SKOOKASTAR, post: 6983643, member: 59522 wrote:
lol no one even remembers hsien-ko anymore
Honzogonzo, post: 6983656, member: 20675 wrote:
taskmaster is hardest to use, if they block against you you auto lose, bottom 5 char imo
Kanta-Kun, post: 6983650, member: 14833 wrote:
Emil, post: 6986207, member: 3663 wrote:
I'd say Firebrand requires a lot of skill to control him properly, especially in the air.
lawlHT, post: 6988664, member: 58070 wrote:
lol no. Firebrand is fraud-friendly as can be. trust me, i have basically zero execution and i have no trouble at all moving around in the air.
Emil, post: 6988845, member: 3663 wrote:
Playing Firebrand like a fraud doesn't mean that's how he's supposed to be played.
YawDan, post: 6988859, member: 65019 wrote:
I played Zak Bennett in my first tournament match ever last week, and I can wholeheartedly say HE IS FRAUD-FRIENDLY AS HECK! Lol, I'm playing, Firebrand isn't as capable in the air as some of the other characters, but he's got a 4-frame standing light which he can rapid press. And if you give him a lock down assist such as the cold star or tenderizer, he can use his airborne unblockable to open the opponent up. As I found out first hand lol
Mr. Unbrockable, post: 6985947, member: 62380 wrote:
explain this face to me.
I don't get it.
ViolentDjango, post: 6990986, member: 43185 wrote:
Trying not to laugh.
RavenPaw, post: 6991121, member: 69117 wrote:
i won't say c.viper, or Firebrand are hard to use.
In my opinion the top 16 characters in no specific order to play as are:
3. Mr. Wright
9. Dr. Doom(execution are above most characters)
10. Dr. Strange(sorta)
13. Frank(lvl 1)
14. viewful joe
16. Chris Redfield
Dapuffster, post: 7075621, member: 55310 wrote:
I don't understand why most people think Rocket Raccoon is hard to use. Most of his BnB's include magic series -> s, air ms, bear trap, log trap, rock 'n' roll. He can also create his own unblockable with boulder trap, spamming log trap from a distance is relativly safe, and with a beam assist he has easy teleport mixups.
Smoothjazz101, post: 7075932, member: 14457 wrote:
Which does diddly squat damage, and why PR Rog and Kusoru go for the boulder loop combo, which they usually drop because it is fucking hard as nails and to a certain extent character specific. Also, his traps are destroyed by opponents attacks, meaning they can ignore your unblockable boulder trap and just go in.
Dapuffster, post: 7076346, member: 55310 wrote:
I use Wesker's OTG assist....
FuLLBLeeD, post: 7085422, member: 14909 wrote:
Vergil, Wesker and Wolverine.
PongBoom, post: 6984267, member: 43777 wrote:
the character with an unblockable has trouble against blocking.
Onslaught X, post: 7093163, member: 70310 wrote:
Uh, Wesker? Seriously?
If anyone said anything other than MODOK then I am dissapoint.
YawDan, post: 7095634, member: 65019 wrote:
Lol he was joking (trolling?)
Natureboy477, post: 7097112, member: 60273 wrote:
Modok isn't hard to learn either. Corner combos take maybe ten minutes to learn, and midscreen combo is magic series otg s air magic series. Cube loops are about as easy as doing MnMs with Doom. Movement is relatively easy as well (in theory).
Tbh, I think Viper is hardest to learn. Her combos aren't really difficult to learn, it's her movement/tech that make her difficult to play. Rapid seismos take a while to learn (the proper way, not that braindead stuff). Viper Ball takes a good while to learn (as in learn how and WHEN to do it). Canceling focus attack into ex seismo isn't hard to learn, but it's not something people are used too doing.