Bakuhakubasugasu, post: 7940114, member: 11665 wrote:
I agree with making improvement on Shuma's movement options such as his dash but people saying he needs a teleport? Meh. There's enough teleporters as it is. He definitely needs an improvement on his recovery of his supers though. They're harsh as hell. lol
scytheavatar, post: 7935875, member: 47620 wrote:
Why wouldn't teleports fit Shuma? It could actually make him a pretty unique and fun character, ATM all he can use to get in on his opponent is his slow but tricky air movement. A teleport would add another dimension in his game and help him a lot in beating zoners.
Rokmode, post: 7941460, member: 48650 wrote:
I was talking about the people saying shuma should have a teleport because he has the animation. That was what I was referencing when I said "people love their teleports I guess."
Lord_Raptor, post: 7941455, member: 16179 wrote:
One thing no one talks about, the layering this game, point characters are blocked by to much shit.
xero15, post: 7941471, member: 3709 wrote:
Oh ok my bad.
I agree. The assist shouldn't come out when a character is hit. Likewise I think the assist recovery is way too long. It would be nice to start having real pressure strings and block traps back.
Duck Strong, post: 7942149, member: 2721 wrote:
There's also the problem that pushblock sends you halfway across the field. Some characters can get around that, but many can't. I can certainly guess at why they made it that way (probably because offense is so easy to maintain), but it just seems like another band aid to fix a system that was fundamentally flawed to begin with.
Constant pressure + easy, repeatable, safe mixups + TOD from any hit = really stupid game
Ridiculous pushblock was obviously Capcom's solution.
This was definitely not the case in MvC2.
I don't think having to deal with constant pressure is such a terrible. I mean it was part and parcel in MvC2 and made the game what it was for characters like Mags. I don't think it would work in Marvel 3 in its current state though.
Mr.PaVy-RD, post: 7946254, member: 9308 wrote:
heres the billion dollar question....is umvc3 more broken than mvc2 consider all the stuff found for this game
Mr.PaVy-RD, post: 7945596, member: 9308 wrote:
bufff doom rocks nerf hidden missile
Duck Strong, post: 7957949, member: 2721 wrote:
You don't know what you're asking for.
Missiles are a joke compared to Marvel 2 rocks.
Mr.PaVy-RD, post: 7958302, member: 9308 wrote:
i was being sarcastic, i know how ridiculous mvc2 doom rocks were.but doom needs something to happen to him
Cheech Wizard, post: 7960400, member: 15825 wrote:
Would making j.H butter gun special cancellable like it was in mvc2 make him too strong?
leafcolonel, post: 7960907, member: 34963 wrote:
Doom is fine as he is.
Footdive doesn't need nerfing. It makes you respect the character and fear challenging it and trading into him ToDing you after air/ground teching. I'm glad they gave him those buffs from Vanilla, he feels like a much more threatening character now with a grappler archtype.
leafcolonel, post: 7961137, member: 34963 wrote:
lol@using dash cancels for Doom needing to do as much damage as Magneto. Dash cancels are good and all and give him a ghetto jump cancel but he's nowhere near as good as Magneto point wise to justify nerfing his damage. Magneto has far better mobility, better mixups and a stronger zoning game along with better air normals and a ground dash to make his ground normals more effective in the footsie game.
Footdive isn't the only braindead hitconfirm/move in this game, there are plenty of them out those spammable moves that plenty of the cast can abuse:
-Shield Skills,Vergil entire grounded normal set
-Every fucking thing Zero does
-Pipes, level 4 frank jM, jS
The game is simply ass and filled with plenty of fucking retarded hitboxes. Having a good move that keeps people from going ham vs Doom and making people respect him is not a bad idea.
Rokmode, post: 7941440, member: 48650 wrote:
WHY THE HELL IS MYSTIC SMASH SO BAD? Make that shit cancellable with s+a button or something and throw invincible, and I'll be cool with its horrible durability. As it stands, it loses to throws, every normal in the game, has a bad hitbox, and yet cannot be cancelled at all unless you x-factor. There's like no damn way this character can move forward vs heavy zoning characters since he has 0 air options that are safe.
Shuma is a patience based character who relies on strong normals
It's why his charge moves actually work somewhat decently well in many matchups. Adding a teleport would just be derpy, but people love their teleports I guess.
Bakuhakubasugasu, post: 7942067, member: 11665 wrote:
Teleports on a charge character?
Might as well make Shuma's teleport a charge move as well.
EnDaNickofTime, post: 7961231, member: 58425 wrote:
the conversation wasn't about anyone else.. if you want to discuss them then yes... i believe there should be some nerfing for the others too.. but Doom needs a nerf in at least one area... having the 3 great assists... while others have none.. doing spectacular damage... while others are crappy... the fact that he can fly AND airdash in general gives him better mobility than the majority of the cast... PLUS he can dash cancel normals which makes him much more oppresive... multiple OTGs... while some only have Hyper OTGs.... exellent okizeme... and excellent throws... he has all of the tools to open up characters nerfing his damage just a little would not hurt him as much as you think...
shinquickman, post: 7962292, member: 30359 wrote:
Shinquickman's very late responses time.
So, you want to turn Mystic Smash into a rolling foot dive? I'd rather Shuma not be a 1-dimensional derp character, and this is coming from the guy who's a proponent of "Let's give Shuma a teleport". Also, I have my doubts that this would actually make Shuma good. Derpy, but not good.
Where have you been the past 17 years?
WildGamer, post: 7964234, member: 68159 wrote:
Deadpool with horizontal guns assist, grenade/ninja stars assist and katanarama OTG assist would be awesome
EnDaNickofTime, post: 7962556, member: 58425 wrote:
Doom definitely doesn't lose every matchup...
dab00g, post: 7976114, member: 74810 wrote:
Megacrash would fix so much bs