I come from a land down under: Jeffry McWild Thread

Zoidberg747Zoidberg747 Joined: Posts: 59
All things that have to do with the Australian beast

Strategy courtesy of virtuafighter.com:
http://virtuafighter.com/wiki/vf5/jeffry/strategy

Movelist:
http://virtuafighter.com/commands/index.php?ver=5fsa&chara=jeffry

Post all your strats here!

Comments

  • Mr. UnbrockableMr. Unbrockable I like Thomas the Tank Engine Joined: Posts: 1,434
    So is Jeffry black or what?
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  • CozbyCozby 4ocious Joined: Posts: 189
    Most of the stuff in the first post is obsolete now
    hatred comes from within

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  • WonderTonicWonderTonic I Push Buttons Joined: Posts: 264
    A lot of the stuff from the combo list is not applicable since it is from Vanilla 5

    EDIT: Beat me to it

    I've been trying to figure out an optimal wall combo. After a wall stagger I've been using f+K, P, b,df+P+K, KPP. I know there's better combos that reach well into the hundreds, but i haven't seen them yet.

    Also, I miss Splash Mountain as a standalone (non wall) throw so I spam toe kick alot now lol. I did not know that you can fit in a dash after connecting a toe kick before doing QCF+P+K. It is hilarious seeing max range toe kick -> backdash -> throw connect.

    Time to watch more vids.
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  • Zoidberg747Zoidberg747 Joined: Posts: 59
    A lot of the stuff from the combo list is not applicable since it is from Vanilla 5

    EDIT: Beat me to it

    Wished I had known that. Thanks for the heads up, will edit shortly.
  • FlyMikeFlyMike Rsk Rating $$$ Joined: Posts: 3,091

    I've been trying to figure out an optimal wall combo. After a wall stagger I've been using f+K, P, b,df+P+K, KPP. I know there's better combos that reach well into the hundreds, but i haven't seen them yet.

    Try this. From splat:

    qcb+P+K, d/b+K+G, P, d/f+P+G

    Flashy and goes well into the hundreds depending on which move you used to splat, or especially if you stunned them on wall first and they didn't shake out it in time so that adds to the combo dmg. f,f+K+G to splat on wall is just rape anyway. Also, the above combo is move damage if you don't go into punch->airgrab, and instead substitute it with KPP (KPK in some instances). Or sometimes I just end with hcf+P+K for oki.
    Flown Michaels.
  • Saotome KanedaSaotome Kaneda Watch your back Joined: Posts: 5,332 mod
    http://virtuafighter.com/forums/ubbthreads.php/topics/320201
    The Jeffry thread is probably the only one (or one of the few) on VFDC that is actually updated with good shit.

    You might need to get to page 2/3 when he does individual move and combo situation breakdowns because the stuff from the first post was from pre-ver.A. For some reason no one has let him edit the first post yet...

    I've used the advice from that thread on wall splat hits, doing HCF+P+K to resplat them into 4,3+P+K for high bound, 4+P, threat, threat PP for low bound, 66+PP. This should always net you 100-ish dmg and should work on all weight classes other than lol taka

    For Taka it's wall splat -> qcb+P+K high bound, KPP low wall splat, 2KP (should do 87 off sidekick) or 3P+G (does 91, but can be broken, naturally)
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  • frostycykefrostycyke Optic..wha? Joined: Posts: 735
    Tried Jeffry today, and really loved him. he's such a relaxing style and very patient compared to how I use Brad. Plus i just love seeing Damage in the 100's.
    PSN-Frostycyke
  • Branh0913Branh0913 Keep away king Joined: Posts: 3,645
    Hi, I'm a long time Jeffry player, but he's always took a backseat to Aoi. But I'm finding that I'm working to hard with her and she has really crappy damage. I'm fed up, and I need that damage. I love Jeff pokes and delayed strings. Seems like when he makes a good read, he makes it hurt. I like that.
    M.O.D.O.K Avengers - Minister Of Defense
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    Hitting down/back so fast, you think I was using macros
  • frostycykefrostycyke Optic..wha? Joined: Posts: 735
    It's a shame not much Jeffry talk in here. so how about a top 10 list to get things heated up.

    P
    6P
    2P
    throws

    are all no brainers, so I'll skip those

    3K- this kick is a great ranged interrupt and whiff punisher
    3P+K- a great i16 crumble stun to set up for a combo and is safe too.
    3K+G - very slow, but I love this move, great for more whiff punishing into over 100 damage combo's
    43PP - nice double handed attack to smack that bitch Aoi and can go over lows
    K+G - only full circular move that does a ton on counter hit
    4P- a good half circular that can lead into Threat
    P+K - his best way to going to threat
    Threat P- the only way to combat 2P from threat, make the opponent respect threat before using 6P into hit throw
    66PP - a good way to close distance, Jeff is -1 on hit but but +4 on CH, so you need to pay attention or risk eating a counter hit yourself.
    PSN-Frostycyke
  • RamblerRambler Joined: Posts: 27
    Threat K can beat 2P as well.
  • frostycykefrostycyke Optic..wha? Joined: Posts: 735
    you are right. I always thought it was too slow, but i just checked in dojo, and even if they block the P+K+G threat K will beat a 2P
    PSN-Frostycyke
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