAAAAKE WHOOOOOOOOOOOOOOO!? Joined: Posts: 13,098 ✭✭✭✭✭ OG
    Wesker

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    I hurd kappa is wesker
    you must defeat my Shen Long to receive the reward

  • Deth-ScyanydeDeth-Scyanyde The Lost Messiah... Joined: Posts: 626
    Vergil, Wesker and Wolverine.

    Meh...more like Top 3 most braindead characters in the game, period.
    I'm on random accounts on XBL, good luck finding me...LOL!
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  • FuLLBLeeDFuLLBLeeD KC SRK Supreme Godking Joined: Posts: 2,160
    Thank you SRK UMVC3 general discussion posters for proving once again sarcasm is beyond your grasp.
  • REPTILE 0009REPTILE 0009 Joined: Posts: 83
    I really don’t understand why characters like Chun-Li and Iron Man have such a high execution barrier, especially since Chun-Li’s damage output/meter gain isn’t great, even with her extremely difficult combos.
  • o Rebelli0n xo Rebelli0n x Mt. Yermomalot Joined: Posts: 42
    Meh...more like Top 3 most braindead characters in the game, period.
    What's so wrong with this team? I play this team and I do alright when it comes to thinking
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  • o Rebelli0n xo Rebelli0n x Mt. Yermomalot Joined: Posts: 42
    Also, Phoenix Wright, Shuma, and Jill are by far the hardest to use. Only reason not chun is because of tri jump combo 123123123s assist hyper is solid
    Bad things happen in the dark ~ Satsui No Hado
  • FuLLBLeeDFuLLBLeeD KC SRK Supreme Godking Joined: Posts: 2,160
    Shuma Gorath is fucking hard yo
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