Mr. Warzard, post: 170795 wrote:
Thanks dude. If its handy, I'd really like to know what the invincibility frames are for chun (SA2, EX SBK, ??) and ken's (SRK, EX SRK, SA3, ???) moves.
I took a quick look at the wiki, and I'm guessing this string translates to invincibility: "????????." Based on that, there are, for example, 4 frames upper body invincibility for lp srk, 5 frames upper body invincibility for mp srk, and 7 frames invincibility for hp srk. I don't see an entry for SA3 though, even though I thought there were invincibility frames for that super.
Kjell, post: 170797 wrote:
Is Chuns EX SBK invul from the first active frame to the 8th? That seems weird seeing as how you tend to beat it/trade with it..
LEVA, post: 170799 wrote:
iirc Ken SA3 has lower body invincibility for 3/4 frames and quite often u can see a meaty uoh stuff shyppu in videos.
LEVA, post: 170799 wrote:
Try to clash those supers with regular and EX shoryukens or with an EX SBK and see what happens. Supers should always win
I didn't know EX SBK was 8 frame full inv, that's a lot of inv for that bitch. Should test which part of her body is invincible, i.e. can u hit her with a crossup [ken jmk]?
Kjell, post: 170801 wrote:
Kens cross-up j.mk will beat Chuns EX SBK, that much I know.
I know Dudley will often trade with it if he does his sweep, and cr.lks can beat it clean iirc. I think it's a matter of a weird hitbox rather then 8f full invul.
Mr. Warzard, post: 170804 wrote:
Thanks for all the info. I've got two more follow-up questions:
-Could you please post the invincibility frames on EX legs, if there are any?
-If you haven't already, maybe you could see how EX SBK does against a projectile? That might be the best way to make sure that it isn't a weird hitbox thing.
Someguy92, post: 170817 wrote:
1)Whats the fps of this game in 3s? How many frames run in a second
2)2 frame startup means it hits on the 2nd or 3rd frame? So a move with +3 advantage would at least need a move thats 2 or 3 frames on startup
EdYM, post: 170819 wrote:
Wait, are you sure about that. I'm no expert but I see this site when I wana check 3s frame data: Street Fighter III Third Strike
For akuma, it says cl.MK is +4 on hit and SA1 is 4 frame start up. I definitely know you can link SA1 from cl.MK on standing opponents.
Just wana make sure cos I don't want to be reading frame data wrong for the rest of my times.
thx in advance.
aku, post: 170818 wrote:
- Two-frame startup = it hits on the second frame.
aku, post: 170820 wrote:
cl.MK->SA1 works on every crouching character(+6 advantage on crouching opponents), but standing is actually character specific. There are some characters that recover somewhat slower than others, like Makoto(regular MGB->SA2 link works on her). I'm not sure which characters exactly, sorry to say.
Same goes for Ryu's cl.MK->SA1.
ZenFire, post: 170823 wrote:
I think it's more of a hitbox issue rather than differing recovery speeds. The latter would be very strange and my gut says it's unlikely.
Mr. Demon, post: 170827 wrote:
characters can't recover faster from a hit that would be cheating
but they have differences in recovery time after being knocked down