Serious Problem with Spidey's AMS Super

SoulzityrSoulzityr Joined: Posts: 54
I am relatively new to FG and 2 weeks into UMVC3. Been working on Spiderman's BNB combo. Was easy to pick up: This is it

cr.L cr.M cr.H WebSwing.L j.M j.M j.S st.M st.H SpiderBite.H - H cr.H st.S superjump j.M j.M j.H WebSwing.L AirMaximumSpider

The first combo in the Shoryuken thread list. IT DOESN'T HIT. I get the first 17 hits, pretty much on lock. In the hours I've practiced this combo, AMS doesn't land, even when I do it so fast his body barely lifts! And he definitely hasn't started flipping yet. I've watched YT variations of this combo, and it looks like they get more distance between the body an Spidey than I do, and I read one combo it doesn't work in corner. Does it not? I try it midscreen and still whiffs the super. help please? Whenever I play my friend I stubbornly stick to it and it gets punished hardcore.

Comments

  • DeskLampTVDeskLampTV Joined: Posts: 890
    For midscreen it would be a lot easier if you do M web swing instead of the light version. For when you are in the corner, you need to do Heavy web swing or else it won't connect, I hope that helps.
  • SoulzityrSoulzityr Joined: Posts: 54
    Really, okay, that's really weird. I will try the H in the corner and see how it works. But i think it's more hit deterioration because if i just launch and do j.m j.m j.h web swing.L AMS it works. in the whole combo it doesnt
  • SoulzityrSoulzityr Joined: Posts: 54
    Tried it: webswing.H doesn't even hit.
  • DeskLampTVDeskLampTV Joined: Posts: 890
    If you take out one j.M and the cr. H before you super jump I am pretty sure it will connect. That is what works for me. You might be able to keep the cr. H but I suggest you try it without it then add it in.
  • SoulzityrSoulzityr Joined: Posts: 54
    Where do i take out the j.M. In the air?

    I'll try doing that and seeing if it works and if it does, just stick to it. But I see vids of the original combo working so Idk. Annoying lol. Thanks for the advice
  • DeskLampTVDeskLampTV Joined: Posts: 890
    Where do i take out the j.M. In the air?

    I'll try doing that and seeing if it works and if it does, just stick to it. But I see vids of the original combo working so Idk. Annoying lol. Thanks for the advice
    you take it out before the H web swing in the air. So it would be
    cr.L cr.M cr.H WebSwing.L j.M j.M j.S st.M st.H SpiderBite.H - H st.S superjump j.M j.H WebSwing.H AirMaximumSpider
    or
    cr.L cr.M cr.H WebSwing.L j.M j.M j.S st.M st.H SpiderBite.H - H cr.H st.S superjump j.M j.H WebSwing.H AirMaximumSpider
    Hope it works for you.
  • RaohRaoh AU Spider Joined: Posts: 968
    You can do :l: spider sting instead of :h: to make the last :h: web swing connect. If it does not work, remove the first s:m: and it will work.
    Spider-Man - Combos and Tech
    PSN: KingRaou - Spider-Man/Hawkeye<>Dr.Doom
  • SoulzityrSoulzityr Joined: Posts: 54
    Am I correct to try this notation then? I tried desklamp's change and it didnt work. Will add in the L spider sting and see if that makes the H web swing connect. Thanks so far! I really need this bnb down :( It's my first one for the game.

    cr.L cr.M cr.H WebSwing.L j.M j.M j.S st.M st.H SpiderBite.L - H cr.H st.S superjump j.M j.M j.H WebSwing.H AirMaximumSpider

    Btw how do you do the notation for L with a pretty blue circle L?
  • RaohRaoh AU Spider Joined: Posts: 968
    You can check them on the smiley's option when you click more options. :D

    The notation I was referring to is:

    c:l:c:m:c:h: WebSwing:l: j:m:j:m:j:s::h: SpiderSting:l:~Bite c:h::s:sj:m:sj:m:sj:h:WebSwing:h: AMS.
    Spider-Man - Combos and Tech
    PSN: KingRaou - Spider-Man/Hawkeye<>Dr.Doom
  • DeskLampTVDeskLampTV Joined: Posts: 890
    Damn, mine didn't work lol. Raoh's will probably work. He is much better with combo's and stuff than me :)
  • Dafuq!Dafuq! Joined: Posts: 1
    Can anybody help me with the zip otg after the web throw L then dash?
    This is Guahan!!!!
  • RaohRaoh AU Spider Joined: Posts: 968
    Can anybody help me with the zip otg after the web throw L then dash?
    Gotta quote myself on this...
    Must have explained this a number of times already not to mention others. It's posted on the combo thread iirc.

    Anyway, the j:h: after and OTG zip only works after a few hits into a combo (raw web throw, or normal ground series to web throw or air grab), other than that j:s: is used as it comes out a frame faster. To practice j:h: get the training dummy to do raw jumps then perform an air grab. You can then time your zip OTG to j:h: after. To time the zip OTG to either :h: or :s: what you can do is to look at the zip projectile and press an input as soon as it hits your opponent's knees or legs to get the pick up; this gives Spidey the momentum he needs for continuing the combo. If you do it late or early, you will drop the combo. When you get used to hitting the opponent, you have to practice to scoop them with a s:m: to either c:h: or s:h: as soon as you hit the ground for more hits.

    It's all about practice, timing and getting used to. Hit me up if you're still having problems.
    Spider-Man - Combos and Tech
    PSN: KingRaou - Spider-Man/Hawkeye<>Dr.Doom
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