Za Fuuru, post: 7144477, member: 47414 wrote:
Very nice video Reno, but... Isn't 8K+G blockable on reaction? I mean the move at 1:16, it's super slow and unsafe on block.
Brahma, post: 7144790, member: 1044 wrote:
2_8K+G is +15 on block.
@Reno yeah I always forget I don't have to cc in this game so I do weird stuff to punish lows. I need to start using 4P+K and 33P+K for sweep punish. I love training mode/replay frame data function, it makes learning matchups so much easier.
What are your thoughts on HCF P? I've been using it a lot out of backdash, since it has pretty good range
Also, any reason to use 3P~P+G? I like the move but everything it does 4P+K and 33P+K seem to do better.
FlyMike, post: 7143778, member: 6109 wrote:
Good info. How many frames are low grabs?
FlyMike, post: 7165912, member: 6109 wrote:
Same here obviously. I used standing K as Day 1 ender for cats who didn't tech, until I found out about 3P+K, which is also guaranteed when opponent floats near wall at end of combos.
Reno, what utility does standing K have over 3P+K in this situation?
Also, I use 6KK as bnb ender for Wolf and Jeff, and also everyone else after certain smaller launchers. Was wondering why it was sometimes inconsistent, but fact that it is possible to tech last hit explains it lol.
P.S., that Goh junk is nice! Will integrate asap. Because I hate getting harrassed by dude and only being able to step some of his stuff on block that he REALLY should be slapped for...