[KOF XIII] Mai Shiranui

Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF.Joined: Posts: 1,293 ✭✭✭
edited May 2013 in King of Fighters XIII
And I, the Great Dark Hero, would like to present: Mai Shiranui of KOF XIII
mai_shiranui_by_geos9104-d4epxby.png

According to Dream Cancel, Mai Shiranui is... not quite the same as she was in her previous alliterations (KOF 2K2 for example). I wouldn't think so. Most players disregard her as simply fan service, though she is far more dangerous than most players make her out to be. As of KOF XIII, Mai is a really great character to play who ensures her spot in the mid-tier. Mai is pretty much a "less for more" character. This integration of Mai is based around her Fatal Fury appearance (I think this is kind of loose, because she is still missing QUITE a few moves. Like her reversals for example. But, then again, if she did have a reversal in this game in her move set, she'd probably be overpowered - She would be okay as she is, due to the nature of the game.
PROS:
Mai is probably one of the best (yet extremely underrated) battery characters. Mai's has exceptionally good normals and priority in general. The tools at Mai's disposal include a wall jump, air-throw, a good projectile, high priority normals, a B>D chain combo, fast movement, cross-up air.C, easy safe jumps, a air command move, and an alternate jump maneuver. Mai is a character made to play good keep-away, dominate the air, and the corner. All of Mai's EX moves set the opponent up for a juggle. Mai also has a ton of HD combo set-ups and arguably one of the best Neo Max's in the game because it has a really huge hit box, it does not scale that much, and it covers just about half a screen. She is the corner goddess of this game and it is really easy for Mai to do a lot of damage with just one stock or even one drive. Mai's her ground Musasabi no Mai can be used to get to places as it is quick and can easily catch the opponent off guard because there is no recover after the jump, unless there is a wall next to the opponent. The ground Musasabi can cover more ground or provide distance and the player can use her dive from her wall or cancel it into her j.d.B command move (which can also beat certain anti-airs). Last, she is one of the two characters (besides King) that perform a corner/mid-screen cross-up from a throw.
CONS:
Mai's jumping arcs are really tricky to adjust to, as she is easily exposed to anti-airs. Mai does not have an anti-air herself, though her st.A, st.C, j.CD, and her cr.C (yes, I said cr.C) can be utilized for that purpose. The majority of her special moves except for her Ryuenbuu or Kachosen are unsafe on guard. Despite having many methods of game play, Mai loses out if she is under too much pressure, so knowing how to use her normal and playing keep-away is imperative. Last, Mai does not do much damage from mid-screen at all so the player will have to either continue a keep-away game, or use her BnB's to drag their opponent into the corner and continue the assault. Mai needs meter to be operational so, she is a very nice battery character and (if you are extremely cautious with Mai) a decent anchor thanks to her Neo Max, corner juggles, and her strong normals.

Additional Information/Help
http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Mai
http://www.dreamcancel.com/wiki/index.php?title=Mai_Shiranui_(XIII)
Videos
Spoiler:
Post edited by Great_Dark_Hero on
https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
Learning about KOFXIII? Click on my FAQS here
Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

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Comments

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Here is a new video from myself on utilizing her Musasabi no Mai, as well as a few of her other tools!

    Mai guides you through it...!
    Spoiler:
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    There are some good information on Mai Shiranui combos and additional tools she has.
    http://orochinagi.com/forums/viewtopic.php?f=78&t=2851&sid=c856663926f60e5f6feb632a56686aa0
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Reserved.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,213
    I like the girl and all, but with how offense-based the game is I feel like she isn't all that great on point despite the reputation she has as a battery. If the opponent gets in, she loses pretty quickly and requires meter to get them off of her. In other words, if the opponent is playing someone who can get in pretty quickly and easily, you probably just lost your first character without much or any progress on your part. Also, her damage output with no meter is sad.

    I also think she's not all that great of an anchor due to not having the best comeback potential. Which is why I run her second and a character like Kyo or Mature first. Having her second allows you to mess with your opponent's head with the potential for a 450 point insta-Neomax, so they'll be afraid to do much aside from eat chip from fans and ryuenbuus. Going 2nd also allows you to have a potential 4 meters stocked, so if you have the reactions to use HD into Neomax as a punish you still have meter to get out of high-pressure situations. This helps prevent people from just eating Neomax so you have no meter and then proceed to smack Mai around and leave your anchor with little to no resources.

    One of my favorite mid-range pokes with Mai is her standing CD. I love canceling that into fan or ryuenbuu. Use it too much and it can backfire, but the poke is so stupidly long and you can cancel it even on whiff that it frustrates the hell out of people trying to get in.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    I too love to make use of blow back attacks and then whiff cancelling nto Kanchousen/Ryuenbuu because of its ridiculous push back and its range. After the Kanchousen projectile, the player can buffer for a ground Musasabi to get away or draw near the opponent for a follow up attack or option select throw/throw tech. What you say is true - Mai is simply better off as a battery character. She CAN be a good anchor but this is not recommended because Shen, Yuri, or Claw Iori can help her out for that and fill in the space. I don't go online often, but every time I see a Mai player, they almost ALWAYS put Mai in first for some strange reason. Now, unless the player is using a zoning/keep-away team, Mai being in first is just asking for trouble. Mai is always going to be my second character, should she be on my team. Four meters is just what Mai needs to succeed. The first character can build meter (Kula, Betty, EX Kyo...), and Mai can capitalize with more reversal options, corner juggles, and HD combos.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Shiranui_ninjaShiranui_ninja Joined: Posts: 135
    Your thoughts are exactly mine. Mai in first place is condemned to fail. She CAN'T do anything!! please, why is everybody saying she is a good battery char? She ISN'T! She doesn't have multiple hits attacks to fill up power bar quickly if blocked, and she is extremely punishable if blocked. this is why people only go here and there jumping like an idiot (no offense) and spamming CD. Mai is a lot more than that. She has great corner combos and she can zone in a very decent way with her A Kachosen. But she needs cancels, and power bar. Like Great Dark Hero said, Mai is horribily underrated in this game. I'm not saying she is top tier at all, but you can do a lot of things with Mai if you place her as second or third member. Her HD combos are easy to enter with her b>D, her NM is one the best in the game (if not the best) and her corner combos can be deadly. if you have 2 cancels and 1 power bar you can do around 60% of damage in corner. But people don't trust her, and don't take Mai as a serious option, they are affraid to use her properly as second or third member. Most of times I use Mai as third, because she is my main, so it's the character i use better and because with enough cancels and power she is really enjoyable and funny to play.

    Mai forever.
    new_firma-1.png
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Your thoughts are exactly mine. Mai in first place is condemned to fail. She CAN'T do anything!! please, why is everybody saying she is a good battery char? She ISN'T! She doesn't have multiple hits attacks to fill up power bar quickly if blocked, and she is extremely punishable if blocked. this is why people only go here and there jumping like an idiot (no offense) and spamming CD. Mai is a lot more than that. She has great corner combos and she can zone in a very decent way with her A Kachosen. But she needs cancels, and power bar. Like Great Dark Hero said, Mai is horribily underrated in this game. I'm not saying she is top tier at all, but you can do a lot of things with Mai if you place her as second or third member. Her HD combos are easy to enter with her b>D, her NM is one the best in the game (if not the best) and her corner combos can be deadly. if you have 2 cancels and 1 power bar you can do around 60% of damage in corner. But people don't trust her, and don't take Mai as a serious option, they are affraid to use her properly as second or third member. Most of times I use Mai as third, because she is my main, so it's the character i use better and because with enough cancels and power she is really enjoyable and funny to play.

    Mai forever.
    Love your enthusiasm. The truth is however, is that it is too risky to place her in first or third position because other characters play that role better than she does. Now having said that, it is easy for Mai to hit confirm into a HD combo and she becomes problematic with meter usage. The main reason why she is underrated in this game is because she dos not do much mid screen damage and she does not have that many anti-air options other than her normals. Everything else is manageable and the priority behind her normal are disgustingly pivotal. If you intend on using her as a third character, please be cautious of how much meter you save up with your second character - Kula, Betty, Andy, Beni, EX Kyo, King... those characters in the secondary position will help her big time. The chances of winning increase a little more if Mai is the secondary character because characters like Shen or Claw Iori in the third positions are like walking comeback mechanics/equalizers. It is very easy for the player to play mind games with Mai while saving meter and withering the opponent health away.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Shiranui_ninjaShiranui_ninja Joined: Posts: 135
    You are right, but still I like to play Mai as my final weapon placing her in third position xD. My team is King, Mature and Mai. i usually use King or Mature as first and most of times Mai as third. Enthusiasm? Well, yes, Mai is my favourite character since Fatal Fury 2, so yeah, I lover to play her. But is not only enthusiasm, I mean is not some kind of fanboyish suicide, I really take mai as a serious character and I'm trying to learn how to use her properly to be deadly with her. I know she is not the best character in the game, and it's very true her lacking of anti-air options and mid screen combos. And her poor DM's damage scaling... But still, i defend that Mai can be competitive if you trust her and learn her well. At least, for now i'm trying to do her best in KOF XIII, while waiting for a next KOF where I hope she rises up some positions in the tier list.

    I like to think she will have Kagero no Mai some day :D
    new_firma-1.png
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    [SIZE=13px](Mai really does not get any love in this game, despite the "No Mai no buy" bullshitters complaining - most people will underestimate because of it. She is pretty easy to win with, especially as a battery character. Should anyone play her as an anchor, it is basically a risk/reward scenario). Here are some Mai BnB's: These will sort of "drag" the opponent into the corner after you hit confirm into them. [/SIZE]
    [SIZE=13px]0 Stock, No Drive Gauge -[/SIZE]
    [SIZE=13px]cr.B, cr.B, st.B, st.D [/SIZE]
    [SIZE=13px]cr.B, cr.B, cr.A, hcf+B [/SIZE]
    [SIZE=13px]cr.B, cr.A, cr.C, qcb+A [/SIZE]
    [SIZE=13px]cr.B, cr.A, cr.C, hcf+D [/SIZE]
    [SIZE=13px]Be care with the latter two combo's - They are links but they lead to serious damage should you have meter availabe. [/SIZE]
    [SIZE=13px]Once your opponent is pressured to the corner you can set them up with this 436 damage combo for for one stock[/SIZE]
    [SIZE=13px]Corner] cr.B, cr.B, cr.A, qcb+AC, qcb+C, qcb+C, qcb+C, Air Throw. The timing of the Ryuebuu loops will take a little adjustment - you can use this variation for 431 damage to be safe and prevent dropping any combos - s.C, qcb+AC, qcb+C, qcb+C, air throw = 431 dmg. [/SIZE]
    Mai has really good ground and (especially) air normals - and very good cross-ups. Despite not having any other command moves, her chain combo B>C and he high - low mix-up compensate for it. Don't forget that you can still use the ground Musasabi after a projectile to mind-screw your opponent - they're not going to have much time to react because it is fast.
    For HD combo's and for two stocks Mai can do this for example: - A combo worth 769 damage: [SIZE=13px][corner]j.C, s.C, [HD] s.D, hcf D [2hits], [HDC] air.qcb C, hcf D [2hits], [HDC] qcb C, hcf B [1hit], [HDC] qcb A, (hcf D [2hits], [HDC] qcb C) x2, qcb C, Ex qcb~hcf+ K. [/SIZE]
    Or for no stock, full damaging HD combos she capable of this for 640 damage: [corner]j.C, s.C, [HD] s.D, hcf D, [HDC] air.qcb C, hcf D [2hits], [HDC] qcb C, hcf D [1hit], [HDC] qcb A, hcf D [2hits], [HDC] qcb C, qcb C, air throw
    As I said before, the majority of her EX moves juggle the opponent, so she does extremely well with meter. Should the player not want to take any unnecessary risks, Mai can always play a nice keep-away game, all thanks to her projectile and her deceptively powerful normals (you can use her st.C as an anti-air and most of her air-normals have exceptional priority).
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Shiranui_ninjaShiranui_ninja Joined: Posts: 135
    Mid screen options i use often

    -crB, crA, hcf+B [DC] in air qcb+AC, air grab or qcb+A or qcb+C (will hit only the first hit of ryuenbuu) about 385 of damage

    -crB, crA, qcb+AC, hcf+D (If you reached the corner) [DC] qcb+C (these could be ryuenbuu or musasabi depening if mai is flying or not when hcf+D) anyway both options make juggle to continue with another qcf+C (maybe two if you canceled hcf+D into a ryuenbuu and the juggle is higher enough) and then air grab. Around 460 of damage or maybe 520 if you could enter 2 ryuenbuus at the corner before air grab.
    new_firma-1.png
  • Shiranui_ninjaShiranui_ninja Joined: Posts: 135
    sorry for double post

    Great Mai played by Mad KOF as third member. At 0:05:30

    new_firma-1.png
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Here is a summary of how to use Mai's jumping arcs to her advantage.
    What needs to be understood is that part of the reason why Mai is underrated in this game is because of her unique jumping arcs. This can be taken advantage of - she is vulnerable to typical anti-airs but the majority of them will either trade with her normals or have her out prioritize them with her normals altogether. (THAT IS most A. version DP's or charge down > up anti-airs). Mai will trade with these sort of DP's because her priority in the air is fantastic (a la j.A and especially J.B due to its cross-up potential). With her unique jumps she may be exposed to anti-airs but it is far easier to do safe jumps. She can do her option selects and/or bait the opponent into making a mistakes after she knocks them down. She jumps high, but she falls very quickly. Most C version anti-airs are what Mai should truly be worried about - Kyo's or Robert's C version anti-air has more invincibility on start-up but is very unsafe and risky - Mai can time her jump arcs so that she can block on time and do her option selects from there (Ground Musasabi, jump/hop again, roll back/forward, block, hit confirm into a BnB combo, DM). (You can also use Mai's regular or EX Musasabi while back dashes if the opponent to counteract aggressive players or pressure).
    A good way of ensuring to hit your opponent is to do a regular jump to j.C or j.D, air d.B, and her Dive attack. The first to attacks can combo into a hard knock down
    which is extremely important. HOWEVER, Mai is NOT safe during her air d.B attack. So she can whiff cancel her air d.B attack into her air QCB - A or C... or EX QCB A or C to remain safe if the opponent guards again.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Many genius's from Dream Cancel have begun a match up thread Mai Shiranui - very nice for research.
    Source: http://dreamcancel.com/forum/index.php?topic=1789.0
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • COMMONSENSECOMMONSENSE Veni Vidi Vici Joined: Posts: 563
    Can anyone explain to me why Mai is so dope! I just love her and she is slept on so hard! I mean I understand why but last not she became the best person on my team! I made up some new tech I never seen anyone do! OMG I AM NOW A MAI FANBOY
  • joeyjeremiahjoeyjeremiah Joey Jeremiah, Esq., at your service. Joined: Posts: 51
    Can anyone explain to me why Mai is so dope! I just love her and she is slept on so hard! I mean I understand why but last not she became the best person on my team! I made up some new tech I never seen anyone do! OMG I AM NOW A MAI FANBOY

    Mai is awesome because she's one of the most annoying characters in the game to fight next to Ash.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Mai is awesome because she's one of the most annoying characters in the game to fight next to Ash.
    Ash! I never thought about this before... this might actually be one of the best summaries. In fact, Ash might be a good edition to whatever team Mai could be on. (I really love the premise of Ash's Sans Coulette to Germinal).

    What I also realize is that Mai and Ash have so much in common:
    - They both have the some of the best corner juggles in the game.
    - They are also good at applying corner pressure.
    - Their projectiles easily catch a lot opponent off guard because of how fast they are.
    - Neither one of them do a ridiculous amount of damage at mid-screen.
    - They are both do exceedingly well with keep-away.
    - They both have very nice Neo Max moves.

    The differences I can think of is Mai having an air throw, a wall kick, better normals, a better Neo Max, quicker speed, not projectile friendly, and a few more special moves, she is motion character, and has a different method of controlling space (the ground version of Musasabi no Mai).

    For Ash he is better at zoning, has a SHIT LOAD of DM's (all of which serve a very good purpose and are extremely useful), does a little more damage from mid-screen. Ash is also quite a bit more, and has a more ground anti-air options, and he is a charging character. Ash's method/gimmick of controlling space is (my favorite move), Genei which functions like a trap of sorts. A very good one.
    These two can capitalize on each others weaknesses, should they end up on the same team.

    We should get around to discussing which characters a viable to Mai's approach. (This is getting fun).
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    It is pretty much confirmed that Mai is a good battery and (if you're careful) a good anchor character. We should discuss the characters that Mai can form a good synergy with (Like Beni and Mr. Karate) for example. Here is some tournament footage with extremely scary Mai game play from Naoki. This video pretty much confirms that Mai being a weak character is completely out of the question.

    Spoiler:
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Shiranui_ninjaShiranui_ninja Joined: Posts: 135
    Wow. Awesome Mai. I will use this video to imrpove my gameplay with her. Thanks ^^
    new_firma-1.png
  • MadSnake1MadSnake1 Joined: Posts: 21
    I hated Mai, i don't know why but my characters always have a hard time fighting against any decent Mai, specially Leona...so i was thinking...if you can't beat them...so i began to use Mai more frequently not too long ago and she has some amazing tools, i mean her normals are ridiculous, and while she is not that combo heavy in the middle of the screen her basic stuffs works pretty well, indeed she is no top tier material and the lack of any decent wake up or anti air moves hurt her a lot, but if you can get in and put your opponent in the corner you will have a pretty good option, also her zoning game is decent enough to get away from characters like Clark or Goro.

    I like using her as point...yes, she can't do anything that amazing, but her normals are so annoying that most of the time i get away with some good damage against not so good opponents but as i keep playing with her i'm going to try to use her against better players and see how good or bad she works as point.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Well, you have point. Putting Mai on point could be viable... there is this player who runs a Mai/Athena/Andy team in that order and his screen name is Hayabusa-Ryu or something along those lines. He plays a very good footsies and zoning game with all three and he also puts Mai on point. He actually defeats two of my characters because he knew exactly how her normal moves worked and her keep away game.

    We should get around to discussing which character go well with Mai, based on her team positioning. For now we should assume she is a battery or anchor character sense she does exceedingly well with meter.

    Mai's wiki page on DC has been updated.
    http://www.dreamcancel.com/wiki/index.php?title=Mai_Shiranui_(XIII)
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Okay guys - Here are a couple of one frame corner combos that will be worth learning. This might actually help her damage ratio quite a bit. These were highlighted by t3h mAsTarOth of Dreamcancel

    0 meter - j.C, cr.C, qcf+A, cr.C, qcb+A = 301 dmg

    1 meter - J.C, cr.C, qcf+A, s.A, qcb+AC, qcb+C, qcb+C, Air Throw = 502 dmg (468dmg if you start from cr.C)

    2 + 2 HD - j.C, cr.C, qcf+A, cr.C, late HD~far C, hcf+D, DC, air qcb+C, hcf+D, DC, qcb+C, hcf+B, DC, qcb+A, hcf+D, DC, qcb+C, hcf+D, DC, Neomax = 869 dmg
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • MadSnake1MadSnake1 Joined: Posts: 21
    Yes, i think i remember that Hayabusa guy, i have faced him a couple of times, sadly most of the time i got a 1 bar conection against him so we don't play that often, and yeah he is so annoying with that team.

    Anyway, based on my very little play time with Mai, i'm daring to say that she works well on point with characters like Shen on the back, i also like to put Yuri or even Ex Iori, but that's just me since i already use this characters.

    Also for Mai on second, characters like Mature or Kula could work pretty well, in fact a decent team could be Kula on point, Mature in second and Mai as anchor.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Hello! I'm back again from a nice week long trip to Edelweiss! I have spent about an hour in Practice mode with Mai (along with Yuri and NESTS Kyo as well - I did manage to get some 1v1 versus matches with me playing Benimaru - I find him pretty fun to play. My opponent was a Kim player. A... OVERLY cautious but very good one).

    Here a sample of how to use Mai's HD corner combo, without the need for super stocks. You'll keep whatever stock meter you have.
    (This will support MadSnake1 and Shiranui Ninja's background on playing Mai as a first or third character - after all, there is a lot the player can get away with in this game, even during a tournament session).
    These also add as good punishes and they become easier to execute after a few minutes of practice.

    If you wish to save up some super stocks, then here...
    Spoiler:
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Please take a look at Mai's recent updates are DC wiki -
    http://www.dreamcancel.com/wiki/index.php?title=Mai_Shiranui_(XIII)
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Here is a video by me, exhibiting Mai Shiranui's game play.

    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Here's something nice to watch...
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Reiki.KitoReiki.Kito Joined: Posts: 410
    I'm liking the videos you put out, it gives me new things to shoot for with my play.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Meter-less HD combo:
    (Corner) j.C, s.B, s.D [HD], s.D, hcf+D [HDC] air qcb+C, qcb+C [HDC] qcf+A, qcb+C, hcf+D (2 hits) [HDC] qcb+C, hcf+D (2 hits) [HDC] qcb+C, qcb+C, Air Throw:
    630 damage
    NOTE: You can use this combo from just about a mid-screen away from a corner because Mai "pushes" her opponent backwards during a lot of her her HD combos (or BnB's) anyhow.
    For the fan toss (Kachousen) towards the beginning of this combo, you need to delay that last Ryuenbuu (trying to wait till the opponent...barely half towards the ground, then use the Ryuenbuu to hyper drive cancel into Kachousen. The Kachousen will whiff if timed poorly and you will drop the combo. Then the following Ryuenbuu should launch the opponent higher in the air in corner for you to use HCF+K special to continue you combo.

    Remember. If you replace the last Ryuenbuu with a Neo Max you get 809 damage - thus making this a 2 stock HD combo. This why saving meter for the likes of Mai is imperative.

    It is possible to get a 645 HD combo for no meter, but it seems to require the player to "late cancel" into HD mode and then use the HCF+K much sooner to get two Ryuenbuu's in, instead of one.

    This video showcases the said scenarios:
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Thanks to a fellow Mai player well known as Sprint, here is another meter less HD combo worth trying out. With this Mai can cap her damage up to 671 without meter!

    B>D, [HD] C, hcf+D > air qcb+c (corner) > hcf+D [HDC] ground qcb+C, qcb+C, qcb+C [HDC] qcf+A, qcf+C, qcf+C [HDC], qcf+A, qcb+C, qcb+C

    Then you will have the options to conduct a air throw, qcb+C >d+C > wall dive, Instant air EX DM to qcb+C the air throw. During the last few Ryuenbuu's of most of these combos, you can HDC into Mai's Neo Max as well for a KO.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Hey guys - here is Naoki's Mai Shiranui game play. Here you will find more viable game play strategies:
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Just recently discovered something during an intense 1v1 match Mai vs Mature in a casual match:
    Mai's EX air Musasabi no Mai (the diving attack)... Ya'll remember that the EX version of this move has invincibility properties, correct? That means it will go RIGHT THROUGH a lot of attacks - such as Mature's Neo Max, among other things. The EX air Musasabi no Mai is pretty safe on guard. The Mature player nearly caught me off guard with her raw Neo Max. I decided to perform EX Musasabi sense I thought I was going to get hit anyhow but instead, Mai ignored the attack altogether... The match ends with a throw.
    So guys, please keep the EX air Musasabi no Mai in mind when you are in a defensive position.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • WinkawakWinkawak Joined: Posts: 58
    mai is sooo dirty...........
    her annoyin moves and quick 2 frame neo max
    online players abuse mai so much, theyll keep throwing the fan and wait for you to jump or roll
    than instant neo activation.......
  • MusicalxFelonyMusicalxFelony Joined: Posts: 5
    Just recently discovered something during an intense 1v1 match Mai vs Mature in a casual match:
    Mai's EX air Musasabi no Mai (the diving attack)... Ya'll remember that the EX version of this move has invincibility properties, correct? That means it will go RIGHT THROUGH a lot of attacks - such as Mature's Neo Max, among other things. The EX air Musasabi no Mai is pretty safe on guard. The Mature player nearly caught me off guard with her raw Neo Max. I decided to perform EX Musasabi sense I thought I was going to get hit anyhow but instead, Mai ignored the attack altogether... The match ends with a throw.
    So guys, please keep the EX air Musasabi no Mai in mind when you are in a defensive position.

    great tip, i didn't even know that move had invincibility properties. all the shit i try with my mai's ex's just felt like it was only meant to be combo'd into not really performed raw. which is fine since all her normals have such damn good priority. only time i would do that ex dive is in certain situations where i would hop B, down B, into that ex for a juggle/make it safe if i see the guy has meter to get on the damn ground as quick as possible. might fire up practice mode and just start doing random supers/neo maxes with diff char's see what beats what and if i can just bust it out on reaction. last thing i need is to dive right into a super during a tournament lol. waste a meter & the health. sometimes though you just gotta take those risks.

    EDIT: should have taken a good read at the wiki. can't believe i completely missed the info about her ex.
    mai is sooo dirty...........

    her annoyin moves and quick 2 frame neo max

    online players abuse mai so much, theyll keep throwing the fan and wait for you to jump or roll

    than instant neo activation.......


    nobody is making you jump or roll. you see mai has full HD/3 Bars she's throwing out them fans just advance slowly and block. gotta be patient with zoners man. i play rush down despite using mai. well...depends i mix it up and see how the opponent deals with it. but spamming fans bores me. quick 2 frame neomax is just a waste of HD and meter if you're not on your last char. even if im 3/4's away from the corner one HD bar one EX is all i need to knock out half your health and time. blow all that HD/bars on just raw neomax could be problems depending on her position/situation.
    K.O.F XIII: Karate/Mai/Yuri
    V.F 5: Sarah Bryant
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    snip
    A very nice tool Mai has at her disposal. The best part is that you cancel into air Musasabi from her air d.B Ukihane. If the regular Musasabi hits the opponent, you can drive cancel that into a EX air Musasabi for some extra damage, leaving a nice window for a juggle combo.
    As for the ground version of Musasabi no Mai, you can use that to simply jump a much further distance. This is trustworthy for averting fireball wars and counter attacking your opponent as you can cancel into Ukihane. After the ground version of the Musasabi you can even utilize Ukihane as a cross-up and should the opponent block you, you'll still have to input a air Musasabi/EX Musasabi in there. These things alone will provide the player with a lot of set-ups and mind games to play here.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    I meant to post this a while ago. The point was made clear that Mai has several easy methods of dealing over 800+ damage with just two meters and a full HD gauge.
    My personal favorite would be:
    j.C, s.B, s.D HD Activation, s.D, hcf+D HDC air qcb+C, hcf+D (2 HITS), qcb+C, qcb+C, qcb+C HDC qcf+A, qcb+C, qcb+C HDC qcb,hcf+AC (Neo Max) = 801 damage
    This is only one of the easier HD combos for just two bars - Mai will only use the said two bars for the sake of her Neo Max towards the very end when the meter runs out. Mai's damage cap for her meter-less HD combo's are at 671 damage.

    Please remember that Mai's normal moves can easily tip the scale in your favor. Also keep in mind that she has multiple options in mid-air. Wall kicking, j.CD (it is extremely fast and has a nice horizontal hit box). Also HER d.D is WHIFF CANCELABLE, just like her CD attacks are. The majority of her EX moves are safe on guard except for anything below two frames. All will be known as soon as her frame data come out so that people will now what to do when they play as Mai altogether. As for her EX DM (qcb,hcf+BD), I suggest you either use it as a punish move, for beating out air to air attacks, and as a combo finisher as it does a considerable amount of damage and it is possible to follow up after the move is finished. Make sure you guys periodically report to Mai Shiranui's DC wiki page for instructions on how to play her well. There are also a few match up situations worth knowing about should you play as Mai.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    So... There ARE ways of doing more damage with Mai even without meter. Her combos in themselves at mid-screen are have low damage output. The point is made clear that she can do far more damage in the corner or if she has meter at disposal.
    Some good ideas might stem from her Kachousen (qcf+A/C projectile). Under good circumstances and set ups, you can combo from her projectile... or come up with very good block strings in order to break the opponents guard and conduct another combo.
    Kachousen > Target combo = 3 hits (if you have HD meter, fire away with an HD combo!)
    Kachousen > j.C, d.B, s.B, s.D = 5 hits
    Kachousen > DM/EX DM/Neo Max
    Kachousen > j.C, d.B, s.B, s.D, some DM/EX DM/Neo Max
    Kachousen > CD/j.CD (LOTS and lots of push back and you whiff cancel her CD if you wish)
    Kachousen > (ground) Musasabi no Mai (d charge u (forward) P)
    OPTIONAL: Ukihane > Air Musasabi no Mai > EX Air Musasabi
    (Don't bother too much with hcf+B or D version as they are not safe - you can, however, utilize that as an pseudo-anti air or during a combo - otherwise steer clear from this move unless the opponent happens to somehow roll or hop over one of you Kachousen projectiles).
    Somewhere during those block strings you could probably utilize d charge u (backwards) A - an opponent is more likely to mash out some sort of laggy reversal - Mai can cancel this out with her air d.B Ukihane (AND guard) - even then she will be a little too far for the opponent defeat her.

    Making use of Mai's normal moves are VITAL. They have RIDICULOUS priority and the more I play, the more this becomes very clear. Her j.A is extremely good for constantly interrupting opponents attacks, as air-to-air's.
    I am also under the impression that her A version Musasabi no Mai does not have that much recovery after all but she will still be exposed to moves that are probably less then... three frames or so. I did manage to block a lot of attacks consistently while testing this out on multiple characters. As for... Midscreen HD combos, a fellow Mai player provided this footage:
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • mairuzuWmairuzuW Joined: Posts: 42
    I love the amount of work you put in here dark hero.
    I have a lot of mai tech to share myself.

    Recently I discovered how good ground musasabi is in pressure. Since it starts up faster than a normal jump you can literally fly out of pressure.
    Tested it on Kyo's cr.b st.C frame trap. You cannot jump out of this as you will get hit. However musasabi flies straight out! (ITS DISTANT DEPENDENT)
    If you're too close you will get counter hit airbourne. So you should only try it where the maximum distance for close C would link in.

    Gonna test more pressure tools against it tonight and I doubt it will be abusable but its good to know.

    Another combo to expand on the above video's for 4 bars...

    j.C>st.BD>HD>st.BD>HK bachi>air qcb.P>HK bachi(2hits)>qcb C> x3>DC qcf A>qcb C x2>DC qcf A> (HD mode ends)qcb C x2 >TK ex super x2>qcb Cx2> cr.C

    it does 920.

    if you omit one of the supers it does 803

    Would really like to know how much she can get max from one bar in the corner. If you have any ideas?
    Without the use of one frames or fireball starters.
    I think you posted a combo where she does an EX ryuenbu mid HD combo but I cant find it =_=.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    snip

    I apologize for the late reply. Thank you for your contribution! The Musasabi no Mai... now I've learned something new! Apparently, the ground Musasabi is more trustworthy than I anticipated. I never thought about this at all - it is known that Mai gets weak under pressure, but this could change that altogether - I still don't see other players using this ability despite how noteworthy it really is.
    4 bars and 920 damage HD combo is certainly not a bad idea at all. However, who would be good meter builders to fill that role?
    On the other hand, what I should do is go to the training mode and then conduct Mai's BnB's combos... in order to see which ones build a good amount of meter... Mai CAN build meter by whiffing air Musasabi, Ryuenbuu, and Hittsatsu no Bachi. So... getting a Max from one bar is...

    ... I think the video you refer to might be on... post number 26. That was more of a run down on her general game play rather than a true combo video but there might be few things to elaborate on from there.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Here I will post recent game play video of myself conducting Mai's game play, post local event from Europe. The videos will focus primarily on Mai's technology and game play as a battery character -
    Later on, I will also post videos of what Mai can do as a point character. Sort of like a mini-tutorial.
    Also... Mai's Ryuenbuu provide her with a slight invincibility towards low hitting attacks, much like her CD attack does. Mai's j.B also provides a very lengthy hit stun for continuing combos and one of her better cross up tools. Please, be sure to continue applying corner pressure when you are on the offensive, while keeping caution of reversals... baiting them out appropriately.
    Good point character for Mai (when she plays a battery position)
    would consist of things such as... EX Kyo! The majority of his special moves help him build meter on whiff and his meter less combo's are impressive. You can not really go wrong with the regular Kyo either. Joe is a good start but you are going to have to play tricky with him. For point characters, Yuri and King will suffice as well because they have good meterless tools to work with and they give Mai a lot of leverage for making the players job easy during the match. Yuri requires a lot more execution for her more damaging combos however, but it should be noted that she as a 100% combo from her butt loop during HD mode. I did use Leona a lot as a point character and I often resorted to using a lot of drive meter from her. EX Iori, Athena, or Kula are not bad choices either...
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭

    Now to speak about Mai's information updates... there still does not seem to be any frame data to speak of yet. Mai's best jump in attack would have to be j.B, with j.A/j.D being close contenders. Now why would that be?
    When Mai actually connects with j.B, the opponent will suffer from a much longer hit/block stun. This makes combos far easier for Mai, especially 1 framers. Mai's j.B also counts as a cross up as well. Mai can also cross up with j.C as well, but the likely hood of that happening is slim due to how she swings her fan. So if the opponent is being reckless or has trouble defending, you can jump in on the opponent utilize j.B for an easy BnB combo. This works like a charm. Just keep in mind that.... fundamentally speaking for KOFXIII and the majority of other fighting games jumping is a risky movement. Mai's ground game is very important because she moves very fast... her walk speed is fast, her jumping ability is rather quick... so PLEASE make use of Mai's speed - it can help you win a lot of fights!

    I also have some technology on Mai's CD/j.CD attack that I would like share. I will compose a video later on and post it here to provide players with an idea of what to do when you corner the opponent. There is also that 2 Bar HD combo for 800+ damage I will share too from within the said video series. There will also be replays provided. The replays themselves will prove how effective Mai's speed can really be.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Here is another HD combo I found... just for reference:


    Those of you who are having trouble with Mai's trials can use this as a reference too. The only one I found difficult was trial 7, which involved linking a d.A into d.C - Got pretty easy after a few tries though:


    I could not find too many KOFXIII Climax videos of her as of late. I'm going to actually record my last few sections with Mai's game play later on...

    When you are playing Mai, try to keep yourself out of the corner as much as possible, unless you have meter. To get out of the corner, you can resort to GC rolling, GC blowback to stop block strings for getting back on the offensive, walk jumping (you either do a j.d.B, air Musasabi, a normal, a air throw, or just land from a wall kick), or by doing the ground Musasabi no Mai to get to the other side real quick. Mai should be the one cornering the opponent.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Here is a short video of Mai's HD combo.
    One HD combo is meterless - for 655 damage. The next HD combo is for two meters for 801 damage. Under normal circumstances... after the jump in, I would have done Mai's target combo B,D but I omitted the B input. At went for just D input in itself. I thought I could avoid as much damage scaling as possible.


    I will also conduct a video on Mai's counter hits CD attack usage as well as starting an HD combo from mid air with Mai's air Musasabi (air qcb+C).
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    I got another video up. This video provide more insight on her ability to whiff cancel her CD and d.D attacks, using combos from a counter hit CD attack, and using HD combos in another unorthodox yet helpful manner.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    I realize that Mai has multiple 50/50 mix up options. I just got done watching EVO2012 ST... I saw a lot of Vega players - Vega himself has particularly nasty 50/50 mix up game.
    Mai also has those things going for her. The ground Musasabi no Mai (down charge up + A or C) can be used for the same purpose as Vega's own Scarlet Terror and whatnot. The Mai player needs to learn how to keep the opponent guessing. Mai's air j.d.B (Ukihane) can be made safe if spaced properly. The charging time for this game is no where near as long, so Mai can continuously use the ground Musasabi no Mai without any real difficulty (this also helps the natural charging characters in this game very nicely as well to keep up a good offensive game).
    Mai can cancel into Ukihane from j.B, j.D, her ground Musasabi no Mai special move, and after wall jump. It is also pretty easy to cross the opponent up with Ukihane. The Ukihane causes a hard knockdown on hit for both grounded and air opponents. Mai can mix it up even more afterwards because she benefits from the opponent being knockdown. There are a lot of options leftover if Mai corners the opponent and even the other way around - she can wall jump and use Ukihani to change the trajectory of her jump and even hit her opponent in the process. After a knockdown, Mai can quickly jump over to the other side of the opponent do a mix up, block string, a combo, or another cross up from there (if she is still in mid air before the opponent gets up). Mai can also chain a lot of lighter normal moves together and they have pretty good reach. Mai functions really well at mid range distance from her opponent. If the opponent tries to jump/hop, Mai can follow up with a j.C, anti-air st.C, or her air throw for another hard knockdown. A version Ryuuenbu is also safe on guard, so she can use this attack to follow up as well.
    Also... Mai gets frame advantage from st.A, cr.A, close st.C, cr.C, and CD. There is currently no frame data on showcase yet, but it is coming soon.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    There is a lot of good (though not particularly the best) Mai Shiranui game play in this event - Pay attention and have fun!

    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    Mad_KOF (current EVO champ) implements Mai's game play... and he apparently knows what he is doing. A very strong Mai... Strangely enough, he plays Mai as an anchor. If the player retains Mai's meter appropriately and uses her speed well, any player can get very far.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Class RealClass Real Joined: Posts: 478
    How high would you guys say Mai's learning curve is? I'm interested in playing her, but since I just picked up the game I'm trying to avoid the really advanced characters at first.
    SSFIVAE: Juri
    UMvC3: X-23/Doctor Doom/Amaterasu
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,293 ✭✭✭
    How high would you guys say Mai's learning curve is? I'm interested in playing her, but since I just picked up the game I'm trying to avoid the really advanced characters at first.
    Mai is not difficult to play at all. But, in mid or high level play, the player needs to know what to do and carefully utilize her strengths. She is relatively easy to win with, if the player knows how to use her normal moves and capitalize accordingly.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, King, Daimon
    TTT2 = Julia / Kazuya (SUB): Michelle, Heihachi, Bruce, Armor King, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu, Hayabusa, Zack
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • AirLancerAirLancer Just a touch of Honey Joined: Posts: 513 ✭✭✭
    Putting Mai as anchor make some sense. If you're confident enough that you can ensure Mai comes out mostly for anchor vs anchor rounds, then it's very difficult for the opponent to make a strong offense under the threat of her NeoMAX. This can allow Mai to bully opponents with her strong normals with a little more freedom, which in turn can frustrate the opponent into making poor choices. Really, even the knowledge that Mai can suddenly punish any hop, jump, or attack for 45% is just a huge psychological weight on the opponent when it's their last character, especially if they've already lost some health.
    KOF XIII: Kula/Iori/Kim
    SteamID: http://steamcommunity.com/id/WFF-AirLancer
    If you're in the NYC area and want to play some KOF XIII, hit me up!
  • ffffffffffffff Joined: Posts: 155
    How high would you guys say Mai's learning curve is? I'm interested in playing her, but since I just picked up the game I'm trying to avoid the really advanced characters at first.

    I'm pretty terrible, and I found Mai basics to be pretty easy to learn. Just avoid trying any of her link combos for now, and focus on the basics. She has good normals that you'd want to know how to use and when, and her standard combos are very easy.
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