Wow, so thats the reason for the delay of the patch in 360? the size of the patch?
I remember you said me that is not good to have problems with Microsoft when I was saying a solution for this, well maybe they have these stupid policies because nobody face them.
Isn't the patch 500mb in good part due to the filesystem changes for the Xbox version, so that loading screens won't be as long compared to the PS3?
The PS3 patch was the same size, but it could be.
The engine had to be changed, however. It will now allow a character to go from a being-throw state to standing hit stun state IIRC, which is nothing that any of the current characters can use (I'm assuming similar to post-patch Painwheel's ground LK command throw). It's suggested that it was because of something regarding one of the DLC characters, most likely Squigly, for reasons unknown to anyone.
Ms. Fortune is great. Everybody likes a little head action every now and then.
Stream here! Follow @guitalex on Twitter for stream updates!
with that big an update, i would be fine with redownloading the whole game.
they can't change the original marketplace entry that's online now and just make a prompt for everyone download it again, can they?
or its not that simple i guess.:(
"Amidst the mists and fiercest frosts,
with barest wrists and stoutest boasts,
he thrusts his fists against the posts,
and still insists he sees the ghosts."
I actually wonder what the legality behind "backdoor updates" like that would be. Im guessing theres a t.o.s. viation there somewhere for the consumer though.
A rough Google translation showed that the Skullgirls team is under the impression that it’s possible to be granted an exception, but the process is arduous.
I imagine this would have been mentioned already if you could, but just in case, what exactly are these extra difficulties involved with getting an exception for large patches?
Despite eventually learning to hate programming, this degree in Games Development still has me curious about all this submissions stuff.
If you can't answer, that's fine. I'll just assume you're a big mean meanie guy.
It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[ "Russian science rise again!"
So if the patch limit is 4MB, how do games like BBCS get away with 500MB patches like when they updated to CS2?
Was that because it was a disk release and not a downloadable title or because it came out alongside a sizeable DLC?
I think it's because of the DLC. It was probably pitched to Microsoft as an expansion rather than a patch. The actually "free patch" part came in the form of a mandatory "compatibility pack" when you booted the game. Probably also the reason you could switch between patched and un-patched versions of the game via the options screen.
I'm more curious to see how Arcsys is going to put out the update to to +R for GGAC+. If my theory is correct, they're going to have to include some kind of DLC and pitch it as an expansion. Or maybe just pitching it as an expansion is the loophole... Maybe Lab Zero and Arcsys can exchange notes.
If they need to give more money to Microsoft to fix this issue, Im totally against it, well even they are losing money now because they cant launch the colours in PSN.
He said it was difficult to add crossplay but for now nothing is confirmed, but yeah I think it won't happen, the only title with crossplay is Portal 2 because is Steamworks in PS3 but Skullgilrs isn't and we don't have another example.
If they need to give more money to Microsoft to fix this issue, Im totally against it, well even they are losing money now because they cant launch the colours in PSN.
I say this with all humility of being a Skullgirls loving, Xbox owner: Skullgirls should just ditch M$ and focus on becoming a Sony-focused game. If Microsoft is going to keep bending this game over the proverbial barrel, while holding up releasing DLC for the console that has ALREADY supported the game, then cut them loose. Not an idea I personally enjoy, but this shit is just downright ridiculous at this point.
Well, it sucks that I chose to buy it for 360 and not PS3. And it sucks that Microsoft is pulling that crap, but I'm also frustrated about the whole communication on that issue. At this point I'm considering buying it again on PSN but if the patch then drops a week after I wasted another 15 bucks...
Well, it sucks that I chose to buy it for 360 and not PS3. And it sucks that Microsoft is pulling that crap, but I'm also frustrated about the whole communication on that issue. At this point I'm considering buying it again on PSN but if the patch then drops a week after I wasted another 15 bucks...
Do it! Time is money, may as well put out the $15 for the latest version with players. XBox version is old and nobody even plays it online anymore.
"You can lead a scrub to techniques, but you can't make him think."
Well, it sucks that I chose to buy it for 360 and not PS3. And it sucks that Microsoft is pulling that crap, but I'm also frustrated about the whole communication on that issue. At this point I'm considering buying it again on PSN but if the patch then drops a week after I wasted another 15 bucks...
I have both versions, that way I get to play everyone.
Except since the patch dropped on PSN. If the patch drops on 360 you'll be able to play everyone until the PC version comes out.
Ms. Fortune is great. Everybody likes a little head action every now and then.
Stream here! Follow @guitalex on Twitter for stream updates!
Yeah even if they finally drop the patch in Xbox 360 but you have a PS3 and you play online, its better to get that version, How many players have the 360 version? even the matchmaking thread for Xbox Live was never very active compared with the PSN thread
Well, it sucks that I chose to buy it for 360 and not PS3. And it sucks that Microsoft is pulling that crap, but I'm also frustrated about the whole communication on that issue. At this point I'm considering buying it again on PSN but if the patch then drops a week after I wasted another 15 bucks...
I took it up with customer support, basically saying that without knowing whether the patch is coming my choices amount to losing money to an xbox live subscription indefinately or losing money to a ps3 + skullgirls purchase which could end up being unnecessary if the patch does come out. They offered a voucher to save on subscription, but nothing helpful for the game unfortunately.
So if the patch limit is 4MB, how do games like BBCS get away with 500MB patches like when they updated to CS2?
Was that because it was a disk release and not a downloadable title or because it came out alongside a sizeable DLC?
Because the BBCS Title Updates were under 4MBs. That's where the size limit is. The Title Updates just allowed for the DLC to be used. The confusion comes from our use of the word patch. In 360 terms, the patch is the Title Update. But in fighting game terms, we tend to use the word patch to mean a balance update. But that balance update is tied to some form of paid DLC. You got BBCS2 when you downloaded the paid Valkenhayn DLC or the free System Version Data Pack Ver. 1.03 DLC. But when you turned on BBCS, you were prompted to download a small Title Update that allowed the DLC to be used. SSF4 and MK both used this same system for gameplay updates. Title Updates for other games could also be small changes such as the ones we got for SFxT and UMvC3. But they're all under 4MB. Now, devs make games with the intention to adjust things so they can do so with minimal resources. Title updates are mandatory, the balance patches I listed above are optional. You can also delete the balance patches but you cannot delete a Title Update. The biggest Title Update (Medal of Honor: Warfighter) we've ever got so far is 57.84MB. That's over 10 times smaller than the Skullgirls one. SFxT probably gets to offer free balance updates due to the paid DLC they offer. GGXXAC+ probably has the R update already in the game so they'll just unlock it or they will charge for the DLC file. But the mandatory thing we'll get when we turn on our 360s will be a small Title Update.
IDEA: Withdraw the current submitted free patch and then move on to releasing the color packs on both consoles but with a twist. Attach the 360 patch to the 8-character color pack. That way, we are technically purchasing the patch, and moving all of this stupid, fucking bullshit along. Or maybe if LabZero can get the guaranteed resources (animators, funds, what-have-you) then create a season pass for the "three or four DLC characters" initally intended and attach the patch to the season pass.
OR we continue waiting, which seems the most plausible course.
Number 13The Courage to SkullgirlJoined: Posts: 1,545✭
Have a feeling the Xbox version will be the inferior version whenever the patch decides to drop
Currently Played Fighters [other alias: HooliganComboFTW] Persona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
im certain there wont be anything left out from the 360 patch compared to the ps3 patch. what would be the point of that exactly? spending time and money compressing the filesize and in the end only putting out a version that is not even playable to a vast portion of the community? thats not going to make the game any more popular thats for sure.
probably just some kind of compression techniques they are using. Also it didnt say they were trying to get it down to 4mb, only make it smaller. technically 499mb is smaller than 500mb and then they would have achieved their objective.
Skullgirls Best of the Best round robin tournies, add this gamertag as it will be easier for everyone to arrange games (aBOBSKULLGIRLSa) (Xbox360)
Well I read in the interview their priority now is the PC port, I hope they don't have another issue with publisher or something because I bet send the game to them takes more time than porting it.
Well I read in the interview their priority now is the PC port, I hope they don't have another issue with publisher or something because I bet send the game to them takes more time than porting it.
PC version may be their priority, but that doesn't mean that they're working on it, you know.
PC version may be their priority, but that doesn't mean that they're working on it, you know.
Well after the PS3 patch and the Christmas Break I think they back to work, It shows they are working to fix the 360 patch and like the PC port you dont need all the team to do that and the PC port right now is the only way to get money again and It clearly shows they want to expand the franchise.
not so saintThe reports of my death are GREATLY exaggerated.Joined: Posts: 1,948✭
Mike was saying he shrinked it to ~250ish MBs with the help of the XB pogrammer. IIRC no data was lost in process. Now it looks like MS okay with that but they still need to do all the formalities which will take some more time =/
It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[ "Russian science rise again!"
Mike was saying he shrinked it to ~250ish MBs with the help of the XB pogrammer. IIRC no data was lost in process. Now it looks like MS okay with that but they still need to do all the formalities which will take some more time =/
In the words of Djano:"Fuck that farmer, I'm taking that horse."
Seriously, fuck Microsoft, they can eat the fattest part of my dick that is not reserved for people that I want to actually suck my penis.
Thinking about redoing BOB tournament for the patch, anyone game?
Mike was saying he shrinked it to ~250ish MBs with the help of the XB pogrammer. IIRC no data was lost in process. Now it looks like MS okay with that but they still need to do all the formalities which will take some more time =/
Mike was saying he shrinked it to ~250ish MBs with the help of the XB pogrammer. IIRC no data was lost in process. Now it looks like MS okay with that but they still need to do all the formalities which will take some more time =/
When did you hear about the file size compression? Is there an article anywhere?
"You can lead a scrub to techniques, but you can't make him think."
It was one of the surprises on Salty Cupcakes last week. I don't remember him saying MS was okay with it, but rather that now they can show they've made the effort to decrease the size, they can make a business case to Microsoft for an exception to the 4mb rule. (my interpretation)
not so saintThe reports of my death are GREATLY exaggerated.Joined: Posts: 1,948✭
Salty Cupcakes.
Gonna watch it.
It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[ "Russian science rise again!"
How are they trying to deliver the patch? Via DLC or via Title Update? Even at 250MB, it's still huge for a Title Update and several times bigger than the largest one to date.
So if I heard this correctly on the Salty Cupcakes stream, the patch is being split up into one much-less-than-500MB title update and then separate DLC updates. Is this right?
Number 13The Courage to SkullgirlJoined: Posts: 1,545✭
Those DLC colors on the cupcakes stream with Mike Z. Me Gusta I'll buy them all, liking the Madoka Theme ones especially (LOL Mami Fortune)
Currently Played Fighters [other alias: HooliganComboFTW] Persona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
Comments
I remember you said me that is not good to have problems with Microsoft when I was saying a solution for this, well maybe they have these stupid policies because nobody face them.
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that's expensive, right
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0 • Off Topic Disagree Agree LikeCerebella mixup video
XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
"i mean look the length of your post…" -Dime X
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0 • Off Topic Disagree Agree LikeGG: Venom, SF4: Guile, SG: Microsoft
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0 • Off Topic Disagree Agree LikeThe engine had to be changed, however. It will now allow a character to go from a being-throw state to standing hit stun state IIRC, which is nothing that any of the current characters can use (I'm assuming similar to post-patch Painwheel's ground LK command throw). It's suggested that it was because of something regarding one of the DLC characters, most likely Squigly, for reasons unknown to anyone.
Stream here! Follow @guitalex on Twitter for stream updates!
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0 • Off Topic Disagree Agree Like*reads it*
*struck with absolute confusion over Konami, Autumn and Rapstar thing*
teh fux?
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0 • Off Topic Disagree Agree LikeThis is what came to mind immediately after seeing your "discussions" with Oil R.
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0 • Off Topic Disagree Agree Likethey can't change the original marketplace entry that's online now and just make a prompt for everyone download it again, can they?
or its not that simple i guess.:(
with barest wrists and stoutest boasts,
he thrusts his fists against the posts,
and still insists he sees the ghosts."
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0 • Off Topic Disagree Agree LikeDespite eventually learning to hate programming, this degree in Games Development still has me curious about all this submissions stuff.
If you can't answer, that's fine. I'll just assume you're a big mean meanie guy.
Cellsai.deviantART.com
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0 • Off Topic Disagree Agree Like"Russian science rise again!"
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0 • Off Topic Disagree Agree LikeI think it's because of the DLC. It was probably pitched to Microsoft as an expansion rather than a patch. The actually "free patch" part came in the form of a mandatory "compatibility pack" when you booted the game. Probably also the reason you could switch between patched and un-patched versions of the game via the options screen.
I'm more curious to see how Arcsys is going to put out the update to to +R for GGAC+. If my theory is correct, they're going to have to include some kind of DLC and pitch it as an expansion. Or maybe just pitching it as an expansion is the loophole... Maybe Lab Zero and Arcsys can exchange notes.
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0 • Off Topic Disagree Agree Likehttp://www.eventhubs.com/news/2013/jan/10/steamworks-used-skullgirls-pc-release-should-allow-cross-platform-playstation-network/
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0 • Off Topic Disagree Agree Likehttp://www.twitter.com/wworochi
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0 • Off Topic Disagree Agree LikeDo it! Time is money, may as well put out the $15 for the latest version with players. XBox version is old and nobody even plays it online anymore.
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0 • Off Topic Disagree Agree LikeExcept since the patch dropped on PSN. If the patch drops on 360 you'll be able to play everyone until the PC version comes out.
Stream here! Follow @guitalex on Twitter for stream updates!
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0 • Off Topic Disagree Agree LikeI took it up with customer support, basically saying that without knowing whether the patch is coming my choices amount to losing money to an xbox live subscription indefinately or losing money to a ps3 + skullgirls purchase which could end up being unnecessary if the patch does come out. They offered a voucher to save on subscription, but nothing helpful for the game unfortunately.
Cerebella mixup video
XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
"i mean look the length of your post…" -Dime X
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0 • Off Topic Disagree Agree LikeBecause the BBCS Title Updates were under 4MBs. That's where the size limit is. The Title Updates just allowed for the DLC to be used. The confusion comes from our use of the word patch. In 360 terms, the patch is the Title Update. But in fighting game terms, we tend to use the word patch to mean a balance update. But that balance update is tied to some form of paid DLC. You got BBCS2 when you downloaded the paid Valkenhayn DLC or the free System Version Data Pack Ver. 1.03 DLC. But when you turned on BBCS, you were prompted to download a small Title Update that allowed the DLC to be used. SSF4 and MK both used this same system for gameplay updates. Title Updates for other games could also be small changes such as the ones we got for SFxT and UMvC3. But they're all under 4MB. Now, devs make games with the intention to adjust things so they can do so with minimal resources. Title updates are mandatory, the balance patches I listed above are optional. You can also delete the balance patches but you cannot delete a Title Update. The biggest Title Update (Medal of Honor: Warfighter) we've ever got so far is 57.84MB. That's over 10 times smaller than the Skullgirls one. SFxT probably gets to offer free balance updates due to the paid DLC they offer. GGXXAC+ probably has the R update already in the game so they'll just unlock it or they will charge for the DLC file. But the mandatory thing we'll get when we turn on our 360s will be a small Title Update.
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0 • Off Topic Disagree Agree LikeOR we continue waiting, which seems the most plausible course.
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0 • Off Topic Disagree Agree LikeCellsai.deviantART.com
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0 • Off Topic Disagree Agree LikeI would love a skullgirls 2: Turbo'er version.
I really do hope the best for all you guys. The IP has so much fucking potential. No other fighting game out right now has the freedom that SG has.
any new SF game needs to still pull from that existing universe, same with Darkstalkers, Tekken, Marvel, etc.
With skullgirls anything is possible and that's exciting. So i do hope you guys at lab zero can continue work soon and get past this shitty hurdle.
My artblog - http://negaduckduckgoose.blogspot.com/
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0 • Off Topic Disagree Agree LikeKOF 13 team: King/Takuma/Benimaru
Mortal Kombat Mains: Smoke, Johnny Cage, Mileena
Skullgirls movelist is Here
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0 • Off Topic Disagree Agree LikePersona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
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0 • Off Topic Disagree Agree Likeprobably just some kind of compression techniques they are using. Also it didnt say they were trying to get it down to 4mb, only make it smaller. technically 499mb is smaller than 500mb and then they would have achieved their objective.
UmvC3 : Dante/Spidey/Hsien-Ko Skullgirls : Fortune/Cerebella
Phoenix Wright(Maya)/Ghost Rider/Vergil
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0 • Off Topic Disagree Agree LikeWell after the PS3 patch and the Christmas Break I think they back to work, It shows they are working to fix the 360 patch and like the PC port you dont need all the team to do that and the PC port right now is the only way to get money again and It clearly shows they want to expand the franchise.
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0 • Off Topic Disagree Agree Like"Russian science rise again!"
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0 • Off Topic Disagree Agree LikeSeriously, fuck Microsoft, they can eat the fattest part of my dick that is not reserved for people that I want to actually suck my penis.
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0 • Off Topic Disagree Agree LikeWhen did you hear about the file size compression? Is there an article anywhere?
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0 • Off Topic Disagree Agree LikeCerebella mixup video
XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
"i mean look the length of your post…" -Dime X
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0 • Off Topic Disagree Agree LikeGonna watch it.
"Russian science rise again!"
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0 • Off Topic Disagree Agree Likehttp://www.twitch.tv/eightysixed
Stream here! Follow @guitalex on Twitter for stream updates!
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0 • Off Topic Disagree Agree LikeSkullgirls: Ms. Fortune - P4U: Akihiko - Guilty Gear: Jam
XBL: KhaosMuffins, Twitter: @KhaosMuffins
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