hoofedkibbles, post: 7086686, member: 49271 wrote:
-Make an option to play Phoenix with 800k health and no Dark mechanic.
-Meter gain/loss TACs should be removed. It's stupid payoff for no real risk.
Realpolitix, post: 7086897, member: 14472 wrote:
Nerf the elitist attitude of "pro" players who think they know what's best for the game when they probably don't.
Mr Twister, post: 7086890, member: 61914 wrote:
I have to say I just plain laugh at people who think Hidden Missiles should disappear when Doom is hit. Good luck covering them and making the assist remotely useful if that happens, it stays out for a really goddamned long time. Seriously. I'd rather an assist be really good over really bad.
Mr Twister, post: 7087106, member: 61914 wrote:
Fixed. Besides, nobody has actually stated that who you refer to as average players have any credibility or any say in this supposed patch that likely will not happen. Unless you meant "sense of entitlement", in which case, learn what words mean before using them.
Mr Twister, post: 7086890, member: 61914 wrote:
I have to say I just plain laugh at people who think Hidden Missiles should disappear when Doom is hit. Good luck covering them and making the assist remotely useful if that happens, it stays out for a really goddamned long time. Seriously. I'd rather an assist be really good over really bad. The assist would be nearly useless. Morrigan Soul Fists in Astral Vision would still be able to cover them long enough unless you had like a full-screen invincible beam Hyper or something, or used a level 3, so it wouldn't really mitigate the problem of Morridoom that everybody seems to hate so much. You'd also have to change it so the Missiles disappear when Doom is on point as well. If that didn't happen, it'd translate to me as "Stalking Flare will no longer disappear when Dormammu is hit, unless he DHCs into it.". I know this is a balance thread, but come on, the assist needs some use. Doom is out for too long for that to make any sense. Any sort of beam or attack that hits multiple targets, which translates to almost every attack in the game would stop the assist dead in it's tracks.
You know what? Forget it, every attack turns your team into Zero/Dante/Vergil from now on. Make it happen Capcom.
AceKillah, post: 7087996, member: 28407 wrote:
Individual character changes this far in the games life are completely unnecessary.
Nitro Noodlez, post: 7088462, member: 12455 wrote:
Morrigan gaining double the meter in Astral Vision would be absurd. She already built more meter in vanilla; which was a shit ton thanks to how long AV combos could go on for and vanilla's absurd meter gain. There's no reason for her to gain more than she already does.
I don't think they should remove the meter gain from Astral Vision seeing as how it behaves like the other "pure" install hypers like it(aside from Firebrand's who just breaks the norm) and it kinda fits Morrigan's design as a character that's supposed to build meter as fast as she can eat it. I can see why they would take meter gain away though considering how powerful a super it is. I wouldn't mind them reducing meter gain on it though. I would rather take no meter gain on it rather than it going away on hit though.
DevilJin 01, post: 7087637, member: 1242 wrote:
Dorm: Most likely will get nerfs to hit boxes on his normals or the damage on his supers. Probably get a nerf to the speed of f+H. Probably staying the same other than that.
Dr.Doom: Will most likely get a Wolverine style nerf to his dive kick hit box that still won't keep it from being very durp. Might get a damage reduction.
Hidden Missiles is too important to have in a game where if you get touched, you die or get really really fucked up. Don't expect any changes to the assist because the assist isn't relevant for at least 3 or 4 seconds any way and plenty of characters have moves that push them past the missiles. I'm pretty sure Capcom realizes Morrigan is most of the problem and will just leave the rest up to people playing smart against the assist.
Yeah the assist doesn't have a relevant hit box unless you're high up in the air near Doom for at least 3 to 4 seconds. One of the best assists but overall overrated.
DevilJin 01, post: 7088739, member: 1242 wrote:
The UMVC3 scene will be in for quite the reckoning when they realize that Morrigan + Missiles is only one of the great astral vision setups. It's a whole Ginyu Force of team tech that will eventually rise and piss everyone off the same or more.
ThatJollyOlBastid, post: 7088824, member: 46709 wrote:
Can't wait for some Zero/Morr/Doom or Dorm/Morri/Doom shit to go down.
DevilJin 01, post: 7088817, member: 1242 wrote:
It only gets close to overpowered with Morrigan ATM from what I've seen. A lot of other teams have to have Doom as anchor where he's a subpar anchor at best to get a similar type of power.
Bonuspokus, post: 7088954, member: 61033 wrote:
It isn't the character using the assist but the assist itself.
Yeah morrigan is fucked up, but Doom as an assist is fucked up as well. Just sayin... not a single assist has that many advantages in the entire game.
Magneto: Improve the recovery on his Magnetic Shockwave.
Nitro Noodlez, post: 7089190, member: 12455 wrote:
Nice list, and I can agree with most of those changes, but one I absolutely cannot get behind is not allowing characters to move at the beginning of the round. Any particular reasoning for that?
Noble Cactus, post: 7089338, member: 39504 wrote:
I would leave the game as it is, for the most part. I feel like it's starting its genesis. It's just now taking off the ground, people are getting serious, the best players are settling into what they think the best teams and strategies are, they're adjusting to the game's questionable mechanics and are learning hwo to manipulate them, and they're ready for the journey. If there is one.
Marvel 2 evolved organically. Perhaps Marvel 3 should be left to do the same. Granted, it's not as free-form and open to evolution as Marvel 2 (from what I take of it), so we should just enjoy it for what it is, if we're going to enjoy anything at all.
Ah, fuck it. Who am I kidding.
In all seriousness, I do believe in what I said, though. Maybe it's off; I would like to know if anyone disagrees and why. I have no authority whatsoever and will stop there, though, because any more would descend into the bourgeois "I know what's best" syndrome whose name I'm blanking on right now that pervades this site and video game communities in general.
Nitro Noodlez, post: 7089409, member: 12455 wrote:
Yeah, more pushback on throw techs would still keep the mindgames at the start of the game marvel has always been known for while preventing this shit.