Beginner match analysis / gameplay critique thread

BlackShinobiBlackShinobi Making movesJoined: Posts: 2,271 ✭✭✭
edited February 2013 in Newbie Saikyo Dojo
Update (11/12): Second Fight Stick up for most helpful poster, this time it is an Xbox 360 Madcatz Pro Fightstick. This one runs from today 11/12 to 12/15

UPDATE: In a fit of randomness, I decided to give the (PS3) Fightstick I got last week to the person with the most helpful post between now (09/05) and the end of September. US only since I figure sending a stick to Zimbabwe or Finland could get a little pricey.

Update (9/17): Thanks to iantothemax and Trouble Brewing for the first page mention; if you would like some help with your game now would be the best time to post a video, it doesn't have to be super high quality, I'd just suggest putting it up soon while there are more eyes on the thread to to give you feedback.

Critiques of beginner gameplay video
I would have done this a long time ago but I thought there was some rule against this, but seeing as there are threads for the same thing in other forums I'll just put it up.

Posting video of yourself playing is 10X better than writing what you are losing to, because what you think you are losing to may not even be what you are losing to, or it may be the only thing you see when in reality you are actually losing because of 10 different things. I know in the other thread people mentioned that they don't have a capture device, but you don't really need one, if you have a phone or camera that can record well enough for someone to make out the gameplay clearly then that will work too.

I'm still working on a side project in this area, but for now I'll just leave this thread here and see what happens.
Post edited by BlackShinobi on
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Comments

  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    (Reserved) just in case
    https://www.facebook.com/ShinobeFGC
    twitter.com/shinob_e
    New player gameplay video critique thread. CLICK THE LINK AND CHECK IT OUT.
    Help the community grow one beginner at time.
  • DundleDundle Joined: Posts: 89
  • DealsWithItDealsWithIt Master Of Suck Joined: Posts: 55


    wham, first video ever :)
    if the framerate is not okay, tell me, I recorded at 60fps, but rendered at 30fps because it kept crashing and I was getting annoyed :/
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    wham, first video ever :)
    if the framerate is not okay, tell me, I recorded at 60fps, but rendered at 30fps because it kept crashing and I was getting annoyed :/

    First of all thank you, second there is some a few things from the first few matches that could easily and quickly be improved on but I'll save that for when I get off work and can watch the entire video. Being on SRK at work seems to be no problem for the most part, but focused analyzing and rewatching of youtube videos might cause some issues.

    BTW just in case anyone was unclear this was never meant to be a me only thread so anyone with the time to watch please feel free to offer help whenever you have the knowledge to do so. Oh and its not neccessary to quote videos when you quote people, in fact its better if you don't leave the video in the quote.
    https://www.facebook.com/ShinobeFGC
    twitter.com/shinob_e
    New player gameplay video critique thread. CLICK THE LINK AND CHECK IT OUT.
    Help the community grow one beginner at time.
  • DundleDundle Joined: Posts: 89
    First match vs Deejay: Way too much jumping, way too much sweeping, doesn't seem like you know the match that well. You didn't throw out too many fireballs when he had meter, great, but you kept throwing out low pokes when he was in safe sobat kicks range. I'm not really sure what you should be doing, try stand forward. Sweeps should be limited, too. You get punished a lot because you are throwing them out randomly in the hopes of whiff punishing. Almost every character in the game can ultra Ryu's sweep on block, a lot of them don't even need to have very quick reactions to do it. When you're playing footsies, sweep if you think you can, but you have to rely on cr. forward (xx fireball).

    Vs Blanka: Well right off the bat, that was wrong spacing for roundhouse as an AA. It's good that you know to go for it, but you gotta learn your spacings, if you can dp it, you should almost always be doing that instead. Same problem with sweeps, you lost most of your life getting whiffed punished on sweep that first round. You didn't jump as much, but this time the problem is you aren't AAing, so you're letting him get pressure for free. Against blanka, you need to throw a bit more fireballs when he's got no ex bar, and less when he does. You also gotta be careful stand teching his hop shenanigans, incase he frame traps. Good reactions on what I can only assume is a mashed out dp. Mashing correctly is also something you can practise.

    Vs Guile: This guy was bad. Terrible even. After the first round I could see you'd caught onto his "strategy", but you still couldn't figure out what to do about it. Some of this is character specific knowledge, but you are missing important combos. With three bars, you could have done about half his health. You should at least be able to cr forward xx tatsu after he whiffs a flash kick. The first thing you gotta realise about Guiles online is that they mostly suck. They are going to jump a lot, sweep a lot, and flash kick a lot. So what do you need to do? You need to look into what you can do against those things. That's for later, though, when you're improving on your own, so I'll tell you now. You had some okay AAs at the end there, like I said, you have good reactions. That comes with a problem though, and that's that they were too fast. You hit him too early. You gotta wait a fraction to get the full damage off the AA. Guile also has no jump ins to beat a late strong srk, so you can just use regular and save that bar for fadc ultra (which I hope you know). Flash kick, you gotta just figure out when they like to spam it. A lot of them will just do it when you walk towards them with charge, most low level guiles will ALWAYS do it after a block sweep. Finally, the sweep. You can mash srk between the hits, or just focus ONE of the hits, and then combo. Practise one of these.

    Vs Juri: Sweep punish/footsies still in full force, but your AA has suddenly become much better: Well done! You gotta keep practising that. I've noticed when you jump in, it's always with roundhouse, and you always do it early. That makes it far easier for people to AA you. You should also vary what you're attacking with, Ryu's fierce is powerful, forward and short cross up easily, strong has two hits, breaking focus. Practise your meaty fireball time, if you're going to do them too. Nice effort though. Don't see many beginner Ryu's doing that.
    Okay, at around 7:20 Juri is just standing there. You have the life lead, the meter lead, and she is doing nothing. You need to evaluate what's happening. Why is she waiting? Does she want you to come to her? Is that a good plan for you? No? Then wait. Does she want to just sit there? Do you have a life lead? Just wait. Does she want you to throw a fireball? Will that help you? Maybe, but it might be what she wants (again, character knowledge here, dive kick and her teleport thing). So you do not throw a fireball. She has to either walk in (time to throw a fireball or a footsies) or dive in (AA again).
    In the last round, you jumped like crazy. And you know what? It worked. Sometimes you just have to ignore convention if you feel like you got a read on someone. And as soon as she AA'd you, you cut that shit out. That was smart.
    A note on bad Juri players: They will do random pinwheels all the time, because they think they are safe (for some reason). They can be safe from certain ranges, but mostly it's like Kens doing jab dp ex dp because hurr online. Something you need to be wary of, practise you punishes.

    Vs Blanka 2: Electric Bugaloo: Okay, immediately you missed dping the up ball. I can't tell you ever facet of every match you'll play, but that is easily punished and lands in zero frames (I think, you can't punish him when he lands). This is better so far. Cr forward xx hadoken, air to airs (ground to airs are better, but damage is damage, and you're telling him not to jump), less sweeps, the jumps you are doing are pretty solid.
    Time for another random thing I've noticed, you don't mash dp on your wakeup. That's awesome, most people will expect. The problem is that you are getting jumped at on your wakeup, and I don't think any of them have been safejumps. If you can recognise when something isn't safe, mash like fucking crazy. The one I'm looking at specifically is around 9:00 in.
    Speaking of safe jumps, it's something you really need to be doing as Ryu. He's got probably the easiest one in the game (learn them for both his throws aswell). After a sweep, hold up forward. This is a four frame safe jump, so it beats everyone that isn't zangief/oiled hakan/thawk/ken/ryu/akuma/seth with meter, as far as I'm aware. A lot of people will mash, and if they don't you can throw/cr forward xx fireball/whatever.
    Blanka's U1 is character specific again. Point blank you need to block low high mid. Further away (which you were), just block standing.

    I hope this run through of your matches does not sound too harsh, you have a lot more going for you than most Ryus of your level, you really just gotta practise the basics more.
    Also your very editing is pretty top notch. Wish I could do that, can't work fraps for shit.
    And do forgive the rambly parts, I was writing as I wrote.
  • DealsWithItDealsWithIt Master Of Suck Joined: Posts: 55
    First of all, thank you so much for replying, in order to answer I figured I'd just use quotes, but that might be a bit too cluttering, so I will probably edit this out later, this way just makes it easier for me to respond and put down notes on the really important stuff (bolded).
    It's funny you say that my editing is top notch, considering I barely did anything haha ^^
    Fraps is easy, I can explain it to you if you want. Also, don't worry about "rambling", it's something I do myself, so it's no big deal.
    First match vs Deejay: Way too much jumping, way too much sweeping, doesn't seem like you know the match that well. You didn't throw out too many fireballs when he had meter, great, but you kept throwing out low pokes when he was in safe sobat kicks range. I'm not really sure what you should be doing, try stand forward. Sweeps should be limited, too. You get punished a lot because you are throwing them out randomly in the hopes of whiff punishing. Almost every character in the game can ultra Ryu's sweep on block, a lot of them don't even need to have very quick reactions to do it. When you're playing footsies, sweep if you think you can, but you have to rely on cr. forward (xx fireball).

    Yeah I started out (a week ago) mostly only sweeping and it became a terrible habit quickly, but I'm trying to get rid of it. And you're right, I don't know the match very well at all, barely ever played Deejay, and never one that "good" (he has a lot of points after all haha).
    Vs Blanka: Well right off the bat, that was wrong spacing for roundhouse as an AA. It's good that you know to go for it, but you gotta learn your spacings, if you can dp it, you should almost always be doing that instead. Same problem with sweeps, you lost most of your life getting whiffed punished on sweep that first round. You didn't jump as much, but this time the problem is you aren't AAing, so you're letting him get pressure for free. Against blanka, you need to throw a bit more fireballs when he's got no ex bar, and less when he does. You also gotta be careful stand teching his hop shenanigans, incase he frame traps. Good reactions on what I can only assume is a mashed out dp. Mashing correctly is also something you can practise.

    Not much too say here, I don't know how to play vs. Blanka. He seems really cheap and that kinda pisses me off during the match, so I tend to play even worse than I already do. It also seems that DPs just kind of trade unfavourably for me, which is why I barely ever use them, at least in comparison to other players.
    Vs Guile: This guy was bad. Terrible even. After the first round I could see you'd caught onto his "strategy", but you still couldn't figure out what to do about it. Some of this is character specific knowledge, but you are missing important combos. With three bars, you could have done about half his health. You should at least be able to cr forward xx tatsu after he whiffs a flash kick. The first thing you gotta realise about Guiles online is that they mostly suck. They are going to jump a lot, sweep a lot, and flash kick a lot. So what do you need to do? You need to look into what you can do against those things. That's for later, though, when you're improving on your own, so I'll tell you now. You had some okay AAs at the end there, like I said, you have good reactions. That comes with a problem though, and that's that they were too fast. You hit him too early. You gotta wait a fraction to get the full damage off the AA. Guile also has no jump ins to beat a late strong srk, so you can just use regular and save that bar for fadc ultra (which I hope you know). Flash kick, you gotta just figure out when they like to spam it. A lot of them will just do it when you walk towards them with charge, most low level guiles will ALWAYS do it after a block sweep. Finally, the sweep. You can mash srk between the hits, or just focus ONE of the hits, and then combo. Practise one of these.

    Yeah, I saw that he was bad, but I had no clue on what to do. Also, the sweeps are annoying as fuck. I tried to punish them with something of my own, but I always ended up hurt. Didn't think of DPs.

    And concerning FADC Ultra, yeah I know of it, but I can't really do it reliably, even less so when I have to do it from the right side, which is where I am most the time.
    Vs Juri: Sweep punish/footsies still in full force, but your AA has suddenly become much better: Well done! You gotta keep practising that. I've noticed when you jump in, it's always with roundhouse, and you always do it early. That makes it far easier for people to AA you. You should also vary what you're attacking with, Ryu's fierce is powerful, forward and short cross up easily, strong has two hits, breaking focus. Practise your meaty fireball time, if you're going to do them too. Nice effort though. Don't see many beginner Ryu's doing that.
    Okay, at around 7:20 Juri is just standing there. You have the life lead, the meter lead, and she is doing nothing. You need to evaluate what's happening. Why is she waiting? Does she want you to come to her? Is that a good plan for you? No? Then wait. Does she want to just sit there? Do you have a life lead? Just wait. Does she want you to throw a fireball? Will that help you? Maybe, but it might be what she wants (again, character knowledge here, dive kick and her teleport thing). So you do not throw a fireball. She has to either walk in (time to throw a fireball or a footsies) or dive in (AA again).
    In the last round, you jumped like crazy. And you know what? It worked. Sometimes you just have to ignore convention if you feel like you got a read on someone. And as soon as she AA'd you, you cut that shit out. That was smart.
    A note on bad Juri players: They will do random pinwheels all the time, because they think they are safe (for some reason). They can be safe from certain ranges, but mostly it's like Kens doing jab dp ex dp because hurr online. Something you need to be wary of, practise you punishes.

    Yeah the meaty fireballs, I usually hit them all the time, but that match (or entire day of matches) I was just so out of it, it's surreal.
    Vs Blanka 2: Electric Bugaloo: Okay, immediately you missed dping the up ball. I can't tell you ever facet of every match you'll play, but that is easily punished and lands in zero frames (I think, you can't punish him when he lands). This is better so far. Cr forward xx hadoken, air to airs (ground to airs are better, but damage is damage, and you're telling him not to jump), less sweeps, the jumps you are doing are pretty solid.
    Time for another random thing I've noticed, you don't mash dp on your wakeup. That's awesome, most people will expect. The problem is that you are getting jumped at on your wakeup, and I don't think any of them have been safejumps. If you can recognise when something isn't safe, mash like fucking crazy. The one I'm looking at specifically is around 9:00 in.
    Speaking of safe jumps, it's something you really need to be doing as Ryu. He's got probably the easiest one in the game (learn them for both his throws aswell). After a sweep, hold up forward. This is a four frame safe jump, so it beats everyone that isn't zangief/oiled hakan/thawk/ken/ryu/akuma/seth with meter, as far as I'm aware. A lot of people will mash, and if they don't you can throw/cr forward xx fireball/whatever.
    Blanka's U1 is character specific again. Point blank you need to block low high mid. Further away (which you were), just block standing.

    Here's another reason why I barely DP. Whenever they crossup, I just DPed in the wrong direction. Now, it seems there's a way for this NOT to happen, but I couldn't find it out, so I got stuck with just blocking!

    Oh yeah, about safe jumps, I literally have no idea how to do them. I'll check it out though, thanks for that! :)

    And the Blanka Ultra really pissed me off, I thought I let go of the stick first, but no sir, blocked that wrong. So annoying..
  • DundleDundle Joined: Posts: 89
    To auto correct dragon punch, do the motion (forward down downforward, or downforward downfoward), and then press backwards and punch. There are some crossups that are too ambiguous and it won't work, but it should help a lot.
    Glad you're taking the advice, just spend a while in training mode whenever you can, and read the Ryu forums for ideas and setups. Finally, http://sonichurricane.com/?page_id=1702
    This is a fighting game players bible. Good luck anyway. Try and get some practise in and throw up some more videos. Happy to help you with whatever, and we can see how you've improved.
  • xiceman191xiceman191 Joined: Posts: 786 ✭✭✭✭

    I know Op was talking more Sf4 but if anybody that plays marvel is willing to give me a critique/analysis than that would be awesome. Its a set between me and another player ft20 so its pretty long. I got bodied 20-6. Im datdudeiceman with the team of Nova/spencer/Magneto
    Psn: Datdudeiceman191
    Umvc3: Main team: Nova/Spencer/Mags, Secondary: Dormammu/Strange/Magneto
    twitch.tv/datdudeiceman191
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    Matchup tip
    If theres a matchup that you don't know go to your character's subforum and check for matchup tips there, but also go to the subforum of the character that your having problems with. It will help you understand what that characters general gameplan against you is. It may also list things people playing that matchup should not do, which is from your side is a list of things you should be watching out for or exploiting or punishing. If it has a list of things they should be using against you, figure out what your best options are against those.
    I know Op was talking more Sf4 but if anybody that plays marvel is willing to give me a critique/analysis than that would be awesome. Its a set between me and another player ft20 so its pretty long. I got bodied 20-6. Im datdudeiceman with the team of Nova/spencer/Magneto
    Nah, I never meant for this to be a SF only thread.
    https://www.facebook.com/ShinobeFGC
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  • XthAtGAm3RGuYXXthAtGAm3RGuYX Holiday Prosecutor. Joined: Posts: 7,652 ✭✭✭✭✭
    in regards to that street fighter video, that Juri player made my fucking breakfast come back up. Shit was atrocius. Anyway when you see a Juri throwing
    EX divekick back to back while at very low health, it means they are desperately trying to land Ultra 2. It also means they probably have no other setups into it outside of a focus attack crumple. Bottomline: A tell tale sign of a scrubby Juri is spamming EX divekick back to back at low health. These people are normally just hitting buttons trying to land hits.
    Unchallenged owner of worst user name on SRK

    AE: Juri(Main), Ken(work in progress)::::UMvC3: Felicia/Dante/Doom::::SkullGirls: Squigly/Fortune
    Not enough Dragonballs between all three of the shows to keep you unbanned - Pertho
  • fizzywoemacfizzywoemac Team Pwendines Joined: Posts: 383 ✭✭✭

    wham, first video ever :)
    Yo i was getting hype when you read that guiles sweep and ultra'd, that was godlike xd! Only real advice i have for you is to jump less and practice doing cr.mk to fireball (i think i saw you do it once or twice in there) to the point that you can more easily do it in game. Also id focus on finding more opportunities to chuck plasma, maybe instead of jumping in some cases you could just throw some fireballs. Entertaining games though, best of luck!
    Counterpicking Sagat with Honda since forever
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭

    wham, first video ever :)
    if the framerate is not okay, tell me, I recorded at 60fps, but rendered at 30fps because it kept crashing and I was getting annoyed :/
    As Dundle said excuse me if I seem too harsh, but this how this used to go before you weren't allowed to to come anywhere close to hurting someones feelings on here

    1. Please stop jumping so much usually people who jump to much are going forward, but you keep jumping backwards and as a result you backed yourself into a corner in the first four rounds in a row. Hold you position and make your opponent work for the space they want don't keep giving it away for free.

    2. You're basically only using 3 buttons for normals. There are 2 shorts and no jabs and no strongs in the entire Dee jay fight, and none of any of them in the entire second match or third match in the entire video you may have used less than 5 light normals.

    3. Guile C.RH is a very telling move and it usually makes someone look bad, in this case its kind of making both of you look bad, as a guile player you should never be running that move if its not guaranteed to hit and even when it is you usually have better combo options, if a guile is just throwing out c.RH they are really really really bad at the game, on the other hand it also says something about the other player if they let the guile player do c.RH more than once without smashing his face in. Hes wide open between the kicks and its something you have to punish him for. That one thing would have won you that match, not just from the damage, but he would have been forced to change his strategy or keep getting punished and it didn't look like he had anything else in his bag. Practice interrupting his c.RH for 10 minutes in training mode and you will never have to worry about this level of guile player again.

    4. You don't seem to ever be pressing your opponent. You only went for two crossups in the entire video and on most knockdown you follow up with a fireball which forces your opponent to block but not much else. In the Juri fight you finally got a knockdown in the corner and you immediately jumped backwards. None of your opponents are ever forced to play on your terms you have to start holding your ground and pushing them back toward the corner.

    Things to work on in training mode
    1. Shoryuken consistency
    2. Shoryuken FADC Ultra
    3. Combos starting from light attacks - they will give you more damage and a safer way to score a knockdown than a raw sweep
    4. Hit confirming off your light attacks
    5 Just go in and play around with your normals, your current usage is telegraphing your skill level. When shoto players first start playing they usually only use the hard attacks and as the learn a little more they move on to using forward, to cancel into fireballs. Just like a guile that runs c.RH a shoto who still hasn't worked their way down to the light buttons is a dead giveaway. Also using lights will improve your chances of landing throws.
    6. Safe jumps after throws.
    7. Combos in general - because your damage output low you A) need more initial hits to win a round than someone who get more damage off of each touch. and B) you arent discouraging your opponent from taking risks. Losing 40% life if the move i'm going for is blocked or whiffs might cause me to reconsider if the risk is worth the reward where taking a simple sweep will not.

    Oh and it may seem like odd advice but you should play for a little while without jumping, AT ALL. Play a few games with the express condition that you can't jump and every time your brain tells you to jump think of another option to use in that situation.
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  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    Accidental post I guess i'll use this for the other one
    https://www.facebook.com/ShinobeFGC
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  • A-LXA-LX Joined: Posts: 486 ✭✭
    Nice thread, I recorded a video myself too, hopefully the quality is ok I tried to make the file smaller but it seems youtube made the quality a bit worse than the original, so if its too bad I"ll upload a better quality version later

    Im playing sakura

    My Youtube Channel
    XBL/Steam: MetsuGadoken

    USF4: Sakura, Poison, Rose
    P4A: Yu Narukami
    BBCP: Valkenhayn
    UNIEL: Waldstein
    GG XRD: Chipp
  • DealsWithItDealsWithIt Master Of Suck Joined: Posts: 55
    @BlackShinobi
    Thank you very much for the criticism! I think that in a way, it's sad that you have to apologize for sounding "harsh". If someone wants criticism, he/she should expect it to be "harsh", since most criticism is.

    Regardless, I think all your points are valid, and I'm thankful for the list you provided, it really gives me a goal to work towards :)
    Oh yeah, I already jump less by the way. Once I saw just HOW MUCH I was doing it, I put it on my training list and worked on it the entire day. Worked quite well, got hurt way less, since I wasn't jumping :D

    Just a quick question : Which Shoryuken do I use for the FADC Ultra? The strong one, right?

    @A-LX
    I know I suck, but something I can tell you is, that you let the Bison absorb way too many fireballs with his FA, but you don't punish him for that. For him, that's free Ultra Meter.
  • A-LXA-LX Joined: Posts: 486 ✭✭
    With ryu you can only fadc lp srk and mp, lp is slightly stronger if you fadc

    edit: fixed
    My Youtube Channel
    XBL/Steam: MetsuGadoken

    USF4: Sakura, Poison, Rose
    P4A: Yu Narukami
    BBCP: Valkenhayn
    UNIEL: Waldstein
    GG XRD: Chipp
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    Nice thread, I recorded a video myself too, hopefully the quality is ok I tried to make the file smaller but it seems youtube made the quality a bit worse than the original, so if its too bad I"ll upload a better quality version later

    Im playing sakura
    Stuff I noticed
    You aren't really doing anything at mid range...well besides c.mk XX shouoken but back to that in a second.
    - Most of the time you are either close enough to your opponent for a cr.short to hit or as far away from them as you can possibly be on the screen. Sakura is good at close and mid range (just outside of her s.hk range or closer) but shes not to great at full screen trying to fight akuma from full screen with sakura is a recipe for fail. Sakura is scary when shes on top of you and lands a hit but past half screen shes not much of a threat. You weren't doing to bad in close, in the first and last match although it looks like you don't know the bison fight, you got caught not respecting the slide a couple of times and once on the ultra, and trying some bad punishes.

    - You are just throwing out cr.mk into shouoken and I can see why, most of your damage is coming off of it, but at the same time you aren't hit confirming into the special so you have to keep burning two meters to FADC out, its even worse when you go for it when you don't have the bars to FADC.

    I was trying to figure out a better way to explaing this, but the video is probably easier, watch the distancing between sakura and her opponent and then rewatch your video and notice how much time you spend beyond that range. Also note the use of her hadouken and ex hurricane kick on block as opposed to shouoken.


    Once you start getting in on people you can work on your combos and blockstrings of course but the positioning thing just stuck out for me.
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  • A-LXA-LX Joined: Posts: 486 ✭✭
    Thanks a lot, that was really helpful, the video showed exactly what you were talking about, and it also would explained why I sometimes have trouble getting in and burning so much meter doing ex fireball. I've noticed before when I watched my own replays, how I walked back a lot , but I never realized how much effect that would have on my overall game plan. I can see Uryo basically never leaves midrange and always stays in their face.Even better its as if he's got this imaginary bar in his mind that shows exactly where the optimal range for her is so he knows exactly where to stand

    The mk xx shouoken thing and lack of hit confirm is spot on too, I think I abuse it too much and not always at the right times or range. The fact that I have to fadc a lot leaves me usually with no meter to ex tatsu, which I should be using more to set up her stronger combos.

    Time to hit up training mode!
    My Youtube Channel
    XBL/Steam: MetsuGadoken

    USF4: Sakura, Poison, Rose
    P4A: Yu Narukami
    BBCP: Valkenhayn
    UNIEL: Waldstein
    GG XRD: Chipp
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    I can see Uryo basically never leaves midrange and always stays in their face.Even better its as if he's got this imaginary bar in his mind that shows exactly where the optimal range for her is so he knows exactly where to stand
    I think I've linked this video 2-4 times before in the newbie forum, but I find it really helpful when showing new people how to play Street Fighter, basically the earlier that someone understands this concept the better they will do.
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  • A-LXA-LX Joined: Posts: 486 ✭✭
    cool I think I've seen that one before, going to watch it again and try and incorporate the concepts when watching other videos. Do you know of any other video makers who make similar videos like him?
    My Youtube Channel
    XBL/Steam: MetsuGadoken

    USF4: Sakura, Poison, Rose
    P4A: Yu Narukami
    BBCP: Valkenhayn
    UNIEL: Waldstein
    GG XRD: Chipp
  • 4neqs4neqs thick_thighs Joined: Posts: 9,734 ✭✭✭✭✭
    Try "Vesper Arcade Super Street Fighter IV tutorials" in youtube. I remember that account is very in depth.
    "But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
  • DealsWithItDealsWithIt Master Of Suck Joined: Posts: 55
  • DalollypopDalollypop super salty Joined: Posts: 4
    Hello i am noob, i used to play with ibuki, now i want to move on to sakura (i just started her yesterday) so i do not know very much.
    i do not have any decent recording devices other than my phone, and you can hardly see anything off that but i joined some live lobby or something (i didn't even know it was a live lobby untill my stupid brain read the host name) :P
    anyway you can find my nooby matches' at
    http://www.twitch.tv/srklive/b/326445818 (i think)
    my match starts at 23:41:20
    i know i dont know any combos with her but...err...i dunno i just suck (why does everything i try go so terribly wrong) :P
    i mean i couldn't even do anything lolz

    p.s. love you <3
    p.p.s. no homo
    p.p.p.s only joking about the second one <3
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    Hello i am noob, i used to play with ibuki, now i want to move on to sakura (i just started her yesterday) so i do not know very much.
    i do not have any decent recording devices other than my phone, and you can hardly see anything off that but i joined some live lobby or something (i didn't even know it was a live lobby untill my stupid brain read the host name) :P
    anyway you can find my nooby matches' at
    http://www.twitch.tv/srklive/b/326445818 (i think)
    my match starts at 23:41:20
    i know i dont know any combos with her but...err...i dunno i just suck (why does everything i try go so terribly wrong) :P
    i mean i couldn't even do anything lolz

    p.s. love you <3
    p.p.s. no homo
    p.p.p.s only joking about the second one <3
    Theres not much to go by in the sakura match that Balrog was ALOT better than you and I don't think he was playing at full that match either, it looks like he switched to sakura the next match for your benefit as a sakura player. He basically controlled the whole match so there wasn't much time to see what you would do if you were given the chance to play your game.
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  • LammeLamme Joined: Posts: 109
    Hello everyone. I'm a casual online player that started playing the game a month ago or so, but I've decided that I want to become at least a little better. So far I've tried to play ~5 times a week, maybe an hour per day or so which means that I probably got around 40 hours played so far, 90% of it online. As soon as I get more time I'll start to practice more.

    I use a pad and I mostly play Juri and Cammy.

    But now for the video, some Juri matches I recorded yesterday while playing ranked online. These are totally random matches, I'm not at my worst but not at my best in them either.

    Steam: Lamme PSN: Lammez- Live: Lammaz
    Twitter: https://twitter.com/realLamme
  • 4neqs4neqs thick_thighs Joined: Posts: 9,734 ✭✭✭✭✭
    As a Juri alt in training, I feel compelled to reply. Some of these things are things I need to work on too, so bear with me. Only watched the Cammy one, but I'll continue watching the Ibuki one later.

    -Jump less, try walking or dashing. Use pokes as well and not just fireballs. Juri has a good standing/crouching :mp:, standing (far, but near can be ok too) :mk:, crouching :hp: for antiairs, and so forth.
    -This is really Juri 101, but don't overuse EX pinwheel. It can be a good stuffer in some parts, but it's also very vulnerable if your opponent avoids or blocks it.
    -Also Juri 101, be careful with divekicks. Blocked divekicks are generally bad.
    -Be care with fireballs against Cammy at short range. She can punish the first part (the leg lift) if you're not careful. You can try storing the fireball (by holding the kick button you used acter the qcf+k motion, then releasing when needed)
    -Use your pokes
    -if you block a Spiral Arrow, punish hard. Same with Ultra. Round 2 of the first match for example, you could have blocked the whole Ultra instead of jumping away and getting hit... block and then punish with your own. Same for a missed and blocked-and-not-FADC'd Cannon Spike.
    -Speaking of Juri's ultra you got lucky with landing it on a Cammy jumpin, but in general out of the blue Ultras (especially long recovering one's like Juri U2) are not so good. Learn to combo to it.


    Edit- re: Ibuki match 2 and 3

    You just sat there and got hit Ibuki's slide and some other attacks. Blocked slide should equal a dead Ibuki. :( No pokes or fireballs to keep her away as well. You got to punish slides and missed upkicks hard.

    Most of the comments from the Cammy matches still applies too. Especially divekicks. Good for you that you're landing them, but better players will block them, and that will get you killed.
    "But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
  • DalollypopDalollypop super salty Joined: Posts: 4
    Theres not much to go by in the sakura match that Balrog was ALOT better than you and I don't think he was playing at full that match either, it looks like he switched to sakura the next match for your benefit as a sakura player. He basically controlled the whole match so there wasn't much time to see what you would do if you were given the chance to play your game.
    haha yeah i guessed he wasn't going too serious on me, if he did he would of just pummeled my face in too hard i would be unrecognizable XD
    oh well, i swear i left playing street fighter for about a year and now i've come back to it i don't know if i've gotten worse or everyone has just gotten better :P
    either way its been a long time.
    but im trying to re-learn all the skills i've lost, i've just got to grips with linking properly again (almost) fadc's are cake and sjc's are not really that hard too. but sometimes my execution for simple special moves messes up, because sometimes i hit them with a medium kick (practicing tatsu combo with Sakura) but half the time the tatsu doesn't even come out, i can do it perfectly in training and on cpu's, but online it hardly ever comes out.
    i used to be winning about 70-80% of games when i used to only play street fighter, and now that im back i win like every 1/5 matches. quite terrible, but i guess there's no helping my terrible play lol :D

    p.s still love you <3
  • 4neqs4neqs thick_thighs Joined: Posts: 9,734 ✭✭✭✭✭
    How long was your hiatus? That can account for a lot.
    "But that's SRK for you. SFIV could have a feature where Chun-Li steps out of the TV and gives the players blowjobs, and some would still complain because she wasn't Sakura." --Azrael(?)
  • CrimsonCujoCrimsonCujo Joined: Posts: 56
    Man, if only I had a Capture Card and some form of HDMI to make it readable by this damn computer (my comp monitor is VGA, and my TV is a Toshiba MD13N1 TV/DVD Hybrid).

    I could show you guys my match videos so you can help me out. Kikuichimonji has done a few matches with me, but at the end I could tell he/she thought I was super terribad. I really have no other way of showing you guys my matches without a capture card.
    PSN: AshrenderRenvalt

    "Feel it! Black Widow Style Taekwondo! Face Juri-sama's wrath!"
  • A-LXA-LX Joined: Posts: 486 ✭✭
    You have a camera right? I saw you posted a photo in the other thread you made, you can use that cam to record your screen. Thats what I did, after recording I just edited it in sony vegas to make it look a bit more presentable.
    My Youtube Channel
    XBL/Steam: MetsuGadoken

    USF4: Sakura, Poison, Rose
    P4A: Yu Narukami
    BBCP: Valkenhayn
    UNIEL: Waldstein
    GG XRD: Chipp
  • CrimsonCujoCrimsonCujo Joined: Posts: 56
    That wasn't mine though - I grabbed that photo off the internet. I can't take photos unless my mother is here to shoot them - and even then, I can't summon her here everytime I want her to film my matches.
    PSN: AshrenderRenvalt

    "Feel it! Black Widow Style Taekwondo! Face Juri-sama's wrath!"
  • A-LXA-LX Joined: Posts: 486 ✭✭
    oh woops my mistake, I didnt even see the label in the corner, just assumed it was yours hehe
    My Youtube Channel
    XBL/Steam: MetsuGadoken

    USF4: Sakura, Poison, Rose
    P4A: Yu Narukami
    BBCP: Valkenhayn
    UNIEL: Waldstein
    GG XRD: Chipp
  • Sh1n GuileSh1n Guile Guile in Training Joined: Posts: 1
    New to SSF4 joined to try to up my game
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    Holy crap have I been busy this week any way, keep posting videos. I'm going to put more effort next week into rounding up people to help because I know there are way more people around here capable of looking at these videos and offering advice.
    https://www.facebook.com/ShinobeFGC
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    New player gameplay video critique thread. CLICK THE LINK AND CHECK IT OUT.
    Help the community grow one beginner at time.
  • Amazing AmpharosAmazing Ampharos Joined: Posts: 64
    I'm going to keep it pretty brief for everyone's sake and because I'm not sure I'm strong enough myself to go on with authority on a detailed analysis anyway, but the Marvel match from xiceman191 hasn't gotten any responses in all this time and I think I saw the core of his problems.

    The main problem is that your Spencer is really bad; literally every game in the first 17 minutes you lost was because of bad Spencer play. You seem to have no real grasp of when to arm or not arm, you seem to struggle with basic Spencer mix-up and mobility, and even when you land a lucky hit you don't seem to know how to convert. I'm not trying to be mean, but seriously, I didn't see one good thing in what you were doing with Spencer but could pick out game losing mistakes you made with him all day. This actually taints your whole team's operations as you often blow a lot of meters on Spencer or XF1 to save him and then end up worse off than not ever having had him since your Nova and Magneto have to do all the work with fewer resources (by the way, your Nova and Magneto are not bad at all and you are probably better with them than your opponent was with any of his three characters, though you should note that DHC to Super Nova is terrible outside of combos and you c.:h: way too much with Magneto and get punished a lot for it). I'd mostly suggest just dropping Spencer since he's way behind your Magneto and Nova so he probably just doesn't fit your natural playstyle at all, and it's not like you use his assist so I doubt you'd even miss him if he were gone. Only you will be able to really know what kind of character should replace Spencer, but based on what I saw from you, I'd find someone with a good secondary assist for your team (the only assist you ever call is EM Disruptor) and someone with a hyper that's truly safe to DHC into which leaves you with a massive number of options really. If for some reason you have a personal dedication to Spencer (which I doubt given the way you play him compared to your other characters), just hit up the Spencer forums and try to learn everything about how to play the character from the ground up; it shouldn't be too hard to get a lot of info because Spencer is a very popular character.

    I hope that was helpful.
  • xiceman191xiceman191 Joined: Posts: 786 ✭✭✭✭
    snip.

    I was beginning to think that everybody has forgotten about me lol. Thanks for the info I like using spencer so i definitely need to up my game with him alot thanks for pointng that out. I always have a habit of using xfactor too soon and like you said i do using c.:h: with magneto too much and ending up getting punished. Dont worry about being mean i put my video up to get critiqued and to get tips on how to improve don't sugarcoat shit lol. Thanks for being honest i'll definitely take what you said and try to improve on it.
    Psn: Datdudeiceman191
    Umvc3: Main team: Nova/Spencer/Mags, Secondary: Dormammu/Strange/Magneto
    twitch.tv/datdudeiceman191
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    I study Marvel but I don't like playing it, I see things in the video but I would rather have any advice be given by people who actually play the game.
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    New player gameplay video critique thread. CLICK THE LINK AND CHECK IT OUT.
    Help the community grow one beginner at time.
  • CFotoCFoto Joined: Posts: 24
    I am Akuma (white hair)





    I knew that I did too many wakeup DP, big shame :(
    Thanks for the help in advance!
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    I didn't forget about this I just came back from Summer Jam with about 3 days worth of work to do.
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    New player gameplay video critique thread. CLICK THE LINK AND CHECK IT OUT.
    Help the community grow one beginner at time.
  • CFotoCFoto Joined: Posts: 24
    Take your time. Please. I am still doing training daily, no time wasted :)
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    Okay, since I've been super busy since Summer Jam and I got a new fightstick that I've been trying to figure out what to do with at Summer Jam, I'm going to try an experiment. The best post helping someone who posts a video between now and the end of September gets a free Madcatz Fightstick. (US residents only)
    https://www.facebook.com/ShinobeFGC
    twitter.com/shinob_e
    New player gameplay video critique thread. CLICK THE LINK AND CHECK IT OUT.
    Help the community grow one beginner at time.
  • Trouble BrewingTrouble Brewing Salty about Ultra Joined: Posts: 4,580 mod
    That's very nice of you to offer up a stick for a reward. Let's see some more newbie matches!
    The artist formerly known as Starcade RIP
  • eltroubleeltrouble Joined: Posts: 5,570 ✭✭✭✭
    Okay, since I've been super busy since Summer Jam and I got a new fightstick that I've been trying to figure out what to do with at Summer Jam, I'm going to try an experiment. The best post helping someone who posts a video between now and the end of September gets a free Madcatz Fightstick. (US residents only)

    What a kind offer! Great, now I have to be even more long-winded than usual when trying to help out the new players, and less troll-ey.
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    btw CFoto has videos a few posts up that I still haven't had a chance to watch and that there haven't been any replies to.
    https://www.facebook.com/ShinobeFGC
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    New player gameplay video critique thread. CLICK THE LINK AND CHECK IT OUT.
    Help the community grow one beginner at time.
  • BlackShinobiBlackShinobi Making moves Joined: Posts: 2,271 ✭✭✭
    Almost half way through the month, if anyone is interested in getting some advice now would probably be a good time to throw some videos up
    Pic
    IMG-20120906-00359.jpg
    https://www.facebook.com/ShinobeFGC
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    New player gameplay video critique thread. CLICK THE LINK AND CHECK IT OUT.
    Help the community grow one beginner at time.
  • AirkAirk Joined: Posts: 953 ✭✭
    CFoto - a few general tips based on the videos. None of this is rocket science or, really, Akuma specific, but hopefully it helps:

    #1) Stop trying to do jump-forward anti-airs. You lost with these nearly every time you did them. You very rarely did a grounded anti-air, and when you did, it was generally an SRK, which is okay, but you're kinda making it hard for yourself since the move is a relatively complex input compared to say, c.HP, and it's clear that you're not very adept at anti-airing with it. At the very least, learn to use Akuma's c.HP as an anti-air, and maybe do some research into your other options, because Akuma has a bunch of them.

    #2) Try to play a little more patiently - you get hit a lot because you don't block very much. You hit a lot of buttons. Try to control that urge to just push something, and only attack when you have a reason.

    #3) Practice your punish combo - it looks like you CAN do the close HP > Tatsu > DP > Focus > stuff combo, but you're not making the most of it. There were a number of times when you blocked something punishable and either whiffed the combo or did something different. Grind this one out in training mode.

    #3a) Don't be afraid to punish with a raw ultra. If you're going to play Akuma, you should be able to do the Raging Demon. You can get a big ol' pile of damage using it just as a punish, so practice that.

    #4) Yup, you jump too much. Try doing Maj's exercise where you limit yourself to only 4 forward jumps per round. (Though of course there can be exceptions, but basically, try to limit the number of times where you say "I don't really know what to do here, so I'm going to jump and hope for the best.")

    #5) Practice your hitconfirms - I don't recall really ever seeing you land a combo during normal ground play, except for punishes. Maybe learn one of the c.LK link combos that should be easy enough to hitconfirm into, or even just the c.MK > Fireball combo Practice it in training mode. You need to be able to score more damage than a couple of random hits.

    #6) It's good that you're representing the DP, but you do it a BIT too much; Try to tone that down unless you're hitting with a lot of them. Try some other wakeup options like blocking, backdashing, or teleporting.

    #7) More considerate use of fireballs; Akuma has strong projectiles and you need to be able to control space with them. You threw two fireballs total in the Adon match - and while Adon does have responses for ground fireballs, unless this is an opponent you've fougth before, you should throw a couple just to feel him out. Similarly, it's much harder for him to respond to air fireballs, so applying those appropriately would be helpful. Also, one of the two meaty fireballs you threw in this match whiffed, so you need a little more practice on that.

    #8) Vortex; Akuma has one. Learn at least the basics of how to apply it, because right now, you're not really applying any pressure on your opponent's wakeup. During the Makoto match, all you did after landing a sweep was backdash into... sometimes a meaty fireball. And sometimes you did nothing at all. You have better options here. Learn a safejump or something - there's good options in the Akuma forums.
  • CFotoCFoto Joined: Posts: 24
    @Airk Thanks for the feedbacks. Yes I do lost patience during a match-up. I always felt I have to do 'something' and that usually costed me a round. I am practising on the things you listed as of now.
    I am not sure if this is the good place to post it but I'll do it anyway. If I have to open a new post for this please let me know :(
    I came across a few problems lately:

    #1)Block-strings: What is the ideal result of a block-string? neutral distance like the start of the round? I usually do [c.lp, c.lp, c.mp, fireball] to push the opponent away, but I remembered I saw some gameplay video that I could be punished by ultras between my c.mp and fireball. In that case, are there any other safer options to prevent that? SInce if I don't do the fireball, I am within sweep range, and that linked to the next question...

    #2)Opponent crouching / crouching block- Of course, I made liberal use of the overhead chop to score some damage, or I just flat out walk up and throw, which were extremely effective. However, even if I got a hit-confirm going, I can't land my tatsu in since he's crouching! So far as I know I can use c.HP to make him stand but I can't link it with light punches. My only solution was [c.lp, c.lp, s.hp, DP---FADC bnb---] or c.mp, fireball
    Are there any other options to make him stand up in order to combo into tatsu?

    #3)Meter management- I almost always have a full super meter bar, and I don't know what to spend on, as my game is not solid enough to make good use of the super demon (when I have the demon punish window, my ultra always is up and it does more damage).
    My question is, is it ok to not use it, and let all additional meter gain to be wasted? Everytime I saw a full meter I just have an urge to use it. What are some basic strategy / mindset in terms of managing my meters?

    Thanks

    C.
  • AirkAirk Joined: Posts: 953 ✭✭
    Blockstrings: There are several valuable properties to blockstrings; In SF4, I think possibly the most important one is that they give your opponent a chance to screw up by pushing buttons and/or letting go of block, thereby giving you damage. The other aspect of them - a change in position - is less easy to define. Sometimes, you may want a blockstring that pushes you back to neutral (such as, say, if you are facing Zangief, or if you have a life lead and want to sit on it) so the blockstring above might be okay, but other times (perhaps when you are facing Dhalsim) you may prefer a blockstring that ends with you closer to your opponent - ending in... I dunno, standing hark kick or something, to move you forward and keep you closer in. For more specific answers, I suggest you ask in the Akuma forums.

    Crouching opponents - this is outside my level of Akuma knowledge. You'd be better off asking this in the Akuma forums.

    Meter management; Well, it's "ok" not to use it, but it's not good. At the most basic level, you can just use your meter to make your DPs safe - learn to FADC them on block. This is a pretty easy exercise to do in training mode - just set the dummy on random block, and DP the him. Practice FADCing on block. Otherwise, you can use the EX SRK and EX red fireball for extra damage in combos that normally use those moves. And, of course, get ye to the Akuma forums for more specific answers. ;)
  • CarnagetoxinCarnagetoxin Joined: Posts: 68
    I'm in no way an Akuma expert, but I do play him a lot, and some of the best advice given to me was that Akuma has almost no health. It's only hurting you in the long run to risk those wakeup SRKs, especially when you just blindly throw them out. You don't need to save your meter until round 2 either. While it's good to have some going in, if you need to use it to EX or FADC to prevent damage or to capitalize on an opening, go for it. Don't jump so much either. In your mirror match, a random jump in got you Ultra'd. Instead, make them jump in on you and hit them with your Raging Demon. Also, practice that input until you can do it nearly instantly, until you get a "Demon Button" like Infiltration. Also, learn combos. I'm not saying you need to learn flashy stylish combos, but learn some meaty, damage dealing ones and if you can, use those instead of HK or HP to punish. HP may do more damage than LP, but LP can build into a combo or chain that does even more damage than a single HP. Knowing Akuma's vortex is good, but knowing it won't be enough, you also have to be able to pull it off consistently, and knowing when to use it will be huge assets to your Akuma game. Finally, the Akuma forums here on SRK are a wealth of invaluable information. While I can't give you specific frame data, setups, or matchup info, they can. Good luck, though. You seem to have most of the fundamentals, you just need o set them all into place and build upon them.
  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 16,465 ✭✭✭✭✭
    Not even UK :bluu:
    ಥ_ಥ ~ ಠ益ಠ ~ ಠ_ಠ ~ ಠ_ರೃ ~ ᕦ(ò_óˇ)ᕤ ~ F-1
    Street Fighter: Assassin's Fist - Out Now On BluRay/DVD! - http://www.facebook.com/streetfighterAF
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