Not a professional player, but after watching videos of EVO and seeing how much hype was around KoFXIII, my friend and I decided to buy it for PS3.
I am terrible at both SF4 and KoFXIII, due to what I believe is a trouble with linking. Those combos in Mission Trial Mode? Yeah, can barely do the first for any character. I also cannot do lots lots those crouching moves into other moves in SF4 either.
Any advice? I know it's about timing, but I can't seem to master it.
Current Goal: Master a character in Injustice.
PSN: ForsakenM
UMVC3: G-Rida/Hulk/Sentinel, Cap'n/Thor/Iron-Man; MK9: Quan Chi, Rain, Scarlet, Freddy K; PAS-BR: Kat, Zeus; DoA5: Eliot; SF4: Ken, Makoto, Abel; SG: Peacock/Double; SFxT: Ken, Jack-X, Hwoarang; P4A: Yosuke, Chie, Kanji, Naoto; KoFXIII: Yuri, Terry, Andy, Ryo, Mr. Karate, Chin; UNS3: Mifune, Asuma; Injustice: Doomsday, Ares, Aquaman, Joker; 3S: Yun, Akuma;
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Instead, search on youtube some simple and practical combos for your characters.
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0 • Off Topic Disagree Agree LikeAt first, it'll seem daunting. When I first began playing in January, I could only really combo out of jump-ins. I thought to myself "these light attacks are so quick, I can't react in time to cancel out of them in a match!" But eventually you just learn to get the hang of it.
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0 • Off Topic Disagree Agree LikeFor Robert, try practicing jump-in D, cl.C, f+B, f+A, qcf+A.
For Kula, jump-in C, cl.C (once), f+A, qcb+B, f+D, dp+C
For Mature, try her low link, cr.B, cr.B, st.B, qcb+A x3
Practice makes perfect. KOF is more forgiving than SF in that there are fewer 1 frame links, but the execution of combos tends to be more complex. Try practicing these simple combos to get an idea of timing normals into command normals into specials. When you're pressing buttons, don't press them as fast as you can. KOF does not use dial-a-combos, you must time your hits appropriately.
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0 • Off Topic Disagree Agree LikeI'm looking for basic combos, but all I see is long 10+ hit combos. Anyone know of someone who shows basic combos?
PSN: ForsakenM
UMVC3: G-Rida/Hulk/Sentinel, Cap'n/Thor/Iron-Man; MK9: Quan Chi, Rain, Scarlet, Freddy K; PAS-BR: Kat, Zeus; DoA5: Eliot; SF4: Ken, Makoto, Abel; SG: Peacock/Double; SFxT: Ken, Jack-X, Hwoarang; P4A: Yosuke, Chie, Kanji, Naoto; KoFXIII: Yuri, Terry, Andy, Ryo, Mr. Karate, Chin; UNS3: Mifune, Asuma; Injustice: Doomsday, Ares, Aquaman, Joker; 3S: Yun, Akuma;
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0 • Off Topic Disagree Agree LikeA normal will cancel into a command normal, and most command normals (when cancelled into from a normal) will cancel into a special.
To get the hang of combos, I'd recommend Terry. Here are some combos to try with him.
cl.C > d/f+C xx qcb+A
cl.C hits twice, so it's also really easy to hit-confirm.
cr.B, cr.A > cr.C xx qcb+A
It's really easy to link cr.B into cr.A, and cr.A > cr.C is actually a target combo, so you can do that really easily, also making this a very good hit-confirm.
If you want to find combos for other characters, then definitely check out the SRK wiki, as you'll find most characters' basic combos there. If not, just ask around! I'm sure other, more seasoned KOF players (not like me :D) will be more than willing to help you.
SFXT: Jin/Ogre | BlazBlue: Ragna | Injustice: Hal/Grundy
I also play Gundam EXVS!
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0 • Off Topic Disagree Agree Likehttp://wiki.shoryuken.com/The_King_of_Fighters_XIII
xbl: ProtonFury
psn: furyXT
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