Beginner match analysis / gameplay critique thread

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  • Ghidorah14Ghidorah14 Still drowning in Xenoverse's RNG. 100% completion or bust! Joined: Posts: 84
    Would like some critique on these two recent matches of mine.

    SF4 Main - Juri
    Secondary - Dudley
    Tertiary- Akuma, Ken
  • CookieSoupCookieSoup Joined: Posts: 80
    edited February 2015
    Greenwood wrote: »
    /\ your sig couldn't be more wrong. It's the exact opposite.

    It's just a quote from a character in a videogame I like, chill out man.
    Ghidorah14 wrote: »
    Would like some critique on these two recent matches of mine.

    I don't know a whole lot about Juri, even though my sparring partner mains her quite effectively, but I'll try and point out some basic stuff regardless.

    First of all, you should probably use your EX counter more sparingly and mix it up with different versions of the counter. It's not that good of a move in general, but it can confuse the heck out of your opponent and might allow you to get a mixup in if you refrain from using it too often (otherwise they'll just start looking for it and punish it).

    You don't want to become too reliant on your divekick either, it's a beginner/intermediate mistake many Juri players make so I'm just putting it out there, it IS punishable unless you space it well. Try aiming for their knees or shins to make it safe from anyone but grapplers, EX is always unsafe AFAIK. Again, don't use it too often or people will start looking for it and DP you, or even worse, ultra you for it.

    Now for fireball storing, I've seen your post in the thread you made about having issues with fireball storing, but I'd do my best to work on LK fireball storing especially. Having LK fireball stored is vital for doing big damage as Juri, it's so positive on block you can follow up with a ton of stuff, cr. MK cancelled into pinwheel being the most popular one.

    Last but not least, if you feel overwhelmed in a matchup don't be afraid to play the keepaway game a bit more. I know Juri is mainly rushdown, but I think she can zone you out quite well. Both cr. MP and cr. HP are good anti airs, although cr. HP only for when they're right on top of you, I didn't see you doing a whole lot of anti airs, so I'm just putting it out there.

    Another massive wall of text, I'll try being a bit less verbal next time :sweat_smile:
    Post edited by CookieSoup on
  • GreenwoodGreenwood Earth, the only true God Joined: Posts: 888
    edited February 2015
    I am chill, man. Just letting you know that it's a dumb and inaccurate quote. I wouldn't want you to go to the beach and drown because of it. Your quote is the equivalent of "Driving while texting and drinking liquor is safe"
    Injustice 2 - Wonder Woman, Joker
    Boring, stale, predictable FGs - Cammy, Kuma, whatever yawn zzzzz
  • Ghidorah14Ghidorah14 Still drowning in Xenoverse's RNG. 100% completion or bust! Joined: Posts: 84
    CookieSoup wrote: »
    I know Juri is mainly rushdown, but I think she can zone you out quite well.

    Actually, I believe the opposite is true. She's much better suited to keeping the opponent away than she is getting in their face.

    Thanks for the tips!
    SF4 Main - Juri
    Secondary - Dudley
    Tertiary- Akuma, Ken
  • CookieSoupCookieSoup Joined: Posts: 80
    Greenwood wrote: »
    I am chill, man. Just letting you know that it's a dumb and inaccurate quote. I wouldn't want you to go to the beach and drown because of it. Your quote is the equivalent of "Driving while texting and drinking liquor is safe"

    You're not supposed to take it literally, it's a chinese proverb and it means that people who push themselves too hard, are the ones that will often fail their goal. Whatever it is you're going for, you shouldn't overdo it, basically. And even after all that, if you really want to take it literally: about 66% of drowning victims turn out to have been good swimmers, so there's that. I'm going way too off topic with this shit though.
    Ghidorah14 wrote: »
    CookieSoup wrote: »
    I know Juri is mainly rushdown, but I think she can zone you out quite well.

    Actually, I believe the opposite is true. She's much better suited to keeping the opponent away than she is getting in their face.

    Thanks for the tips!

    Yeah, it's a highly subjective matter I'd say. Juri is a very versatile character and she can be played as both a keepaway character and heavy rushdown, so opinions on the one true way she is meant to be played will always differ.
  • KGershkoffKGershkoff On the journey of a thousand miles........ Joined: Posts: 304
    Hey, newbie Cody trying to learn the Ibuki matchup......

    https://youtube.com/watch?v=TuZaXt5d9n4

    The page won't let me embed the video.

  • CookieSoupCookieSoup Joined: Posts: 80
    edited March 2015
    KGershkoff wrote: »
    Hey, newbie Cody trying to learn the Ibuki matchup......

    https://youtube.com/watch?v=TuZaXt5d9n4

    The page won't let me embed the video.

    - Work on your defense, know when something will cross up or won't. Getting knocked down as cody, especially in this MU is something you want to avoid at all costs.
    - Your combos need more consistency, this MU is not great for cody. He needs all the damage/knockdowns he can get.
    - Less jumping, unless you preemptively anti air her with a nj. HP or something similar she will probably dominate the airspace.
    - Use empty cancel cr. lk into MK ruffian alot in the neutral game. Ibuki's footsies are not that good.
    - If she gets trigger happy on the DPs just block, if you block an EX DP you can dash under her and get a full punish going.
    - Don't be afraid to take the risk and EX zonk through relentless pressure sometimes, if it hits they'll learn to be more careful.
    - Although I didn't see any overheads in this match, keep in mind to crouch tech with cr. HP when they start using them. It's godlike for beating her overheads.
    - If you ever find yourself playing an ibuki that loves punishing fireballs with neckbreaker, fake bad stone is your friend.

    Hope some of this helps :smile:
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,398 ✭✭✭✭✭ OG
    Ghidorah14 wrote: »
    Would like some critique on these two recent matches of mine.

    Less jumping and more fireball use would help. Better anti-airing too (c. mp. s. mk, c. hp if up close, etc)
    Try and avoid "just do it" divekicks and pinwheels if you can. As you mentioned, you can outzone most shotos since you can put more fireballs on the screen at one time. Good that you won, but I have the feeling that better shotos would give you problems.

    It's a good thing you found the Juri subforum from what I can tell. Learn what you can from the guys there.

    I might send you a PM later, since I do have some Juri replays on my channel too.
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,398 ✭✭✭✭✭ OG
    You're in luck, found this on my subscription wall. Basically how Juri/shoto should go

    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • KazuyakaoriKazuyakaori Joined: Posts: 1
    Hi, i just started playing USF IV and I am trying to pick up Juri as my character. Here's some of my replays of my matches. Latest games are at the bottom.


    I know I tend to jump a lot, bad execution as I kinda panic when I'm in a match, no anti airs I know the buttons I guess I'm throwing too many fireballs? Whenever they jump it seems like I have a fireball queued up.

    I don't really know many moves except J,Hk, CrMk, Hk Senpusha, RF, Ultra 2 and Ex dive kicks into ultra 2. I'm using Ultra 2 mainly because I am not confident in landing combos in Ultra 1.

    People I played with told me to watch momochi's Juri, I have been watching some Juri games but I don't really know how to use what I see in my game.

    Thank you to anyone who took the time to look thru any of the games and offered any advice. I know she's a difficult character to pick up being a new player but I really want to stick with the decision of playing her. Sorry for the horrible gameplay.
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,398 ✭✭✭✭✭ OG
    Thank you to anyone who took the time to look thru any of the games and offered any advice. I know she's a difficult character to pick up being a new player but I really want to stick with the decision of playing her. Sorry for the horrible gameplay.

    I think it's mostly the same stuff as what I told Ghidorah here:
    http://forums.shoryuken.com/discussion/comment/10147853/#Comment_10147853

    Get more familiar with the character and her moves/combos and do less jumping (unless really necessary) /random pinwheels/random Ultra. Watch replays and learn all you can about Juri.

    Feel free to join us here (especially the video thread)

    It's the Juri subforum: http://forums.shoryuken.com/categories/12

    Also check your pm's
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • plamatontoplamatonto Joined: Posts: 58


    I'm having lots of trouble against my friends Ken, what's the proper way to deal with air tatsu mixups and Ken in general as Guile?
  • xEGAxBeastkingxxEGAxBeastkingx Sorry about yo damn luck Joined: Posts: 2,641
    plamatonto wrote: »


    I'm having lots of trouble against my friends Ken, what's the proper way to deal with air tatsu mixups and Ken in general as Guile?

    Homeboy knows that you don't know how to protect the skies and exploits it hard. Learn when to anti-air and what to use in said situation. That mixup EX tatsu can be stuffed with cr. fierce and/or a well spaced flash kick. It seems that he likes to throw when he drops a link so when he does go ahead and tech that. Oh and one more thing. You were spamming the hell out of your buttons. You gotta stop with that.
    Gamertag - GDxKingofBeasts
    SFV - Balrog
    Saints | Cardinals | Suns fan
  • plamatontoplamatonto Joined: Posts: 58
    First off, thanks for the fast reply!

    Even if its a crossup tatsu the cr.hp will stuff it?

    Hmmm, most of the spam is either crouchtech or spamming attackbuttons for delayed wakeup, which is fine to spam them out at certain moments right or did I understand that wrong?

    Also, what are good mixups for when I have a hard knockdown on ken?
  • bypostmanbypostman Joined: Posts: 2,207
    plamatonto wrote: »
    First off, thanks for the fast reply!

    Even if its a crossup tatsu the cr.hp will stuff it?

    Ya, see 1:25 (although it was a cl. st. hp). Do more of that.

    Despite that, very deep crossups, like 2:39, are usually things you just have to let go or not be in that position in the first place.

    You were also pressing st. fierce in bad situations at times.

    0:24: Way too far for it to hit anything

    0:34 Unless he did an empty jump st. fierce is gonna get beat in this position most of the time. Even if it became a close st. fierce, the startup would have not been fast enough in most situations I think.

    1:59 Ken is positive after cr. mp, so pressing something there is risky and st. fierce may not have been the best idea even i you wanted to press.f

    2:06 too far for cl hp to come out, pressing cr. hp would have meant you would get an upwards facing button without having to judge distance

    2:36 max range jumpins will beat st hp pretty much every time
    plamatonto wrote: »
    Hmmm, most of the spam is either crouchtech or spamming attackbuttons for delayed wakeup, which is fine to spam them out at certain moments right or did I understand that wrong?

    By spam I think the guy above means you were pushing buttons in neutral when you didn't need to.

    2:05 st rh a bit questionable from that distance. I suppose you were looking for him to walk forward though.

    2:07 what are you jabbing for? Ken's positive after tatsus most of the time. why press cr mk after? it's not a link and it's 7 frames startup which is no bueno at close range and gets you counterhit, which in fact happened there.

    2:12 guiles seem to love to backhand in situations where it's not necessary. If he was crouching (as he ended up doing) he would have ducked under it and could have punished easily with cr mk. If he was walking backwards he would have blocked. If he was walking forwards there were numerous other faster buttons that could have caught him. Also speaking of spam the button inputs show like 8 forward hps from you lol.
    plamatonto wrote: »
    Also, what are good mixups for when I have a hard knockdown on ken?

    Probably something you should check the guile forums for.

    Despite all this though, I think you're not bad, just gotta get the anti-airs down point mostly.
  • RekkaRekkaRekkaRekkaRekkaRekka Joined: Posts: 19
    I'm new to Street Fighter (been playing for under a year). I recently played a few matches with a friend online and while I started out strong there came a point where he just kept hitting me with command grabs as Hugo and if I made the slightest execution error I quarter of my life bar was gone. At any rate it's bothering me that I don't know what I can do to improve/how to avoid these situations in the future. Help?

    These are just a couple of the matches we had.



  • bypostmanbypostman Joined: Posts: 2,207
    edited May 2015
    I'm new to Street Fighter (been playing for under a year). I recently played a few matches with a friend online and while I started out strong there came a point where he just kept hitting me with command grabs as Hugo and if I made the slightest execution error I quarter of my life bar was gone. At any rate it's bothering me that I don't know what I can do to improve/how to avoid these situations in the future. Help?

    It would help to stop putting yourself in the situation to be hit by an errant command grab in the first place. Don't go for extended combos unless you're positive you'll hit them. If you aren't then stick with the simple stuff, cr. mk > fireball. You shouldn't have a reason to run in at Hugo in any case with Eryu, use your fireballs and predict his jumps. When anti-airing him, consider using MP Shoryuken instead of HP for more invicibility. It's best off you avoid it when he jumps at max range though, he's coming in with a 100 damage normal, and if you mess up you only hit him with the last hit of your shoryu, which is like 30-60 damage, which hurts with the health disparity b/w Eryu and Hugo

    if you look at the first half of the last round of the Yun match before you got hit by the random super, that's a good place to work from. Use longer range normals, stay out of grab range. Try to predict when he's about to use one of his random reversals and have a punish for each situation when you block/avoid them. In addition to that it would help if you tried considering all of the options he's using to get damage and get in your face and thought up a few ways to stop those approaches from being successful. I.e., he jumps in a lot from max range, and there's little you can do to stop it. Perhaps if you put yourself closer up you'd be able to anti-air that consistently. And you're walking so far away that even if he does mess up like the whiffed command grab in round 2 of the Eryu match you're way out of position to do anything to him

    Oh, and stop panicking and doing reversals at bad times. Grapplers feed off your anxiety like that.
  • Zubbe120Zubbe120 Joined: Posts: 20
    So this is something I've been planning for a while. I don't know whether to start my own thread for this, but I guess I could start here just because.

    I've been trying to branch into some fighting games. As I do, I'll record myself and try to have people who are into this genre critique my footage and tell me what I should be doing. I don't know if spamming a bunch of videos in this thread would be fitting, so I'll just start with a runthrough of 3rd Strike, and see what happens.

    I main Dudley, but I'll start with Ryu just because he's more well-rounded. I need to know how I can properly parry/practice parrying, since I try to pull them out, but it doesn't seem to be working sometimes. Also, I need to know some of Ryu's useful combos, specifically what's effective up close and proper air combos from j.mk. Is Ryu more effective doing fireballs from a distance, or getting in up close? Any tips for super arts?

    The last thing I want to know is if you like this series. If you say it's not that great, that's fine, just don't be a huge butt about it. Just tell me honestly what you think, and I'll try to do better.

  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,006
    Well, there you go. This is my "skill" level, if one can call it that even. Feel free to critique anything you see wrong. Any feedback is appreciated.










    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
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    • Cestus - the Dolls endorser
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    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • SephirothDVRSephirothDVR Joined: Posts: 52
    Well, there you go. This is my "skill" level, if one can call it that even. Feel free to critique anything you see wrong. Any feedback is appreciated.

    Your videos are Private...

  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,006
    Well, there you go. This is my "skill" level, if one can call it that even. Feel free to critique anything you see wrong. Any feedback is appreciated.

    Your videos are Private...

    They are? wtf, sorry. Fixed now
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • bypostmanbypostman Joined: Posts: 2,207
    edited July 2015
    Against dat deejay:

    You didn't do that bad actually. The stuff you're losing to is simply
    Crossups, sometimes on wakeup
    Yourself, not blocking

    The crossups where you got hit despite a DP are simple to avoid, just block those, clearly due to frames, or being a safe jump, you apparently can't beat that, so you just have to block. Of course, there IS the possibility you're using the wrong DP to try and anti-air, but I can't really tell, just consider that the MP Dp is usually the best to try if your DPs are getting stuffed.
    The majority of the rest of the time you lose bc you pressed bad buttons at those times, or decent buttons at the bad times, or you shouldn't have pressed buttons at all in those scenarios. Things like, you're not at advantage after a blocked overhead, in fact you can be punished, so don't press anything if it's blocked, Or you were too predictable with your eagerness to go in, so that's why you got hit by his slow ass slide.

    Bison:

    Good reaction in the beginning. You can't really challenge headstomp most of the time unless you have meter I think. Just focus it, or dash out of it's hit box, or block, or jump back and hit it. The rest is just, you need to find the right times to go in and when to just block. You were getting hit by stuff that wouldn't get you if you'd been a bit more patient.

    Rose:

    More of what I've been saying basically. You were too predictable in your approaches. Always either chicken wings or rekkless rekkas. Try varying your approach more, walking, focus dashing, pressing normals instead of rushing to the rekkas (especially for more than one if it's not EX, very unsafe). Also, if Rose has U2, running to the opposite corner is usually a bad idea, better to try and let the orbs hit your block than to put yourself in a bad situation upon a bad situation.

    Dan:

    Please do not do 3 rekkas unless you're going for a crazy once a round read or you're actually hitting them. Also Rekkas have startup and recovery, don't abuse them like they're free.

    Fei:

    You put up a good fight here, you basically lost mostly bc of predictable rekkas.
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,006
    bypostman wrote: »
    The crossups where you got hit despite a DP are simple to avoid, just block those, clearly due to frames, or being a safe jump, you apparently can't beat that, so you just have to block. Of course, there IS the possibility you're using the wrong DP to try and anti-air, but I can't really tell, just consider that the MP Dp is usually the best to try if your DPs are getting stuffed.
    I usually try to do the HK Flame Kick to punish the jump-ins. I suppose I should switch to MK version then, looks like HK's trajectory does not cover the crossups. And yeah, crossups are a bitch for me, can't handle them at all :/ This is how people get to hit me most of the time
    The majority of the rest of the time you lose bc you pressed bad buttons at those times, or decent buttons at the bad times, or you shouldn't have pressed buttons at all in those scenarios. Things like, you're not at advantage after a blocked overhead, in fact you can be punished, so don't press anything if it's blocked, Or you were too predictable with your eagerness to go in, so that's why you got hit by his slow ass slide.
    So how do I figure out which buttons to press and when? From what I have seen, Fei's cr.HP, cr.MK, cr.MP and 6+st.HK are the best options from the distance, is that correct? And yeah, this guy's Dee Jay ALWAYS gets me with the damn slide
    Bison:

    Good reaction in the beginning. You can't really challenge headstomp most of the time unless you have meter I think. Just focus it, or dash out of it's hit box, or block, or jump back and hit it. The rest is just, you need to find the right times to go in and when to just block. You were getting hit by stuff that wouldn't get you if you'd been a bit more patient.
    Bison is an issue for me in general. It's like the only way for me to beat him is sit on the other side of the screen and just wait for rekka punishes. Don't know what to do against him
    Rose:

    More of what I've been saying basically. You were too predictable in your approaches. Always either chicken wings or rekkless rekkas. Try varying your approach more, walking, focus dashing, pressing normals instead of rushing to the rekkas (especially for more than one if it's not EX, very unsafe). Also, if Rose has U2, running to the opposite corner is usually a bad idea, better to try and let the orbs hit your block than to put yourself in a bad situation upon a bad situation.
    I try to do chicken wings to cover the distance most of the time. Also I heard that the HK version is safe on block, no? And yeah, I'm trying to decrease my rekka recklessness, what I've been trying to do is space the third to bait out a button press, but I suppose this doesn't work as well as I thought it would. Reason why I've been to escape Rose's U2 is because I can poke her with cr.HP to break the orb activation, otherwise if I block - Rose players just throw me, to which I can't react at all
    Dan:

    Please do not do 3 rekkas unless you're going for a crazy once a round read or you're actually hitting them. Also Rekkas have startup and recovery, don't abuse them like they're free.
    Ok, will try
    Fei:

    You put up a good fight here, you basically lost mostly bc of predictable rekkas.

    That player got crazy though, especially with the hitconfirms from cr.LP into rekkas


    Thanks for the advice by the way
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • bypostmanbypostman Joined: Posts: 2,207
    The majority of the rest of the time you lose bc you pressed bad buttons at those times, or decent buttons at the bad times, or you shouldn't have pressed buttons at all in those scenarios. Things like, you're not at advantage after a blocked overhead, in fact you can be punished, so don't press anything if it's blocked, Or you were too predictable with your eagerness to go in, so that's why you got hit by his slow ass slide.
    So how do I figure out which buttons to press and when? From what I have seen, Fei's cr.HP, cr.MK, cr.MP and 6+st.HK are the best options from the distance, is that correct? And yeah, this guy's Dee Jay ALWAYS gets me with the damn slide

    Those seem like decent buttons, except for 6+HP, which is kinda slow even though it has good range. In general, you find out when to press buttons through both experience and sometimes practice in training room with the dummy. Good point of interest is that usually if you're getting hit a lot to back off and change up your rhythm of attacking. If you're getting hit out of everything even before your button comes out then the player has a read on the time you will attack and you need to change it up to beat his rhythm. By continuing to attack you're playing his game, not yours.
    Bison is an issue for me in general. It's like the only way for me to beat him is sit on the other side of the screen and just wait for rekka punishes. Don't know what to do against him

    Basically to beat Bison you could do two things. You can beat him with footsies, or by air. It's tougher on the ground but by no means are you limited to rekka punishes, don't be afraid to walk up and use rekkas, st. mp, cr. hp. But also switch it up by good jumpins with jump mp when close or jump HK I guess when far because Bison can't cover the air options when close up as well as the ground game. Something to check the fei forums for more detail.
    You put up a good fight here, you basically lost mostly bc of predictable rekkas.

    That player got crazy though, especially with the hitconfirms from cr.LP into rekkas[/quote]

    A note, that's something you also want to pick up. It's a great tool.
    Thanks for the advice by the way
    np
  • CounterElbowAssaultCounterElbowAssault Joined: Posts: 1
    Giving a warning that I'm really bad. I haven't played SFIV in three years and picked up Ultra on ps3 because of SFV hype.

    Come laugh at me losing in online Ranked matches. I'm embarrassed I lost to that C. Viper. In the second round I did a cr.HP anti-air but it didn't register. Just losing optimism because on Super I wasn't the best, but I still won matches and got to be a B/C ranking. Now I'm just losing one after the other. Hard to keep at it but I recognize I have A LOT to improve on.

    Ranked Dudley match
    Ranked Ryu match
    Ranked C. Viper match
  • bypostmanbypostman Joined: Posts: 2,207
    edited July 2015
    Giving a warning that I'm really bad. I haven't played SFIV in three years and picked up Ultra on ps3 because of SFV hype.

    Come laugh at me losing in online Ranked matches. I'm embarrassed I lost to that C. Viper. In the second round I did a cr.HP anti-air but it didn't register. Just losing optimism because on Super I wasn't the best, but I still won matches and got to be a B/C ranking. Now I'm just losing one after the other. Hard to keep at it but I recognize I have A LOT to improve on.

    Against Dudley:

    Don't try to contest his jump rh unless it's a well timed DP or a good air to air. You will lose almost everytime leading to terrible damage. Even if it hits it will likely trade, and not in your favor.

    If you're not going to throw fireballs or react to his ducking dash to get in, you're just giving him free license to do whatever he wants. If you do that you might as well have put down the stick for that part of the round. Throw fireballs or walk closer to pressure in some way. Full screen means nothing is gonna hit you but also that nothing you do is going to hit him. If you want to beat him you do actually have to get closer.

    Use more Crouching Mk buffered into some special to attack from range. Tech his ducking dash when he gets close.

    At 1:00 you could have punished this blocked special much harder than you did there.

    Don't do more than 1 rekka unless you know the first hit him, 99% of the time.

    Against Ryu:

    Confirm your jumpins with a few light attacks into a special, don't just do a dp and hope you hit him, because most of the time you didn't. Also not sure that jumping (lk?) is Poison's best jump in in any case. It has almost no hit stun.

    Work on blocking crossups. Also work on which buttons to use at which range. It can be tempting to press lights as they're relatively safe but you were doing them out of range a lot. Also DP has like no range and isn't the best ender anyway.

    Against C. Viper

    I noticed you went to sweep more. Be careful with this, it's very negative on block and is easy to punish because of it.

    Could definitely have AA'd one of those frantic jump ins at the end of round one.

    Round 2: C. Viper's U2 seems pretty safe on block, so learn to look for it if they show they'll use it like that.

    Learn to keep your cool if your opponent is jump happy and just look for your opportunity to AA. He gave you a few. Also keeping cool against randomness is a worthy skill. Don't start panicking and doing random EX moves and Ultras bc you're losing to stuff; just hang back, block, and chill.
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,398 ✭✭✭✭✭ OG
    I think it's a good idea, chronicling your progress. I'm not sure how far you'd go playing just the CPU though.


    Not a lot of 3s action here, but you can try asking at the 3s board:

    http://forums.shoryuken.com/categories/strategy-zone-street-fighter-iii-3rd-strike
    Zubbe120 wrote: »
    So this is something I've been planning for a while. I don't know whether to start my own thread for this, but I guess I could start here just because.

    I've been trying to branch into some fighting games. As I do, I'll record myself and try to have people who are into this genre critique my footage and tell me what I should be doing. I don't know if spamming a bunch of videos in this thread would be fitting, so I'll just start with a runthrough of 3rd Strike, and see what happens.

    I main Dudley, but I'll start with Ryu just because he's more well-rounded. I need to know how I can properly parry/practice parrying, since I try to pull them out, but it doesn't seem to be working sometimes. Also, I need to know some of Ryu's useful combos, specifically what's effective up close and proper air combos from j.mk. Is Ryu more effective doing fireballs from a distance, or getting in up close? Any tips for super arts?

    The last thing I want to know is if you like this series. If you say it's not that great, that's fine, just don't be a huge butt about it. Just tell me honestly what you think, and I'll try to do better.

    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • ZeloZelo Joined: Posts: 1
    I am a complete noob to this game and fighting games in general, have only owned this game for about a week. However I understand things like footsies, crossups, and mixups but I'm not skilled enough to take advantage of them. I'm also unable to use combos because I simply find them way too difficult. I have a match here against my Evil Ryu friend who got the game the same time I did yet he's actually able to combo which is depressing. Here is one of our matches. Would appreciate any critique. Thanks.
  • bypostmanbypostman Joined: Posts: 2,207
    I remember playing like this waaay back. Good times.

    Anyways, the main thing that is troubling you is that you're not blocking. You're getting hit by a lot of fireballs and jumps that should be easy to block. So, just get used to that since if you're spending all your time getting hit by random stuff combos won't help you.

    Do not anti-air with jabs against normal jump ins like that. Most of the times if this is happening it's more the opponent being bad than it being a good option. Block of use cr hp or dp.

    Aside from this, there's not a lot I can think of to tell you because you're so new. Just play some more and get used to moving your character and how your opponents move theirs.
  • larcatlarcat Joined: Posts: 218
    Anyone wanna hand hold me through posting replays from ps4? No idea how.

    Finally found a char I want to play -- Balrog. Now I need to stop being the worst ever. And stop pressing buttons.
  • Cushi0nCushi0n Joined: Posts: 15
    edited September 2015
    Hey guys would love critique on my play. I play as Rose and have also recently picked up Oni





    Also one question that's been giving me trouble: Say you have a read on someone (let's say they crouch tech), and you beat it out with a meaty? What kind of things, large and small, do you take into account for the next time the situation arises?

    Whenever i think i've trained them to block, they uppercut. If i think they're going to uppercut, they block. Granted i don't guess wrong all the time (otherwise i wouldn't have a single win!) but sometimes i think, why would they do that? What did i misread? Cheers

  • ropuchanropuchan Joined: Posts: 4
    edited September 2015
    Hey guys I'm new here and to SF in general, picked up SF2/Alpha and now USF4 in prep for SFV like many others. I'm maybe 3 weeks in playing so my execution isn't great but playing on a stick is great! As far as I can tell, execution asides, I struggle against command grabs (they are frustrating tbh haha especially the Seth fight) and I struggle with hit confirming/linking (all I do is press fierce/heavy buttons) anyways here are some replays for you to give me some tips, I play mostly Akuma but I'm playing Ryu and Ken too.
    Here goes, I also know that my anti-air needs work, in a few of the replays I try anti-air with Raging Demon but I drop the ball on execution and it doesn't come out at the good time.


  • GalaxianGalaxian Satsui no Hado Joined: Posts: 10
    Can I post Fightcade replays here? Let me know if not.

    challenge-3354-1444609049.87@sfiii3n

    Just a few matches between me and a friend. I'm slowly trying to learn Makoto, and I feel like I fell for his grab > grab > cr.mk > hado a lot. I tried to grab tech it, I swear!

    challenge-6506-1444494510.82@sfiii3n

    Here's another few.

    Akuma's my main, again slowly learning Makoto. I don't remember much about these, but I'm sure there are things I could be doing right. Thanks!
    Fightcade: Galaxian
    Steam: Galaxian
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,006
    larcat wrote: »
    Anyone wanna hand hold me through posting replays from ps4? No idea how.

    Finally found a char I want to play -- Balrog. Now I need to stop being the worst ever. And stop pressing buttons.

    Main menu - Settings - Upload to YouTube. Then just go to the Replay Channel, search for your Battle Log or locally recorded replays, and there'll pe prompt to upload them to YouTube (by pressing Square, if I remember correctly)
    SRK's Story Thread Crew:
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  • noosetesternoosetester Joined: Posts: 856
    ropuchan wrote: »
    snip
    When your input display reads "HK HK HK HK HK HK HK HK HK HK HK HK HK HK HK HK HK HK HK" it's a bit difficult to give you constructive criticism other than don't do that.
  • KanekiKaneki Joined: Posts: 14
    So I guess I'll start here first.

    Yo so I'm basically new to SF, picked it up around august to play around it in preparation for SFV. I wanted to spread out my fighting games as the games I play now are MKX and GGXrd. As of right now MKX is my main game but I do want to learn the mechanics of this game before SFV. Initially I didn't want to get to competitive in this game yet until I get my fight stick next month but before that I do want to know what I'm doing at least in the game.

    The characters is used are Cammy and Juri. I feel like those are characters I am comfortable with but I have tried out Ken, Evil Ryu, Akuma mostly all the shotos with Akuma being my favorite. The truth is idk what character I really want to play as I like playing characters with different play styles.

    Once SFV comes out I do plan to make SFV my main game then MKX and GGXrd. Until then add me on both of my psn Tomahawk164/UPR_Kaneki.
  • NupoChromineNupoChromine Art By: Matthew Griffin Joined: Posts: 4,889
    I'm having a lot of trouble with getting in on Ranked/all matches I guess.

    A prime example is this game right here Vs. a Dhalsim
    When I try to jump in over his fireballs/limbs I just get AA'd. MK doesn't out range it so I'm not sure what to use.
    Other examples where I lost due to not getting in are here(RyuVsSakura) and here(RyuVsRyu).

    Bonus game of me being cornered because I don't know how to get out with out being punished: Ryu Vs. Yun

    Does anyone have any tips/advice?

    What is like $2500 a month?
  • Sephiroth73003Sephiroth73003 Joined: Posts: 4,291
    I'm having a lot of trouble with getting in on Ranked/all matches I guess.

    A prime example is this game right here Vs. a Dhalsim
    When I try to jump in over his fireballs/limbs I just get AA'd. MK doesn't out range it so I'm not sure what to use.
    Other examples where I lost due to not getting in are here(RyuVsSakura) and here(RyuVsRyu).

    Bonus game of me being cornered because I don't know how to get out with out being punished: Ryu Vs. Yun

    Does anyone have any tips/advice?

    You get a lot of successful jump ins where you don't get anti-aired but you always do st. LP->Sweep afterwards. He didn't punish you much for it, but at the same time this kept killing your momentum on block and you weren't hitting the link to get it to combo on hit.


    Try doing 2 cr. LP and confirming that into an SRK or if you confirm the jump in and don't need any more time to realize you hit him use cr. FP->Tatsu or cr. FP->SRK. That is just general combo and execution practice in training mode. If you do the cr. LP's that gives you more time to confirm if they blocked and if they did you need to try throwing them or using cr. LP->cr. MP to frame trap them pressing buttons and get some damage.

    Also Dhalsim wasn't using many fireballs, but you kept jumping in which is why you got anti-aired so much. You are going to get anti-aired sometimes it is just part of the match, you just need to make your jumps less predictable. You can also use Air Tatsu to mix him up and get behind his anti-air and hit him, but he can still hit you just he has to use a different timing which can mess him up.



    SF3: Makoto and Ken
  • GreenwoodGreenwood Earth, the only true God Joined: Posts: 888
    edited November 2015
    I'm having a lot of trouble with getting in on Ranked/all matches I guess.

    A prime example is this game right here Vs. a Dhalsim
    When I try to jump in over his fireballs/limbs I just get AA'd. MK doesn't out range it so I'm not sure what to use.


    Bonus game of me being cornered because I don't know how to get out with out being punished: Ryu Vs. Yun
    Dhalsim has some decent AA buttons and you can't jump from too far away, he'll see you coming. You want to get in, but getting in is tough because Sim has a lot of tools to keep you out. Try being more patient. Throw more fireballs (from a distance) and try to inch him backwards. The last thing Dhalsim wants is to be in the corner. I find that Ryu's j. LP can get around some of Dhalsim's AA's sometimes.

    You weren't in the corner for THAT long against Yun, but it's tough to get out against good pressure. You will have to get used to seeing patterns and learn them. Eventually, you will find a hole to escape or at least clear some room.

    But most importantly....you're throwing out sweep way too much. Try cr. MK > Hadoken.

    EDIT - another small piece of advice, you're hitting some of your jump ins and then you try st. LP. Never do this, it's pointless. You're opponent will always be holding down/back and your jabs are whiffing over their heads. Try crouching jabs or light kicks (for low attacks). Or better yet, try a simple jump in MK > cr. MK > Hadoken.
    Injustice 2 - Wonder Woman, Joker
    Boring, stale, predictable FGs - Cammy, Kuma, whatever yawn zzzzz
  • ValoonValoon Joined: Posts: 1,980
    Hi guys,

    So I am pretty much a noob, and I play Ken at 1.1k pp.

    The other day I found a player at 3.7k pp but 0 BP who was playing Ken too which was obviously not his main (hence the 0 BP). I had some pretty close games with him but he did beat me both times.

    Could you guys take a look a these replays and tell me the main points where I fail in your opinion.
    From my personnal opinion I lacked a lot of anti-air and I did a lot of fireball, for some reason, instead of DP sometimes and I remember it not being an input error most of the time.



    [SFV] Ken
    [USFIV] Ken
    [GG-XRD] Sol
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