Hey! Hey, listen! I have a question for anyone who feels like answering. Please encourage your friends to vote, or if you don't have friends then tell people on other forums. The more responses, the better.
One of the things I can do in the Skullgirls patch is change the frameskip. After testing, I sorta prefer a 3% speed increase, and the few people I've had try it also seem to prefer it. However, I'm curious how many people prefer the fact that it's currently fairly slow.
Further clarification:
Changing the frameskip number in SG doesn't change the actual gameplay at all. Frame data remains the same. This is purely an aesthetic question.
All the gameplay still happens the same way it does now - assists are still vulnerable for two frames of game time, moves are still active for the same amount of time, just that some of the frames happen without being shown to the player...but SG already does that even now. (^.^) The reason I'm even CONSIDERING this is because it ISN'T a change to gameplay except for the feel. Even increasing the game speed to 150% wouldn't change how anything works, it would just mean you have to do your inputs a whole lot faster.
[edit] For those curious, a 3% speed increase is enough so you can feel it when moving around, but it doesn't affect the timing of combos a whole lot. It's equivalent to dropping about 2 frames out of 60 (2 / sec).
[edit 2] Given the average movement speed and attack startup, GG is about 3% faster than SG. :^)
I'll be bringing a sped-up build to WNF this week, so anyone who can make it to Super Arcade should go. In the meantime, vote! You have something like 3 days. :^P
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Persona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
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0 • Off Topic Disagree Agree Like"Being degrading or insulting is not the same as being hype. Huh, I think I just solved the problem with the entire community." -- Mike Z on the FGC
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0 • Off Topic Disagree Agree LikeIf it does end up in the patch, would it be optional?
Cerebella mixup video
XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI responded that it feels too slow because you're taking prior knowledge of fighting games (in his case, ST) and trying to make it fit into SG.
I personally like the speed of SG, it allows me to accurately assess a situation without fumbling over shit.
The speed reminds me of GG, and not MVC3 (where shit is so frantic, that more than once, you'll here someone yell "what just happened?", not because of an insane mixup, but with the amount of assists, speed of the game, and nature of it, it kind of adheres to chaotic shit.)
Some people like chaotic, I don't.
But then again, I honestly don't know what "3%" is, so I guess I have to wait until watching WNF to give judgement.
But I feel that the faster you make a game like SG (one that uses assists and 4 different things can happen at once on screen) the weirder footsies feel.
EDIT:Oh, then I DO want it to stay the same, because there were moments where I felt that I would enjoy GG more if it was a tad bit slower.
- Maya Amano
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0 • Off Topic Disagree Agree LikeHmm. I could implement a Normal-Turbo option, but that splits the community and the online/tournament standard would have to be one or the other anyway...so if it made the cut I would probably make it the only choice.
[edit] Given the average movement speed and attack startup, GG is about 3% faster than SG. :^) I'll put this in the first post, too.
"Nawww the game is wayyyy too fair now." - pali/Heavyjugz
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeHere's the thing. I voted "no" primarily because it seems like it would be a big gameplay system change when there's already a big gameplay system change coming through the pipeline (the IPS changes).
However...I'll be honest, if it was 3% faster on release, I probably would've preferred that.
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0 • Off Topic Disagree Agree LikePersona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
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0 • Off Topic Disagree Agree LikeMarvel: Viper/Magneto/Ammy
Smash: Marth
[SIZE=15px]- Azula[/SIZE]
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likei think a 3% speed increase wouldn't hurt the game in any way, and if it feels overall better for the testers at WNF i'd say go for it. most people here are just going to think it's bad since it's something different and affects the overall feel of the game, but knowing GG i doubt it would be that severe.
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0 • Off Topic Disagree Agree Like"Nawww the game is wayyyy too fair now." - pali/Heavyjugz
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0 • Off Topic Disagree Agree LikeI think pacing in general is better with more speed.
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0 • Off Topic Disagree Agree LikeMaj's Footsies Handbook - It's like the Bible, but for Street Fighter.
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0 • Off Topic Disagree Agree LikeIt means he increases the frame skip, which Skullgirls already does.
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0 • Off Topic Disagree Agree Like-dime
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If you're offended by your own playstyle that doesnt make sense -Pali
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0 • Off Topic Disagree Agree LikeI need to think of it, but for now I think I'm with Age of Fools, I really like everything now, what aint broken don't need fixin'. So I don't really have an incentive for it. At the same time, if it made dashing and air dashing faster, getting around, that could be cool.
If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
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0 • Off Topic Disagree Agree Likegetting away with stuff is fine, resets are based on prediction in this game anyway. A 3-6% increase will only give a tad less time to respond to things, alot of the punishes in this game are extremely easy to react to. Also, a game being too slow so that you can react to everything makes it less strategic in my mind, your closing off tons of options cause its easier to react with hard counters. If the game is too slow the reversals always win against jump ins if you take it to the extreme.
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0 • Off Topic Disagree Agree LikeBut I really wanna try this out. Might have to bug my friend to take me to WNF.
It will make...everything faster. It would be like playing in 2x speed mode in brawl or melee, except this change will be barely noticeable.
SkullGirls: Parasoul/Valentine
SFxT:Ibuki/Cammy/Cole SSF4:Ibuki/Rose/Cammy/Viper
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0 • Off Topic Disagree Agree LikePSN: XavierRythos
Solo Valentine main.
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0 • Off Topic Disagree Agree LikeI don't see why not, so I vote yes.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeA good article on frameskip:
http://combovid.com/?p=5002
(Interestingly, this seems to indicate that the difference between Turbo 1 and Turbo 2 in HDRemix is 3%, if you want to see what that difference means...)
"Nawww the game is wayyyy too fair now." - pali/Heavyjugz
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0 • Off Topic Disagree Agree LikeIt's not terribly faster, but it's noticeable. I think the 3% increase would be perfectly fine.
http://www.twitch.tv/worldjem
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0 • Off Topic Disagree Agree Like- Maya Amano
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0 • Off Topic Disagree Agree LikeIf you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
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0 • Off Topic Disagree Agree LikePersona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
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0 • Off Topic Disagree Agree LikeHaving said all that, I voted no. Simply because I'd rather not see two rather dramatic system changes implemented in the same patch. If it's now or never, then go with your heart, but if it's all the same to you and the Reverge crew I'd rather wrap my head around the IPS and chain shanges while playing at the same speed to which I have become accustomed.
P.S. I don't think I've said it yet, but thank you for the excellent fighting game. :)
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0 • Off Topic Disagree Agree LikeIt makes so happy that you are actually considering this. I personally have been wanting to see a slight speed increase after playing so much Vampire Savior. This sounds like just the right amount as well. Slow games are fun, but I just want the faster walkspeed really bad right now. The only 2D fighter with a fantastic walkspeed at the moment is KOF XIII(iirc), but I'm trying to concentrate on Skullgirls as my main 2D fighter.
Thank you so much for actually considering this change. This news combined with VF5's close launch date and a new GG has made my day for sure! That is a pretty weird way to think about it considering the fact that the patch will reduce combo length/damage and allow players to tech throw resets more easily. It's not like we are talking VSav Jon Talbain/XF3 Wesker speed here. It's a very tiny increase that gives us another 2D fighter with a great sense of speed. There are a lot of fighters on the market right now with a slower pace as it is.
I'm just so hyped about this as someone who has spent the last year sharpening his teeth on VSav in anticipation of this game.
Edit: Oh man...
You couldn't be more wrong about this change benefiting the fast characters most. I play Hsien-Ko in VSav and she pretty much has the worst walk speed in the game with no good runs/dashes(Bella), good crossups or amazing teleports(Peaock) to speak of, but she benefits from her great air game and solid hitboxes. A great overall speed is beneficial for all the characters and even big mofos like Victor and Cerebella can benefit from a faster speed(especially if they have good air options). It gives people more options if they have the dexterity and it works well with characters who have great hitboxes. It also helps people avoid fuzzy situations if they have good timing. A great walk and air retreat adds more options against strong assists like Napalm Pillar and Hornet Bomber when you KNOW that you can do more than DP or block.
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0 • Off Topic Disagree Agree LikeReally cool of you to ask us about this in the time leading up to the patch! Speaking solely for myself, I voted No because I am happy with the current speed of the game and enjoy it. However, this should be interpreted as "No, but I'll live if you go through with it anyway. 3 percent or roughly 2 frames faster doesn't sound ridiculous."
Since others are interested in it, I have no huge stake in a matter of three percent faster (Now, if it were 33% faster you could market it as Skullgirls: Char Aznable Custom Edition...), and you have said you prefer it? I'm willing to go along with that despite my 'objection.' Give it a try, it sounds like something that could turn out very well.
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0 • Off Topic Disagree Agree LikeXBL: Th3 Greench (SSF2THDR, SSFIVAE:V2012, UMVC3, MVC2)
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0 • Off Topic Disagree Agree LikeBut I do agree that a Normal-Turbo option is a no-no.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like"He's american so he has to get retarded rewards for minimal effort."- Ace's thoughts on Captain America combos.
"not only is this bitch a super kawaii desu roboto she fucking fun as fuck and ALL THE FUCKING PRETTY COLORS."- Jamal313 on playing Aigis.
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0 • Off Topic Disagree Agree Like-Bokkin
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0 • Off Topic Disagree Agree LikeInternal Dilemma. My opinion: I like playing people. If a speed increase makes more people play, I'd love that.
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0 • Off Topic Disagree Agree LikeMvc2: jill,Sentinal,captain commando
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0 • Off Topic Disagree Agree Like*While I must admit that Samurai showdown sen does have problem with its over all design, what primarily killed it was how similar it was to Soul calibure which was already well establish series in 3d weapon fighter)
But if Mike WANTS this change then I so go ahead and still play the game regardless much to my chagrin.
http://www.youtube.com/user/keobas
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0 • Off Topic Disagree Agree LikeAlso, "It'll be more like GG!" is a terrible reason for the change, in my opinion. To me, it sounds no different than someone arguing for Ultra attacks so "It'll be more like SF4!" I like both of those games well enough, but neither of them are SG. The mechanics that are currently working shouldn't be changed just for the sake of changing them.
I would like to see some good reasons as to how this change would greatly improve SG if it were to be implemented.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likeand yea a turbo option would divide the game too much.
i dunno, and 3% is not that much faster either, if its not a substantial number i kinda wonder what is the point?
i dont feel like the speed is a problem and ive never seen it mentioned on the forums before today.
UmvC3 : Dante/Spidey/Hsien-Ko Skullgirls : Fortune/Cerebella
Phoenix Wright(Maya)/Ghost Rider/Vergil
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0 • Off Topic Disagree Agree LikeXBL/GFWL(AE): BG Callisto
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0 • Off Topic Disagree Agree LikeWhy? Because a faster game will OUR ONE WAY TICKET TO MIDNIGHT!
"Oh, Pertho. You complete me."
http://shoryuken.com/forum/index.php?threads/a-litany-of-hate-ports-are-f-1-awesome.170643/#post-7617203
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0 • Off Topic Disagree Agree LikeI guess it doesn't really matter anymore though at this point since the floodgates were already wide open. Since everything is getting dumped and we're starting out fresh then getting rid of the perma-blockstun situations would be nice as well. (Read: Parasoul / Cerebella + Cerecopter assist) You should never be absolutely forced to use meter in order to stop blocking. (And dealing with a 50-50 mixup every 3-4 seconds)
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