YawDan, post: 7141022, member: 65019 wrote:
I'm sorry, I had to come back to this. How can anyone say Viper is harder to learn than MODOK, and that her movement is easier that MODOK? Viper can actually walk! She has an air-dash, which is quite fast, and gives her good pressure, even though air-dashing was meant to be nerfed. Modok on the other hand can't even walk. And his 'movement' is really slow. It's easier to get in with Viper than MODOK.
And at least you can say Viper has braindead stuff! Viper ball and rapid seismo's may not be easy, but they aren't the core of her play- her normal magic series is as simple as anyone's. You can even cancel her thunder knuckle now, so she can do even more damage. Even if you say the cube loops are relatively simpler, getting MODOK into a situation where he can do his magic series, let alone the cube loops takes extreme effort!.
It's harder to learn how to use MODOK effectively than it is to use Viper effectively. And I'm talking from experience of using both characters.
Natureboy477, post: 7141733, member: 60273 wrote:
That's cute. No, really.
You're acting like Modok's bad movement makes him hard to use. It doesn't even matter that he can't get in, because he's not that bad at zoning. Viper and Modok both have braindead stuff. Afaik, Modok has no advanced tech. iAD and cube combos are about as difficult as it gets. Sure Viper's braindead stuff is easy to learn, but you're going to have a shit Viper if you don't learn how to apply it properly. A good magic series doesn't have any use with her shit normals, and if you're doing ground chain instead of box dash or lightning cancels, you have a shit Viper.
Saying Rapid Seismos aren't a "core" of her play leads me to believe you know even less. Rapid Seismos are what make some of her matchups so free.
You're exactly the type of person I was referring to when I said that low tier=/=hard to use thing.
YawDan, post: 7142963, member: 65019 wrote:
Why can't people state their views with resorting to sarcasm and rudeness? That said, if my response seemed like an attack on you of any sort (other than to say I disagreed with you lol), I apologise.
I'm not one of those people who think "low tier=/=hard to use". I think Ghost Rider's easy to use, but is low tier. Conversely, I think Zero's hard to use, but top tier. That said, I don't think ease of use, or difficulty of use, have any bearing on a characters tier, not that it was part of the question anyway.
Another thing, I said Rapid Seismos weren't the core of her play, being deliberate with my choice of words. Combined with other tools, such as the Viper Ball you mentioned, box dashes and her movement etc, along with good fundamentals, and a good choice of assist, they make a high level Viper. But I meant that they weren't the only thing you needed to play Viper. You could still use her if you couldn't do that (but had everything else down), though maybe not to the same level as those who can.
To keep it short, I didn't say Viper is easy to use. I think both characters are complex, but I still say MODOK's harder to use.
Edit: Note that I said I disagreed with you, not that you were wrong, because I could be wrong lol.
TG Cid, post: 7146951, member: 70563 wrote:
Hulk anyone? You can only mash heavy so many times until people catch on...
Gemakai, post: 7149592, member: 17178 wrote:
To be quite honest I'm surprised at people saying Iron Fist is hard to use. Don't get me wrong, it's hard to get in with him, but hard to use, he is not. Get a stray s.M in and you practically got a kill combo by himself.
The hardest to use I'd say goes to Firebrand for his somewhat awkward command dashes, Iron Man for his fly unfly combos and weird air dash, and MODOK for his unorthodox combos.
Natureboy477, post: 7154308, member: 60273 wrote:
I play Firebrand when I'm not playing Zero (-.-) and he really isn't as hard as people think. Command dashes aren't really "akward" they just take a bit of time to get adjusted too if you've played Magnus or any other air dash reliant character. I'd say Modok is easy, but I already had an argument about that.
iminthenet2, post: 7172799, member: 51844 wrote:
Tron Bonne because she received some nerfs from vanilla Marvel 3.
Kanta-Kun, post: 6983650, member: 14833 wrote:
FuLLBLeeD, post: 7085422, member: 14909 wrote:
Vergil, Wesker and Wolverine.
Deth-Scyanyde, post: 7175997, member: 6804 wrote:
Meh...more like Top 3 most braindead characters in the game, period.
Brewski_420, post: 7186494, member: 61880 wrote:
Shuma is freaking insane to play ESPECIALLY since i play him on pad. After running some long sets my wrist actually gets sore from holding charge the whole time.Not to mention i have dropped about 90% of the combos i have tried after working so hard to get in. He requires a ton of dedication and practice.
TimTim, post: 7207947, member: 57190 wrote:
Viper and Iron Guy are definitely the two hardest neutral game characters but the hardest to play is xf3 on lv.3 jill.
Lol at people saying coon, chun, and modok are hardest. They aren't easy but don't take more than a week to learn. Chun is potentially hard I think she's just trash tbh.
Idk about shuma never used him.
Natureboy477, post: 7217065, member: 60273 wrote:
Also, inb4 "grew texting outside of 4chan lol hurr durr."
FuLLBLeeD, post: 7186039, member: 14909 wrote:
Shuma Gorath is fucking hard yo
Natureboy477, post: 7217065, member: 60273 wrote:
Also, inb4 "greentexting outside of 4chan lol hurr durr."
REPTILE 0009, post: 7180219, member: 56037 wrote:
I really don’t understand why characters like Chun-Li and Iron Man have such a high execution barrier, especially since Chun-Li’s damage output/meter gain isn’t great, even with her extremely difficult combos.
ShogunFlow, post: 7220774, member: 5522 wrote:
I don't think Morrigan is too difficult to use. She has a ton of options and great movement in the air. Once you figure out which part of the screen you can control its really all about maximizing your damage output once you get that first hit.
gottnoskill, post: 7224206, member: 24688 wrote:
And whoever says Seismo control is not the core of her game is an absolute idiot. Without seismic hammer's you are allowing the opponent so much freedom to run their game plan.
YawDan, post: 7231426, member: 65019 wrote:
gottnoskill, post: 7234680, member: 24688 wrote: