Get your drink on - A Shun Di Thread

shuntsurigishuntsurigi 6 month old gamerJoined: Posts: 181
I've been lurking this forums and, as I haven't found a Shun Di thread yet, I'll start it myself.

Let's begin with some simple things:

1P = Super annoying low with great range. Works like a low poke.

6P+K = Slow and difficult to land, but you get 5 drinks after (Unless you folow up with another hit)

Neutral throw = Gives you 2 drinks
The piano has been drinking...not me.
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Comments

  • CozbyCozby 4ocious Joined: Posts: 189
    Shun can be extremely tricky to begin with at first. I had alot of trouble picking him up myself.

    The first order of business for any Shun is to GET DRUNK ASAP. There's a few ways that you wanna reach that goal -

    1. 9K+G, 6P+K - This is a mid launcher. It won't do alot of damage, but it will get you 5 drinks. The followups from 6P+K are very good for people trying to rush in when they see you drink

    2. P+G throw, 66P+G throw - The first throw gives you 2 drinks, and the second gives you 4. Normally people are gonna try and break the 6 throw, because it adds more drinks, so you might have do mix up between the two at first.

    3. 6P followups - 6PP is a delayable mid-mid string, and unpunishable from mid screen despite being -10 on block. You can delay, or mix up the 6PP with 6P P+K+G and sneak drinks in.

    4. 4P+K:P+G - This is a mid half circular Just Frame that does decent damage and nets you 3 drinks.

    5. If an opponent is spacing you out, just start drinking your life away with P+K+G or any other way you see fit.

    6. During post-rounds, learn how to do 3P, 4 cancel. this will give you two drinks, and you can mash P+K+G to get about a total of 4 drinks before the next round begins.
    __

    The magic number for Shun to become a solid character is probably 8 DPs. (Drinks Points) The thread on VFDC is pretty good from what I've seen, so check it out! http://virtuafighter.com/forums/ubbthreads.php/forums/85/1/Shun
    hatred comes from within

    Follow my Twitter! @CozzyHendrixx
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    Thanks a lot for the input!

    About point 1. When I watched Fuudo against Chibita I noticed Fuudo ended many of his combos with 6P+K.
    The piano has been drinking...not me.
  • BullDancerBullDancer Mentos, The Freshmaker Joined: Posts: 9,351
    lol I tried to learn Shun but getting your drink on was not as easy as it is in this game.......

    Shun is so much better, but I'm having trouble learning all of the new moves that he got........

    Shun is mad good in this game, but learning to play him takes tons of effort(I was never that great with him, but Shun is pretty broke in this game imo, but nobody wants to take the effort to use him).......

    In order to do decent with Shun, you have to know everything he can do without drinks......

    You don't have to take the drink if you do a combo that goes into Soukokukyuu, and it's not really recommended(by me) that you do, at least until your opponent knows that you going for the drink out of Soukokukyuu is not a free pass to attack...... you can immediately attack from Soukokukyuu before you take the drink...... I don't think his launcher(236 P) is available until four drinks though :sad:

    Favorite Moves that don't require drinks
    4K, (P or K)
    KK2P (Good for juggling opponent while they are in the air)
    1KK(Good for juggling opponent when they low to the ground)
    KK(hold), or 4K+G(hold) (Quick way to go into a stance that requires no drinks to get good use from, 6P+K+G from the stance you end up in is good mindfuckery if you're a decent distance from opponent)
    KK(don't hold) (I think this can be followed up with 1KK for some easy damage)
    6P+K+G This might as well be a new stance because they added so many damn moves that you can follow up with after.....

    Other than that though, best drink up..... if Shun gets 8 drinks, your opponent might as well quit unless they sober him up(Shun can be sobered if he hits the ground)

    @Shuntsurugi, hopefully you can be the Shun player that I never got to be:sad:
    My discord didn't work out, quick say something funny so I can add you in the sig!
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181

    Other than that though, best drink up..... if Shun gets 8 drinks, your opponent might as well quit unless they sober him up(Shun can be sobered if he hits the ground)

    @Shuntsurugi, hopefully you can be the Shun player that I never got to be:sad:

    LOL I don't think I'll end up being that good.

    Any idea on the attacks that sober Shun the most? I've noticed he loses DP very irregulary.
    The piano has been drinking...not me.
  • BullDancerBullDancer Mentos, The Freshmaker Joined: Posts: 9,351
    iirc that new move I think goes like 214K or 236K(I forget which one it was) drains the shit out of his drink points........

    Avoid that thing like the plague if you get the drink points to do it.... other than that, the moves that suck drink points are the ones that end with Shun falling on the ground......

    Thankfully in FS, you don't have to fall down and instead you get to fall into a stance, which takes no drink points(moves like 3PPK allow you into a stance with P+K+G)

    And correction...... his launcher(236P) takes 6 drinks:sad:

    I'll probably check this out later on today...... not at home lol......

    EDIT: As in actual attacks ON shun that sober him up the most......... do not know and don't care to know......
    My discord didn't work out, quick say something funny so I can add you in the sig!
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,623
    finally, i was wondering why there was no thread for him. just gonna share some slight thoughts, iydm.

    I've been playing shun since 4evo mostly, and jumping from that game to 5FS is a huge change... although some old habits still remain (reliance on 1P,K during combos). And for some reason, I worry about drinks less in this game, once i reach 8, or even 6, i can do some neat stuff already.

    The stance i tend to work well with is the hcf+PKG (crossed legs on his side), so much viable "wake up" options that has saved me from really close matches so far. Ive gotten used to some drinkless combos too from this stance, getting up with a clean P+K gives you a lot of time to be creative.

    i usually get a good 12-16 drinks by the last round, and i never really get to utilize the moves unlocked from this :/

    I have a question though, from neutral, P+K (to stance) - how/when exactly do you make 'use' of it?
  • SpiderCrawlSpiderCrawl Shadaloo Deserter Joined: Posts: 452
    Shun is a beast in this game. 6G+K crushes lows and gives you a combo.
    Use that against players that low punch as their panic button.
    Ultra: Juri & Poison
    Guilty Gear: I-No
  • CozbyCozby 4ocious Joined: Posts: 189
    Actually the 214KK is a naturally comboing low launcher you get a full combo off of. (WTF) The only move of its kind in the game, but it requires 10 DPs and takes away 5. Go for it if you have 20+, if you have over 20 DP you are in the surplus zone.

    The other move to mention is 214P+K. a mid launcher that's plus on block? WHY SEGA :( You need 10DP and it takes away 3.

    Drink management is an important concept, more than ever. Regardless if you win or lose, do you think its good that you closed with 30 DP stocked?
    hatred comes from within

    Follow my Twitter! @CozzyHendrixx
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    (reliance on 1P,K during combos). And for some reason, I worry about drinks less in this game, once i reach 8, or even 6, i can do some neat stuff already.


    I have a question though, from neutral, P+K (to stance) - how/when exactly do you make 'use' of it?

    I rely on 1P a lot too. I agree, once you get a few drinks on it all flows more naturally.

    About P+K. I don't know the way it's supposed to be used, but I tend to use it at a mid/long range, when I think my opponent is going to move forward, some go straight into it and you can follow up from there.

    PS: If you look for
    SBO 2010 Virtua Fighter 5 Final Showdown

    on youtube you'll find a bunch of VF5FS videos that include some interesting Shun Di play by top Japan Players
    The piano has been drinking...not me.
  • CuzCuz Joined: Posts: 544
    I'd be careful with 1p, it's still -10 on block and special low. Haven't played Shun much yet, but 3k seems like a comparable move but better stats on block.
  • CuzCuz Joined: Posts: 544
    Nevermind the 3k, it's completely changed now.
  • Average SkylerAverage Skyler Joined: Posts: 45
    4K -> P into 2PP 12+PK
    Probably the funniest thing I've seen, watching them bounce so many times.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    I'd be careful with 1p, it's still -10 on block and special low. Haven't played Shun much yet, but 3k seems like a comparable move but better stats on block.

    The thing about 1P is its long range. I use it to space my opponents out and to make them fear low attacks so I can throw mids/highs. Maybe it's because I come from Soul Calibur that I zone/annoy my opponents as a main part of my game plan so I can control the pace.
    The piano has been drinking...not me.
  • CuzCuz Joined: Posts: 544
    Yeah I thought Shun still had the typical stagger on crouch mid kick. I loved that kick...

    Anyway I finally started to try to relearn Shun last night, but I was a tad too drunk by the time I actually got online. Actual useful information will have to wait. But I do know that I want 3p,4 to have my babies. Love that move.
  • rtdzignrtdzign Joined: Posts: 5,174
    Anyone ever start trolling with 234P+K+G, PPPPPP?
    I find that it is really effective against noobs that do nothing but try to do PPP or do really slow low attacks, and because you are laying on the ground, their instinct is to block low, but it hits mid, I believe that it beats 2p. Pretty much they have to block it, back up and do a quick low attack.

    I find it works particularly well against new Brad players
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,623
    ^ive used that few times.
    i just love how a handful of his moves can end in the lying down stance. real great for making people panic. even neutral lying down can mess with people. i think a lot of newcomers dont know much drinks affect shun. ive had a few online matches where they just turtle and let me get up to 20+ drinks.

    9+KG seems like a good surprise wtf move on rare occasions. it can also give good bounce but can lead to nothing afaik.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    i think a lot of newcomers dont know much drinks affect shun. ive had a few online matches where they just turtle and let me get up to 20+ drinks..

    I've had that happen too. They must think it's a taunt.
    The piano has been drinking...not me.
  • CuzCuz Joined: Posts: 544
    My favourite thing right now is going to Soukokukyu. People see you drink and freak out to stop you, then they eat p+k sabaki into combo, and I drink more.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    My favourite thing right now is going to Soukokukyu. People see you drink and freak out to stop you, then they eat p+k sabaki into combo, and I drink more.

    Started doing this and my game improved immediately. Won against a 10th dan Pai lol thanks!
    The piano has been drinking...not me.
  • Average SkylerAverage Skyler Joined: Posts: 45
    I've personally started doing fewer combos and more drinking.

    I'll do something like PPPK (highly unsafe) twice to condition them to it, then pull a PP4P into grab, two drinks for me plus one more makes three :D
    Then I'll back up and drink, usually get to two. They rush in, I go 1PK then back out and drink more. If I land my 4KP crumple, I usually sit and drink.

    So much improvement during matches when I get 8 drinks by round 2. 4KP 236PP PP2KK 1PK does such good damage, and then just space and drink some more. Drinks really scale well by the time you hit 6 to 8.
  • WarlikeWarlike 元最強です。 Joined: Posts: 2,117
    Excuse my ignorance but what is Soukokukyu?

    Haven't been winning much since I'm new to VF but I am rather found of using 6K+G and 8K+G. Mainly just poking at my opponents as I do not feel comfortable enough throwing large combos out there.
    PSN: indico
    SF4AE: Gen | SF3OE: Akuma
  • CuzCuz Joined: Posts: 544
    Excuse my ignorance but what is Soukokukyu?

    Haven't been winning much since I'm new to VF but I am rather found of using 6K+G and 8K+G. Mainly just poking at my opponents as I do not feel comfortable enough throwing large combos out there.


    EDIT: I'm too dumb to find out how to disable the auto-embeding of the youtube clip, so my cute little link that would bring you to the exact time of the stance is useless! Just skip to 7:16.

    The stance you get in by canceling moves by hitting 'back'.

    For now after either of the moves you posted you can easily combo 1p->k, or in the case of 8K+G you can easily get 6P+K for 5 easy drinks.
  • CuzCuz Joined: Posts: 544
    Started doing this and my game improved immediately. Won against a 10th dan Pai lol thanks!
    Haha glad it helped.
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,623
    6PP 's second hit has wacky range, it its from the side (or so it seems) when some characters try to side step..

    and just reiterating, shun's dirtiest move is def'ntly 43P+K,P nice combo ender with thick dmg
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181

    EDIT: I'm too dumb to find out how to disable the auto-embeding of the youtube clip, so my cute little link that would bring you to the exact time of the stance is useless! Just skip to 7:16.

    The stance you get in by canceling moves by hitting 'back'..

    After watching the video I think I might have misinterpreted what Cuz said. As he said "when people see you drink" I understood attacking from forward+P+K+G. But now I see Soukokukyu is the stance you enter when pushing P+K. A little confused here. Attacking from forward + P+K+G is great though :)
    The piano has been drinking...not me.
  • WarlikeWarlike 元最強です。 Joined: Posts: 2,117
    A great little sneaky launcher is 236+P. Sets up a great juggle combo, seems you need 5+ drinks for it to unlock though.
    PSN: indico
    SF4AE: Gen | SF3OE: Akuma
  • CuzCuz Joined: Posts: 544
    After watching the video I think I might have misinterpreted what Cuz said. As he said "when people see you drink" I understood attacking from forward+P+K+G. But now I see Soukokukyu is the stance you enter when pushing P+K. A little confused here. Attacking from forward + P+K+G is great though :)
    Yeah I'm talking about the cancel into stance. Basicaly something like 3p->4 and in that stance hit pkg to drink, people will freak out, hit pk and you'll sabaki their hearts.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    Yeah I'm talking about the cancel into stance. Basicaly something like 3p->4 and in that stance hit pkg to drink, people will freak out, hit pk and you'll sabaki their hearts.

    Either way your comment changed my style

    Before, I tried to zone people out so I could drink

    Now I make people think I want to drink so I can punish them for getting close and drink some more

    I am also using more "laying on the ground" stance from other moves. For example: forward x 2 + P+K, P+K+G. Some people know what's up, but others eat up everything you throw them from the ground.
    The piano has been drinking...not me.
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,623
    ^that stance has a lot of good ways to mess with people...
    i saw this sequence once in a vid using Oushin (laying down stance):
    (while Oushin) 4P+K+G -> P -> 4P+K+G K (or 6P+K+G to reset to original stance position).. mixing those up fast can be good, from a distance, key thing here is surprising people with the K right after 4P+K+G (rolling). if that K is blocked, you can take a chance and might get that donkey kick after.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    ^that stance has a lot of good ways to mess with people...
    i saw this sequence once in a vid using Oushin (laying down stance):
    (while Oushin) 4P+K+G -> P -> 4P+K+G K (or 6P+K+G to reset to original stance position).. mixing those up fast can be good, from a distance, key thing here is surprising people with the K right after 4P+K+G (rolling). if that K is blocked, you can take a chance and might get that donkey kick after.

    Thanks! I will try it. One of the good things about this stance is that there are lots of options. I think it's the stance with the most options for Shun.
    The piano has been drinking...not me.
  • WarlikeWarlike 元最強です。 Joined: Posts: 2,117
    How do you lay on the ground anyway? Infact I only know how to stand on one leg if that is a stance. Goddamn this game is driving me insane nothing feels natural, wanted to give it all up yesterday but I really need to push through for the fun I guess?
    PSN: indico
    SF4AE: Gen | SF3OE: Akuma
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    How do you lay on the ground anyway? Infact I only know how to stand on one leg if that is a stance. Goddamn this game is driving me insane nothing feels natural, wanted to give it all up yesterday but I really need to push through for the fun I guess?

    You can fall on the ground by pushing the three buttons after some moves (for example after forward x 2 + P+K)

    You can also go into the stance by doing HCF + P+K+G (Actually, I don't remember if it is HCF or HCB right now, check the move list - command training).

    I prefer to do it after moves. It's very good when they block your attack, because falling to the ground can give you the advantage again if they don't know how to react.
    The piano has been drinking...not me.
  • CuzCuz Joined: Posts: 544
    How do you lay on the ground anyway? Infact I only know how to stand on one leg if that is a stance. Goddamn this game is driving me insane nothing feels natural, wanted to give it all up yesterday but I really need to push through for the fun I guess?
    Where are you situated and are you on PSN? If it's not too far we could have matches, and I'll try to find my headset so I can give a few pointers 'live'.
  • CuzCuz Joined: Posts: 544
    Y(Actually, I don't remember if it is HCF or HCB right now, check the move list - command training).
    HCB (or simply up+pkg) is the handstand stance.
  • WarlikeWarlike 元最強です。 Joined: Posts: 2,117
    Where are you situated and are you on PSN? If it's not too far we could have matches, and I'll try to find my headset so I can give a few pointers 'live'.
    I'm from Holland. Check my signature for my PSN tag.
    PSN: indico
    SF4AE: Gen | SF3OE: Akuma
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    I'd love some tips on strategies for the different match-ups, as there are some characters that I don't see online often enough (Jeffry or Kage, for example) and I have difficulties fighting them.
    The piano has been drinking...not me.
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,623
    ^same here, I dunno about xbl, but PSN is half the time, Jacky/Lion. My main problems are Kage's, I simply have a hard time against him. Getting 'out-tricked' haha

    and oh, shun's drink spitting? any fun ideas incorporating that? :V my usual "when opp staggers" reaction is 1P and its getting predictable lol
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    ^same here, I dunno about xbl, but PSN is half the time, Jacky/Lion. My main problems are Kage's, I simply have a hard time against him. Getting 'out-tricked' haha

    and oh, shun's drink spitting? any fun ideas incorporating that? :V my usual "when opp staggers" reaction is 1P and its getting predictable lol

    XBL is full of Pais and Laus, Sarahs and Jackys, Brads and Jeans (at least that's what I found mostly)

    I use 1P (,K) a lot too LOL. The spit is 6PKG + PK, right? The 6PKG is the bait (repeat until they approach) and I throw the spit when they come close. If it hits they get stunned and you can use your combo of choice.
    The piano has been drinking...not me.
  • Average SkylerAverage Skyler Joined: Posts: 45
    The drink spit is actually my personal anti-wake-up of choice. Fast fingers allow you to react to most characters and its a sick beat down.

    Against kage, when he gets into stance, take a drink and prepare to take some hits before you get it down. I had trouble with him at first, but Shun's faster commands let him stuff whats normally safe like doing a buffered donkey kick will let you punish his flips after he gets done. Aside from that, spacing with 1P and faking them out with PPPK4 into a grab or PP4P into grabs. To be honest, when you get the idea of it, you can sober punish a lot of his stuff.

    1PK into a forward dash grab if you know he will tech. Once you "train" him not to, do your ground hits. Then he will start ducking to avoid it all. Let him eat a 4K for his troubles or force him to stand with your 3P(?) mini-uppercut. With Kage its all about making the most out of your pressure while avoiding his, and its a good reality check to sidestepping since quite a few of his main BnBs get stuffed hard with a well timed step.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    The drink spit is actually my personal anti-wake-up of choice. Fast fingers allow you to react to most characters and its a sick beat down.

    Against kage, when he gets into stance, take a drink and prepare to take some hits before you get it down. I had trouble with him at first, but Shun's faster commands let him stuff whats normally safe like doing a buffered donkey kick will let you punish his flips after he gets done. Aside from that, spacing with 1P and faking them out with PPPK4 into a grab or PP4P into grabs. To be honest, when you get the idea of it, you can sober punish a lot of his stuff.

    1PK into a forward dash grab if you know he will tech. Once you "train" him not to, do your ground hits. Then he will start ducking to avoid it all. Let him eat a 4K for his troubles or force him to stand with your 3P(?) mini-uppercut. With Kage its all about making the most out of your pressure while avoiding his, and its a good reality check to sidestepping since quite a few of his main BnBs get stuffed hard with a well timed step.

    Thanks for the input!

    I still got my ass kicked by another Kage (something Sensie) yesterday. It actually made me go into command training with Kage to see the tools he had.
    The piano has been drinking...not me.
  • Average SkylerAverage Skyler Joined: Posts: 45
    Its probably one of his worst match-ups since almost all of Kage's BnB costs you 2-4 drinks if it all lands, and most of his stuff is hard to punish raw. You really have to know Shun and rely on some less-than-fancy tactics such as agressive 1PK abuses. If you read the console topic, you'll see my long post about leading the opponent. Against Kage, this is literally your entire match boiled down to if you guess right or wrong. If you've got the wrong ideal, you won't get far in the match and you'll never stay anywhere near 6-8 drink range.

    Shun is in a tight spot in that he has to force the mistakes and drink every chance he gets, but its magical how he does it.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    Posted by Average Skyler (thanks a lot for all the advice!!!) on the VF5FS console thread:
    • I personally find myself doing something beyond just reading them, and I go into leading them.

      I play Shun Di, and every match my first move I aim to land is a knockdown 1PK or just 1P, then I see how they react. Suprisingly, 1PK is one of his best spacing tools, and often it goes like this.

      Match start: Block, punish unsafe with 1PK.
      -> Opponent techs
      -> Opponent lays there

      Hit them with 1PK or any knock down
      -> Grab punish their tech, +4 drink with the 66P+G
      -> Flip on them

      Repeat previous situation
      -> Do it again
      -> Do it again

      Repeat previous situation
      -> Opponent stays down this time, flip on them
      -> Opponent starts teching, Grab punish

      Repeat previous situation
      -> Opponent crouch blocks, oh hell you've been punished.

      Opponent's reaction = Crouch block prevents it all

      Knock them down
      -> Opponent crouch blocks, make them eat an overhead


      Basically using some proper tools, you can force your opponent to play a guessing game, the answer to which you know in the first few seconds. This is actually how I win most matches is that I punish the choices and get to 8+ drink in the first 20 seconds of the fight. From there its mix-up city, but since I exclusively play Shun Di on XBL, I find myself put against better Shun Di's who I usually strike on par with. One of them even called me "Sober Di", since most matches against him I won just by using basic spacing and punishes rather than the conventional "Hide and drink". Most of the time, in fact, I don't really get above 4 drinks in a full match set unless I have to. This is mainly because I never need to for the sake that my basic BnB takes care of most things.

      Do I spam the 1PK? Its a good tool for spacing and some extra damage on combos, the knockdown is great. I don't spam it like its my only move, but rather its my go-to button like Jacky's backflip-kick. Opponent is applying heavy pressure? Make them eat a 1PK to keep them honest, and space them out with 1P. Its a great momentum breaker when you force them to block low in hopes of catching you, and you donkey kick them in the face for it.
    • The key is to use 1PK as a confirm and to end off stuff like a successful 4PK into 2PP 1PK into your guessing game, or a successful PPPK (rare as they are, they do come when your opponent expects the PP4P grab fake) into 1PK into your guessing game.
    The piano has been drinking...not me.
  • Average SkylerAverage Skyler Joined: Posts: 45
    Some more advice. I noticed in the OP you listed 6P+K as slow and hard to land.

    Try this.
    On a successful 4KP, do one crouching punch and then buffer in the 6P+K.
    If you do it right, it'll land as an "escapable" attack (If you've been leading they won't tech) Meaning you get your +5 drink for free almost if you land the cripple.

    Past 8 drinks, if you do your basic 236PP into 6P+K, it'll also land as an "escapable" (once again, depends on your leading) which brings you to +5 drinks.
    Its a sloppy but unexpected hit since it doesn't look like it will land so low to the ground, but its one of those frame things. The computer sees the opponent as "airborn" and it enters the hitbox.

    Landing a successful donkey kick will make it an unescapable +5 drink, a good eay to fake out your opponent is to go for the cripple punch (safe if they block due to stagger) until you know they will attept to counter. Then go into the kick and donkey them up. You'll be -1 drink, but trading a momentary -1 for a +5 is a good deal since, at the match start, you go from 0 to 5 meaning you can space back, get your 6, and then you have access to your PPKK high/low mix up. From that you can 1PK as a juggle and play the guessing game.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    Some more advice. I noticed in the OP you listed 6P+K as slow and hard to land.

    Try this.
    On a successful 4KP, do one crouching punch and then buffer in the 6P+K.
    If you do it right, it'll land as an "escapable" attack (If you've been leading they won't tech) Meaning you get your +5 drink for free almost if you land the cripple.

    Past 8 drinks, if you do your basic 236PP into 6P+K, it'll also land as an "escapable" (once again, depends on your leading) which brings you to +5 drinks.
    Its a sloppy but unexpected hit since it doesn't look like it will land so low to the ground, but its one of those frame things. The computer sees the opponent as "airborn" and it enters the hitbox.

    Now that you say this, I'd like to ask you some questions about terminology (I'm not a native English speaker, although I translate English to Spanish). These are the things I don't understand:

    > Flip on them

    "escapable" attack

    cripple punch

    PS: once again, thanks a lot for all the detailed input
    The piano has been drinking...not me.
  • Average SkylerAverage Skyler Joined: Posts: 45
    In fact, here is a small list of things you can do into 6P+K. Most are escapable, but the ones that aren't are listed with a UE.

    4KP -> 2P -> 6P+K
    236P -> P -> 6P+K
    236PP -> 6P+K
    Any donkey kick -> 6P+K (UE)
    66K -> P -> 6P+K
    214KK (costs 5 drink) -> P -> 6P+K (gives 5 drink)
    2P+K+G -> P -> 6P+K (UE if staggered)
    Wall pin is an easy lead in.
  • Average SkylerAverage Skyler Joined: Posts: 45
    "Flip on them" is just my way of saying Shun's 8P while they are on the ground. He flips and lands on them.

    "Escapable" attacks are noted by the green number on the hit counter in the Dojo. Essentially, the opponent can tech and avoid the hit.

    Cripple punch is my way of saying Shun's 4KP When landed, as it cripples them (forces them into a bent-over state in which you can do just about anything).
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    "Flip on them" is just my way of saying Shun's 8P while they are on the ground. He flips and lands on them.

    "Escapable" attacks are noted by the green number on the hit counter in the Dojo. Essentially, the opponent can tech and avoid the hit.

    Cripple punch is my way of saying Shun's 4KP When landed, as it cripples them (forces them into a bent-over state in which you can do just about anything).

    Ah OK. The cripple punch is when Shun punches them in the gut LOL

    WOW, thanks a lot for all the info. I need to re-read this, get it into my mind and practice it later today.
    The piano has been drinking...not me.
  • Average SkylerAverage Skyler Joined: Posts: 45
    Its no problem, just some stuff I cooked up in the lab. The fact that anyone at all is interested means I've done what I came to do. I'll be looking into him more and I'll let you all know if I find any more tech with him.
  • Average SkylerAverage Skyler Joined: Posts: 45
    Interesting note:
    After the first few times, players will start teching like mad. Play your wake-up grab game with them. Eventually they will be forced to start attacking on tech, allowing you to punish with some well-spaced attacks like 1PK and 4KP or 4KK into donkey kick and 6P+K
  • rhymesxreasonsrhymesxreasons Joined: Posts: 95
    Hopefully this is the right place to ask, I am looking for some training friends on PS3 to learn more with Shun. I finally got past the Dan ranking (not a big deal I know), but it's getting pretty hard now. I am losing to a lot of Jacky's, Vanessa's, Akira's, and Lei's. If anyone plays during the mornings (PST), I would like to get some help so I can actually do well in tournaments. Thanks!
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