Dapuffster, post: 7076346, member: 55310 wrote:
I use Wesker's OTG assist....
FuLLBLeeD, post: 7085422, member: 14909 wrote:
Vergil, Wesker and Wolverine.
PongBoom, post: 6984267, member: 43777 wrote:
the character with an unblockable has trouble against blocking.
Onslaught X, post: 7093163, member: 70310 wrote:
Uh, Wesker? Seriously?
If anyone said anything other than MODOK then I am dissapoint.
YawDan, post: 7095634, member: 65019 wrote:
Lol he was joking (trolling?)
Natureboy477, post: 7097112, member: 60273 wrote:
Modok isn't hard to learn either. Corner combos take maybe ten minutes to learn, and midscreen combo is magic series otg s air magic series. Cube loops are about as easy as doing MnMs with Doom. Movement is relatively easy as well (in theory).
Tbh, I think Viper is hardest to learn. Her combos aren't really difficult to learn, it's her movement/tech that make her difficult to play. Rapid seismos take a while to learn (the proper way, not that braindead stuff). Viper Ball takes a good while to learn (as in learn how and WHEN to do it). Canceling focus attack into ex seismo isn't hard to learn, but it's not something people are used too doing.
YawDan, post: 7141022, member: 65019 wrote:
I'm sorry, I had to come back to this. How can anyone say Viper is harder to learn than MODOK, and that her movement is easier that MODOK? Viper can actually walk! She has an air-dash, which is quite fast, and gives her good pressure, even though air-dashing was meant to be nerfed. Modok on the other hand can't even walk. And his 'movement' is really slow. It's easier to get in with Viper than MODOK.
And at least you can say Viper has braindead stuff! Viper ball and rapid seismo's may not be easy, but they aren't the core of her play- her normal magic series is as simple as anyone's. You can even cancel her thunder knuckle now, so she can do even more damage. Even if you say the cube loops are relatively simpler, getting MODOK into a situation where he can do his magic series, let alone the cube loops takes extreme effort!.
It's harder to learn how to use MODOK effectively than it is to use Viper effectively. And I'm talking from experience of using both characters.
Natureboy477, post: 7141733, member: 60273 wrote:
That's cute. No, really.
You're acting like Modok's bad movement makes him hard to use. It doesn't even matter that he can't get in, because he's not that bad at zoning. Viper and Modok both have braindead stuff. Afaik, Modok has no advanced tech. iAD and cube combos are about as difficult as it gets. Sure Viper's braindead stuff is easy to learn, but you're going to have a shit Viper if you don't learn how to apply it properly. A good magic series doesn't have any use with her shit normals, and if you're doing ground chain instead of box dash or lightning cancels, you have a shit Viper.
Saying Rapid Seismos aren't a "core" of her play leads me to believe you know even less. Rapid Seismos are what make some of her matchups so free.
You're exactly the type of person I was referring to when I said that low tier=/=hard to use thing.
YawDan, post: 7142963, member: 65019 wrote:
Why can't people state their views with resorting to sarcasm and rudeness? That said, if my response seemed like an attack on you of any sort (other than to say I disagreed with you lol), I apologise.
I'm not one of those people who think "low tier=/=hard to use". I think Ghost Rider's easy to use, but is low tier. Conversely, I think Zero's hard to use, but top tier. That said, I don't think ease of use, or difficulty of use, have any bearing on a characters tier, not that it was part of the question anyway.
Another thing, I said Rapid Seismos weren't the core of her play, being deliberate with my choice of words. Combined with other tools, such as the Viper Ball you mentioned, box dashes and her movement etc, along with good fundamentals, and a good choice of assist, they make a high level Viper. But I meant that they weren't the only thing you needed to play Viper. You could still use her if you couldn't do that (but had everything else down), though maybe not to the same level as those who can.
To keep it short, I didn't say Viper is easy to use. I think both characters are complex, but I still say MODOK's harder to use.
Edit: Note that I said I disagreed with you, not that you were wrong, because I could be wrong lol.
TG Cid, post: 7146951, member: 70563 wrote:
Hulk anyone? You can only mash heavy so many times until people catch on...
Gemakai, post: 7149592, member: 17178 wrote:
To be quite honest I'm surprised at people saying Iron Fist is hard to use. Don't get me wrong, it's hard to get in with him, but hard to use, he is not. Get a stray s.M in and you practically got a kill combo by himself.
The hardest to use I'd say goes to Firebrand for his somewhat awkward command dashes, Iron Man for his fly unfly combos and weird air dash, and MODOK for his unorthodox combos.
Natureboy477, post: 7154308, member: 60273 wrote:
I play Firebrand when I'm not playing Zero (-.-) and he really isn't as hard as people think. Command dashes aren't really "akward" they just take a bit of time to get adjusted too if you've played Magnus or any other air dash reliant character. I'd say Modok is easy, but I already had an argument about that.
iminthenet2, post: 7172799, member: 51844 wrote:
Tron Bonne because she received some nerfs from vanilla Marvel 3.
Kanta-Kun, post: 6983650, member: 14833 wrote:
Deth-Scyanyde, post: 7175997, member: 6804 wrote:
Meh...more like Top 3 most braindead characters in the game, period.