[KOF XIII] Mai Shiranui

13

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  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited July 2013
    List of noteworthy Mai players to be on the look out for:

    Mario E, Naoki, Luffy, Shin Kensou, SprintGod, MadKOF (Mai tends to recur a lot for him in casuals and he does not have a problem playing her at all), Air Lancer, t3h mAsTarOth, Pako, Reden, and UndyingMage.
    (This list will continue to be updated overtime)
    Post edited by Great_Dark_Hero on
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited February 2014
    Now having posted noteworthy Mai players...

    I just visited Juicebox's stream once more and realized something: A lot of players don't REALLY know about Mai's actual game plan!
    The only thing that people DO actually know about Mai are her normal moves and Neo Max. NOTHING ELSE.
    I can go as far as to say that might be a good thing, however (Especially as far as Mario E is concerned according to our most recent conversation).

    Here are a lot point's that need to be made clear when playing Mai: Mai is not MEANT to be a big time damage character. Mai's general game plan revolves around mobility, air control, air mix ups at close range, pokes, and short term combos. The ONLY time the player should EVER worry about Mai's damage is if she has AT LEAST... a full HD drive. She can net over 650+ damage easily off of a HD corner combo which is relatively simple to do. Mai's special moves and her tools in general become safe if they are Mai's mobility plays a pivotal role in her game play: Fast walk speed, fast run speed and her high (yet not so floaty) jumps. She also has a wall kick! Players need to USE this to their advantage and stay ON the move! She IS a ninja (well... specifically a Kunoichi). So it would only be natural! The players need to make active use of d~charge~u+P - that motion causes Mai to move very quickly across the scene. Mai can move forward AND backward during that motion but the player is the one who can control it. A lot of players (even supposedly good ones or even top level players in general) DON'T USE IT.

    Mai's recovery upon landing on the ground is non-existent so she is free to do whatever she needs to do immediately after landing. The main purposes of that move is to either start an offense, get out of a bad situation after finding a hole in the opponents offense, or playing keep away. Starting an offensive would suggest Mai using her d~charge~u+P for a mix up option and baiting out anti-airs (cancelling it into Ukihane in the process). That also applies to closing the gap between Mai and the opponent if they are too far away (if the opponent has a projectile, Mai will have a easy time punishing it). For the same of keep away, Mai can use d~charge~u+P for keeping distance and drawing the opponent out for a whiff punish. Mai will still have the options to cancel into Ukihane, do a wall dive Musasabi attack upon the player HOLDING the punch button while next to the wall, or just fall for the wall altogether.

    To speak about Mai's tools in general. Again, they essentially become a lot more safer to use. With meter Mai has two choices:You want the reversal options or you want better offensive options. Mai's reversal stems from her Neo Max and her EXDM. That's self explanatory. The offensive options apply to frame traps and damage output. Again, the only time when Mai's damage is relevant is with a full HD meter (an in, Hyper Drive meter). Sense Mai would have meter, she can elaborate a bit more by either EX qcb+P (which is +7 frames on block), EX air qcb+P (which is 0 frames on block and can lead into frame traps when done towards opponent who are nearest to the wall), or EX hcf+P which is safe on block sans 1 frame command grabs. Last, Mai can net 800+ damage for two bars! For example > Towards the corner: j.C, s.C [HD] s.C, hcf+D [HDC] air qcb+C, hcf+D, qcb+C, hcf+B [HDC] qcf+A, qcb+C, qcb+C, qcb+C > Neo Max = 811 damage two bars. That's just one example, as you can get away with other HD combo corner combo variant and net around the same amount of damage, as long as you confirm the hits upon starting the combo.

    Now in terms of fundamentals - close st.A, st.C, j.A, j.CD, and air throw are Mai's anti-airs - j.A and j.CD sticking out the most.
    Mai's j.A has a lot of active frames and can beat the majority of others characters air to air normal moves. One of Mai's primary weaknesses is that she does not have a true a reversal outside of two meters. So, Mai doesn't have a DP? IT. DOESN'T. FUCKING. MATTER. Get over it! To a good Mai player, that wouldn't even be an issue! Because, if Mai actually had a DP motion in her move set she would be considered broken! That's like giving King the ability to use her air Venom Strike while back dashing! Don't worry about reversals until you have meter for that application AND if you find a hole in the opponents offense as they are pressuring you! Otherwise, preemptive j.A's (especially in the corner) should be used to stop your opponents from jumping... this works extremely well if you accompany that with the rest of her normal moves (Mai's close st.A has 3 frame start up. Remember this when the opponent staring hopping towards her too much). Mai's j.B should also be used towards grounded opponents while applying hop pressure or attempting a cross up. If Mai is cornered (which the player should not be anyway unless they were do a mix up), Mai can use her close st.A, st.C, and her wall kick to get out of dodge (outside of fundamentals). Mai can also start her own offense from the said wall kick! Control the air with her normal moves! Don't spend meter on EX qcf+P projectile (Kachousen) so much either - use that in moderation as it will only do 120 damage and the advantage it offers you is very temporary. Use it if you're going to kill a character off!

    If Mai corners the opponents, she should go out of her way to keep them there as she puts herself on the offense (Offense and rush down is pretty much the general consensus of this game while FG fundamentals still strictly apply... this is the part where you start bullying the opponent eith whiff cancels, st.A, far st.C/far st.D, jumping normals for smacking opponents out of super jumps - do all of this while spacing yourself in such a way where the opponent runs out of even universal options. THIS IS WHAT NINJA'S DO. MAI NEEDS TO BE ANNOYING, CUNNING, AND SNEAKY IN SCENARIO'S LIKE THESE. Mai also provide enough lead way for the player to employ his own play style still because of how KOFXIII is constructed. She can do this by keeping a short distance from the opponents! Mai can issue some safe jump set ups with her Ukihane and conduct high/low mix ups. Mai can keep the opponent from jumping with j.A as it is one of her fastest air normal moves and she can bully the opponent with st.A while searching for a visual hit confirm. Mai's st.CD into Kachosen OR Ryuuenbu also helps, EVEN IF THE OPPONENT IS BLOCKING (Mai's stand CD by itself is +4 frames. Mai can also whiff cancel her cr.D into specials, much like a lot of other characters can). When playing Mai on higher level, continue to be on the move! Use her speed! Mai is a fast character and KOFXIII (and the series itself) is a fast paced game! Take advantage of it! Don't think that you can sit back on just Mai's Neo Max because most (albiet intermediate/pro ) players who also play Mai or are familiar with the MU, will not fall for it. Mai needs to focus on outmaneuvering the opponent as she is more than likely to be faster than them anyway (actually, Mai might be one of the fastest characters in the game). The Mai player needs to resort to short term combos and pokes as she is moving around. Mai needs to dominate the air as well! When trying to control the air against characters who also have viable air options, especially with meter, Mai will have to be more cautious and proactive while avoiding taking damage or getting punished in the air. When Mai has the meter, that's when the player will need to take initiative and start trying to bait the opponent out for a whiff punish or catch them using an unsafe moves or getting the hit confirm into a big time damage combo.

    Otherwise, if Mai has some meter she still has her reversals to consider as well - two choices: Reversals or the offensive safe pressure/damage output. The very moment Mai gets a chance to the punish or hit confirm into HD, Mai should be able to net 600+ (no super) or 800 (with two bars) damage for without any problem... And... as with every other character... Meter equals options - Another thing that needs to be understood is that, Mai is very good at baiting characters out for a whiff punish thanks her fast and trick movement in general - Mai is also very good at dealing with players that are reckless or overly offensive! After getting a good insight on the games fundamentals, the player can worry about Mai's ability to maintain the players game plan as they develop applications for meter and her purpose on the players team. Mai is not a beginner friendly character as she actually requires KOFXIII fundamentals to play correctly in mid/high level play.

    There will be more to follow for Mai's game play and information
    Post edited by Great_Dark_Hero on
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited July 2013
    Mai's Guard Break sequence: 2 bars.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Start at 03:56
    Notice that Mature is building meter on Mai's behalf. Mai pushes her way through EX Kyo to save as much meter she can. All it really takes is her mobility and her normal to take care of a lot of problems. Notice that the Mai player continues using j.B against a grounded Saiki - the hit box on the move very nice and it is relatively easy to follow up with. REMEMBER: Mai can only cancel into her j.d.B (Ukihane) from NORMAL or HIGH jumps -NOT hops/hyper hops. 06:10 - This is how you use d~charge~u+P as an offensive maneuver - punish those badly timed projectiles. Mai vs Saiki is an even match up, but she needs to stay a little more towards the ground, especially if Saiki has meter because he has a lot of anti-air options (close st.C, vertical j.CD, qcf+C, preemptive/back dash qcfA, qcfx2+K DM, DP+B, cr.C, and even his st.A)

    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Woo apparently IS known for having a competent Mai. A rather passive aggressive/smart Mai at that. Japanese are known for playing a little more passively than... say U.S. or Mexico for instance. Woo's Mai seems to utilize a basic air mix ups and hit confirms. Uses st.B as a method of stopping hop pressure from EX Kyo.
    Woo also plays Mai as an anchor - hence he will usually have around 1 or 2 meters leftover if the second character is KO'd. He will frequenly make use of wall jumps, NOT so much as to get out of pressure but to attempt another form of offensive
    (POST wall jump, j.d.B Ukihane, then air qcb+P. j.d.B Ukihane into qcb+P is NOT a natural block string even if you use the EX version. The EX version is safe on block - The regular air qcb+P is only safe if you aim towards the opponents legs, so the Mai would probably best go with air qcb+A (light punch version). j.d.B used in FRONT of the opponent will cause the opponent to be pushed back a further distance. Just enough for her to be safe... (safer).
    Woo will also press a button while being further away from Reynald (something you might see in a CVS2 match up) to draw out a mistake on the opponent behalf.
    Mai appears at 8:25, 20:49, and 41:42. Pay attention to how Woo plays her. His play style matches the general consensus of Japanese KOF game play.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited February 2014
    Let's take a look at Luffy's Mai!!


    Luffy plays a very tricky yet aggressive Mai - Mai is meant to be tricky character in this case anyhow and her mobility supports that.
    Luffy's Mai makes continued use of early j.CD. Mai's j.CD is really nice to utilize, much like King's and Duo's. He will use that to keep the opponent from jumping at her or resorting to hop pressure. You will notice that Luffy is MORE than willing to raw Neo Max. Though, theoretically, raw Neo Maxing in high level play is a bad idea, Mai still has one of the best Neo Max's in the game - punishes nearly anything.
    (Around where I live, Mai is sometimes referred to as "Mrs.Don't_Jump" by the Germans - that's a rough translation of what I often hear when there are ranbats or casuals going on). Throughout the video when Mai is on showcase, you notice that Luffy is periodically throwing far st.C out. Mai will just swipe her fan downwards hitting opponents all in front or above her in an angle. Great hit box, great priority.
    Post edited by Great_Dark_Hero on
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited August 2013
    Found some brand new Mai technology: (Shout outs to MKSWOLF and Hyun Sai)


    This is the 2 bar HD combo that I utilize:
    Post edited by Great_Dark_Hero on
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited August 2013
    This is Hyun Sai's video input on Mai's cross up. You can actually make this safe on block if time either of the versions of hcf+K
    correctly and you don't have to start off from EX hcf+K - it mainly any move that would cause a knockdown state.
    http://www.youtube.com/watch?feature=player_embedded&v=l4G7-1Gqm-g
    Post edited by Great_Dark_Hero on
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    This was posted on DC.
    Shout outs to t3h mAsTarOth...!
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited September 2013
    Shout outs to marchefelix
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Mai Shiranui's DC wiki updated: http://dreamcancel.com/wiki/index.php/Mai_Shiranui_(XIII)
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    I got another short term Mai HD combo. This is a corner carry:


    How to do this:
    Upon starting the HD combo, the player needs to input hcf+D qcb+C VERY quickly. BUT, then you need to leave the control stick neutral for a moment then input hcf+D, qcb+C again to continue Mai's wall corner, without expending any super meter. The player should notice a rhythm while conducting these inputs overtime.
    Shout outs to t3h mAsTarOth...! and AirLancer
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Mai Tutorial in Progress!
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • SharntSharnt Joined: Posts: 354
    If you can look for matchs from naoki according to fox (french top player living in japan now) he has a mai which forced him to remove his karate from his team to win against him.
  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Still tracking those matches.
    Adding some new stuff to Mai Tutorial: Using the system neutral game to Mai's advantage, combo starters, and corner lock down/mix ups/(speed based) mind games.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Mai Tutorials Part 1 and Part 2 are UP:

    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    KOFXIII Mai Tutorial Part 3 is up!
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    KOFXIII Mai Tutorial Part 4 and the conclusion are completed.

    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Got some more Mai game play:

    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    For those who need help with Mai's trials, here is a video reference:


    Shout outs to Dark Chaotix
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    I overlooked something rather important: Mai was at EVO2013 MULTIPLE times.
    Please, check out Romance vs Hee San Woo.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    -Strategy Update-
    Mai Shiranui Offense:
    > Mai's jumping A has many uses. Use jumping A (preferably early) to anti-air opponents from the mid range (to keep them from super jumping), screwing with the opponents jump ins altogether, and for corner pressure.
    >When the opponent is cornered, maintain a safe distance and lock the opponent down with neutral hop jumping A, CD attacks (whiff cancel into qcb+A or qcf+A, hop j2B (in front of the opponent because you want to frame trap the opponent) - bully the opponent with cr.B and st.A as you slowly advance towards the cornered the opponent (Mai's walk speed is ridiculous). After doing a jump in, go for throws every now and then (there is NO crouch tech).
    > Do NOT forget about Mai's ground CD attack. The air version is also reliable. Mai's ground CD is very fast and can put stop to low hit confirms.
    > A good block string to use against cornered opponents are things like: j.C, st.C, qcb+A, cr.C, qcb+C. This can be used in combos and qcb+A has the shortest recovery. DO NOT rely on qcb+C. Mai's qcb+C is still safe on block but Mai will not get anything off of it when it is blocked. Mai needs to be the one instigating offense and forcing the opponent back on the defensive in this scenario. This is KOF, but remember to adapt to the opponents play style... CHANGE UP YOUR OWN GAME PLAN TO ADJUST, and don't get overly predictable. Mai is the LAST character you should be predictable with. She is a ninja.
    > Don't bother trying to play Mai as if she was Kyo or Mr. Karate. Because, she is not them (but you also need to keep in mind that she benefits from the system mechanics of this game quite well) You need to be thinking in terms of how a King player would - good buttons, awesome meter options, great mobility/movement and high HD combo damage. That is what Mai is meant for, while she is a rather unorthodox character like Chin is but in a different way. Mai needs to make the opponent go "What the hell is this woman doing...?" Mai needs to scare the opponent into making mistakes - hence, Mai's fast walk speed, run speed (Mai HAS the fastest run speed which can even be used for crossing under stuff while the opponent is in mid air), annoying normals, annoying air control, etc...
    > When Mai gets a bar and drive, you need to be focused on driving the opponent into the corner. Mai gets 553 damage for 1 bar and 1 drive. With a full drive (HD) and no meter, Mai can get 650+ damage. With two bars and full drive, you will get 804 damage. You need play Mai while having the same plan down as you would with King or Leona. Without meter, Mai will not do that much damage. With meter, she can easily change things up just like that. Until you build meter for that much damage, Mai needs to keep poking around while aggravating the opponent with her movement - forcing the opponent to make mistakes. SHE IS A NINJA, so you have to think somewhere along those lines.
    > If you are a new Mai player: DO NOT try qcf+A into hcf+K set up. It is not safe. If you want to follow up after qcf+A... go for another qcf+A (if you're the full range), run forward-stop-run forward-stop... (stagger your offense and rush down. Mai is a fast character, so why would you NOT do this...? Baiting your out unsafe move or making the opponent whiff something is part of Mai's MO). After qcf+A you can also go for air throw or neutral jump A (or CD) if the opponent tries super jumping in on you. Or, at the mid range, you can back dash and go for other options after the back dash, like ground Musasabi or a poke. Against smarter opponents, you need to be more creative with Mai's options.

    Mai Shiranui Defense:
    > If you are getting stuck in the corner, use back dashes, or back dashes into wall jumps. You can also neutral jump and then go for wall jumps and/or a air qcb+P to get out of the corner safely. Ground Musasabi is also a good options because Mai just say "Forget this" and jump straight from the corner all the way to the other side. Avoid getting cornered (a general rule in KOF and in most 2D fighting games) and do let Mai suffer an untechable knockdown. If she does then get ready to block, roll, GC roll, or GC blow back. Pay attention to what is happening and what the opponent is doing. A lot of things being said here would be considered common sense at this point.
    > "Oooooh nooooooes.... Mai doesn't have a DP so she sucks. Wah. Wah. Wah". The truth is, you really shouldn't be relying on that sort of thing. One because, even if Mai had a DP, the player isn't going to get that much damage. A generic DP is usually going to equal to about 120 damage from a hard punch/kick version. Why don't just block...? Or use j.A, back dashes, st.A, st.C, cr.C (which will make a lot of jump ins whiff BTW - Mai is already a tiny character), roll, GC roll, GC blowback, or st.D instead...? Besides, Mai having a DP would be like trying to give King a air fire ball during her back dash. Do you REALLY want to do that...? Having a DP is better than not having a DP but... in this case, Mai does not NEED one for obvious reasons. Get this through your head, NOW.
    > Jump back j.A and j.CD is great for keeping your opponent at bay if they are getting close to you. Then you can capitalize with grounded normals or a counter action with Mai running up to start an offense. Another thing to understand is that Mai is VERY good at dealing with... overly aggressive/impatient or "Try Hard" type players because of how she is designed in this game. I will state this once again: She is a ninja. Deceive the opponent into thinking they are safe when they are not. Mess with the opponents head. Whiff light normals while staggering your offense when Mai is on the ground at the mid range as she closes in gradually. Mai can EASILY take the passive aggressive approach in her game play. Woo and Louffy enjoy doing this, both of whom are considered some of the best KOF players around.
    > Mai can change the trajectory of her own jumps with j2B, air Musasabi, and even her air DM's.
    > Mai has really good EX moves, all of which are either plus frames or are relatively safe on block. Remember this.

    There will be more to follow later over time.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056


    Start at points 30:44, 1:12:01 and 1:26:06
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited April 2014
    Some newer combos to keep in mind:
    Mai Shiranui:
    Meter-less (corner): close st.C, qcf+A (link) d+C, qcb+A = 245 damage. (This combo isn't difficult to perform).
    Meter-less (corner): close st.C, qcb+A, d+C = 194 damage. (Reset. On some occasions you might use st.A as well to limit Mai's recovery).
    Meter-less (corner): close st.C, qcf+A (link) d+C, hcf+D = 268 damage (Different combo ender from the first one).
    1 bar 0 drive (corner): close st.C, EX qcb+P, qcb+C, qcb+C, Air Throw = 483 damage. (Almost 50%).
    1 bar 1 drive (mid screen -> corner): close st.C, EX qcb+P, hcf+D, qcf+C, qcb+C, qcb+C, st.C = 500 damage. (Reset and 50%)
    1 bar 1 drive ("near" the corner - one character width): close st.C, EX qcb+P, qcb+C, qcb+C, qcb+C (fist hit) [DC] qcf+A, qcb+C, qcb+C, air throw = 553 damage.
    1 bar 1 drive ( corner): close st.C, EX qcb+P, qcb+C, qcb+C (first hit) [DC] qcf+A, qcb+C, qcb+C, air throw = 522 damage
    1 bar 1 drive (corner) s.C, Ex qcb+P, qcb+C, hcf+D [2hits], [DC] qcb+C, qcb+C, qcb+C, air throw = 518 dmg
    Post edited by Great_Dark_Hero on
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited April 2014
    EDIT: April Fools Joke.
    Post edited by Great_Dark_Hero on
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited April 2014
    Start the following video at 7:06. Mature/Mai/Elisabeth player is Mau.



    EDIT: This is a continuation.


    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Body_GaBody_Ga Joined: Posts: 8
    edited April 2014
    Hello Shiranui style fans, I am a kinda new player of the Kof series and i am obliged to give my thanks to everyone involved for this great thread about Mai Shiranui.
    It is very convinient to pile all this info on a single thread and i found it very helpful especially for beginner like me (especially Musasabi no Mai tech, which improved my poor performance dramatically).
    Despite being a beginner I already love Mai and she is my star of the show in the 2nd place.
    It wasn't hard to notice how important and how much damage potential increase for a 2nd place Mai with 2 meters and a full HD bar,so i focused on these combos a lot.
    To my surprise I couldn't spot here the combo i thought it was more optimal and use a lot.

    The combo starts like your usual meterless 40-30% corner combo, the one i prefer is the one that Woo used on this year's Evo top 8 vs Romance and goes like this:
    J.C/D, CrB, StB, StD, HD activation, StB, St D, Hissatsu Shinobi-Bachi D, HDC Musasabi no Mai C, Hissatsu Shinobi-Bachi D, HDC Ryuuenbu C, Ryuuenbu C, Ryuuenbu C, HDC kachousen A,
    Ryuuenbu C, Ryuuenbu C, HDC kachousen A, Ryuuenbu C, Ryuuenbu C, Instant Air EX Chou Hissatsu Shinobi-Bachi, Ryuuenbu C, J.f.C(airthrow)/StC(Reset)

    This Combo does 779 dmg with no Counter hit start up[768 if StC(Reset)is your choice], which is around 40-60 dmg lower than the highest 2 meter HD combos I know which are around 800 dmg.
    So far compared to Neo Max finisher combos we have:
    Pros:
    - Low dmg difference than highest dmg alternatives
    - Hard Knockdown or Reset mix up
    - The opponent can be easier locked down on corner
    - Kinda easy to buffer instant air EX Super during ryuenbu C
    - It fills 80% meter[90% if if StC(Reset)is your choice] which can help you finish your opponent or be a great help if your opponent is not the last one
    Cons:
    - Lower damage
    - Instant Air EX super is trickier to input on laggy online matches
    - Less stylist(no Nippon Ichi LOL)

    With this mindset I find this Combo to be the most optimal if the opponent is not meant to be killed by it(then of course others are better since they are easier to execute and have higher dmg).

    If this combo is already here and i missed it/forgot about it please forgive me or if this combo isn't as optimal as i think and my mindset is faulted please explain to me why so I can
    improve my mindset and gameplay.
    Please forgive my poor english and my inexperience and I am much obliged for your help



    Post edited by Body_Ga on
  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    edited April 2014
    Body_Ga wrote: »
    snip

    Greetings @Body_Ga,
    I'm very happy to see another Mai player here XD. Here is the dream cancel wiki entry for Mai - bookmark the page when you get the chance. When you scroll down, you will find more optimal HD combos there. When you scroll down all the way to the bottom you will find the Mai tutorial videos.
    http://dreamcancel.com/wiki/index.php?title=Mai_Shiranui_(XIII)
    On the third video, the speaker will elaborate on combo options with and without meter.
    In the fifth video, you will learn more of Mai's about what kind of mentality and approach the player should generally take when they play as Mai.

    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Small notes.

    > Mai can get 835 damage from 2 bar HD combo if she starts off with her cl.C, qcf+A, cr.C link in the corner. It becomes relatively easy after some practice. Otherwise, if you do the combo regularly starting from far st.D, you'll get 804 damage instead.
    > Back into air qcb+P or EX air qcb+P is a very good way of getting out of pressure and starting your offense at the same time. (You are neutral on block from air qcb+C. Also remember that EX qcb+P is plus frames on block).
    > When you start a combo with st.C, EX qcb+P and if you want to go for another qcb+C, you need to actually see Mai walk backwards a tad before doing so that way the next qcb+C will hit. When done correctly and if you have another drive, that's basically 50% of the opponents health gone.
    > Remember that Mai is a character who is very good at dealing with over aggressive or (abare) players because of her mobility and (generally) her normal moves. Don't hesitate to rush down and mix up if the opponent is cornered though. If you're playing Mai and if the opponent is cornered then it would be a very good time for Mai to start mixing up and converting into damage. Mai + meter + corner pressure = trouble.
    > Try to position yourself in a way where Ukihane (j2B) will hit the opponent from the front, even you're crossing up (MEATY). She is plus frames on block and she maintains safe pressure. The only time you should really be going for Ukihane from above the opponents head is if you have at least one bar. Because, she is completely safe if that is case. Otherwise, be careful about the Ukihane position so that you can still be safe while being able to cross up/mix up from up close. Mai benefits extremely well off of hard knockdowns. "Mai pseudo-vortex".
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Check this out. Gutts provided us with a nice 3/4 frame safe jump set up for our girl Mai Shiranui!
    https://www.youtube.com/watch?feature=player_embedded&v=rCTgdADGcpU
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    A pretty great series of matches!
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Luffy's Mai is back for Stunfest!
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Four Ryuenbuu's. Getting THREE Ryuenbuu's after EX qcb+P! Check this out - easier method of performing and getting more damage from just performing cr.Bx2, cr.A.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Some additional notes for the Shiranui ninja:
    > Mai's qcb+C CAN be punished in some situations, usually if the opponent has meter. For example: Mai vs Mai. If the Mai opponent does cr.B, cr.A, qcb+C to end a block string, the other Mai player can punish with EXDM or even her Neo Max. The punish needs to be perfect, however.
    Remember when I said not to rely too much on qcb+C?
    What happens is that it kills Mai's momentum if it is blocked. She does not get anything off of it. That's why it is generally a better idea to simply end block strings with Mai's normals instead. Mai is plus frames on block for most of her light normals anyhow.
    > As stated earlier, Mai can get three qcb+C's in a row after EX qcb+P if the player simply tries to confirm into it in the corner. She'll get a decent amount of damage with just one bar. (411 to be exact... on that last Ryuenbuu, you can either drive cancel or just finish the combos, because Mai will be the one with the advantage anyway).
    > Mr. Karate match up: Assuming the Mai is fighting against a good/intermediate Mr. Karate, she needs to be more patient while hanging around at the mid screen. At further ranges, Mr. Karate can't really do that much but he still has number of ways of creating offense.
    NOTE: If you are standing while blocking, Mr. Karate's block strings like cl.C, f+A(two hits), qcf+C will cause more push back making it hard to punish. But, if Mai is crouching while blocking OR if she is cornered, there will be less push back. Mai will be able to punish with Neo Max or her EXDM. Mr. Karate's qcf+A is safe however.
    Against a good Mr. Karate, the Mai player needs to wait him out while playing keepaway. On a general consensus is always a great idea to stay out of the corner.
    > Kim match up: Kim without meter isn't that big of a threat to Mai, because her ranged options help her a lot. When Kim has one bar, the moves you need to beware of are his EX qcb+K and his air EX qcb+K. The latter has invincibility throughout the entire move. Kim can be struck out of his ground qcb+K if the Mai player can make the read. Be more evasive against the metered Kim and time your jumps so that he will not be able to jump him or properly anti-air. Another thing that needs to be realized is that Kim's better offensive and defensive options actually come from him having meter. He also does not do that well from further ranges, that which is what Mai herself excels at to a large degree. It is okay to play more aggressive if Kim is cornered (even if he has meter) or if he has no meter to begin with because that's where Mai also starts getting dangerous. It can be relatively easy for her to bait out Kim's d~charge+u+K attempts (the EX version of that move is a 3 framer).
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,056
    Mai offensive strategy from up close:
    There is a pretty proficient method of continuing offense with Mai: Notice that Mai is plus frames on her j2C (in front) and 0 frames on block from EX air qcb+P while cr.C comes out quickly and whiff cancels. Basically, you're like a loop in a way. cr.C, d~charge~uf+P, j2B, air qcb+A (or EX), then cr.C or cr.D into d~charge~uf+P again. cr.D WILL cancel into special moves... cr.D into d~charge~uf+P, j2B for low overhead. Relatively safe on block if you use j2B as early as possible during d~charge~uf+P. As you mix the opponent up this way, you can also try visually confirming into a combo or run-up throws.
    Always remember that Mai's j2B will hit the opponent overhead and that it is plus frames at lower heights.
    Air qcb+A is safe if you aim towards the opponents legs. EX air qcb+P is safe altogether (at 0 frames on block).
    cr.C comes out very quickly. You can also resort to her cr.B or st.A for confirming into a combo.
    You can also whiff cancel her cr.D into her special moves.
    Try to maintain a degree of discretion while applying the offense. Because, Mai has quite a few moves that are, in fact, plus frames or neutral on block. Don't be afraid to go for mix ups.

    The player also needs to remember that they don't always have to play a certain way either. If something is not working, try something else. Be creative. A intermediate player is not going to fall for generic tricks, unless they are ignorant of the match up (i.e. bad at the game) altogether. Play keep away or passive aggressively when the situation calls for it, so that you can win. Mai is very good at that sort of thing, even supporting the concept of "Yomi", and/or dealing with players who are desperately aggressive or like to auto-pilot too much.

    #ShiranuiNinja. (^ That's what ninja's do).
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