I have recently adopted a keep-away team that goes Ammy/Arthur/Haggar. The goal is to wear down the team with Ammy and then use XF2 Gold Arthur plus Lariat to chip for the win. However, a lot of people online consider this outright spamming and I get a LOT (more in the past two days since I've started playing the game) of ragemail and BM, even though I set aside most of my resources for that set-up. This has me wondering: How and where can you draw the line between keep-away and spamming?
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That said, a lot of legitimate keepaway/zoning gets miscategorized as spamming by scrubs that don't know better.
Kof13 - Duolon/Kim/Shen Woo | UMVC3 - Morrigan/Doom/Magneto | P4U - Shadow Labrys | SFxT - Lili/Xiaoyu |
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0 · Off Topic Insightful Disagree Agree Like LOLSpamming is using a move over and over again.
If they are keptaway by spamming, it deserves to be called keepaway, not spamming.
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0 · Off Topic Insightful Disagree Agree Like LOLSame thing when people get mad at me for zoning with Hawkeye, either they are retarded or just don't realize that Hawkeye is a zoning based character; his combos and close range game aren't that great.
Also, Hagger on anchor? To be honest with you, I'd be embarrassed if I even lost to that team; I would never send ragemail to cover up my own shortcomings. In-fact, if you had a really good Arthur or Haggar I would probably send you a nice little compliment.
Repeatedly using s.H with Ammy or mashing pipes with Haggar is considered spamming. Using Arthur's projectiles to keep someone out isn't.
Ignore the salty kids who are just angry that their Vergil derp tactics couldn't beat your team. Keep on rockin' that Ammy/Arthur/Haggar, zoning is a legitimate part of this game and some characters are intended to do it by design.
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0 · Off Topic Insightful Disagree Agree Like LOLI think Hulk players are probably the worst at ragemailing. I think they seriously expect you to throw slow, single-hitting moves directly in their face. Then again, I did have a Ryu player ragequit when his point Ryu was reduced to 50% health by Ammy. AND HE STILL HAD SPENCER AND VERGIL LEFT!
People online for this game are funny sometimes.
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0 · Off Topic Insightful Disagree Agree Like LOLSuch an infallible tactic, dat s.H.
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0 · Off Topic Insightful Disagree Agree Like LOLI, for example, use Deadpool. At the start, I will often do a couple j. m happy trigs. If they are full screen away and they try to normal jump, I'll do a standing m happy trigs, and when they land I'll go for H happy trigs. Now, I have no reason to go for H Happy trigs--they have yet to super jump on me. In fact, if they would stop and think that I'm trying to guess what their movement is going to be (which is required with most zoning characters--because their vitality is usually atrocious), they would simply wave dash during my recovery and force me to use hyper or eat the damage.
That's the big difference between spamming and keep away. Spamming is definitely a more "this move rocks and beats just about everything so I better use it" (looking at you Akuma and online Hulk) versus: "I'm going to strategically and thoughtfully maneuver and put shit on the screen that will put me at an advantage...assuming I guessed correctly."
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0 · Off Topic Insightful Disagree Agree Like LOLUMvC3: Zero/Dante/Hiryu (main team) and Wright/Akuma/Hiryu (casual team)
SCV: Patroklos, trying to learn Natsu
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0 · Off Topic Insightful Disagree Agree Like LOLThis mentality explains why you think marvel online with 2 bars can be playable when most people say 4-5 bars is unplayable.
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0 · Off Topic Insightful Disagree Agree Like LOLDo I need to link the video again?
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SCV: Patroklos, trying to learn Natsu
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0 · Off Topic Insightful Disagree Agree Like LOLhahaha
Ironically, I was surfing capcomunity the other day looking @ shit and I saw jedilink on there. Go figure that the person who says umvc3 is god like online also is from capcomunity. It all makes sense now.
I think great keep away has 2 standards. 1st, you need to never let them get close to you. The more aggrivating it is to dodge the keep away to actually get close indicates the strength of the keep away. 2nd, unlike mvc2, there are no 100% traps in umvc3. There is ALWAYS a break in keep away strategies. These breaks due to way the game is basically gives your opponent probability to sneak in. The other major part about keep away is that once you actually get rushed, how likely is it you can go back to keeping away again?
if your character can keep away for so long they have the hardest time getting in AND if they manage to sneak in and you can get away to go back to keep away consistently, then I'd say its a very strong keep away.
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0 · Off Topic Insightful Disagree Agree Like LOLregardless of the state of online marvel 3, the mentality applies to offline as well. if i'm throwing out projectiles and my opponent has no response whatsoever, there is no motivation for me to stop doing the move. play to win.
UMVC3: Frauderbrand/Super Skrub/Trollmaster -currently learning: Dante, Dormammu-
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0 · Off Topic Insightful Disagree Agree Like LOLLearn to read.
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SCV: Patroklos, trying to learn Natsu
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0 · Off Topic Insightful Disagree Agree Like LOLIt really doesn't at the highest level. Do you think good players wait to be countered before they stop doing something? They can't afford to be countered, especially when it matters. In the highest level play especially, it's all about anticipating that the opponent probably will adapt on the next attempt you do something, and thus thinking ahead to that point rather than actually waiting to be countered before you do something different.
This is how keep-away/zoning (yes I know they aren't necessarily the same) should be. you should actually anticipate that the opponent will catch on and think ahead to your next action that will counter their adaptation. But you shouldn't actually be waiting for someone to catch on before you change it up.
Kof13 - Duolon/Kim/Shen Woo | UMVC3 - Morrigan/Doom/Magneto | P4U - Shadow Labrys | SFxT - Lili/Xiaoyu |
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0 · Off Topic Insightful Disagree Agree Like LOLIn other words, good keepaway requires great reads and is effective.
Spamming requires button mashing and will often get you bodied.
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0 · Off Topic Insightful Disagree Agree Like LOLIn that case, Arthur/Haggar is legit. You get Lariat'd when you finally aproach Arthur. He then jumps back and continues firing/throwing. Also, Ammy becomes derp with daggers and lariat. If I get hit, I screwed up pretty badly or got baited. Thanks.
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0 · Off Topic Insightful Disagree Agree Like LOLcongratulations, you missed the entire fucking point of my post. maybe it would help if i wrote it in japanese for you?
UMVC3: Frauderbrand/Super Skrub/Trollmaster -currently learning: Dante, Dormammu-
P4 Arena: Mitsuru, Labrys - Skullgirls: Filia - SSF4:AE2012: Sakura
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0 · Off Topic Insightful Disagree Agree Like LOLNo I didn't, you don't understand the deeper mental game within fighters it seems.
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0 · Off Topic Insightful Disagree Agree Like LOLum, yes i do. you can try to anticipate your opponent all you want, if they sit full screen away while you pelt them with Morridoom, you have absolutely no reason to stop doing what you're doing. in spite of how deep you like to believe you think, until your opponent shows some sort of sign of figuring it out, you would be a fool to change up your gameplan.
UMVC3: Frauderbrand/Super Skrub/Trollmaster -currently learning: Dante, Dormammu-
P4 Arena: Mitsuru, Labrys - Skullgirls: Filia - SSF4:AE2012: Sakura
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0 · Off Topic Insightful Disagree Agree Like LOLyou're not taking into account how good players abuse counters.
really good players will actually let you do something stupid over and over if it means they can kill you for it in a good spot. So there will be times where you will actually get away with it when they want you to so you can build a bad habit they can punish you later for. If you constantly counter something, eventually the opponent learns what you're doing. What you can do is keep tabs of what can be countered, then @ the right time go for the counter when it will yield the biggest reward.
what I do is abuse layers that always allow me a way out. What this does is if my opponent is keeping tabs on my layers and is looking for a good spot to counter, I can always have extended options to what I'm doing to make it safe. With morrigan, its being in flight mode so you unfly in 1f but not every character can do that. You have to find unique ways that pertain to your character.
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0 · Off Topic Insightful Disagree Agree Like LOLIf they can't get I'm on you, rage quit, send hate mail saying quit spamming and they were the victim of a loss or initiated the rage quit, or simply... You win, these are all effective measuring tools for proper keep away.
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLZoning can be a way to set it up, putting your opponent where you want them so you can keep them out until you want them in
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0 · Off Topic Insightful Disagree Agree Like LOLSo theres a lot more pressure on the keep away player, with every victory defying the odds in a game that does not support this play style.
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0 · Off Topic Insightful Disagree Agree Like LOLUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 · Off Topic Insightful Disagree Agree Like LOLPunish assists at the flick of a finger? wha?
And he is NOT a midget. I'll have you know in his world he is normal sized good sir.
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0 · Off Topic Insightful Disagree Agree Like LOLUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 · Off Topic Insightful Disagree Agree Like LOLNaaa my Arthur is pretty tough without meter, and often opponents will stand in front of the bracelet and block to protect their assist.
The main thing about not having meter when he's out is ending air combos. Hate not having meter at such a time and having them get away without inflicting as much damage as i can(just have to settle with three daggers after the fire bottle in that instance).
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0 · Off Topic Insightful Disagree Agree Like LOLUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 · Off Topic Insightful Disagree Agree Like LOLHeck no. If i score that air combo its silly not to do the fire bottle OTG+daggers at least. Gotta take what you can get in this game.
Arthur/Hawkeye/Doom
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0 · Off Topic Insightful Disagree Agree Like LOLWhy not just go Arthur/Doom/Hawkeye and learn some air loop/tac infinite with Doom so you can kill off of a hit -> TAC with Arthur? You have to make use of the broken combo mechanics some how or you just end up gimping yourself.
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0 · Off Topic Insightful Disagree Agree Like LOLUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 · Off Topic Insightful Disagree Agree Like LOLYeah my Doom sucks. I play him like a projectile character.
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0 · Off Topic Insightful Disagree Agree Like LOLUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 · Off Topic Insightful Disagree Agree Like LOLFuck that. You play the game, you use the tools. Not your fault dumb tools exist, but you can bet your ass that your opponent wont hesitate to use it against you.
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0 · Off Topic Insightful Disagree Agree Like LOLUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 · Off Topic Insightful Disagree Agree Like LOLHuH? Arthur has no TODs.
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0 · Off Topic Insightful Disagree Agree Like LOLArthur TAC into Doom is a three way guess into possible TOD. Who cares if it can be broken when the alternative is leaving the character you just hit alive so they can try getting in on you again, and then killing you off of one hit?
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0 · Off Topic Insightful Disagree Agree Like LOLHe means using the Doom TAC infinite to score a kill. I wouldn't really call it a TOD for Arthur because he did almost nothing in that combo, but it can lead to a kill from a hit that point Arthur landed, so some may consider it a TOD for him.
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0 · Off Topic Insightful Disagree Agree Like LOLThe Original Squad: Wesker / Deadpool / Arthur
3rd Squad: Dante / Morrigan / Strider
SFxT: Hei/King
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0 · Off Topic Insightful Disagree Agree Like LOLIf repeatedly just throwing out shizz works against your opponent, then by all means do it. If you aren't being forced to adapt by your opponent, then you don't need to.
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0 · Off Topic Insightful Disagree Agree Like LOLYou have to remember what game we're in though. A person can play great keepaway and still lose in the end, because the select few times they got caught the opponent wrecked their shit with obnoxious, long damaging combos.
A keep away player has to work a lot harder in this game and has more pressure on them to play perfectly. Its always an up-hill battle.
You don't give Arthur enough credit. The only thing he really lacks is a standing dash. Otherwise his jumping speed is ok, double jump is great for mindgames, and jumping S is awesome for mobility and the surprise offensive pressure.
Then he has a great option with fire bottle which serve various purposes in the air.
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLI'm mostly basing my argument off of having him at anchor. I don't have too much experience with him backed up with missiles or anything, so I can't say if he can prove to be as effective as Morrigan or Hawkeye. If you think his jumping speed is okay, then yeah, stick with Arthur. For me, that's one of his biggest weaknesses, outside of his dash. His j.S does solve part of the problem, but its pretty obvious where you are going to commit when you do it, and that only solves his vertical movement, not his horizontal.
The Original Squad: Wesker / Deadpool / Arthur
3rd Squad: Dante / Morrigan / Strider
SFxT: Hei/King
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0 · Off Topic Insightful Disagree Agree Like LOLWhat if you have a really large TV?
UMvC3: Zero/Dante/Hiryu (main team) and Wright/Akuma/Hiryu (casual team)
SCV: Patroklos, trying to learn Natsu
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0 · Off Topic Insightful Disagree Agree Like LOLMy point Arthur is pretty decent-good. Only characters that give me trouble anymore are Captain America, Hulk, Spencer, and Dorm. Because their strengths happen to be the direct antithesis to his. As in, their retarded armored/invincible moves that one can spam on reaction and it'll plow through almost everything.
For everyone else on the roster though, i have an answer for their tactics.
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0 · Off Topic Insightful Disagree Agree Like LOLUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 · Off Topic Insightful Disagree Agree Like LOLTeleport characters aren't a big deal actually.
And hulks are just so overbearing and always trying to get in your face at the very start of the match. If i can withstand that initial onslaught and get them away, its not bad, but if they catch me with something then my s**t gets wrecked.
Seriously....armored moves, invincible supers, a million health, crazy damage? Why the $% wasn't Hulk nerfed like Sent was for some measure of balance?
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0 · Off Topic Insightful Disagree Agree Like LOL