The First Real Tier List Discussion Thread - Your Input Matters

HellfromaboveHellfromabove Skullgirls is the BEEEEEEEEEEEEEEEEEEESTJoined: Posts: 2,578 mod
Hey guys, what's going on. So if you didn't know already I will be streaming the Skullgirls side tournaments at Evo this year. The stream it will be on is www.twitch.tv/toptiergaming/. I have been planning some big things for the stream for the viewers enjoyment. One thing I wanted to do is finally get an official tier list done for the game. I don't want it to be like most tier lists where they just post the order of chars and what rank they are and leave it at that. This one will be very in-depth. This was one reason I stated there should not be a tier list thread before hand. If there is to be a tier list, it has to be done right. First off THIS IS A SERIOUS THREAD, no posting about dumb stuff or anything. Please try and keep this thread on track. REMEMBER, this game takes a lot in to account. There are not only teams in this game, but also the factor of single characters. Also, all these characters have assists which should be rated as well. Here is the format you should try to submit your data in:

SINGLES:

Character:
Rank:
Reasoning:

TEAMS:

Character:
Rank:
Reasoning:

ASSISTS:

Character:
Rank:
Reasoning:

So you will basically be stating singles chars, teams chars, and which char you think has assist potential and why. Remember, the grades for characters are S, A, B, C, D. S is only to be used in very special situations, basically characters that are game breaking. One example was Arakune in the first BB. At one point the Japanese said that Arakune was so good that they made him an S tier character. They said he belonged more in a shmup than the fighting game.

All data will be reviewed and accounted for. The final tier list will be compiled on site at Evo with some of the top players. We will go over the feedback from the players and take it all in to account. Then we will make our final decision and present it live on our stream during Evo.

-Tha Hindu
«13456

Comments

  • Age_of_FoolsAge_of_Fools Joined: Posts: 705
    My thoughts on movement from the old thread.
    http://shoryuken.com/forum/index.php?threads/the-mod-approved-skullgirls-tier-theory-discussion-thread.158577/page-3#post-6810432

    ASSISTS:

    Character: Parasoul
    Rank: A
    Reasoning: Napalm Pillar is among the best defensive assists, being invincible, hit-confirmable, and with a large hitbox. Egret Charge goes through projectiles, leaves Parasoul out of harms way, is hit-confirmable, is not reflectable, and beats armor. Napalm Shot is a typical projectile assist that also leaves a hazard on top of the opponent on block, making blockstrings safe and allowing further mixups.

    Character: Cerebella
    Rank: A
    Reasoning: Diamond Drop has potential for punishing push blocks, mixups and as stunt double. Excellabella is a combined mixup and defensive assist with no invincibility, but large range that will beat out most jump ins, it can also be easily hit-confirmed by most characters. Cerecopter allows for heavy midscreen lockdown and chip, or can be used knock opponents away.

    Character: Double
    Rank: A
    Reasoning: Hornet Bomber is arguably the strongest assist overall (for now). It serves as an anti-air, though without the vertical hit box of other AA assists. It opens up the ground for approaches to keep away characters. It knocks opponents away on block, or locks them down for mixups and chip. On hit it causes a ground bounce, meaning an otg combo can be used.

    Character: Filia (I don't play this character)
    Rank: B
    Reasoning: Updo is a faster invincible AA assist that leaves Filia vulnerable for longer than Napalm Pillar. Hairball is a decent lockdown/approach assist with a small hitbox that goes under most projectiles.

    Character: Peacock (I don't play this character)
    Rank: B
    Reasoning: George's Day Out is a very slow moving projectile that can be easily jumped, because it is active for so long it can improve pressure and mixups, because it is a single hit it will not cause much damage scaling. Shadow of Impending Doom is tracking vertical hit with short hitstun, can be useful for keeping people grounded.
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • SkeezSkeez Joined: Posts: 91
    Character: Double
    Rank: A
    Reasoning: Hornet Bomber is arguably the strongest assist overall (for now). It serves as an anti-air, though without the vertical hit box of other AA assists. It opens up the ground for approaches to keep away characters. It knocks opponents away on block, or locks them down for mixups and chip. On hit it causes a ground bounce, meaning an otg combo can be used.


    If we're not talking HK midscreen, yes. I would think some characters might even have trouble with even the MK version, but I'm not sure.

    TEAMS
    Character: Valentine
    Rank: B, maybe low A
    Reasoning: Good mobility and damage(possibly best, assuming removal of Para/Fortune glitches), decent mixups, a fast overhead that can cross up(IAD j.HP), Vial A can be used to deal damage while giving no meter, Vial B can be used for damaging combos that are hard to drop, and Vial C can further her mixups. I'd say her main flaw is a weak air game and just not having an easy time converting an air hit into a full combo like other characters. While assists help with this, snapping her out can be a problem. And while she does get good damage, the opponent ends up building a TON of meter in her longer combos, especially in Vial B combos. Not relevant if it's the last/only character and you get the kill, but still worth mentioning.

    ASSIST
    Character: Valentine
    Rank: C, maybe D
    Reasoning: I'd say her only really usable assist is Mortuary Drop. It can be used to set up resets/force a jump into air-grab resets/other shenanigans. s.MK has lockdown, but on top of it being slow, other assists do it better. Normal grab is faster but has bad range. Since she relies on assists more than other characters and builds so much meter it wouldn't make sense to play her as an anchor. She does have her level 5 revival, but it's too situational to be a factor.
    PSN: SuperSziklayBros. Region: West Coast.
    UMvC3: Spencer/Dr. Doom/Ammy. Ammy/Phoenix Wright/Sentinel for fun.
    Skullgirls: Valentine/Cerebella/Double.
  • Scar-CrowScar-Crow With The Fury Joined: Posts: 148
    Just to get the ball rolling for the characters tier list themselves.
    I'll just throw-out a graph for an example and for people to use for later purposes i suppose.

    http://www.mmcafe.com/tiermaker/skullgirls/index.html#ya0-trdc9ng69pan9nj05bdpdjiydkga59gadj-bkg-naScar Crow

    Though, i personally have been away from the game for a bit now, i think how it is is still relevant.
    I'll edit this post later with the preferred format above ^^, for exact reasoning's behind my opinions. A little busy at the moment.
    Glad to see the tier thread is up though! :)
    One flew over the Cuckoo's Nest.

    XBL: OrlandoPwnage
    SFxT: jin/hugo... UMVC3: Felecia, Doctor Doom, Amaterasu... SSF4: evil ryu, guile, learning c.viper...
  • lookatthisjackasslookatthisjackass Call me "nap" Joined: Posts: 119
    A different list for each ratio isn't the way to go about it imo.

    I'm considering post-patch
    [SIZE=13px]http://tinyurl.com/cymkl9y[/SIZE]

    Princess: Best assist, fantastic point character

    Filia: Easy character, easy damage, great mobility.

    Val: May have to play a more reset heavy game with the new IPS, Filla does it better
    Carol: You're being hit High/Low Left/Right and getting grabbed at the same time, how do you block that? But with great power comes high execution.
    Cerebella: No longer getting ToD'd, finally has a chance to fight. Actually has a decent assists which you can change depending on the matchup.

    Nadia: Damage drastically cut, leaving the head out there is no longer low risk/high reward. High execution for measly damage.
    Cock: No assist to backup the full screen fight, not sure if Parasoul is enough to be as lame as Double/Cock.

    Double: FUCKING ASS TIER. Severely limited point capabilities, offers no assist, and still relatively high execution. Gimmick character.
  • HellfromaboveHellfromabove Skullgirls is the BEEEEEEEEEEEEEEEEEEEST Joined: Posts: 2,578 mod
    A different list for each ratio isn't the way to go about it imo.

    I'm considering post-patch
    [SIZE=13px]http://tinyurl.com/cymkl9y[/SIZE]

    Princess: Best assist, fantastic point character

    Filia: Easy character, easy damage, great mobility.

    Val: May have to play a more reset heavy game with the new IPS, Filla does it better
    Carol: You're being hit High/Low Left/Right and getting grabbed at the same time, how do you block that? But with great power comes high execution.
    Cerebella: No longer getting ToD'd, finally has a chance to fight. Actually has a decent assists which you can change depending on the matchup.

    Nadia: Damage drastically cut, leaving the head out there is no longer low risk/high reward. High execution for measly damage.
    Cock: No assist to backup the full screen fight, not sure if Parasoul is enough to be as lame as Double/Cock.

    Double: FUCKING ASS TIER. Severely limited point capabilities, offers no assist, and still relatively high execution. Gimmick character.

    Well, this is supposed to be for the information on what the game is providing to date. If the patch does come out before Evo then it will be taken in to account.

    -Tha Hindu
  • Heroic_LegacyHeroic_Legacy Hero of all Theory Fighters Joined: Posts: 1,385
    Ugh...I'm tempted to do this now because I saw silly things.

    Anyway:

    ASSISTS:

    Character: Double
    Rank: A
    Reasoning: HK ass provides full screen lockdown for multiple characters providing them a way to get in on zoning they otherwise wouuldn't be able to handle, and a way to get people to sit still long enough to set up zoning/anything. MK ass does near the same job except it is harder to get around if you don't have aerial mobility, thus stomping Peacock and Parasoul if they have to get around it. LK ass is interesting in that it provides a close range horizontal invincible box like Peacock's QCF+LP but good and causes knockdown. Best used for characters who need a quick get off me and convert it into a mixup right in their face. Not as much blockstun though.

    Cilia Slide is a great midscreen low that bounces, giving an OTG to any character in the game. It's hard to react to since I'm pretty sure just about everybody uses Double Ass. Just neutral jump and call that assist and oh my god, a low from near full screen that I couldn't see because she crouches super low to the ground.

    s.HP is actually useful as an assist too. It provides a much needed PAUNCH hitbox across 60% of the screen. No it's not great for combos but what it does is better than combos. It wins neutral game clean. And with no proxy guard on it, if they up back even a little bit, Ceredouble slugs them in the face for a nifty 1000~ damage and corner pushes. I want to see this assist used more because it has amazing uses with command throw characters.

    Character: Valentine
    Rank: A
    Reasoning: She has an assist for every situation. Do you need a midscreen heavy hitstun move? Dead Cross H is not only safe, and keeps her extremely far away from the fight, it has enough hitstun you can actually restand with it just by itself if they jump. Free combos for days. Also great at extending combos without using a certain normal to restand. Do you need a far reaching pull? (GET OVER HERE) Fatal Bypass H does a great job by being incredibly low to the ground and on hit pulls the opponent about halfway to you while providing a ground bounce. Extremely useful against zoning and is a perfect countercall to HK Hornet Bomber since she'll go right under and hit the opponent whether they try to zone or get in with it. Do you need a gimmick? Obligatory Mortuary Drop reference. It's not great, but people get hit by a 30f command throw so I'll just throw it in here for you guys to realize it's the slowest move in the game. I want her j.MK as an assist D:

    Character: Cerebella
    Rank: A
    Reasoning: Her assists are versatile in that, they are very very hard to deal with. Diamond Drop is a sub 5f command throw that hurts a metric shitton and you get a free non otg combo off of it just by standing behind her and launching with enough practice. Not only is it amazing for that alone, you can time a c.LK along with it to force an unblockable situation. Did they jump? c.LK trip guards. Did they try and block? DIAMOND DROP. It takes ridiculous practice to pull this off and probably needs ridiculously specific setups, but there are ways to make this too good. Merry-Go-Rilla is almost better because you can call it in a string and then pushblock your opponent into range of it, and then quickly dash forward and hit the OTG afterwards. The only problem is, it uses up OTG. Cerecopter is excellent for providing lockdown and does work as a get off me assist since it sends them fullscreen on hit. It has about 80f of blockstun overall and catches up back thanks to no proxy block. A very strong assist for any character.

    And then the reasoning I think her assists warrant A tier. Excellebella. This move in itself makes her A-Tier. Easily combo'd into for a nice 1000 damage onto any combo, any setup time is perfectly viable, doesn't use up OTG. And the best part. It's air unblockable if they are jumping up back from you. You can run in and hit this assist and then mash throw. Did you throw them? Great, combo. Did they tech? Fine. Did they backjump/backdash? Excellebella gets them. Free combo. And that's just one strategy you can use. When you use it as a stunt double it turns into an OS if you have 1 bar behind it. Oh hey, Excellebella is super cancelable. Did my Stunt Double Excellebella whiff? Ultimate Showstopper time. You cannot jump it on reaction thanks to Excellebella catching anything up back, and if they don't jump, super cancel into throw. A good 2 bar punish on just about any string. Just be sure to use it when they are close by and are aware that you can Stunt Double Super Cancel. Then it turns into an excellent OS with near guaranteed damage.
    Grapes of Hoggoth! Eye of Avacados! Flames of the Saltines! The Onion Rings of Raggador!
  • ZidianeZidiane HyperCharging YOLO STAR Joined: Posts: 1,222
    I'll try this out.

    Singles

    Character: Cerebella

    Rank: B+

    Reasons: Cerebella is really strong. Damage wise, she does so much damage. With two resets, a character is dead (And that's without anything near maximized damage output or supers). 8 hit combo, reset, 7 hit combo, reset, 8 hit combo, Cerebella wins. I'm only talking singles, so 1.00 damage. The main way that she gets all of these resets is c.mk. With something I've just found today, there is never a safe way to get out of this situation when fighting bella. However, c.mk has bad range, and almost never works unless directly in front of the enemy. It takes work to get it, and even then it's hard to use.

    Cerebella has a hard time countering Zoning. Mainly Peacock, but this accounts for projectiles in general. Her reflector can give you a second to breathe, but she can almost never follow up from it unless in Titan Knuckle Range. While reflector helps, it is not enough and projectiles are, for the most part, dangerous to risk getting hit, especially at that range since they all either lead into super, or poison you in some way.

    Cerebella's Armored Run gets less useful by the day, unless you are using run-stop loops. The ease of using a low attack to break her armor really hurts her, since most of the cast have strong low hitting moves. The attacks that can be done from it are too limited, there's the front attack, back attack, and the long-startup overhead (that misses some characters unless specifically spaced). All of her run attacks will eventually become useless for the most part, as simply jumping back can protect you from all of her attacks (unless Kanchou's hitbox gets adjusted) except Battle Toads, which can easily be blocked and punished.

    Cerebella's mobility is good. j.hp is an excellent movement as well as an attack. It can hover her above most things, but is dangerous against those with distance air attacks/supers since she cannot defend until the movement has completed. Lock n' Load moves quite a fair distance, but never seems to be useful outside of combos. Armored run has great mobility, and when used from a distance can bait out supers or absorb lone projectiles before stopping.

    Cerebella's Supers are limited. Diamond Dynamo is an excellent tool for dragging them to the corner, but unless you are already well spaced than it's pointless (outside of the damage). Her 360 can only be done as a punish, anything else is dangerous. Her level 3 is difficult to preform, and should only be done when enemies execute dangerous and committing moves.

    All in all, Cerebella can be extremely dangerous if she gains momentum. If she can drag you into the corner, you have probably already lost but don't know it yet. However, she's weak in most other areas.
    xbl/psn: Zidiane/zidiane5
    Skullgirls: Cerebella, SSB Melee: Kirby, Samus
    Ever wonder how to play Cerebella, of Skullgirls fame? Here's a guide I made!
  • guitalex2007guitalex2007 Joined: Posts: 3,023
    Solo
    Character: Ms. Fortune
    Ranking: A

    Many are panicking about how Nadia no longer has TODs, but then again the patch reduced everyone's ability to do any TODs ever. Her damage, including post-patch, is still decent, albet not brain dead. She has tools to protect against both rushdown and zoning so she rarely needs an assist. As a solo, her ability to handle different matchups gives her an advantage in solo situations. She does have problems dealing with certain lockdown and assists, but so does every solo character. Her damage as a solo makes every hit deadly because the head can help increase that damage, along with making uo for damage and meter scaling of her long combos. She is easily the best solo character in the game, but it's hard to rate her anything higher than A because the game does include teams.
    Ms. Fortune is great. Everybody likes a little head action every now and then.
    Stream here! Follow @guitalex on Twitter for stream updates!
  • Ian ConwayIan Conway Rocket to Rail Joined: Posts: 131
    CURRENT version

    TEAM: Painwheel/Filia/Double

    Character: Painwheel

    Rank: A+(only with a well composed team)

    Reasoning: Amazing point character, builds tons of meter, does lots of damage has lots of mobility. Her reset potential is high, because her combos have so many restands the opponent has to guess when your gonna reset. Her fly cancels on the ground make her 50/50 low throw game STILL keep on the pressure cause you can just fly after a blocked low


    Her armor is an underrated but AMAZING ability, the low/throw game that is currently extreme safe and amazing. The armored jab puts a stick right into that, timing the armor to beat the low is a good answers to a common situation in skullgirls, while not being a complete answer, it does allow you to respond with a full combo if you guess right, and a full combo with painwheel is pretty damaging. Her ground game is really good because of armored moves and flight canceled normals.


    Mobility in general with painwheel is really high as she can fly, espcially with her armored j.HP That can be flight canceled so that she can be safe against many options. Her j.mp is amazing at stuffing plenty of defensive options and is a safe way in. Her j.MK is fast, can be flight canceled multiple times to bring enemies down into a restand and combo. j.HK stuff lots of options is multi hitting, and has a large hitbox. Her j.HP armored flight cancels needs to be explored more to see what it is truly capable of. she also has good cross ups and mix up game in general.



    even multi hitting moves like j.HK be converted to a corner carry into atleast 7k damage with one meter, optimized combos hit on 9k-10k with one meter before dhcs. And because she builds so much meter she allows for lots of really high damage DHCs. Painwheel needs a lot of exploring to see her full potential, but currently she seems like a top character. She does need an assist.


    Specifically with my team she can convert off updo and hornet bomber WITHOUT using her OTG, so she can do like 7k-8k before DHCS without using an OTG


    Character: Filia

    Rank: B+

    Reasoning: Her damage is low, and i also feel like reset game is exaggerated, its more like she has to reset to do decent damage so people focus on that as her good aspect, i just don't feel like she has as many reset opportunities as painwheel, and that they are easier to read. her mixups and crossups are the best thing she has going for her. she can open people up really well but but only safely with an assist. She is also a meter hog for damage, don't think she is the best character for coming out first because of that. What she DOES have going for her is her godlike DHC options, dhcs that pull people to the corner in the corner and you can dhc into level 3? that is amazing. Though she needs meter to do damage, but if she has meter, filia is one of the harder hitting characters. Grab, into HK hairball into DP super into level 3? yeah, a grab that does that much damage for 3 meter isn't bad. Updo is also one of the best assist, personally believe it is better than napalm for keeping people off you and i believe its faster so its better to use it on reaction i believe its also harder to punish than pillar. Can convert hornet bomber hit into a full combo from anywhere with her roach super(saving OTG)


    Character: Double

    Rank: A+

    Reasoning: Umm, where to start, in a team she is amazing, catelites in current form are godlike, she has good combos, and her assist are amazing, car is a good DHC and so is her level 3 so and so are cat heads. she can combo after her DHCs if you saved ground bounce. catelites + Car is a completely safe way on a character. I do feel like her mixup and pressure game is only good with meter, with meter i feel she is one of the best character in the game and putting her on your team is only gonna help the rest of your characters. Without meter, she is a sad sad thing. Basically best supporting character in the game if your team isn't meter hungry.
  • Age_of_FoolsAge_of_Fools Joined: Posts: 705
    Character: Valentine
    Rank: A
    Reasoning: She has an assist for every situation. Do you need a midscreen heavy hitstun move? Dead Cross H is not only safe, and keeps her extremely far away from the fight, it has enough hitstun you can actually restand with it just by itself if they jump. Free combos for days. Also great at extending combos without using a certain normal to restand. Do you need a far reaching pull? (GET OVER HERE) Fatal Bypass H does a great job by being incredibly low to the ground and on hit pulls the opponent about halfway to you while providing a ground bounce. Extremely useful against zoning and is a perfect countercall to HK Hornet Bomber since she'll go right under and hit the opponent whether they try to zone or get in with it. Do you need a gimmick? Obligatory Mortuary Drop reference. It's not great, but people get hit by a 30f command throw so I'll just throw it in here for you guys to realize it's the slowest move in the game. I want her j.MK as an assist D:

    ASSISTS:

    Character: Valentine (I don't play this character)
    Rank: B
    Reasoning: I wasn't sure which assists Val used, but if those are her best I would say she's a B. Dead Cross has one advantage over Napalm Shot which is that is hits crouching characters more easily, but on the other hand, it doesn't provide much pressure comparatively due to it being a single hit. Cilia Slide does a similar job to Fatal Bypass while also providing a low. I may be wrong but Fatal Bypass is projectile invincible isn't it? Mortuary drop is a slower merry-gorilla that doesn't use the otg, but it's so slow you can jab her out of it. She doesn't provide a get off me assist like the Parasoul, Cerebella and Double do. So she's slightly less versatile than the other Rank A's and she doesn't have an assist that is unquestionably the best at what it does (that I know of).
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • Busta_WoofBusta_Woof Joined: Posts: 26
    I think Double's Hornet Bomber assist and Parasol's napalm pillar are probably the best assists in the game.

    Good input guys. I'm new to the forum but not to fighting games. I've been playing seriously since 2006 or 2007.
  • Combo_KnightCombo_Knight DashUppah, Muhfuqqah! Joined: Posts: 4,802 ✭✭✭✭✭
    SINGLES:

    Character: Double
    Rank: A+ to A -
    Reasoning: In a one on one situation double has alot to offer she has splendid ground mobility, frightening long combos and even more frighteningly Dubious Resets. Her Barrel loop has plunged her higher solely based on the options in and out of it, the mix up options if dropped mid combo and the pressure from any air attack cancelled into avery damn near eliminates the benefits of pushblock.( Double can cancel avery and still have enough space to dash past the opponent)

    Avery makes for a very good spacing tool and if able to react to the confirm can make for a conversion on barrel loop on an IADers. Luger is very solid in terms of zoning and can put a hamper on air offense. HK is also a great anti air on correct reaction and can lead into Cat head Super cancel which can rack up damage on the opponent and further still lead right back into barrel loop. I personally see no poor match ups against Double in an 1v1 environment. HOWEVER Solo versus team she struggles when the opponent is with a double assist, makes matches against characters like valentine much more difficult and further said, out of favor than when alone. Double truly makes for a great assist at this point. although it's not without it's faults really punishable after it's done. If I wish to punish versus Double it's best for me to use the meter to cat head. Back on the point of air game. her jump ins give her ample time to confirm into tea cup or start barrel loop but air to air needed to be properly spaced to keep in in the fight against air experts like Pain wheel. her air mobility is a bit limited out side of Hyper hop-> double jump-> air grab/ normal. but avery can keep ones double safe if they aren't confident in the air spacing.


    I guess all in all to counter double is to take advantage of her poor air mobility or her unsafe supers but without a buddy I fear that's a little bit out of reach for most characters to pull off at least with the sooner.
    Shoutouts to Hollywood SRK
    ---
  • palipali PSN:Heavyjugz Joined: Posts: 976
    Character: Double
    Rank: S
    Reasoning: She's good solo and with a team with good assist she can destroy any team or character, Head super is like instant get in mix-up into alot of good dmg, alot of tricky resets and teleport cross-up kind of dash as well. I don't think she struggles with anyone, no matter the assist they have.

    Character: Peacock
    Rank: F+
    Reasoning: She is garbage i'm sorry no assist = instant bodybag, even with assist if you just play smart you won't get hit by her random crap projectiles. Heavily dependent on a double or cerbella assist forcing you to play those characters to play a efficient peacock.
  • chachadesmondchachadesmond this micropenis is destroying my life Joined: Posts: 232
    dont post the dumb stuff yall and get serious about the video game
  • palipali PSN:Heavyjugz Joined: Posts: 976
    dont post the dumb stuff yall and get serious about the video game

    Whats dumb? these are just opinions. Although i believe mine is very very accurate about those 2 characters.
  • RevekRevek Joined: Posts: 41
    sorry too tired to follow the format right now

    S: Parasoul, Double
    A: Painwheel, Valentine, Cerebella
    B: Filia, Ms Fortune
    C: Peacock

    singles btw
    SSF4AE: Ibuki, Sakura kinda
    UMvC3: Felicia/Storm/Nova
  • PobegaPobega #skullgirls Joined: Posts: 262
    Don't you think it's a bit early for tier discussions? I mean, at least let the game play out at ECTD and CEO -- we've barely had any majors, and the few we've had were dominated by the likes of Severin, Dacidbro and Copperdabbid
  • ZidianeZidiane HyperCharging YOLO STAR Joined: Posts: 1,222
    I's fine if you discuss the strengths and weaknesses of the character themselves, not how they compare to everyone else. With everything I've seen, I believe Bella as a solo is B+ (maybe an A-), without taking into account the other characters. This early with too few tournaments, that's all we should really be doing.
    xbl/psn: Zidiane/zidiane5
    Skullgirls: Cerebella, SSB Melee: Kirby, Samus
    Ever wonder how to play Cerebella, of Skullgirls fame? Here's a guide I made!
  • VulpesVulpes No. Joined: Posts: 3,677 ✭✭✭
    Not like Tier discussion even if we had sufficient material would make much sense in the first place, given that everything changes massively within the next ~1.5 months.
    Why.
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,004 ✭✭✭
    Don't you think it's a bit early for tier discussions? I mean, at least let the game play out at ECTD and CEO -- we've barely had any majors, and the few we've had were dominated by the likes of Severin, Dacidbro and Copperdabbid
    Tier list are hardly ever based on results.
    There's like a common argument going around and it's like Zero can't be a top tier character because nobody is winning with him. My rebuttal to this is, first off, that's stupid and second off, nobody was winning Phoenix for a long time...

    -Viscant

    Source: http://ar6.podbean.com/pb/70aaaf7c0fb0a768802f618bb11a578d/4fba8f33/ar6/blogs25/329863/wakeupSRKE085.mp3 @~0:52:50
    You can identify and discuss tools and the importance of them in regards to Skullgirls.

    Tier list are inferences/opinions and are not concrete. They are meant to change. Just make sure you're able to explain your reasoning.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
    PSN: X_the_Genius | GGPO: Mr X | Skype: MisterEcks
  • Dime_xDime_x master theorist Joined: Posts: 4,936 ✭✭
    Yeah, it still seems as if people dont understand tier lists at all. Like they've never been in on an early tier list before. (unofficial tier lists have been a standard before srk, all the way back to your local laundrymat where the best player used gief and so everyone thought gief was the best at your spot)
    Anyways i just think that if folks want to make tier lists, then atleast put the reasoning behind each characters placement ie tools they have that others dont, matchups... Esoteric factors etc. simply listing parasoul as high tier...( which i still dont agree with) doesnt make sense... At least show the advantages they have over others and the same to the characters at the bottom. ( ie WHY is peacock bottom?)

    Tier lists that have no explanation are basically useless.


    Anyways ima post a revised tier list based on the one that i already did, double at top and cock at the bottom. Have to get it in order first and start writing out explanations.

    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • PobegaPobega #skullgirls Joined: Posts: 262
    Tier list are hardly ever based on results.

    No, but tier lists are based around the versatility and technology discovered in characters, which in turn influences the results of majors. With everyone still coming to grips with an entirely new game, I'd imagine it would take a few months to flesh out what every character can really do, even at a mediocre level of play.
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,386 ✭✭
    Uh...you do realize that tierlists aren't meant to be set in stone, right?

    There is no such thing as "too early" for tierlists. There are Day 1 tierlists. Doesn't mean they'll be accurate in the long run...
    If you listen to fools, the mob rules...
  • BeaMBeaM 「Elec!」 Joined: Posts: 332
    The fact that they are inaccurate is the reason they shouldn't exist, IMO.
    「PSN: HK_Karakusa | XBL: PK Elec | :U | Max Anarchy Demo Champ? o ok 」
  • HellfromaboveHellfromabove Skullgirls is the BEEEEEEEEEEEEEEEEEEEST Joined: Posts: 2,578 mod
    Please, no debating why there should or should not be tier lists. This is one reason why I didn't have a tier list thread in the beginning and a certain SOMEONE went ahead and made one anyway without consent. Please, only post your opinions and stop your ramblings.

    -Tha Hindu
  • puppyeater69puppyeater69 Joined: Posts: 79
    Team: Painwheel/Parasoul
    Character: Painwheel
    Rank: A
    Reasoning: Painwheel has nearly everything going for her with a good assist. She has high damaging combos even post patch, she has THE best air mobility, frightening resets and mixups that can go every which way, a combo-able throw (which makes her resets even more scary), great corner carry, is a great battery because she can just reset/mixup you to death, super armored normals, and some of THE best air normals IMO which cover ridiculous ranges. There are only 3 things really that are wrong with her and that is that she is assist reliant, has laughable assists, and has bad defense. These are glaring, but nothing that can't be covered by Parasoul's Pillar. Her neutral game pretty much comes down to comes down to "Hey, at least she has a projectile", so it's not something to write home about. She is made for offense and is complimented by Parasoul nicely.

    Character: Parasoul
    Rank: A
    Reasoning: Parasoul is arguably the most balanced character in the game. She has good rushdown and mixups with her great overheads, fast lows, and strong combos. Her neutral game is great with tears and shots with fast recovery, and tear explosion have a lot of block stun to keep the opponents out (pre-patch). She has great anti-airs in Pillar and cr.hp and her hypers are some of the best IMO. Motorcycles are a safe DHC option to get Painwheel out and her shot hyper punish most approaches. She does need meter to really instill fear in her zoning, but that is what Painwheel does in this team, build the meter that Parasoul burns on her great hypers.

    Overall, these 2 are definite BFF's next to Peacock/Double and fit together perfectly.
  • ZidianeZidiane HyperCharging YOLO STAR Joined: Posts: 1,222
    The IPS change will pretty drastically change the way everyone uses over half the cast. Not debating or trying to tell anyone what to do, but... everything everyone thinks now will more or less become obsolete in 4-6 weeks (roughly guessing/hoping on time frame).
    xbl/psn: Zidiane/zidiane5
    Skullgirls: Cerebella, SSB Melee: Kirby, Samus
    Ever wonder how to play Cerebella, of Skullgirls fame? Here's a guide I made!
  • Age_of_FoolsAge_of_Fools Joined: Posts: 705
    ASSISTS:

    Character: Painwheel (I don't play this character)
    Rank: C
    Reasoning: Painwheel appears to be much more commonly used on point than for an assist. Moves that would potentially be strong assists can only be used at their uncharged levels, such as her projectiles, pinion dash, and her armored normals. Her c.MP can be used as a short ranged lockdown assist, but other characters provide better assists for that purpose. She can provide ground bounces or freeze states for combo extension with her c.HP and qcf+LP respectively, but this will limit what teams she can work with to ones that already have ways to get in.

    Character: Ms. Fortune (I don't play this character)
    Rank: B
    Reasoning: Fiber Upper looks like a useful AA assist with good stunt double potential, but without a knockdown, following up with the point character is more difficult. Cat Strike's invulnerability with stagger opens up some options for combo extension or reversals but it cannot be spammed like other good assists.

    SINGLES:

    Character: Cerebella
    Rank: B
    Reasoning: The only safe blockbuster she has is her level 3. There are some issues with anti-air against fast multi hitting attacks at IAD height. Against strong keep-away her horizontal approach options need to be committed to; the command run, lock and load, j.HP glide are all vulnerable to the correct responses. That said, her double jump makes dash-jumping a viable approach in many cases. Her normals have good range, hitstun, and recovery; j.MP is especially useful, as is c.LK. She has some unsafe mixups, left/right with Kanchou, high/low with Pummel horse. The strength of the character comes from the ability to add an unreactable 50/50 to the end of block strings and some blocked pokes (j.MP again). While pushblock can prevent that secondary mixup sometimes, Cerebella can choose when to end a blockstring to make the timing guesswork as well. The command run also gets around pushblock if it's expected.

    Character: Parasoul
    Rank: A
    Reasoning: Parasoul is a well rounded character with high damage output, strong resets, and good zoning game. Her only weakness is her air mobility which can be somewhat compensated for by using the right distance to switch between zoning and pressure. Her dash-jump into j.HK is one way to transition between those tactics. Against other projectile users, Egret Charge can be used as cover for an approach or as a distraction to set up Napalm Tears. Against rushdown, her Napalm Pillar has it's uses, as does Motor Brigade which is safe on block. Her Silent Scope blockbuster is unsafe on block, but will win most if not all trades.

    Character: Double
    Rank: B
    Reasoning: Double has great tools to take control of a situation with Catellites and Hornet Bomber, but struggles somewhat with approaching from full screen without burning excess meter. Her mid-range control is strong thanks to j.HP, c.LK and HP are also notably useful normals due to their range. Zoning from full-screen is not as effective without Catellites to cover the ground, but due to gaining meter during that blockbuster (for now) Double can be run fairly effectively as a run away character building up meter and getting chip once the blockbuster is available. She has a strong reset game, but her mixups are not as dangerous without assists to abuse her dash with.
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,386 ✭✭
    By the way people, tier lists only work when you tier EVERYONE in the game.

    THE MORE YOU KNOW.
    If you listen to fools, the mob rules...
  • Age_of_FoolsAge_of_Fools Joined: Posts: 705
    Solo
    Character: Ms. Fortune
    Ranking: A

    Many are panicking about how Nadia no longer has TODs, but then again the patch reduced everyone's ability to do any TODs ever. Her damage, including post-patch, is still decent, albet not brain dead. She has tools to protect against both rushdown and zoning so she rarely needs an assist. As a solo, her ability to handle different matchups gives her an advantage in solo situations. She does have problems dealing with certain lockdown and assists, but so does every solo character. Her damage as a solo makes every hit deadly because the head can help increase that damage, along with making uo for damage and meter scaling of her long combos. She is easily the best solo character in the game, but it's hard to rate her anything higher than A because the game does include teams.

    SINGLES:

    Character: Ms. Fortune (I don't play this character)
    Rank: A
    Reasoning: It's been a while since I fought one, but she definately had good pressure while solo. I'm inclined to take guitalex's word for it about having tools for different matchups, though I do wonder about full on runaway where the person running pays attention to the head getting small hits on it to add up. Having an air-ok blockbuster helps against some resets, I don't know if any of the blockbusters are safe on block though. A bit more specialised than Parasoul, but definately strong as a solo.

    Character: Painwheel (I don't play this character)
    Rank: C
    Reasoning: Painwheel has strong pressure, good damage and nice quick resets. Her air mobility allows her to run away fairly well, and having access to armor in the air is a unique ability. However, her attack vectors are kinda limited to between the angles of her forward unfly+j.MP and almost vertical. This means that when against strong AA assists, her approach can be made difficult. Her projectiles have occasional uses, such as trading with Napalm shot to remove tear drops, or preventing an air based approach but are not threatening as a zoning tool without an assist. On the defensive she lacks an invulnerable meterless reversal. She might be B tier if her armored air normals can be used to reliably get through anti-air attempts, but I suspect she will still have trouble against Cerebella's AA grab.

    Character: Peacock (I don't play this character)
    Rank: C
    Reasoning: Peacock has more movement options than most characters, and can retreat in the air quite quickly. Her chip damage and screen coverage is great, she builds meter very well (for now) and her full screen super makes mistakes while getting in on her costly. Her unique normals such as j.MK and j.HK give her some mixup potential, but against teams with AA assists this will not be very viable. Her qcf+LP is her reversal, but it doesn't cover much, and her teleport is more useful for getting out of bad situations early. Without an assist, the teleport is quite punishable, so solo Peacock struggles when put under pressure.

    Character: Valentine (I don't play this character)
    Rank: B
    Reasoning: Valentine's movement can be tricky to get away from or keep up with. Her air-ok projectile can be a nuisance if she runs away, and her air-ok blockbusters can discourage some airborne resets. Her reset game is good but not the best, I think Parasoul's is more solid, and Painwheel's is quicker, and Filia's is better against airborne opponents. Her many multi-hit normals mean that to get good damage she needs to go for resets or give the opponent quite a lot of meter, but it also allows her to beat out bad assist calls and armoured moves more easily. She doesn't have a good anti-air option as far as I know.

    Character: Filia (I don't play this character)
    Rank: B
    Reasoning: Filia's speed makes her a threat once she gets in. j.HP and j.HK are useful for the high/low mixup, j.MP crosses up and beats Armour. Her reset game is very strong midscreen, and she can burn meter that she builds with resets as well. Her dp is fast and can be cancelled to blockbuster for a full combo. Since IAD is the common way to approach with Filia, she is somewhat predictable and can be vulnerable to zoning. Hairball on the ground goes under most projectiles, but until she is within that range, her options are limited to dashing and crouching/blocking, or against Parasoul using Ringlet Spire.
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • guitalex2007guitalex2007 Joined: Posts: 3,023
    By the way people, tier lists only work when you tier EVERYONE in the game.

    THE MORE YOU KNOW.
    Except there are 92 possible combinations, and the OP asked to submit data for solos, teams and assists. Oh, and every attack is an assist that ca be listed. So every submitted post should be 2000 entries long?

    The purpose of this thread is to give reasoning for high or low tier placement. It was never to ask for absolutely everyone's complete tier lists.
    Ms. Fortune is great. Everybody likes a little head action every now and then.
    Stream here! Follow @guitalex on Twitter for stream updates!
  • girlystylegirlystyle Only plays Fugazi Joined: Posts: 1,804
    Except there are 92 possible combinations, and the OP asked to submit data for solos, teams and assists. Oh, and every attack is an assist that ca be listed. So every submitted post should be 2000 entries long?

    The purpose of this thread is to give reasoning for high or low tier placement. It was never to ask for absolutely everyone's complete tier lists.

    fuck that everyone write a book
    people only pay attention to me because of my vagina awesome penis
  • mutantmagnetmutantmagnet Joined: Posts: 78
    Except there are 92 possible combinations, and the OP asked to submit data for solos, teams and assists. Oh, and every attack is an assist that ca be listed. So every submitted post should be 2000 entries long?

    The purpose of this thread is to give reasoning for high or low tier placement. It was never to ask for absolutely everyone's complete tier lists.
    People need to give a complete tier list just so we understand their perspective on all characters and not just a select few chosen ones.
  • guitalex2007guitalex2007 Joined: Posts: 3,023
    People need to give a complete tier list just so we understand their perspective on all characters and not just a select few chosen ones.
    Alright, I'll get to writing that 2000-entry tier list. Maybe it will be done in 10 years.

    People don't need to give their tier lists, frankly because the tier lists weren't asked for. Additionally, not everyone knows everything about everyone, so I wouldn't trust a single person's opinion of a character. Consider that most think Fortune is mid to bottom tier. Then they play me, who plays solo Fortune, see things they've never seen before and go "wow, she's a lot better than I thought".

    Which is why I would only trust input from players about their own characters, and not just some opinions sewn up for completion's sake.
    Ms. Fortune is great. Everybody likes a little head action every now and then.
    Stream here! Follow @guitalex on Twitter for stream updates!
  • ZidianeZidiane HyperCharging YOLO STAR Joined: Posts: 1,222
    Which is why I would only trust input from players about their own characters, and not just some opinions sewn up for completion's sake.

    Just about to say that. People can only be trusted to truly know two, maybe three characters as well as they need to for an opinion to be anywhere close to trusted at this point.
    xbl/psn: Zidiane/zidiane5
    Skullgirls: Cerebella, SSB Melee: Kirby, Samus
    Ever wonder how to play Cerebella, of Skullgirls fame? Here's a guide I made!
  • HellfromaboveHellfromabove Skullgirls is the BEEEEEEEEEEEEEEEEEEEST Joined: Posts: 2,578 mod
    Yeah, this thread isn't supposed to be a full break down on each character from every person. I mean, there are some people that actually are competent with the information they produce and a good amount of people that might as well just start urinating on their keyboard. Keep the information listed to the characters you know a solid amount about. Tell us why you think that character is good or bad, why this person has a good variation of assists or not, or why they play well or not solo. Don't be hindered by others comments, people love to be critics. Just post what you feel like stating. Everything will definitely be taken in to account.

    -Tha Hindu
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,386 ✭✭
    Except there are 92 possible combinations, and the OP asked to submit data for solos, teams and assists. Oh, and every attack is an assist that ca be listed. So every submitted post should be 2000 entries long?

    Okay, for you post-09ers, this is how a tier list works:
    --A tierlist ranks EVERY SINGLE CHARACTER in the game based on total ability. In a team-based game, this includes not only their value as a character but also the overall value to a team.
    --Ease of use does not matter. Top tier characters can be braindead (MvC3) or the hardest character in the game to master (Jojo's sans Petshop, arguably HnK). A character being easy to use does not make them "better" for the purposes of tiers.
    --A tierlist is not set in stone. It is always organic. There is a Day 1 tierlist. There is a Day 2 tierlist. There is a Day 1000 tierlist. They may stay the same, or they may not.
    --Tiers are a consensus. Not by one single player, but a group of them. Preferably top players with experience. That doesn't mean a single player can't make a tierlist. That doesn't mean an individual player needs to master every single character in the game before their opinion has any merit.
    --Tournament results matter but are not absolute. If there is evidence that a character may have untapped potential that hasn't been utilized yet in tournament play, then that could affect tier placement.
    --If you make a tierlist, try to give reasons. Discussion and evidence is what polishes a tierlist. That means my tierlist might not agree with yours. That means I may know something you may not know, and you may know something I do not know.

    This is what a tier list should look like:

    SKULLGIRLS (Current Pre-Patch Tierlist)--

    A+ Tier
    --Parasoul
    (One of the best assists in the game, also one of the best point characters in the game, well-rounded, good damage, probably best set of normals in the game, decent at zoning)
    --Ms. Fortune
    (Ridiculous loops, insane mixup/resets/pressures. OM NOM NOM is borderline broken. Would be higher if she was better as an assist and better ways around zoning)
    --Peacock
    (Excellent zoning and runaway, but has problems against pressure w/o an assist. Also somewhat reliant on meter but able to generate it herself. Possibly the best battery character in the game, unquestionably the best zoner. Worst match-up in the game for a lot of characters)

    A Tier
    --Painwheel
    (Great point character, has problems with zoning and assists, probably has the most potential to rise.)
    --Cerebella
    (Has a variety of tools and disgusting damage. Doesn't change the fact that she has the worst mobility and loses hard to zoning. She's a solid assist character and battery (since she doesn't need a lot of meter to do great damage), so she works best as a support character and as a point character she relies on assists to cover her glaring weaknesses.
    --Double
    (Current best assist character in the game, great supers--but hands down the worst point character in the game, especially without meter or assists)

    B+ Tier
    --Filia
    (Well-rounded, but doesn't do anything any other character can't do better. Her normals are fairly slow for a character meant for rushdown but having a great DP helps turn the tide. Overall Ms. Fortune seems to be stronger in her niche, although Filia has the better AA option and mobility)
    --Valentine
    (Great mobility/speed for someone with the range of her normals but lacks the hard damage. Shots are great but require you to give up momentum and spacing in order to prepare them. Supers aren't that great and her value as an assist in lacking. Like Double, requires meter to be effective but not great at building it on her own)

    EDIT: Ah, forgot Painwheel.
    If you listen to fools, the mob rules...
  • HellfromaboveHellfromabove Skullgirls is the BEEEEEEEEEEEEEEEEEEEST Joined: Posts: 2,578 mod
    snip

    No name calling, let's please keep this thread civil.

    Thank you for supplying us with your tier list information. Very thorough, just the way I like it :).

    -Tha Hindu
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,386 ✭✭
    I can't believe I've lived to see the day someone would have to explain to SRK, of all places on the internet, how to make tierlists.
    If you listen to fools, the mob rules...
  • HellfromaboveHellfromabove Skullgirls is the BEEEEEEEEEEEEEEEEEEEST Joined: Posts: 2,578 mod
    I can't believe I've lived to see the day someone would have to explain to SRK, of all places on the internet, how to make tierlists.

    Not everyone is as knowledgeable as others. You learn something new everyday, let this be the day that you teach some curious minds of how to form a tier list :).

    -Tha Hindu
  • guitalex2007guitalex2007 Joined: Posts: 3,023
    I can't believe I've lived to see the day someone would have to explain to SRK, of all places on the internet, how to make tierlists.
    Except NOWHERE DOES IT SAY TO STATE A TIER LIST.

    I re-read the OP. He is not asking for tier lists; he is asking for opinions on characters. Why post opinions on characters that you are not knowledgeable about? Makes ZERO sense.

    You posted your opinions on all eight characters. How many are you ACTUALLY familiar in? Let me know, so I can cease to trust your opinion on the others.
    Ms. Fortune is great. Everybody likes a little head action every now and then.
    Stream here! Follow @guitalex on Twitter for stream updates!
  • AabraAabra Joined: Posts: 130
    Pre or Post Patch? :P Double is going from A tier down to F tier in a hurry. I listed them in order because with only 8 characters it's hard to say A tier and B tier.

    IMHO - in the current version of Skullgirls this is the order I feel are the characters:

    1.) Cerebella
    2.) Double (Only with meter... without Meter she is dead last.)
    3.) Parasoul
    4.) Peacock
    5.) Painwheel
    6.) Ms. Fortune
    7.) Valentine
    8.) Filia


    I want to note that Filia and Valentine are not bad characters by any stretch of the imagination. I just personally don't feel they're as strong as some of the other characters.... but they're all very close. The only character who most likely will truly be a step below everybody else is Double post-patch.
  • Age_of_FoolsAge_of_Fools Joined: Posts: 705
    You posted your opinions on all eight characters. How many are you ACTUALLY familiar in? Let me know, so I can cease to trust your opinion on the others.


    I've edited in notes for the characters I'm not as familiar with. I should probably not have gone through the whole list but it does feel a bit weird to throw out a rank without showing how it compares to the cast overall.
    --Cerebella
    (Has a variety of tools and disgusting damage. Doesn't change the fact that she has the worst mobility and loses hard to zoning. She's a solid assist character and battery (since she doesn't need a lot of meter to do great damage), so she works best as a support character and as a point character she relies on assists to cover her glaring weaknesses.
    --Double
    (Current best assist character in the game, great supers--but hands down the worst point character in the game, especially without meter or assists)

    -Is Cerebella's mobility worse than Parasoul's? If so, why?
    -What are her glaring weaknesses? If it is zoning, I would suggest that having a projectile reflect, armor, double jump and glide mitigate that to the point where is it a subtle weakness at most.

    -Given that on point she potentially has access to teleport+assist mixups, what makes her the worst point character?
    A+, B, B+

    Why not just say A,B,C?
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • TheSurefireGamerTheSurefireGamer Grappler Specialist. Joined: Posts: 1,195 ✭✭✭
    I guess I'll give my input. Remember, just my opinions...

    You can go here for the chart

    SINGLES:

    Character: Parasoul
    Rank: A
    Reasoning: Guile would be proud of her defensive mindedness. Her projectiles can cover almost any approach, her Egrets have multiple uses and her combos are fairly easy to pull off. Napalm Pillar = Flash Kick + Captain Corridor. Though she's not really mobile, she doesn't have to be. Her umbrella gives her range & multiple hits on Normals, plus Jumping HP is just sick. Only thing holding her back from a plus is the fact that only her Level 3 Blockbuster can be used to flat out punish, as her other two need combos to be effective.

    Character: Cerebella
    Rank: A
    Reasoning: The Grappler's Dream. She has a grab for up-close, ranged, Anti-Air & in the air. She has options for anyone who wants to rush her down. Titan Knuckle nearly goes half-screen & is a great punish for reckless rushers. Her 360 Grab Blockbuster might be the most powerful Level 1 in the game (where have I heard THAT before? =) ) Her running start has super armor and can be used to mow through attacks, mix-up on turtlers or go for the surprise grab. Only thing holding her back is a good keepaway can give her problems. And though she's more mobile than most grapplers, she's still not quick.

    Character: Valentine
    Rank: A
    Reasoning: This Nurse'll make ya hurt. One of the fastest rushdowns in the game. Her jumping HP can crossover, and coupled with an air-dash its nearly impossible to keep her out. Her Dashing Slash is deceptively quick. Her Syringe Projectiles have multiple uses which can help her start or extend combos, or just cause more damage. And she can combo off her normal & special grab. Countervenom is good for over-aggressive foes. Only thing holding her back is a good Anti-Air, which is why she's so offensive-oriented. Her moves also have a bit of lag with them, and she's a bit dependent on mix-ups and resets.

    Character: Ms. Fortune (I don't play her)
    Rank: B
    Reasoning: Dat Damn Dome! With the ability to move her head, she can set up traps and/or primitive unblockables. Her rekka chain easily goes into combos and can mix-up. She has a good Anti-Air in Fiber Upper, and good movement on the ground and in the air. Only thing holding her back is damage output, plus she needs to be light-headed to build a good offense. Attacking her while she's whole limits what she can do.
    Killer Instinct 3: Chief Thunder/Jago/Orchid Tekken Tag/Revolution: Asuka/Bryan/Jin. Injustice: Solomon Grundy/Lex Luthor/Harley Quinn
    WE IN THERE!!!!
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,386 ✭✭
    Except NOWHERE DOES IT SAY TO STATE A TIER LIST.

    I re-read the OP. He is not asking for tier lists; he is asking for opinions on characters.

    And my opinion on the characters is my tierlist.
    Why post opinions on characters that you are not knowledgeable about? Makes ZERO sense.

    You posted your opinions on all eight characters. How many are you ACTUALLY familiar in? Let me know, so I can cease to trust your opinion on the others.

    You really don't understand the point of tierlists, do you?
    -Is Cerebella's mobility worse than Parasoul's? If so, why?

    Yes, because Parasoul doesn't have to move in order to threaten a character. Cerebella does.
    If it is zoning, I would suggest that having a projectile reflect, armor, double jump and glide mitigate that to the point where is it a subtle weakness at most.

    Zoning consists of a lot more than just projectiles.
    Her double jump helps, but it goes very little distance. Glide has start-up and is very vulnerable to AA assists.
    Armored run can help, but it carries a lot of risk and it loses to up-back.
    Why not just say A,B,C?

    Because I don't believe the differences between the cast is that large.
    Given that on point she potentially has access to teleport+assist mixups, what makes her the worst point character?

    but hands down the worst point character in the game, especially without meter or assists
    If you listen to fools, the mob rules...
  • Th3 Rofl WaffleTh3 Rofl Waffle Joined: Posts: 75
    My tier list is so far the best imo, and i play against good people who use the characters frequently.

    Anyone who put double low, doesn't know what they are talking about
    You dont know what you're talking about, no way in hell Filia is that low. Have you been watching the WNF stream? Mike is dominating with solo Filia with the craziest and fastest resets ever. Also according to him from the videos where he goes over what changes he made on the latest build, she's practically the only character not getting nerfed.
    PSN: Th3_Rofl_Waffle
    XBL: Th3 Rofl Waffle
    Skullgirls! Team Filibella: Filia Hp Updo + Cerebella Cerecopter
  • palipali PSN:Heavyjugz Joined: Posts: 976
    You dont know what you're talking about, no way in hell Filia is that low. Have you been watching the WNF stream? Mike is dominating with solo Filia with the craziest and fastest resets ever. Also according to him from the videos where he goes over what changes he made on the latest build, she's practically the only character not getting nerfed.
    Nerfs only matter so much, que Yun and Yang. And filia sucks he didnt even call assist on mike z, her air dash moves get stuffed by a simple parasoul st.H and resets? every character has resets so all of them are equal to filia? filia needs alot of meter to even do decent combo dmg compared to all the other characters lets say you need 5 resets with filia to kill someone but only 1 combo with parasoul LOL see what i mean?
  • Th3 Rofl WaffleTh3 Rofl Waffle Joined: Posts: 75
    I spoke too soon, Mike lost to a solo bella and got real salty. I would be too since that guy was doing random showstoppers all day. I'm more pointing out her speed of doing the resets, it's really fast and probably the fastest out of all the characters in the game because her airdash is the fastest.
    PSN: Th3_Rofl_Waffle
    XBL: Th3 Rofl Waffle
    Skullgirls! Team Filibella: Filia Hp Updo + Cerebella Cerecopter
  • guitalex2007guitalex2007 Joined: Posts: 3,023
    You really don't understand the point of tierlists, do you?
    The point of tier lists is pointing out which characters have the most good matchups versus the bad. It's not who has the best normals, the best resets, the best damage; it's who goes 6-4 or better against most of the cast.

    None of which have been told because the game is too early to tell. THUS, there is no need for tier lists; just opinions.
    Ms. Fortune is great. Everybody likes a little head action every now and then.
    Stream here! Follow @guitalex on Twitter for stream updates!
«13456
Sign In or Register to comment.