Intuitive2011, post: 7515184, member: 66101 wrote:
Oh, I thought violence was the answer for everything. Thank you for informing me, kind sir.
I occasionally stream so you can see how boring poking around in the memory is.
[8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games
jedpossum, post: 7515190, member: 17765 wrote:
I didn't say it was the wrong answer just representatives don't deal with development.
Intuitive2011, post: 7515196, member: 66101 wrote:
I just hope we're on same level of sarcasm, you know how much I care about you, Jedpossum.
Does anyone think this game could make it to the EVO main stage if it became popular? How I'd love to see Daigo play Justin in this game.
DanDan, post: 7515238, member: 21760 wrote:
That would mean people would have to get off their ass and invest time into the game.
Learn how to do motions properly. Seriously.
Learn roll cancelling...
If you have a copy of CVS2, please fire that bitch up and dick around in it.
It isn't exactly simple...
St. xx St. into Scissors...
Intuitive2011, post: 7515249, member: 66101 wrote:
Foolishly, I gave this game and my PS2 to my friend. How I wished I had it now. :(
Execution would put people off? God damn, how lazy have gamers become. This game is awesome, granted, you have to put some time and effort into it, but isn't that the same for all games.
DanDan, post: 7515263, member: 21760 wrote:
Execution does put people off. :(
I personally like it.To each their own...
I mean, going from playing SFIV and then trying out CVS2 had me raging at first, but I adjusted.
Luckily, I can't get away w/ sloppy execution in KOF XIII compared to SFIV... So 13 helped me out as well...
geadom, post: 7515265, member: 4206 wrote:
No. Its a link centered game, but dont worry, these are SEXY DAMM links (3, 4, 5 and even 6 frame links), not those crappy SF4 links.
Also, CvS2 has one of the better counterhit systems EVER.
No joke, we just found out about [CvS2 going up on JP PSN] about a week ago (embarrassingly, it wasn't in any product roadmap). The digital sales team is seeing what they can do on our side to get it up, since it seems someone in Japan solved a legal issue that was previously a blocker.
To the best of my knowledge, it's a PS2 ROM running under emulation (as Godhand and Maximo also are). No idea what the original matching system ran on, but I'd suspect it's no longer functioning. There was no new development/online work done here that I'm aware of (otherwise, it would have been on our product roadmaps).
Just to give you confirmation: The small print on the JP PSN page says that the Network Mode doesn't work.
DiscoCokkroach, post: 7518015, member: 17707 wrote:
I made a thread on Capcom Unity about this. Here's what Sven said:
Also, someone else in that same thread said this about Network Mode:
Master Chibi wrote: »
Whiff your entire SOUL into c.MK in 3S.