Get your drink on - A Shun Di Thread

shuntsurigishuntsurigi 6 month old gamerJoined: Posts: 181
I've been lurking this forums and, as I haven't found a Shun Di thread yet, I'll start it myself.

Let's begin with some simple things:

1P = Super annoying low with great range. Works like a low poke.

6P+K = Slow and difficult to land, but you get 5 drinks after (Unless you folow up with another hit)

Neutral throw = Gives you 2 drinks
The piano has been drinking...not me.
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Comments

  • CozbyCozby 4ocious Joined: Posts: 189
    Shun can be extremely tricky to begin with at first. I had alot of trouble picking him up myself.

    The first order of business for any Shun is to GET DRUNK ASAP. There's a few ways that you wanna reach that goal -

    1. 9K+G, 6P+K - This is a mid launcher. It won't do alot of damage, but it will get you 5 drinks. The followups from 6P+K are very good for people trying to rush in when they see you drink

    2. P+G throw, 66P+G throw - The first throw gives you 2 drinks, and the second gives you 4. Normally people are gonna try and break the 6 throw, because it adds more drinks, so you might have do mix up between the two at first.

    3. 6P followups - 6PP is a delayable mid-mid string, and unpunishable from mid screen despite being -10 on block. You can delay, or mix up the 6PP with 6P P+K+G and sneak drinks in.

    4. 4P+K:P+G - This is a mid half circular Just Frame that does decent damage and nets you 3 drinks.

    5. If an opponent is spacing you out, just start drinking your life away with P+K+G or any other way you see fit.

    6. During post-rounds, learn how to do 3P, 4 cancel. this will give you two drinks, and you can mash P+K+G to get about a total of 4 drinks before the next round begins.
    __

    The magic number for Shun to become a solid character is probably 8 DPs. (Drinks Points) The thread on VFDC is pretty good from what I've seen, so check it out! http://virtuafighter.com/forums/ubbthreads.php/forums/85/1/Shun
    hatred comes from within

    Follow my Twitter! @CozzyHendrixx
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    Thanks a lot for the input!

    About point 1. When I watched Fuudo against Chibita I noticed Fuudo ended many of his combos with 6P+K.
    The piano has been drinking...not me.
  • BullDancerBullDancer Mentos, The Freshmaker Joined: Posts: 9,447
    lol I tried to learn Shun but getting your drink on was not as easy as it is in this game.......

    Shun is so much better, but I'm having trouble learning all of the new moves that he got........

    Shun is mad good in this game, but learning to play him takes tons of effort(I was never that great with him, but Shun is pretty broke in this game imo, but nobody wants to take the effort to use him).......

    In order to do decent with Shun, you have to know everything he can do without drinks......

    You don't have to take the drink if you do a combo that goes into Soukokukyuu, and it's not really recommended(by me) that you do, at least until your opponent knows that you going for the drink out of Soukokukyuu is not a free pass to attack...... you can immediately attack from Soukokukyuu before you take the drink...... I don't think his launcher(236 P) is available until four drinks though :sad:

    Favorite Moves that don't require drinks
    4K, (P or K)
    KK2P (Good for juggling opponent while they are in the air)
    1KK(Good for juggling opponent when they low to the ground)
    KK(hold), or 4K+G(hold) (Quick way to go into a stance that requires no drinks to get good use from, 6P+K+G from the stance you end up in is good mindfuckery if you're a decent distance from opponent)
    KK(don't hold) (I think this can be followed up with 1KK for some easy damage)
    6P+K+G This might as well be a new stance because they added so many damn moves that you can follow up with after.....

    Other than that though, best drink up..... if Shun gets 8 drinks, your opponent might as well quit unless they sober him up(Shun can be sobered if he hits the ground)

    @Shuntsurugi, hopefully you can be the Shun player that I never got to be:sad:
    "Rock abandoned Neesa there like you were gonna abandon your son and wife and live alone with your TV"~Akuma-HAX
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181

    Other than that though, best drink up..... if Shun gets 8 drinks, your opponent might as well quit unless they sober him up(Shun can be sobered if he hits the ground)

    @Shuntsurugi, hopefully you can be the Shun player that I never got to be:sad:

    LOL I don't think I'll end up being that good.

    Any idea on the attacks that sober Shun the most? I've noticed he loses DP very irregulary.
    The piano has been drinking...not me.
  • BullDancerBullDancer Mentos, The Freshmaker Joined: Posts: 9,447
    iirc that new move I think goes like 214K or 236K(I forget which one it was) drains the shit out of his drink points........

    Avoid that thing like the plague if you get the drink points to do it.... other than that, the moves that suck drink points are the ones that end with Shun falling on the ground......

    Thankfully in FS, you don't have to fall down and instead you get to fall into a stance, which takes no drink points(moves like 3PPK allow you into a stance with P+K+G)

    And correction...... his launcher(236P) takes 6 drinks:sad:

    I'll probably check this out later on today...... not at home lol......

    EDIT: As in actual attacks ON shun that sober him up the most......... do not know and don't care to know......
    "Rock abandoned Neesa there like you were gonna abandon your son and wife and live alone with your TV"~Akuma-HAX
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,647
    finally, i was wondering why there was no thread for him. just gonna share some slight thoughts, iydm.

    I've been playing shun since 4evo mostly, and jumping from that game to 5FS is a huge change... although some old habits still remain (reliance on 1P,K during combos). And for some reason, I worry about drinks less in this game, once i reach 8, or even 6, i can do some neat stuff already.

    The stance i tend to work well with is the hcf+PKG (crossed legs on his side), so much viable "wake up" options that has saved me from really close matches so far. Ive gotten used to some drinkless combos too from this stance, getting up with a clean P+K gives you a lot of time to be creative.

    i usually get a good 12-16 drinks by the last round, and i never really get to utilize the moves unlocked from this :/

    I have a question though, from neutral, P+K (to stance) - how/when exactly do you make 'use' of it?
  • SpiderCrawlSpiderCrawl Shadaloo Deserter Joined: Posts: 452
    Shun is a beast in this game. 6G+K crushes lows and gives you a combo.
    Use that against players that low punch as their panic button.
    Ultra: Juri & Poison
    Guilty Gear: I-No
  • CozbyCozby 4ocious Joined: Posts: 189
    Actually the 214KK is a naturally comboing low launcher you get a full combo off of. (WTF) The only move of its kind in the game, but it requires 10 DPs and takes away 5. Go for it if you have 20+, if you have over 20 DP you are in the surplus zone.

    The other move to mention is 214P+K. a mid launcher that's plus on block? WHY SEGA :( You need 10DP and it takes away 3.

    Drink management is an important concept, more than ever. Regardless if you win or lose, do you think its good that you closed with 30 DP stocked?
    hatred comes from within

    Follow my Twitter! @CozzyHendrixx
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    (reliance on 1P,K during combos). And for some reason, I worry about drinks less in this game, once i reach 8, or even 6, i can do some neat stuff already.


    I have a question though, from neutral, P+K (to stance) - how/when exactly do you make 'use' of it?

    I rely on 1P a lot too. I agree, once you get a few drinks on it all flows more naturally.

    About P+K. I don't know the way it's supposed to be used, but I tend to use it at a mid/long range, when I think my opponent is going to move forward, some go straight into it and you can follow up from there.

    PS: If you look for
    SBO 2010 Virtua Fighter 5 Final Showdown

    on youtube you'll find a bunch of VF5FS videos that include some interesting Shun Di play by top Japan Players
    The piano has been drinking...not me.
  • CuzCuz Joined: Posts: 544
    I'd be careful with 1p, it's still -10 on block and special low. Haven't played Shun much yet, but 3k seems like a comparable move but better stats on block.
  • CuzCuz Joined: Posts: 544
    Nevermind the 3k, it's completely changed now.
  • Average SkylerAverage Skyler Joined: Posts: 45
    4K -> P into 2PP 12+PK
    Probably the funniest thing I've seen, watching them bounce so many times.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    I'd be careful with 1p, it's still -10 on block and special low. Haven't played Shun much yet, but 3k seems like a comparable move but better stats on block.

    The thing about 1P is its long range. I use it to space my opponents out and to make them fear low attacks so I can throw mids/highs. Maybe it's because I come from Soul Calibur that I zone/annoy my opponents as a main part of my game plan so I can control the pace.
    The piano has been drinking...not me.
  • CuzCuz Joined: Posts: 544
    Yeah I thought Shun still had the typical stagger on crouch mid kick. I loved that kick...

    Anyway I finally started to try to relearn Shun last night, but I was a tad too drunk by the time I actually got online. Actual useful information will have to wait. But I do know that I want 3p,4 to have my babies. Love that move.
  • rtdzignrtdzign Joined: Posts: 5,176
    Anyone ever start trolling with 234P+K+G, PPPPPP?
    I find that it is really effective against noobs that do nothing but try to do PPP or do really slow low attacks, and because you are laying on the ground, their instinct is to block low, but it hits mid, I believe that it beats 2p. Pretty much they have to block it, back up and do a quick low attack.

    I find it works particularly well against new Brad players
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,647
    ^ive used that few times.
    i just love how a handful of his moves can end in the lying down stance. real great for making people panic. even neutral lying down can mess with people. i think a lot of newcomers dont know much drinks affect shun. ive had a few online matches where they just turtle and let me get up to 20+ drinks.

    9+KG seems like a good surprise wtf move on rare occasions. it can also give good bounce but can lead to nothing afaik.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    i think a lot of newcomers dont know much drinks affect shun. ive had a few online matches where they just turtle and let me get up to 20+ drinks..

    I've had that happen too. They must think it's a taunt.
    The piano has been drinking...not me.
  • CuzCuz Joined: Posts: 544
    My favourite thing right now is going to Soukokukyu. People see you drink and freak out to stop you, then they eat p+k sabaki into combo, and I drink more.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    My favourite thing right now is going to Soukokukyu. People see you drink and freak out to stop you, then they eat p+k sabaki into combo, and I drink more.

    Started doing this and my game improved immediately. Won against a 10th dan Pai lol thanks!
    The piano has been drinking...not me.
  • Average SkylerAverage Skyler Joined: Posts: 45
    I've personally started doing fewer combos and more drinking.

    I'll do something like PPPK (highly unsafe) twice to condition them to it, then pull a PP4P into grab, two drinks for me plus one more makes three :D
    Then I'll back up and drink, usually get to two. They rush in, I go 1PK then back out and drink more. If I land my 4KP crumple, I usually sit and drink.

    So much improvement during matches when I get 8 drinks by round 2. 4KP 236PP PP2KK 1PK does such good damage, and then just space and drink some more. Drinks really scale well by the time you hit 6 to 8.
  • WarlikeWarlike 元最強です。 Joined: Posts: 2,117
    Excuse my ignorance but what is Soukokukyu?

    Haven't been winning much since I'm new to VF but I am rather found of using 6K+G and 8K+G. Mainly just poking at my opponents as I do not feel comfortable enough throwing large combos out there.
    PSN: indico
    SF4AE: Gen | SF3OE: Akuma
  • CuzCuz Joined: Posts: 544
    Excuse my ignorance but what is Soukokukyu?

    Haven't been winning much since I'm new to VF but I am rather found of using 6K+G and 8K+G. Mainly just poking at my opponents as I do not feel comfortable enough throwing large combos out there.


    EDIT: I'm too dumb to find out how to disable the auto-embeding of the youtube clip, so my cute little link that would bring you to the exact time of the stance is useless! Just skip to 7:16.

    The stance you get in by canceling moves by hitting 'back'.

    For now after either of the moves you posted you can easily combo 1p->k, or in the case of 8K+G you can easily get 6P+K for 5 easy drinks.
  • CuzCuz Joined: Posts: 544
    Started doing this and my game improved immediately. Won against a 10th dan Pai lol thanks!
    Haha glad it helped.
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,647
    6PP 's second hit has wacky range, it its from the side (or so it seems) when some characters try to side step..

    and just reiterating, shun's dirtiest move is def'ntly 43P+K,P nice combo ender with thick dmg
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181

    EDIT: I'm too dumb to find out how to disable the auto-embeding of the youtube clip, so my cute little link that would bring you to the exact time of the stance is useless! Just skip to 7:16.

    The stance you get in by canceling moves by hitting 'back'..

    After watching the video I think I might have misinterpreted what Cuz said. As he said "when people see you drink" I understood attacking from forward+P+K+G. But now I see Soukokukyu is the stance you enter when pushing P+K. A little confused here. Attacking from forward + P+K+G is great though :)
    The piano has been drinking...not me.
  • WarlikeWarlike 元最強です。 Joined: Posts: 2,117
    A great little sneaky launcher is 236+P. Sets up a great juggle combo, seems you need 5+ drinks for it to unlock though.
    PSN: indico
    SF4AE: Gen | SF3OE: Akuma
  • CuzCuz Joined: Posts: 544
    After watching the video I think I might have misinterpreted what Cuz said. As he said "when people see you drink" I understood attacking from forward+P+K+G. But now I see Soukokukyu is the stance you enter when pushing P+K. A little confused here. Attacking from forward + P+K+G is great though :)
    Yeah I'm talking about the cancel into stance. Basicaly something like 3p->4 and in that stance hit pkg to drink, people will freak out, hit pk and you'll sabaki their hearts.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    Yeah I'm talking about the cancel into stance. Basicaly something like 3p->4 and in that stance hit pkg to drink, people will freak out, hit pk and you'll sabaki their hearts.

    Either way your comment changed my style

    Before, I tried to zone people out so I could drink

    Now I make people think I want to drink so I can punish them for getting close and drink some more

    I am also using more "laying on the ground" stance from other moves. For example: forward x 2 + P+K, P+K+G. Some people know what's up, but others eat up everything you throw them from the ground.
    The piano has been drinking...not me.
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,647
    ^that stance has a lot of good ways to mess with people...
    i saw this sequence once in a vid using Oushin (laying down stance):
    (while Oushin) 4P+K+G -> P -> 4P+K+G K (or 6P+K+G to reset to original stance position).. mixing those up fast can be good, from a distance, key thing here is surprising people with the K right after 4P+K+G (rolling). if that K is blocked, you can take a chance and might get that donkey kick after.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    ^that stance has a lot of good ways to mess with people...
    i saw this sequence once in a vid using Oushin (laying down stance):
    (while Oushin) 4P+K+G -> P -> 4P+K+G K (or 6P+K+G to reset to original stance position).. mixing those up fast can be good, from a distance, key thing here is surprising people with the K right after 4P+K+G (rolling). if that K is blocked, you can take a chance and might get that donkey kick after.

    Thanks! I will try it. One of the good things about this stance is that there are lots of options. I think it's the stance with the most options for Shun.
    The piano has been drinking...not me.
  • WarlikeWarlike 元最強です。 Joined: Posts: 2,117
    How do you lay on the ground anyway? Infact I only know how to stand on one leg if that is a stance. Goddamn this game is driving me insane nothing feels natural, wanted to give it all up yesterday but I really need to push through for the fun I guess?
    PSN: indico
    SF4AE: Gen | SF3OE: Akuma
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    How do you lay on the ground anyway? Infact I only know how to stand on one leg if that is a stance. Goddamn this game is driving me insane nothing feels natural, wanted to give it all up yesterday but I really need to push through for the fun I guess?

    You can fall on the ground by pushing the three buttons after some moves (for example after forward x 2 + P+K)

    You can also go into the stance by doing HCF + P+K+G (Actually, I don't remember if it is HCF or HCB right now, check the move list - command training).

    I prefer to do it after moves. It's very good when they block your attack, because falling to the ground can give you the advantage again if they don't know how to react.
    The piano has been drinking...not me.
  • CuzCuz Joined: Posts: 544
    How do you lay on the ground anyway? Infact I only know how to stand on one leg if that is a stance. Goddamn this game is driving me insane nothing feels natural, wanted to give it all up yesterday but I really need to push through for the fun I guess?
    Where are you situated and are you on PSN? If it's not too far we could have matches, and I'll try to find my headset so I can give a few pointers 'live'.
  • CuzCuz Joined: Posts: 544
    Y(Actually, I don't remember if it is HCF or HCB right now, check the move list - command training).
    HCB (or simply up+pkg) is the handstand stance.
  • WarlikeWarlike 元最強です。 Joined: Posts: 2,117
    Where are you situated and are you on PSN? If it's not too far we could have matches, and I'll try to find my headset so I can give a few pointers 'live'.
    I'm from Holland. Check my signature for my PSN tag.
    PSN: indico
    SF4AE: Gen | SF3OE: Akuma
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    I'd love some tips on strategies for the different match-ups, as there are some characters that I don't see online often enough (Jeffry or Kage, for example) and I have difficulties fighting them.
    The piano has been drinking...not me.
  • hibachifinalhibachifinal 後方互換性 Joined: Posts: 1,647
    ^same here, I dunno about xbl, but PSN is half the time, Jacky/Lion. My main problems are Kage's, I simply have a hard time against him. Getting 'out-tricked' haha

    and oh, shun's drink spitting? any fun ideas incorporating that? :V my usual "when opp staggers" reaction is 1P and its getting predictable lol
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    ^same here, I dunno about xbl, but PSN is half the time, Jacky/Lion. My main problems are Kage's, I simply have a hard time against him. Getting 'out-tricked' haha

    and oh, shun's drink spitting? any fun ideas incorporating that? :V my usual "when opp staggers" reaction is 1P and its getting predictable lol

    XBL is full of Pais and Laus, Sarahs and Jackys, Brads and Jeans (at least that's what I found mostly)

    I use 1P (,K) a lot too LOL. The spit is 6PKG + PK, right? The 6PKG is the bait (repeat until they approach) and I throw the spit when they come close. If it hits they get stunned and you can use your combo of choice.
    The piano has been drinking...not me.
  • Average SkylerAverage Skyler Joined: Posts: 45
    The drink spit is actually my personal anti-wake-up of choice. Fast fingers allow you to react to most characters and its a sick beat down.

    Against kage, when he gets into stance, take a drink and prepare to take some hits before you get it down. I had trouble with him at first, but Shun's faster commands let him stuff whats normally safe like doing a buffered donkey kick will let you punish his flips after he gets done. Aside from that, spacing with 1P and faking them out with PPPK4 into a grab or PP4P into grabs. To be honest, when you get the idea of it, you can sober punish a lot of his stuff.

    1PK into a forward dash grab if you know he will tech. Once you "train" him not to, do your ground hits. Then he will start ducking to avoid it all. Let him eat a 4K for his troubles or force him to stand with your 3P(?) mini-uppercut. With Kage its all about making the most out of your pressure while avoiding his, and its a good reality check to sidestepping since quite a few of his main BnBs get stuffed hard with a well timed step.
  • shuntsurigishuntsurigi 6 month old gamer Joined: Posts: 181
    The drink spit is actually my personal anti-wake-up of choice. Fast fingers allow you to react to most characters and its a sick beat down.

    Against kage, when he gets into stance, take a drink and prepare to take some hits before you get it down. I had trouble with him at first, but Shun's faster commands let him stuff whats normally safe like doing a buffered donkey kick will let you punish his flips after he gets done. Aside from that, spacing with 1P and faking them out with PPPK4 into a grab or PP4P into grabs. To be honest, when you get the idea of it, you can sober punish a lot of his stuff.

    1PK into a forward dash grab if you know he will tech. Once you "train" him not to, do your ground hits. Then he will start ducking to avoid it all. Let him eat a 4K for his troubles or force him to stand with your 3P(?) mini-uppercut. With Kage its all about making the most out of your pressure while avoiding his, and its a good reality check to sidestepping since quite a few of his main BnBs get stuffed hard with a well timed step.

    Thanks for the input!

    I still got my ass kicked by another Kage (something Sensie) yesterday. It actually made me go into command training with Kage to see the tools he had.
    The piano has been drinking...not me.
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