CHARACTER NAME (CONDITION): MOVE TO FORCE STANDING RESET, NOTE
[SIZE=13px]Heihachi (ground bounce): ex raijin stance (hcb+p), only works if 1st hit connects[/SIZE]
[SIZE=13px]Hwoarang (ground bounce): middle kick combo (mk, mk), first hit must whiff[/SIZE]
[SIZE=13px]Jin (ground bounce): ex median line destruction (toward back toward+pp), random hit in the middle of it, opponent stands up and blocks the rest[/SIZE]
[SIZE=13px]Juri (ground bounce): mk senpusha (qcb+mk), third hit[/SIZE]
[SIZE=13px]Kazuya (ground bounce): hk rising sun (qcb+hk), cr mp, can combo after[/SIZE]
[SIZE=13px]Law (ground bounce): close lp back+mp mp, can combo after[/SIZE]
[SIZE=13px]Marduk (ground bounce): catapult tackle combo (far hp, down+pp), first hit must whiff[/SIZE]
[SIZE=13px]Nina (ground bounce): rolling dash backhand slap (hcb+k, pp)[/SIZE]
[SIZE=13px]Ryu (any comboable knockdown): ex dp xx switch cancel, walk the opponent out of it[/SIZE]
[SIZE=13px]Sagat (ground bounce): any strength tiger knee (dp+k), last hit must whiff[/SIZE]
[SIZE=13px]Steve (ground bounce): foot stomp (down-back+lk)[/SIZE]
[SIZE=13px]Xiaoyu (ground bounce): ex hakkesho (qcb+pp), only works if 2nd series connects[/SIZE]
Some of these require ex meter and some of them have to be set up by a partner, but spending a bar or even two bars to guarantee where your opponent will be after a significant combo can be very important sometimes.?
Comments
Shaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeYou realize I'm not even going to give you the option of not working on the DLC character guides with me, right?
Great stuff, as usual. :P
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeWith the 12 new characters coming out soon, I think we'll see a lot of new players pick up the game so I think it's important to educate them and share knowledge so that they can get better more quickly at this game. :)
lol
TTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI know rawtag has already put them up on their site so that's cool. :D
TTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSFxT Points - Juri, Cammy, Julia
SFxT Anchors - Marduk, Law, Nina
KOF13 - Athena/Yuri/Terry
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like-- Sent from my Palm Pixi using Forums
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeStreet Fighter X Tekken Defense Force, ASSEMBLE!
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
Your signature has been modifed, please read the rules.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeIt's on SRK front page...good job!
And, I think I'll steal that Asuka reset on crumple cr. fierce...*yoink*
VIEW my artwork and music: http://emezie.com AND http://youtube.com/Xykes
READ my sister's book- http://nnedi.com
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI only used Paul in this video because he had all the tools I needed to show everything I wanted to show. The only thing he didn't have was a projectile so that's why I picked Juri. I could've shown the same ideas with Yoshimitsu too but then I'd just be giving away my secret setups.
It also goes to show that even though Paul is considered among the worst in the game, he still has tools and interesting things going for him. It's just unfortunate that he's so slow and that his c.lk is like 6 frames (lol).
TTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThe things you demonstrated were a breath of fresh air, and it only makes Paul look good. :)
Let's not talk about his frame data...as I'll have to mention Yoshi in my argument. :P
I'm definitely looking forward to more of your videos. :)
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
Your signature has been modifed, please read the rules.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI plan on writing a bit of an oki/corner guide to Paul, would you mind if I linked to your video for it to showcase examples I give and give credit for the ex cadc shenanigans as well as give players general oki knowledge to apply?
Sent from my DROID2 GLOBAL using Tapatalk 2
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeTTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSent from my DROID2 GLOBAL using Tapatalk 2
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeReset heavy teams are going to dominate this game I think, hence why Ryu isn't such god tier after all (unless there's something I'm missing)
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI told everybody Paul was Captain Universe tier, but nobody listened. :P
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
Your signature has been modifed, please read the rules.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAny nice reset ideas for Hwoarang?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAlso, BIG props for the Oki vid. This has been one of the biggest things that's kept me from really being good at this game: learning how to anticipate the types of wakeup. I will definitely take note of this!
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeTTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeNo disrespect to Vulcan (the vids were great), but Oki in this game is (for better or worse) more nuanced than in SF4 and there's lots of stuff that is being discovered on how to approach the roll situation.
Though, it might be good to have a full OP, with all the videos and relevant Info attached. But that would take someone to do it... and I am lazy.
SFxT: Julia/Hwo, Juri/Abel, ChunLi/Nina, Bob/Hugo, Asuka, Bryan
BB: Mu-12, Tager, Ragna
SF3:Yang
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI gave you props in another forum post vulcan. So i'm going to do it here. great stuff. Keep it up!
SFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
Lili Reset Guide & Video Guide by yours truly JKF
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI was just tired of seeing so many players (including top SF4 players) do a knockdown then dash in, jump and put themselves in the corner vs roll. Then complain about it instead of trying a different approach.
The big difference between AE and SFxT is that in AE you are heavily rewarded for knockdowns and get a guaranteed lockdown. In SFxT you have more escape options so the emphasis is put on the neutral game and resets instead of vortexes and safe jump option-selects. And unfortunately, that hurts characters with bad neutral games.
I still prefer SFxT because in the end it all comes down to making sick reads and outplaying/outsmarting your opponent in neutral/footsies. Where as in AE I feel there's too much of BS and luck involved.
TTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI agree though, people are way to used to SF4 knockdowns. SF4 has some of the easiest to create and most powerful Oki mixups in any game ever. To the point where (to me) it feels more like guessing than like playing a game.
SFxT has rolls to prevent this. I have nothing against rolls at all, and don't even particularly hate the one in this game. I just don't like how safe and free they are. There is literally no consequence for rolling.
Resets are probably the best way to got.
SFxT: Julia/Hwo, Juri/Abel, ChunLi/Nina, Bob/Hugo, Asuka, Bryan
BB: Mu-12, Tager, Ragna
SF3:Yang
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeBut like Jamp mentioned, I think this could be somehow turned into an informative thread about oki and resets. I could update the first post adding more videos and bits of information you guys provide. Though that might be a bit much for only 1 thread. We should probably have 2 separate threads since it's 2 different topics. I dunno..
TTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI made the lili vid.
Dr. Grammar made some good Hwoarang stuff.
I'm working on Nina stuff.
SFxT: Julia/Hwo, Juri/Abel, ChunLi/Nina, Bob/Hugo, Asuka, Bryan
BB: Mu-12, Tager, Ragna
SF3:Yang
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThe trick isn't to do the reset, it to balance the damage and meter sacrifice so that it's actually productive.
SFxT: Julia/Hwo, Juri/Abel, ChunLi/Nina, Bob/Hugo, Asuka, Bryan
BB: Mu-12, Tager, Ragna
SF3:Yang
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likelol I don't think I would be able to do something like that. That guy was nuts. He made like 14 chapters with 4-6 parts each.
Also, I'm not that knowledgeable about the game (it's still new and I'm sure there's a ton of things I don't know about). Plus, I would basically be repeating most of what Vesper already said.
TTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeXBL: Raidenaveli
PSN: Raidenaveli
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeWould be nice if some of you could give me links to other relevant videos/threads (I can't find the super jump auto-correct vs roll btw. Though I remember having seen it)
TTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeEdit: Whoops, I forgot something really important. I added one more point to my post, discussing standing resets.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAnybody have any tips on how to do the option select jumps for rolls? I do alright option selecting certain specials, but I'm finding the timing for super jumps really damn hard.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
Lili Reset Guide & Video Guide by yours truly JKF
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI would prefer the rolls have some manner risk associated with them. That way the defender is the one taking the risk by trying to roll out, rather than the attacker taking a chance by trying to bait the roll. Look at your example with the dive kick. Yes that is reasonably risk-free if you assume your opponents only options are rolling, but in this game your opponent has a plethora of options. In addition to the role they've access to invulnerable back dash, several reversal moves many of which might even be safe if tag canceled and auto correct themselves. Even otherwise neat technology like the super jump option select has the downside of ruining your chances at a safe jump leaving you vulnerable to Dragon punches, which in this game, means huge damage.
SFxT: Julia/Hwo, Juri/Abel, ChunLi/Nina, Bob/Hugo, Asuka, Bryan
BB: Mu-12, Tager, Ragna
SF3:Yang
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likeknockdowns = good if you have the life lead / not so good if your opponent has the life lead
resets = good if you want to come back / not so good if your opponent needs to comeback or if a normal combo would kill.
In this game, you are almost rewarded for being knocked down (since you often have more chances to get out safely than to get hit by something). That's why resets are good: they deny wake up options and make it harder for the opponent to escape your pressure.
Health management is also huge because it basically decides where the pressure is and who is actually taking a bigger risk on knockdown situations.
For example: say I land a combo on you and knock you down. I throw a meaty projectile in case you quickstand, but you don't quickstand. So then I stay at max roll distance expecting you to roll but you don't roll. The situation is now reset: we're both at neutral again.
If I have the life lead, I took zero risk and the pressure is on you because you need to tag somehow and comeback from behind. You need to take risks. I won.
If you have the life lead, I lost my momentum and you got out of my mixup safely. You won.
TTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSent from my DROID2 GLOBAL using Tapatalk 2
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeGGs (do we even have a GGs thread?)
btw I do play really lame sometimes. Depends on the matchup I think and who I'm playing.
TTT2 - Yoshimitsu, Christie
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeActually we could probably use one around here. :D
SFxT Points - Juri, Cammy, Julia
SFxT Anchors - Marduk, Law, Nina
KOF13 - Athena/Yuri/Terry
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeWith Ken, if you do his forward throw, then immediately forward jump, if your opponent rolls they'll be rolling in the same direction that you jumped. And if you do a delayed air tatsu, you'll end up in cr.mk range whether the opponent simply stood up or rolled, which you can then proceed to CADC to get back in the opponent's face. I believe the same principle applies to Ryu, as his forward throw is the same as Ken's.
With Heihachi, if you do his forward throw, immediately dash twice, and then neutral jump HK, if the opponent rolls the opponent will end up behind you and the jumping HK will hit them, and you can then proceed to combo them (and if they manage to block it you can maintain pressure and continue with his devastating mix-up game). If the opponent doesn't roll, the jumping HK won't hit but you'll still be in range to do either
With Abel, if you connect with any version of Tornado Throw or the Change of Direction combo (ending with the overhead grab not the low), if you do LK roll as soon as possible, whether or not the opponent rolls you'll still be in step kick range.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAround 1:28 in this vid is a reset. You'll see how effective it is in terms of resetting scaling and also optimizing damage. it's nothing huge but i feel it fits here the best.
SFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
Lili Reset Guide & Video Guide by yours truly JKF
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like