A hardware-based, arcade perfect remake of ST?

LunaSlaveLunaSlave insert title hereJoined: Posts: 150
Since it seems that every version of ST apart from playing off an actual arcade board has its problems and differences with the original that upset purists, whether we're talking HDR, Dreamcast, GGPO/FBA, MAME, whatever - I got thinking...I wonder if it would be possible to release a perfect, hardware based remake of the game?

I was thinking that one of those plug-and-play TV game type things would be AWESOME for ST's continued future, and with today's technology it could be a tiny little box, wouldn't need a big thing with a cooling fan, bulky power supply, etc.

I'm thinking basically ST on a chip, no software emulation, just CPS2 with a much more streamlined design and single usage. Give it USB controller support, and the game could be enjoyed for many, many years to come. Could this even be done? I've got a Sega Genesis Street Fighter II Special Champion Edition TV plug and play thingy, don't see why someone couldn't get the rights to do the same with arcade ST. Just plug into an old CRT and go...thoughts?

Comments

  • nomrahnomrah Joined: Posts: 1,043
    I didn't have much time to investigate, but wasn't there a vendor at Evo that was selling consolized CPS2 boards? Anyone remember seeing that?
  • SteveTrenSteveTren RYU Ph.D Joined: Posts: 999
    I'm thinking basically ST on a chip, no software emulation, just CPS2 with a much more streamlined design and single usage.
    ST on a chip? Not sure what that means. CPS-2 is a combination of various processors and ROM chips that work together to create ST, anything else is coined emulation anyway you slice it. They only way to get a "perfect" version would be to find the exact chips that CPS-2 was designed for back in the early 90's. Are these chips still available? If they are then it is possible for someone to engineer a system board to accept them and that should be pretty damn close to arcade perfect ST.
    GGPO: stevetren
  • BartStationBartStation Only 1 shade of Grey. Joined: Posts: 2,264
    Wu-Tang taught me 3 things: protect my neck, watch my step, and they ain't nothing to F with.
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  • LunaSlaveLunaSlave insert title here Joined: Posts: 150
    ST on a chip? Not sure what that means. CPS-2 is a combination of various processors and ROM chips that work together to create ST, anything else is coined emulation anyway you slice it. They only way to get a "perfect" version would be to find the exact chips that CPS-2 was designed for back in the early 90's. Are these chips still available? If they are then it is possible for someone to engineer a system board to accept them and that should be pretty damn close to arcade perfect ST.

    Well, I don't know too much about the technical side of things, but wouldn't it be possible to recreate that technology but make it a lot smaller nowadays? That's the sort of thing I was thinking, basically. And while that technically might count as 'emulation' it'd be on a device specifically created to play ST, so couldn't that be done without introducing all of the problems that consoles would generally bring to doing that? I know I'd want to buy one.

    Yeah I've been following that, and it looks bloody amazing...major props to Undamned I was thinking something that's not just a retrofit, though...that being said if I could get together the $ I'd love to get the UD-CPS2 someday.
  • mikeidgemikeidge Joined: Posts: 565
    I've often thought about this kind of thing and wish capcom would do it. but they won't. simply put, they aren't gonna invest money into something that only a handful of diehards are going to buy, when they can release a game such as HDremix and sell to hundreds of thousands of people with consoles.

    there are enough arcade boards out there that anyone who wants the real deal can have it. the offline scene is the way to extending ST's life. people should get together and chip in for the equipment and start organizing get togethers.

    Supergun = $200
    CPS2 board = $250
    2x CRT's = $40
    2 sticks = $200

    so roughly $700 total to have a good setup. yes, its a lot of money, but its also the cornerstone of the gatherings. get 5 ppl to chip in and the cost isn't that bad. i personally like the aura a real ST setup has. reminds me of the old days where ppl would practice on the SNES, then test their might on the real thing at their local arcade. funny, how after all these years, that still hasn't changed for street fighter.
  • SNAAAAKESNAAAAKE WHOOOOOOOOOOOOOOO!? Joined: Posts: 13,115 ✭✭✭✭✭ OG
    pandora box 301 in 1 jamma board probably has the arcade perfect ST
    you must defeat my Shen Long to receive the reward

  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    This idea was around in SNES emulation boards. It should solve virtually all problems if done right, but it is a dangerous task. Capcom could claim patent violation over their hardware.
  • UNW4NT3DUNW4NT3D Joined: Posts: 417
    This might be better suited for tech talk.

    I think this is theoreticly possible using a FPGA. FPGA's have been used to recreate amigas on a hardware level. To confirm, as I understand it, this isn't emulation but physically recreating the hardware on a chip.

    The minimigs are great bits of kit and have made a few upgrades/modernizations of the amiga such as adding ps2 keyboard and mouse support and VGA support. Maybe this means we could use an FPGA to make a portable ST board with usb controller support and HDMI out?
  • LunaSlaveLunaSlave insert title here Joined: Posts: 150
    I've often thought about this kind of thing and wish capcom would do it. but they won't. simply put, they aren't gonna invest money into something that only a handful of diehards are going to buy, when they can release a game such as HDremix and sell to hundreds of thousands of people with consoles.

    Well, couldn't it be licenced from them? As I mentioned in the OP, I have a plug-n-play Sega Genesis HF/Special CE...that wasn't manufactured by Capcom - but rather by Radica. I honestly believe that that there'd be far more sales of such a thing to tournament organizers and players alone than there ever was of that old Radica thing, and yet that device was totally mass-market - got mine @ Sears.
  • mikeidgemikeidge Joined: Posts: 565
    as of right now, the way capcom makes $ off of super turbo is by selling HDRemix. i don't think they are gonna put out/license something that competes with themselves. its too bad HDR didn't do classic mode right as it would have been the answer to all of this. PS3 version being total shit didn't help either.

    as far as someone making this....its much easier to just get a super gun setup. the consolized CPS2 is gonna cost roughly $400....then you have to get an ST board for another $250 so anyway you look at it, arcade ST isn't cheap.
  • zenblasterzenblaster Joined: Posts: 717
    sony 20 pvm rgb monitor $100 / asus evo 23 $170
    supergun $200 / xbox system $200
    sticks $200 / 2 madcatz tes $300
    ST $250 / 360 game $60 + $20 dlc and costumes
    $750 / $750
    cost are about the same as getting into any fighting game.
  • UNW4NT3DUNW4NT3D Joined: Posts: 417
    sony 20 pvm rgb monitor $100 / asus evo 23 $170
    supergun $200 / xbox system $200
    sticks $200 / 2 madcatz tes $300
    ST $250 / 360 game $60 + $20 dlc and costumes
    $750 / $750
    cost are about the same as getting into any fighting game.

    This is flawed logic for sure, not many people buy a console purely to play 1 fighting game not to mention availability and usability of hardware. While the FPGA solution I'm suggesting, is initially a lot more work and way more complex to get set up, when it is up and running it solves all of that and is easy to set up once the initial research/dev has been done.
  • eltroubleeltrouble Joined: Posts: 5,722
    I didn't have much time to investigate, but wasn't there a vendor at Evo that was selling consolized CPS2 boards? Anyone remember seeing that?

    It was Brian over at the Godlike-Controls booth.

    I was actually surprised to see that he was working on something very similar to what the OP suggested. It was basically a CPS2 setup in an enclosure, but with inputs/outputs to be directly plugged into a CRT and able to use any standard USB-connected controller found on many modern sticks. It was no bigger than the size of a briefcase, and had everything you needed to play ST (sans monitor and controllers obviously).

    It works fairly well, but there were some odd issues with it. He admitted that it was still a work in progress, and he brought it to Evo with the intent of having the players test it and find out what was wrong. There were some odd input-drops and bugs, but I'm hoping he'll work it out if he ever makes it available for sale. He was planning on having a button config mode where you're just able to hold down the 'home' button, and then you can quickly input 'jab strong fierce short forward roundhouse' by pressing each respective button in that order.
  • RufusRufus An unexpected database error has occurred. Joined: Posts: 1,966
    It was Brian over at the Godlike-Controls booth....
    Not really what the OP is talking about
    http://shoryuken.com/forum/index.php?threads/ud-cps2-fully-consolized-capcom-play-system-2.146685/...

    The closest thing to what the OP is suggesting is running MAME or some other emulator, which is something that DGV have been working on. Of course, since it's not exactly endorsed by TPTB, there are issues with running tourneys that way.
    Hitboxes http://www.pedantic.org/~nate/HDR/
    "You don't know what you're talking about as much as I do." -- Unknown
  • eltroubleeltrouble Joined: Posts: 5,722
    Not really what the OP is talking about
    http://shoryuken.com/forum/index.php?threads/ud-cps2-fully-consolized-capcom-play-system-2.146685/...

    The closest thing to what the OP is suggesting is running MAME or some other emulator, which is something that DGV have been working on. Of course, since it's not exactly endorsed by TPTB, there are issues with running tourneys that way.

    OP in this thread is asking for a hardware-based version of ST that will plug-and-play into a TV, and has USB controller support. That's pretty much exactly what I played on at Evo. Technical details might be slightly different, but I'll leave that up to smarter guys than me.

    OP asking for something that ISN'T software emulation. Isn't MAME software emulation?
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    This might be better suited for tech talk.

    I think this is theoreticly possible using a FPGA. FPGA's have been used to recreate amigas on a hardware level. To confirm, as I understand it, this isn't emulation but physically recreating the hardware on a chip.
    This is hardware emulation.
    OP in this thread is asking for a hardware-based version of ST that will plug-and-play into a TV, and has USB controller support. That's pretty much exactly what I played on at Evo.
    Not quite, man. He means to re-create the board with similar hardware. This is possible, since we do have chips that do those same things the ones at the CPS-2 board do, but are much smaller and require less power to operate. For instance: the sound controller was a Z80 processor. We now have several processors and micro-controllers that are compatible with the Z80. They can also run at a faster clock, but that's where the attention is most needed: the clocks must be very similar for the hardware emulation to be perfect.

    MAME emulates arcade boards by approximating the original clocks with the one the system has. This could only approach 100% accuracy if the system clock is infinite, or is a perfect multiple of all clocks in the board - it never is. Also, when things happen at the same time, MAME has to guess what happens first, what happens later, and somehow get it to be similar to the original.
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    Yeah, this is hardware emulation: one piece of hardware pretends to be a different piece of hardware.

    It's a really awesome idea. Re-creating the CPS2 sounds like it would be a nightmare, but having convenient, accurate, mass-producible ST setups for easy home consumption would be a dream come true. The Vampire Savior players would absolutely flip over this too.

    I wonder, would Capcom really bother sicking their lawyers after a small-scale production of imitation CPS2's? I know that big companies can be pretty tight about their IP's and stuff, but 20-year-old arcade equipment isn't exactly their bread and butter anymore. Conceptually, legally, this isn't much different from those bootleg consoles you can buy online. And there are already websites that sell full, pre-built, ready-to-go, 1000000-games-in-1 MAME cabinets. Heck, eBay has listings for that kind of stuff, and they tend to be very strict about the sale of illegal goods.


    ___________
    Things that are already being made that have already been brought up in this thread...

    - Undamned's "consolized" CPS2 project is him building all of the parts of a supergun right into the A board itself: power, audio, video, kick harness, etc. Plus it uses USB arcade sticks. Really amazing.

    - Godlike Controls: It sounds they're building a supergun that fits into a case along with the arcade boards? It would be super classy if it was actually a briefcase, hahaha. Carrying handle!!! Does anyone have a link?
  • LunaSlaveLunaSlave insert title here Joined: Posts: 150
    It's a really awesome idea. Re-creating the CPS2 sounds like it would be a nightmare, but having convenient, accurate, mass-producible ST setups for easy home consumption would be a dream come true. The Vampire Savior players would absolutely flip over this too.

    I wonder, would Capcom really bother sicking their lawyers after a small-scale production of imitation CPS2's? I know that big companies can be pretty tight about their IP's and stuff, but 20-year-old arcade equipment isn't exactly their bread and butter anymore. Conceptually, legally, this isn't much different from those bootleg consoles you can buy online. And there are already websites that sell full, pre-built, ready-to-go, 1000000-games-in-1 MAME cabinets. Heck, eBay has listings for that kind of stuff, and they tend to be very strict about the sale of illegal goods.

    Rather than just making one (which might be an awesome fan project for someone to tackle) I seriously wonder if it might actually have a chance at being licenced...someone said earlier in the thread that Capcom wouldn't want to compete with themselves, but if they were getting royalties from it, I don't really think they would be...as I said, their games have been featured in plug-and-play things before, I own one! And yeah, Vampire Savior players would flip too. As far as ST goes, Capcom have to be aware by now that a) there's a huge demand for a readily accessible, ARCADE PERFECT version of it, and that every single attempt they've made at porting it thus far has introduced one problem or another that turns off the competitive community. The FGC would love them for allowing something like this to be made, even if it was a limited edition run to test the waters or something.
  • F-A-M-I-L-Y ManF-A-M-I-L-Y Man feedin you and feedin you Joined: Posts: 229
    I don't think Capcom would go for it personally, just because you can safely assume that they're assholes these days. But, I also wouldn't think a small 'black market' item like this would show up on their legal radar if people were relatively quiet about it, and even if it did, it wouldn't be more than a cease and desist sort of deal.
    GGPO: Pillowhashi
  • neweggnewegg MVC3? SSF4AE? Joined: Posts: 60
    I don't think small hardware based reincarnation or consolization are what ST most needed.

    It would be nice but most people who play it casually either play it on emu or online or classic mode or whatever.

    What arcade ST needs is a affordable solution to output lagless display to a lightweight LCD monitor and be able to use USB input devices without any input lag.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    If stuff like XMAME got more love, this issue could be solved. We could have bootable Linux partitions or other devices lauching X and ST under MAME after that. Windows make it hard to get real control over hardware, not just USB.
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,687
    Ha! I don't visit here regularly, but popped in and noticed this thread :D
    They only way to get a "perfect" version would be to find the exact chips that CPS-2 was designed for back in the early 90's. Are these chips still available? If they are then it is possible for someone to engineer a system board to accept them and that should be pretty damn close to arcade perfect ST.
    Talk about re-inventing the wheel! This would be incredibly expensive (sourcing old custom chips + a PCB of that size is not cheap to produce) and there would be very little improvement made to the overall size of the system. At best you could squeeze both the A + B board components onto one board of the same dimensions.
    wouldn't it be possible to recreate that technology but make it a lot smaller nowadays?
    I think this is theoreticly possible using a FPGA. FPGA's have been used to recreate amigas on a hardware level.
    This is possible, since we do have chips that do those same things the ones at the CPS-2 board do, but are much smaller and require less power to operate. For instance: the sound controller was a Z80 processor. We now have several processors and micro-controllers that are compatible with the Z80. They can also run at a faster clock, but that's where the attention is most needed: the clocks must be very similar for the hardware emulation to be perfect.
    Yeah, shrinking this stuff down is way more complex than a NOAC (Nintendo on a chip) or something. Not that it's not possible, but:
    It's a really awesome idea. Re-creating the CPS2 sounds like it would be a nightmare
    This.
    The closest thing to what the OP is suggesting is running MAME or some other emulator, which is something that DGV have been working on. Of course, since it's not exactly endorsed by TPTB, there are issues with running tourneys that way.
    If stuff like XMAME got more love, this issue could be solved. We could have bootable Linux partitions or other devices lauching X and ST under MAME after that. Windows make it hard to get real control over hardware, not just USB.
    Yes, I think emulation is the most realistic solution for non-tournament play (practice, casuals, etc.) It's the best balance between cost/accessibility and 100% performance.
    It was Brian over at the Godlike-Controls booth.

    I was actually surprised to see that he was working on something very similar to what the OP suggested. It was basically a CPS2 setup in an enclosure, but with inputs/outputs to be directly plugged into a CRT and able to use any standard USB-connected controller found on many modern sticks. It was no bigger than the size of a briefcase, and had everything you needed to play ST (sans monitor and controllers obviously).

    It works fairly well, but there were some odd issues with it. He admitted that it was still a work in progress, and he brought it to Evo with the intent of having the players test it and find out what was wrong. There were some odd input-drops and bugs, but I'm hoping he'll work it out if he ever makes it available for sale. He was planning on having a button config mode where you're just able to hold down the 'home' button, and then you can quickly input 'jab strong fierce short forward roundhouse' by pressing each respective button in that order.
    Glad you liked it :D Yeah, if you were the guy that mentioned dropping a few DPs, that was actually the stick, come to find out. Henry Cen and some dude were playing and the other guy complained that he couldn't block at times. After they left I played around with it and found the 5-pin joystick connector inside was flaky. Aside from that annoyance, Ganelon and Rufus helped me pin down a strange movement issue that I think only they noticed as it only exibits itself when you stop moving the stick. So, I've got a handful of driver issues to fix (PS3 sticks were a no go @ EVO) and I'll be adding the ability to upload new joystick drivers via the USB interface.

    I'm hoping for non-cab users, this will become tournament standard as it seems to solve so many problems of portability, custom controls, etc. Also, I'm working on getting the USB interface available in a Do-It-Yourself widget form so people can add 360/PS3 interfaces to whatever they want (update superguns, add custom controller capability to your cabs, etc.). I'm hoping I will have more good news here in a few months as I iron out these last few items. For any of you who didn't sign up for my UD-CPS2 mailing list (updates, info) @ EVO and want to, just shoot me an e-mail: udgametech [at] gmail.com
    -ud
  • SteveTrenSteveTren RYU Ph.D Joined: Posts: 999
    What is difference between a Super Turbo CPS-2 board and the other CPS-2 boards out there, hardware wise. People make "conversions" between CPS-2 boards all the time but never ST. There are Hyper AE conversions all over the place but no one has ever converted an X-CPS2 board over to an ST board for some reason. I remember someone explained the reason why it wasn't possible before but I forgot. Heck, if it was possible I would convert every garbage cps-2 game to ST for cost reasons and tournaments.
    GGPO: stevetren
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,687
    What is difference between a Super Turbo CPS-2 board and the other CPS-2 boards out there, hardware wise. People make "conversions" between CPS-2 boards all the time but never ST. There are Hyper AE conversions all over the place but no one has ever converted an X-CPS2 board over to an ST board for some reason. I remember someone explained the reason why it wasn't possible before but I forgot. Heck, if it was possible I would convert every garbage cps-2 game to ST for cost reasons and tournaments.
    ST has and extra daughter board inside. If vanilla SSFII has one, I'd be surprised if it were a big deal to convert. I'll look into this.
    -ud
  • SteveTrenSteveTren RYU Ph.D Joined: Posts: 999
    ST has and extra daughter board inside. If vanilla SSFII has one, I'd be surprised if it were a big deal to convert. I'll look into this.
    -ud
    Gotcha. It would be a very cost effective solution if someone could make this conversion. Arcade perfect ST would be much more affordable. Heck, old non ST cps-2 sell for cheap online. Its hard to get a ST board for under $200 these days.
    GGPO: stevetren
  • 7 5 07 5 0 Joined: Posts: 470
    Dear Undamned,

    Make it happen.
  • UnessentialUnessential Joined: Posts: 1,171
    Gotcha. It would be a very cost effective solution if someone could make this conversion. Arcade perfect ST would be much more affordable. Heck, old non ST cps-2 sell for cheap online. Its hard to get a ST board for under $200 these days.

    Vanilla SF2 has a daughter board too? IIRC It doesn't. That's why it's so much cheaper and easier to find than ST... HSF2 doesn't have a daughter board either so converstions to HSF2 are easier to find as well... I think a converted HSF2 is probably your best bet, although apparently even with the start button pressed down on version selection some ST characters still have slight differences...
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • SteveTrenSteveTren RYU Ph.D Joined: Posts: 999
    Vanilla SF2 has a daughter board too? IIRC It doesn't. That's why it's so much cheaper and easier to find than ST... HSF2 doesn't have a daughter board either so converstions to HSF2 are easier to find as well... I think a converted HSF2 is probably your best bet, although apparently even with the start button pressed down on version selection some ST characters still have slight differences...
    What exactly does the daughter board do? HSF2AE is pretty much ST so why can't any CPS2 board take ST roms?
    GGPO: stevetren
  • UnessentialUnessential Joined: Posts: 1,171
    What exactly does the daughter board do? HSF2AE is pretty much ST so why can't any CPS2 board take ST roms?

    Honestly, I have no idea. I thought it was wierd that HSF didn't have a daughter board... I thought that the daughter board on ST was just SSF2 information that they were too lazy/couldn't put on the same board as the main game...

    Maybe it has to do with how ST expects communication to and from the daughter board and the software would have to be modified to get it to work... that's my best guess... but with phoenixed versions floating around for other games it seems unlikely... I'm not a CPS2 expert
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,687
    What is difference between a Super Turbo CPS-2 board and the other CPS-2 boards out there, hardware wise.
    Nothing, save different EEPROM data and that extra daughter board.
    People make "conversions" between CPS-2 boards all the time but never ST. There are Hyper AE conversions all over the place but no one has ever converted an X-CPS2 board over to an ST board for some reason.
    I'm guessing the reason you see a lot of Hyper AE boots is because there was a lot of money in it at one point. Hyper AE kits (like most arcade games) probably cost over $1k for a kit. Some dude(s) with the know-how made a killing selling conversions for $500 till the market died down. Same reason there are Progear conversions. No other CPS2 games command those prices. ST's inflated price has only been the last few years (and only the last year in Japan).
    What exactly does the daughter board do? HSF2AE is pretty much ST so why can't any CPS2 board take ST roms?
    There are 3 daughter boards I know of: 2 for extra game data, 1 for multi cab communication (some special tournament setup for some SSF2 boards). Very few games utilize any of these to my knowledge. ST uses an older tech daughter board for extra game data. Progear & Puzzloop 2 use a newer tech daughter board w/ flash memory (ala CPS3) rather than EEPROMs/ROMs. Sourcing ST daughter boards is looking near impossible. More realistic would be designing a new daughter board (it doesn't look like that complicated of a layout). Even so, there's crap-ton of EEPROMs to reprogam to convert from another CPS2 game.

    In short, conversions seem possible, but new daughter board and labor will chew into some of the cost savings. At least it would ensure that there would be no shortage of ST boards around and should help calm the inflated market.
    -ud
  • SteveTrenSteveTren RYU Ph.D Joined: Posts: 999
    Nothing, save different EEPROM data and that extra daughter board.

    I'm guessing the reason you see a lot of Hyper AE boots is because there was a lot of money in it at one point. Hyper AE kits (like most arcade games) probably cost over $1k for a kit. Some dude(s) with the know-how made a killing selling conversions for $500 till the market died down. Same reason there are Progear conversions. No other CPS2 games command those prices. ST's inflated price has only been the last few years (and only the last year in Japan).

    There are 3 daughter boards I know of: 2 for extra game data, 1 for multi cab communication (some special tournament setup for some SSF2 boards). Very few games utilize any of these to my knowledge. ST uses an older tech daughter board for extra game data. Progear & Puzzloop 2 use a newer tech daughter board w/ flash memory (ala CPS3) rather than EEPROMs/ROMs. Sourcing ST daughter boards is looking near impossible. More realistic would be designing a new daughter board (it doesn't look like that complicated of a layout). Even so, there's crap-ton of EEPROMs to reprogam to convert from another CPS2 game.

    In short, conversions seem possible, but new daughter board and labor will chew into some of the cost savings. At least it would ensure that there would be no shortage of ST boards around and should help calm the inflated market.
    -ud

    I'm confused as to why ST requires an extra daughter board and HSFAE doesn't. Surely HSFAE contains more data than ST as it contains arcade ST. One would think it possible to run the ST code without the extra board with some code modifications.

    I think that producing conversions is worth the effort due to the fact that there is no perfect alternative to arcade ST. It would be pretty sweet to combine this with your consolized CPS2. Everyone could have arcade ST at home without worrying the complications of superguns /finding boards ect.
    GGPO: stevetren
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,687
    I'm confused as to why ST requires an extra daughter board and HSFAE doesn't. Surely HSFAE contains more data than ST as it contains arcade ST. One would think it possible to run the ST code without the extra board with some code modifications.
    Without popping open an HSFAE to see what's inside for myself, I don't have an answer for you.
    I think that producing conversions is worth the effort due to the fact that there is no perfect alternative to arcade ST. It would be pretty sweet to combine this with your consolized CPS2. Everyone could have arcade ST at home without worrying the complications of superguns /finding boards ect.
    Indeed. I can't say I'll be focusing on ST conversions any time soon, as most of the initial UD-CPS2 systems will be going to people who already own CPS2 games, but after UD-CPS2 and the DIY USB adapter designs are ironed out, I'll definitely be looking into this.
    -ud
  • x64x64 Fuck your SRK Joined: Posts: 3,204
    I wonder, would Capcom really bother sicking their lawyers after a small-scale production of imitation CPS2's? I know that big companies can be pretty tight about their IP's and stuff, but 20-year-old arcade equipment isn't exactly their bread and butter anymore. Conceptually, legally, this isn't much different from those bootleg consoles you can buy online. And there are already websites that sell full, pre-built, ready-to-go, 1000000-games-in-1 MAME cabinets. Heck, eBay has listings for that kind of stuff, and they tend to be very strict about the sale of illegal goods.

    Capcom was unusually cool about GGPO, especially when HDR and 3S:OE came out (Didn't ponder take off 3S on his own accord?). Seth Killian even mentioned a few times that Capcom was cool with it, even though it was unauthorized. Something tells me if they won't go after those hilarious chinese "1000000-games-in-1" prefab MAME cabinets (which I've been seeing quite a bit lately) then this should be safe too.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • UnessentialUnessential Joined: Posts: 1,171
    Capcom was unusually cool about GGPO, especially when HDR and 3S:OE came out (Didn't ponder take off 3S on his own accord?). Seth Killian even mentioned a few times that Capcom was cool with it, even though it was unauthorized. Something tells me if they won't go after those hilarious chinese "1000000-games-in-1" prefab MAME cabinets (which I've been seeing quite a bit lately) then this should be safe too.

    I just had to stick in a mostly unrelated comment in here:

    Keep in mind that 50% of the bootleg 1,000,000 games in 1 cabinets would be images of.... well, bootleg versions of the same game. xD
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • x64x64 Fuck your SRK Joined: Posts: 3,204
    Yeah I was going through the list a week ago on one of them and I had no idea how many different bootlegs of SF2 there was. I only heard of Rainbow Edition before.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • DigitaLInfamyDigitaLInfamy Joined: Posts: 85
    Thought I'd ask a question about TV's. Usually the SF threads mention the laglless/close to lagless LCD Monitors. My question is, how about Plasma TV's. I'd like to know if they're out of the question laggy or is that not a target platform for gaming??

    I have a TC-P54VT25 and was wondering where i stand, I'd like to connect to it using mame on my laptop with my HDMI Cable.
  • azprocazproc ^ loves dem Jingle Bells Joined: Posts: 2,782
    Thought I'd ask a question about TV's. Usually the SF threads mention the laglless/close to lagless LCD Monitors. My question is, how about Plasma TV's. I'd like to know if they're out of the question laggy or is that not a target platform for gaming??

    I have a TC-P54VT25 and was wondering where i stand, I'd like to connect to it using mame on my laptop with my HDMI Cable.

    Same difference. Essentially you have to look up (or test yourself) any screen / panel for whatever non-CRT you're using.
    Plasma, LCD, LED, or what have you.
    Sometimes I open SRK and am forced to say: notto disu shitto agen
    I actually don't play Marvel.
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