So, can you have the combo editor do ANY combo trial for you? I'm speaking about the one that costs 240MSP for 360. I'm 80%-ish done with the trials and just want to get some of them over with.
Yes, I know its the lame way out. Thanks in advance.
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0 • Off Topic Disagree Agree LikeShaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
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0 • Off Topic Disagree Agree LikeCharacters that have complicated motions for anti-airing also benefit from quick combos. With Kuma for example, it can be hard to hcb+K on reaction to some jump ins you don't expect. But with the quick combo editor, you just need to tap 2 buttons and you get an instant Frolicking Bear, c.lp xx Megaton Claw anti-air. Guaranteed instant punish for 1 bar.
You can use it to program complicated combos with lots of 1 frame links.
You can also apparently program perfect option-selects (still according to James Chen, haven't actually tested it myself).
TTT2 - Yoshimitsu, Christie
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likeespecially when u get 1/3 - 1/2 bar back during the combo itself
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0 • Off Topic Disagree Agree Like"You don't know what you're talking about as much as I do." -- Unknown
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0 • Off Topic Disagree Agree LikeUpdate, this thing will do links! Take Cody's St.Hp, Cr.Hp link.
Also, combos scale really badly.
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeI bought myself this combo editor ,for to make combo with nothing ,so when i push Lp/Hk or Lk/Hp ,there is only Hk or Hp that happen.
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0 • Off Topic Disagree Agree LikeYou also cannot do ANY trial because some require 3 blocks of meter and to use the QC, you have to expend one bar. I bought it to disable QCs as I would rather execute the combos and get that satisfaction, even if I could QC and do easy 1-frames and insta-punishes, and it's frustrating when you ARE doing a combo and the QC comes out, especially with SGS.
An interesting thing to note on QCs. I messed with it in trials to see what it's limitations are, and with the new DLC characters, if you do an EX move that takes a while to complete, like Sakura's EX Shouoken & Christie's EX Wheel Kicks, the meter will reset before the move is done, essentially giving you 4 meters to pull off a trial. This will NOT work with certain EX moves, like Sagat's Tiger shots, so you must complete his 3 EX TigerShot trial on your own.
I have to research if this will work with the original cast...
You cannot program dashes, SCDCs, jumps, directional inputs, delays & other timing as previously mentioned, and though you may claim it is the lame way out, some of the combos require a great deal of experimenting to do the legit way(outside of youtubing them, which is in itself a method of getting help), so using a very limited combo editor still requires a great deal of configuring in order to pull off some trials.
I work, am trying to return to doing art on a regular basis and thus, I don't have as much time to work on VGs as I would like. As much as I wanted to complete these trials without using the Combo Editor, I ended up saying "F*#@ IT!," because completing SFxT trials 100% isn't an amazing feat due to the Combo Editor.
There are several trials where you won't be able to use the Combo Editor at all, and I've completed these. Also, a good percentage of the trials are impractical in game, so it is a waste of time in some respects. I had to put some serious thought into how to complete some of them with the Combo Editor and at times I had to use both QC slots to pull off one trial, due to the lack of being able to delay inputs. Sometimes I used the Combo Editor for a tough execution, like Christie's trial 17, and then finish the trial on my own.
This all said, I have 8 or 9 characters' trials completed in AE, and all of the Normal Trials completed in SFIV.
While we all aspire to be great Tournament players, at this point, even with growing up playing in the arcades and playing FGs (though not at a tourney level) since SF2's inception, I am still a "scrub," or low-level player when compared to the likes of INFILTRATION, DAIGO, Kiryu & Otinhoso. I'm not ashamed of using the CE to finish some of these pesky trails in SFxT. I feel it would be worse to have to use the Assist Gems for Super Easy Input to complete the trials.
In any case, say someone were to complete the trials 100%, other than VesperArcade, etc, they would still be accused of using the combo editor, which is perhaps a reason there is no "achievement/trophy" for obtaining them all.
Completing the trials in this game won't be viewed as amazing, unlike say, SFIV, or SSFIV, AE, KOF, etc. so I wouldn't spend time worrying about the perception others will have. One's TRUE potential and skill will be seen at Tournaments and arguably online when you pull off damaging combos consistently, can compete with the world-class players consistently, and be able to execute in pressure situations and while on display.
VictorMaru, if you need help putting together a FAQ/Thread on the Combo Editor, I will be glad to help, as I have extensive experience with it.
That is all, Keep Calm and Carry On...
“There is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
RIN-PYOU-TOU-SHA-KAI-JIN-RETSU-ZAI-ZEN
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0 • Off Topic Disagree Agree LikeThen it has no value for Kazuya or Juri
Can it do special Tekken links? Like Kazuya's LP,LP,MP? And ones with directional inputs like Reign of Terror?
I think this thing seems to only be beneficial for charge characters. Vega might get the maximum benefit, because Scarlet Terror is garbage normally and he has no anti-air.
If you could do 10 booms in a row that would a very strong strategy because it would be a trap if you know the spacing.
A FAQ would be great.
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0 • Off Topic Disagree Agree LikeDamage scaling IS applied to quick combos. I believe quick combos do 20% less damage than normal combos. Take Cody's St.Hp, Cr.Hp, HP Criminal Upper. As a quick combo it does 261, performed as a real combo it does 292. But, Cody's St.Hp, Cr.Hp, Zonk Knuckle, St.Hp, Cr.Hp, HP Criminal Upper only does 3 less damage in comparison to it's link version.
Quick combos take ONE bar of meter usage, so use them wisely.
Tekken characters strings are available, such as Kazuya's Demon Slayer, but the CPU seems to block at the 3rd one.
Links AREN'T possible for certain situations. For example, if you do Ryu's St.Lp, Cr.Hp link, it will do a chain. But if you do Ryu's Cr.Mp, Cr.Mp, Cr.HK link, it will chain the latter part; Cr.Mp, Cr.Hk.
For Jin and Kazuya, you have to select the Mist Step first and then the follow up. You're limited to ten selections per quick combo.
You CAN combo into some quick combos.
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeHmm, yeah I can see know, he'll do the move before the opponents bounces back to him which will whiff.
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0 • Off Topic Disagree Agree LikeIs this not the case anymore? Also, I'm pretty sure you could input walking.
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeI should have said underpowered. Raging Demon is not much wort using tbh, it only does 300 damage, it is way more useful than Misogi but I would still use my partner's Super, unless his is even worse.
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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