ThisGuileKillYa, post: 7261913, member: 61 wrote:
Thanks, ill try both.
bloodabeast, post: 7266516, member: 7933 wrote:
there's actually more than 3 grav loops.
leafcolonel, post: 7267092, member: 34963 wrote:
I actually want to see a player swag on stream while using every single variation of the hypergrav loop:
Sjuf add/sjuf addb/ sjub addf/ sj add/ sjuf addf. All while doing the million variations, jH stH, jM jH stH, jS stH, jM stH, Magnetic Blast stH, jH jH stH. It's a damn stylish way to actually style on someone. I want to know how many variations of the Hypergrav loop are actually are there.
Kanta-Kun, post: 7268181, member: 14833 wrote:
I had a combo that implemented like.. 5/6 variations of the HG loop. I should record that.
Din0, post: 7269254, member: 45858 wrote:
jH adf jM xxfly doesnt work off of an air to air confirm.
You should get used to addf with Magneto, or else you might as well play Zero without Buster lol.
Aleri_XV, post: 7269205, member: 8770 wrote:
addf so important :(
Mr.PaVy-RD, post: 7272496, member: 9308 wrote:
i still wonder why nobody shows a videos of their hands doing the Rom and other mags combos.Im trying to learn mags and i think this could help others
bloodabeast, post: 7269675, member: 7933 wrote:
which air dash loop are you talking about?
Kanta-Kun, post: 7281000, member: 14833 wrote:
j.MH xx L magblast
j.HS xx addf J.L > st.L
j.HS xx addf j.H
j.LS xx addf j.L
j.LS xx addf j.H
sj.M xx addf j.H
It's really just freestyling, tbh just keep in mind that after an air-to-air confirm, the following combo has added HSD.
MollyFighter, post: 7289495, member: 50860 wrote:
New to Mags just a quick question. During the HGrav Loop, I SJ ADDF H but nothing comes out just him making the sound of the animation. Am I plinking it just right or am I doing it wrong?
Aleri_XV, post: 7266309, member: 8770 wrote:
Just two weeks ago I had NO IDEA how to do the grav loop after playing magnus since VANILLA (fail) I kept straying away from it because I found it too difficult, Now I can do any of the three versions without looking lol.
The MOST important things I found while learning the combo are
1.you can start the super jump a lot earlier than you think, do the SJ right before the hyper grav is about to release ( I look for visual cues for combos, I used to use Audio ones but sometimes at majors listening for combos just isnt gonna happen) then you actually have a lot longer to float up than you think, because if your coming down properly with your H it will bring them up.
2.you HAVEEEEEEE to plink dash that muthafuckin H, THE most important thing without a doubt, you should practice it with regular jump range and try tri dashing forward with it, if your doing it right then you should just hear HEW HEW HEW as you do it but not see the H come out, thats how I did anyway. Good Luck!
MollyFighter, post: 7289727, member: 50860 wrote:
I say your post, none of them told me if I was doing it correctly.