New to Alpha 3 competitively need Rog Frame Data....

SchmidtnurfaceSchmidtnurface Safe On BlockJoined: Posts: 320
So I decided to start playing Alpha 3 that I downloaded from the PSN (I hope all the frame data is the same) but cant find frame data anywhere and I wanted to figure some things out with rog soo.... can anyone help?
Dont be "that guy".

Comments

  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    edited March 2013
    Be sure to select the CPS2 version of Boxer by beating the USA course on World Tour Mode or by accumulating 8 hours of play time and then holding down L2 before you pick him. I don't know the data for the console-only version of Balrog, sorry.

    Now, assuming that the PS1 version retains its faithfulness to the CPS2 game, here's what Balrog's frame data should look like:

    standing jab/short: start-up 3; on block +4; on hit +5; counter hit +10
    crouching jab/short: start-up 3; on block +4; on hit +4; counter hit +10
    standing strong/forward: start-up 5; on block -4; on hit -3; counter hit +1
    crouching strong/forward: start-up 4; on block +2; on hit +3; counter hit +7
    crouching fierce/roundhouse: start-up 9; on block -2; on hit -1

    diagonal/neutral jump jab/short: start-up 3
    diagonal/neutral jump strong/forward: start-up 4
    diagonal/neutral jump fierce roundhouse: start-up 9

    ground throw start-up 6
    air throw start-up 1

    jab dash straight: start-up 4~12; on block -5; on hit -4; counter hit 0
    strong dash straight: start-up 5~21; on block 5; on hit -4; counter hit 0
    fierce dash straight: start up 4~28; on block 5; on hit -4; counter hit 0
    x-ism dash fierce straight: start up 6~30; rest of data unconfirmed

    jab dash upper: start-up: 4~11: on block -3; on hit -2; counter hit +2
    strong dash upper: start-up: 5~20: on block -3; on hit -2; counter hit +2
    fierce dash upper: start-up: 6~29: on block -3; on hit -2; counter hit +2

    jab dash ground straight: start-up 6~14: on block -8
    strong dash ground straight: start-up 7~23: on block -8
    fierce dash ground straight: start-up 8~32: on block -8

    jab dash ground upper: start-up 7~14; on block -5
    strong dash ground upper: start-up 8~23; on block -5
    fierce dash ground upper: start-up 9~32; on block -5

    turn punch: start-up for all strengths 41; on block -4; on hit -3; counter hit -3

    jab buffalo headbutt: start-up 8
    strong buffalo headbutt: start-up 9
    fierce buffalo headbutt: start-up 10

    alpha counter start-up 24

    level 1 crazy buffalo: start-up 10; on block -11
    level 2 crazy buffalo: start-up 10; on block -10
    level 3 crazy buffalo: start-up 10; on block -9

    gigaton blow: start-up 23; on block -21
    Post edited by Middlekick on
  • LemresLemres The Two G.O.A.T Joined: Posts: 1,600
    Be sure to select the CPS2 version of Boxer by beating the USA course on World Tour Mode or by accumulating 8 hours of play time and then holding down L2 before you pick him. I don't know the data for the console-only version of Balrog, sorry.

    Now, assuming that the PS1 version retains its faithfulness to the CPS2 game, here's what Balrog's frame data should look like:

    standing jab/short: start-up 3; on block +4; on hit +5; counter hit +10
    crouching jab/short: start-up 3; on block +4; on hit +5; counter hit +10
    standing strong/forward: start-up 5; on block -4; on hit -3; counter hit +1
    crouching strong/forward: start-up 4; on block +2; on hit +3; counter hit +7
    crouching fierce/roundhouse: start-up 9; on block -2; on hit -1

    diagonal/neutral jump jab/short: start-up 3
    diagonal/neutral jump strong/forward: start-up 4
    diagonal/neutral jump fierce roundhouse: start-up 9

    ground throw start-up 6
    air throw start-up 1

    jab dash straight: start-up 4~12; on block -5; on hit -4; counter hit 0
    strong dash straight: start-up 5~21; on block 5; on hit -4; counter hit 0
    fierce dash straight: start up 4~28; on block 5; on hit -4; counter hit 0
    x-ism dash fierce straight: start up 6~30; rest of data unconfirmed

    jab dash upper: start-up: 4~11: on block -3; on hit -2; counter hit +2
    strong dash upper: start-up: 5~20: on block -3; on hit -2; counter hit +2
    fierce dash upper: start-up: 6~29: on block -3; on hit -2; counter hit +2

    jab dash ground straight: start-up 6~14: on block -8
    strong dash ground straight: start-up 7~23: on block -8
    fierce dash ground straight: start-up 8~32: on block -8

    jab dash ground upper: start-up 7~14; on block -5
    strong dash ground upper: start-up 8~23; on block -5
    fierce dash ground upper: start-up 9~32; on block -5

    turn punch: start-up for all strengths 41; on block -4; on hit -3; counter hit -3

    jab buffalo headbutt: start-up 8
    strong buffalo headbutt: start-up 9
    fierce buffalo headbutt: start-up 10

    alpha counter start-up 24

    level 1 crazy buffalo: start-up 10; on block -11
    level 2 crazy buffalo: start-up 10; on block -10
    level 3 crazy buffalo: start-up 10; on block -9

    gigaton blow: start-up 23; on block -21
    Where did you get this info from?! Can you give me Karin's frame data?
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