NonSexualRice, post: 7530940, member: 45634 wrote:
Zero and Vergil's is based on holding down a ATK button
Shuma Chun, Frank and Felicia's require holding down a Motion.
Both have vastly different properties. For example, Vergil can maintain a charged Round trip via a glitch that escapes me at this moment while Shuma has to rely on the before mentioned tech to move around efficiently and offensively.
That's why My testicles shrink everytime someone mentions that Jill is hard while Shuma is easy in a post.
Ephidel, post: 6985932, member: 1476 wrote:
Serris, post: 7226206, member: 45329 wrote:
I agree with your assessment of Iron Man, though.
Mr.PaVy-RD, post: 7531078, member: 9308 wrote:
ahh just another day browsing SRK forums.
PrototypeKH, post: 7543276, member: 62209 wrote:
I don't really have anything to say against/with you. Just wanted to let you know your Profile Icon is effin' hilarious.
lawlHT, post: 6988907, member: 58070 wrote:
there is no secret to his air mobility. qcb m for forward, qcb h for backward. and regardless of how fraudulent i play him, he is not, by any means whatsoever, a difficult character to play.
True Grave, post: 7553045, member: 5816 wrote:
Ok....can someone please explain to me what this "fraudulent" means? You damn kids and your flavor of the month fighting game lingo. WTF.
Bighead902, post: 7578641, member: 57764 wrote:
Phoniex Wright: Shitty dash/wave dash, not very damaging combos, MUST master good timing for his "damaging" combos. But DAT Maya Shield.
eivellordsm2, post: 7578988, member: 78706 wrote:
you are aware the shield isn't really that good right you can be thrown and many other things to put you away from it right?
Awsumpossum12345, post: 7614430, member: 57450 wrote:
You couldn't be more wrong-its one of the best things about him. The shield protects from ALL sides, so standing in the middle of it grants near complete invulnerability. Most PW players aren't perfecting/havent realized this yet, but thats simply because there aren't alot of them. Add this to sentinel drones/missles/AA hulk backing him up, and your only option is to grab phoenix or try to derp around the shield (Missles, Fair/foul wind, certain hypers, ect.).
If you grab him while he's looking for evidence (he usually is when the shield is out), then perfect, you got through the shield. Hopefully the drones/missles wont stop you after. If, however, you mess up the input for the grab and get an attack instead, OR if he simply JUMPS-you're fucked.
eivellordsm2, post: 7614445, member: 78706 wrote:
yea one of the best things for the worse character (its still nothing special)
well it appears in theory that but hulk anti air is like a more risky lariet because if you block it you can easily combo him and since he's an assist its an easy kill.
Also your tactics seem to only work in lag not if playing offline (which I hate to say)
NonSexualRice, post: 7614651, member: 45634 wrote:
? Its only 200k unscaled.
Awsumpossum12345, post: 7617796, member: 57450 wrote:
Well I hate to tell you this but at Arcade UFO in Austin (Good scene, Fanatiq was there not even a month ago, NerdJosh, Mamespider, Mihe, Jan, Ect. play regularly)theres a PW player by the name of "Poltergus" (spelling?), and he consistantly woops ass every other week at Ranbat With his PW/AA Hulk/Missles team. He usually places top 3, and you can't argue with results(which I love to say). Your lack of character knowledge and then refutation of that knowledge when its presented to you is very strange.... I'm just telling you what I see consistantly every week with good players. Have you ever even played a good Phoenix Wright?
I also never argued that he was a good character, but when you consider the tools PW has, YES, THE SHIELD IS VERY "SPECIAL". And I don't even touch the complete garbage called "online" since I have a local scene, so I wouldnt even begin to understand what works well and what doesn't. Also, Hulk's AA works much better than Haggar lariat in certain matchups (Against magneto, for example, who destroys haggar assist with spammed Cr. L)
Sorry if I come off as salty. Im just a bit irked by your response.
Awsumpossum12345, post: 7617803, member: 57450 wrote:
Im not sure what you're reffering to. The damage of the AA assist?
NonSexualRice, post: 7618752, member: 45634 wrote:
how much damage Maya can absorb. It's a very small amount.
Pande II, post: 7536144, member: 51825 wrote:
NonSexualRice, post: 7621504, member: 45634 wrote:
MFC's aren't hard persay, they are just awkward to do.
YawDan, post: 7630065, member: 65019 wrote:
I see X-23 & Ammy the same, in that although their advanced combos are complex, they still have simple bnbs that suffice.
Awsumpossum12345, post: 7614430, member: 57450 wrote:
The shield protects from ALL sides, so standing in the middle of it grants near complete invulnerability. Most PW players aren't perfecting/havent realized this yet,
evilweevle, post: 7632779, member: 12392 wrote:
no this was pretty common knowledge among PW players from about day 2 or so of the game coming out.
PW needs a team built around him and missiles is pretty much the perfect assist to give PW since it gives him a huge amount of time to search for evidence. i think PW is only as good as the team that surrounds him. the guy you play sounds like he has a pretty well worked out team to use PW effectively.
GodotsRevenge, post: 7690108, member: 79089 wrote:
Phoenix Wright isn't exactly hard to use, you just need to never, and I mean NEVER make a mistake. If you make a mistake, PW dies easily, but if you make not-completely-idiotic choices, he's the best character in the game.
STANG, post: 7632323, member: 19828 wrote:
Phoenix wright and iron fist are not hard to use. They are just bad.
Also difficulty is subjective.
22S mid combo
Tk dragon punch
Instant air dash
Some people find it easier to do one or the other.
EnDaNickofTime, post: 7629905, member: 58425 wrote:
Especially on pad.... :(
NonSexualRice, post: 7690554, member: 45634 wrote:
... what? Isn't this true for 99% of the cast? Hell, wouldn't it be less true for PW since he has a large amount of life?
Rokmode, post: 7435112, member: 48650 wrote:
See here's the problem. She has a tracking fireball that she can shoot 3 times in the air. She has a omni directional tracking teleport air ok that also side switches in the corner. She has an AMAZING 8 way dash and flight. She has a move that beats almost every option in the game that has good frame data. She has an invincible super. That does not sound like someone I would give 850k health too.
MarkColton, post: 7836008, member: 71259 wrote:
Natureboy477, post: 7836999, member: 60273 wrote:
Zero, the character that is impossible to make a mistake with because he is always safe, is the hardest character in the game to use?
MarkColton, post: 7838561, member: 71259 wrote:
Hell yeah man I'm a fighting game n00b and it doesn't help that i play with a ds3.
YawDan, post: 7839223, member: 65019 wrote:
I agree with you in that Zero is one of the harder characters to use, and I've been following the games series for a while.
That said, though I did mention him as one of the harder characters to use before, now I feel that although he is more difficult to get used to using then most of the cast at first, when you get used to him, his priority and moveset give him an advantage over practically everyone else in the game.
YawDan, post: 7839292, member: 65019 wrote:
I'm not saying buster cancelling in itself is difficult, but there aren't really any other characters whose play is dependent on buster cancelling special moves. So he will initially take just a little more effort to get used to than the others.