ESN, post: 5959146 wrote:
WTF-AKUMA-HAX wrote: »
pherai gouki dated gwen stefani in HighSchool. Thats why today she likes all things Japan.
Gasp, post: 6053570 wrote:
ESN: would you mind debunking/looking into this post about makoto's weird wake up properties?
ESN, post: 6924537, member: 4879 wrote:
Site updated: http://ensabahnur.free.fr/BastonNew/ (Clear your cache or use ctrl F5 if things seem messed up)
Most important change is the 'Cancel' properties of all moves, and possibility to display hitboxes for hit/block/cr.hit (but without images). This may sound useless but i think it's interesting to see the cancel properties for each state.
There are some type of 'Cancel' i haven't clearly identified (noted brown and violet, with '??' inside), i just know they seem related to Target combos (cf. Ibuki/Dudley normals) and/or special cancel to special (Gouki Hyakki Shuu and Yang Tourou Zan). If anyone has a precise idea of what they're about, please share!
If something is/feels wrong in data (or if any bug of course), tell me and i will check it and correct it if needed.
ESN, post: 6928536, member: 4879 wrote:
Yeah, i deleted SG for now though i'll add him later for fun. I got a lot of fba crashes while collecting data, got bored and gave up on him for some time.
Same for Gill actually, but as he's more, well, legit, i persisted a little more.
SesshaZL, post: 7187987, member: 35545 wrote:
Is Chun airborne during her forward dash? or is that makoto...or am I thinking of something totally different?
Tebbo, post: 7188304, member: 9985 wrote:
Some of the head scratching stuff could simply be leftovers from development couldn't they?
ESN, post: 7190176, member: 4879 wrote:
Depends your definition of airborne.
If you mean she's not at y=0 (don't know how to say it differently), then yes, but she's still throwable.
But, with my definition of 'airborne' which is 'not throwable anymore except with air throw', then she's not.
Actually, from all chars dashes, Ibuki's dash backward is the only case where airborne state exists.
ESN, post: 7192039, member: 4879 wrote:
Me too for Hugo, but : http://ensabahnur.free.fr/BastonNew/hitboxesDisplay.php?iChar=6&sMoveType=dashBackward
I checked, it's 5 frames of throw invulnerability on wakeup.
yuuki, post: 7239131, member: 4267 wrote:
MOV has told me before its 6 frames. wikiwiki.jp and other player blogs also has it as 6 frames. this makes more sense since wake up normals that are quicker than 6 frames will beat the opponents throw on wake up (ie: kens cr mp 5 frames works, kens cr mk 6 frames does not work)
Edit: I'll have to check various websites again but it might also be 6 frames after blockstun as well. Hope my previous post didn't come across wrong. really respect you for your effort. Sorry theshend, but I'd buy ESN a beer before you haha.
yuuki, post: 7239061, member: 4267 wrote:
ESN: not sure if you were aware but your website has a lot of normals/specials/supers 1 frame faster or slower start up than game restaurant. not everything but so far ive noticed a lot.
edit: just checked the old version of your site. looks accurate so far. not sure if you knew though. sorry im getting pretty confused as to which version and which website is more accurate. should i just assume that game restaurant is correct and i should use that as the primary resource for frame data?