yuuki, post: 170829 wrote:
i remember yohei/blue or some other guy telling me in japan that makoto wakes up from the ground weird. i forgot exactly what it was though. anyone know anything about this?
Are frames to crouch, stand, and block all 1? I don't see any movement frame data except dashes and jumps.
yuuki, post: 170837 wrote:
wheres the frame data for dashes and jumps?
yuuki, post: 170840 wrote:
makes me wonder if its better to regular jump air parry out of the corner or to super jump air parry out of the corner since regular jumps are faster.
also maybe its just in my head but i feel like chun lands faster than a lot of characters?
Gaijinblaze, post: 170839 wrote:
that version doesn't seem to have the coloured bars for the dashes. at least not in my browser. esn's older version has served me well. good thing he keeps both available. thanks esn!
ESN, post: 170844 wrote:
Actually, this is the only version i recommend, others are just tests i forgot to delete ^^
Blizer, post: 5635980 wrote:
I found this one I'm a begginer so I'll let you guys confirm if that frame data is correct.
http://ensabahnur.free.fr/Baston/index.php?page=gameChars&gameNum=20&gameName=Street Fighter III Third Strike
ESN, post: 5799111 wrote:
Iirc what i read yesterday somewhere here, Chun/Ryu/Q have 2 additionnal hit/block stun frames when crouching.
Will check it tonight.
Hol Horse, post: 5804162 wrote:
Q also has 1 additional blockstun while standing, that's why he can't blue parry the last hit of chun's SA2
ESN, post: 5809721 wrote:
Oh i see, my bad!