I am writing up my guide on team selection and synergy and want to make sure I use the best examples for characters that possess a strong ability to carry their opponent across the screen and into the corner. This can either be due to far-hitting special moves such as Paul and Kuma, long combos with good movement, like Nina, or those with a strong pressure game that forces opponents back.
So which characters are the best for this? especially the pressuring kind or those that utilize a way I did not mention.
Anyone whose information I use will be credited.
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0 • Off Topic Disagree Agree LikeThe technique on how to successfully land them however, will depend on your guide. :)
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0 • Off Topic Disagree Agree LikeAnd, if you tag again at the right time (during the first hit of it), her partner can run all the way across the screen an keep things going.
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0 • Off Topic Disagree Agree LikeEX-Shaolin Spinkicks
Junkyard kick -> Knuckle is decent
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0 • Off Topic Disagree Agree LikeHugo's combos ending in Backbreaker throw a decent distance.
Sagat, Guile, Dhalsim and Akuma all have really far throws.
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0 • Off Topic Disagree Agree LikeAs has been said, Paul's wall carry is beast, one of the best parts of his game. Smashers can be followed up with mountain raze for great positioning, his throws push back, and demolition man. Also, shredder juggled into ex smasher followed by j.hk and normal smasher moves them nearly 3 screens for a bar.
i am actually getting a little depressed. I thought this was Paul's thing but in actuality a bunch of characters share his potential.
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