"KREE KREE KREE" - Firebrand Joined: Posts: 719 ✭
I think the following can play good keep-away:
[spoiler=Keep-Away Characters*Characters that are truly dependent on keep-away. They have no way in and aren't very good when they get in there. Or you're Chris, who should never, ever get in on you.
- Arthur*
- Chris*
- Viper
- Hsien-Ko*
- Morrigan
- Nemesis
- Wright
- Trish
- Joe
- Deadpool
- Dormammu
- Dr.Doom
- Dr.Strange
- Ghost Rider
- Hawkeye*
- Magneto
- Phoenix
- Taskmaster
Joined: Posts: 1,339 ✭
That was before I fixed my post lol. Should be fixed now. I was just referring to characters with an asterisk after their name.>Taskmaster
>Viper
>Isnt very good when getting in.
>EX SEISMO.
>SHIELD KILLS
Joined: Posts: 494
what rank are you? normally once u get up to 4th-3rd lord rank people tend to stop the quitting. Although things might have changed as I havn't played online in probably a good 4+ months minus a couple days here and there.Hey guys I basically just came up with a legit team of Hawkeye, Deadpool, Doom(Missiles) and I've got nothing but Ragequits, people just completely giving up mid match and angry teenagers cursing at me through their mics. How do you guys prevent this from happening" I've found purposely letting them get in and killing off a character really helps, especially when they teabag and taunt afterwards, but I'll then proceed to out zone them again or make salty foot dive comebacks with Doom which leads to them raging at me again.
Oh whatever shall I do....
We all wear masks, on our faces or on the internet Joined: Posts: 82 ✭
Viewtiful Joe can easily dodge everything, with good V-Dodges and Mach Speeds.How do people counter MorriDoom? I've heard everything from Viper to Mags to Skrull to Vergil... there's a lot of theories out there. If any of those were a true counter, Chris G probably wouldn't be winning every other major he attends right now.
I think people are sleeping on point Akuma here. Tatsu clears both sides of him, is air-ok, and is great for getting happy birthdays. He has a beam hyper and does considerable damage solo. Back him with something like Mystic Ray or Repulsar Blast and you have the bane of zoning in general.
Joined: Posts: 1,339 ✭
The rage is good. It shows that you have rendered your opponent helpless and unable to advance; the very goal of keep-away. Relish those personal victories when you see the weak flee from you tactics; their salt shall fuel your rampage across the internet.Hey guys I basically just came up with a legit team of Hawkeye, Deadpool, Doom(Missiles) and I've got nothing but Ragequits, people just completely giving up mid match and angry teenagers cursing at me through their mics. How do you guys prevent this from happening" I've found purposely letting them get in and killing off a character really helps, especially when they teabag and taunt afterwards, but I'll then proceed to out zone them again or make salty foot dive comebacks with Doom which leads to them raging at me again.
Oh whatever shall I do....
The battle cry of a loser.
I find winning to be extremely fun, thank you. Certainly a hell of a lot more fun than losing.
So wait... even though you are Playing The Game Right (i.e. no zoning allowed), you are still getting bored? How is this possible?
Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 30,195 ✭
I explained this already, maybe if you read it slower this time...
Winning is not fun, competition is fun. Think about watching your favorite sports team. (sports are athletic contests that take place out doors, imagine Madden but in real life) Is it more fun to watch them play an inferior opponent and win huge... or play the best team to the wire (win or lose)? It's obvious to anyone who is honest with themselves. Same goes for video games, I have more fun losing a close match than I do destroying a noob. If you truly found winning to be fun and losing to not be, that is kinda strange. If winning a stupid video game is so important to you, you have to ask yourself who the real loser is. You might want to put the controller down and go outside.
Dancing on your head Joined: Posts: 3,464 ✭
Ah, the classic. "You like winning video games! You must be a loser, ha ha, go get a life loser. Ha ha, it's just a video game."Winning is not fun, competition is fun. Think about watching your favorite sports team. (sports are athletic contests that take place out doors, imagine Madden but in real life) Is it more fun to watch them play an inferior opponent and win huge... or play the best team to the wire (win or lose)? It's obvious to anyone who is honest with themselves. Same goes for video games, I have more fun losing a close match than I do destroying a noob. If you truly found winning to be fun and losing to not be, that is kinda strange. If winning a stupid video game is so important to you, you have to ask yourself who the real loser is. You might want to put the controller down and go outside.
Comments
Point Arthur's best assist is Hidden Missiles. Just putting that out there. It lets him link projectiles so much easier than usual, and it covers him if the player makes an error of some sort. It catches beam supers, Arthur's biggest threat, and if they all come out, he can sometimes convert off interrupted beams with GMFD. The other assist is a tough choice. Arthur is actually one of those characters that you need a good second assist, but it can be generalized really easily. Reversal assists, lockdown assists, projectile assists, etc, etc. I play Arthur / Morrigan / Doom. Morrigan is an amazing assist for Arthur, as meter is the most important thing he can do, cause if he has meter he can make easy fullscreen punishes if you have the timing to do Goddess Bracelet loops. Plus, he gets GMFD, the best level 3 in the game. Fully invincible, X-Factor cancellable, able to hit assists, OTGs, does 400 damage iirc, and if you X-Factor cancel it, you can go for some mixups (yes even Arthur has mixups, STFU.) ala Doom/Ammy. My least favorite characters are people that can stay at the top of the screen, Arthur can't do SHIT against them. Maybe he can peg them with assists, but other than that, they can just stay at the top of the screen and stay there all day, he can't do shit. GMFD doesn't reach up there, if he superjumps they can just go down and mix him up on the way down, etc etc. Another important thing is safe DHCs, If you have a good DHC, that's a great help to point arthur. Arthur has shit health, so if he gets caught by a couple of beam supers, you can just DHC and now you have golden daggers in the back. Safe DHCs are Stalking Flare, Morrigan's SRK super, other power up supers, etc etc.
That's all I can really say, kind of 12:30 where I live and I'm tired as shit.
UMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 • Off Topic Disagree Agree LikeA few other things:
- Arthur backed by a Hail Storm or any beam DHC is retarded. You can punish any assist call with a 20 frame, invincible startup hyper for two bars, in addition to getting your second the Gold Daggers assist.
- Arthur's best assist is highly matchup specific. Missiles is a good general assist, but a strong GTFO assist is a lifesaver for any keep-away character, especially against teleporters.
- Gold XF2 Arthur is retarded. You not only get Dark Arthur, but you also get an assist to compliment him. Point Arthur isn't really bad, but putting him second allows the point to capitalize on his very good Daggers assist.
We've already established Keep-Away plus Missiles is retarded. How do you guys feel about Keep-Away plus GTFO assist? (Lariat, Repulsar Blast)- Spam
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeYeah, but against faster characters I worry about getting Happy Birthday'd at the wrong time with him.
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0 • Off Topic Disagree Agree LikeDaggers, Spitfire, Tatsu respectively
Spitfire is slow enough to where you get stupid lockdown
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0 • Off Topic Disagree Agree Likei mix up the order of my team all the time for obvious reasons. but the order i posted is great for this team Arthur uses the beam to extend combos and hit confirm from full screen. i use the eye of agamato for defense agaisnt teleporters and rush down. This is a great team ive been having good success with.
my arthur strategy for other Arthur mains Simple but effective: if i see a heavy teleporter team.i do not even TRY to keep away. i ZONE. first i pop gold Armour shoot some crossbows and get the Eye in play. i really don't have too many terrible matchups with arthur other than character like trish and modok who can sit on top of the screen. but for them gold crossbow will hit them after a super jump...everyone hates playing this team lol
arthur is top tier.
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0 • Off Topic Disagree Agree LikeWhy do you use beam for Iron Man? Wouldn't Repulsar Blast work better? You already have Arthur, so Dagger Toss should help Strange with his teleport mixups.
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0 • Off Topic Disagree Agree LikeSent from my SCH-R720 using Tapatalk 2
http://www.youtube.com/user/keobas
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0 • Off Topic Disagree Agree LikeUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 • Off Topic Disagree Agree Likehttp://www.youtube.com/user/keobas
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0 • Off Topic Disagree Agree LikeUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 • Off Topic Disagree Agree Likehttp://www.youtube.com/user/keobas
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0 • Off Topic Disagree Agree Like- Arthur-Very hard to hit him with a random Bionic Arm if Arthur stays on the ground in normal armor. Not much, but I can't say that about anyone else.
- Hawkeye-Very fast projectiles, you almost always need to burn meter to get him to shut the hell up, and even then some characters don't have that option.
- Strange-Counters other keep-away tactics pretty hard, makes you VERY hesitant to call assists.
- Dorm-Completely dominates most of the cast once he gets going and has meter.
- Morrigan-Stops blind rushdown almost completely. AV fireballs prevent you from commiting to anything.
- EDIT: Chris-Unlike the others, Chris hits like a freaking truck at close range. One clean hit by him and he will do some serious damage. Thanks to GcYoshi13.
Opinions? Did I miss anyone?- Spam
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0 • Off Topic Disagree Agree LikeChris...
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0 • Off Topic Disagree Agree LikeEat it
Sent from my Samsung Galaxy S3 using Tapatalk 2
SSFIVAE: Rose
P4A: Labrys/Chie
Injustice: Cyborg
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0 • Off Topic Disagree Agree LikeAlso, Arthur has better air mobility than Chris or Hawkeye, probably around Taskmaster. Nowhere near Dorm, Morrigan, Mags, or even Dante, but he isn't exactly bottom of the barrel compared to Chris and Hawkeye in every way. It shouldn't matter much, but it is something to note.
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0 • Off Topic Disagree Agree LikeIm so bad at marvel
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0 • Off Topic Disagree Agree LikeIt is hard to deny that X-Factor is a direct antithesis to keep-away chip in this game. If the negation of chip wasn't enough, the opponent also regains red life and will most likely TOD you for even a small mistake if you are hit. The most obvious solution would be to never let them activate X-Factor, but you can pretty much activate it whenever you want, so that is out of the realm of possibility. With that in mind, the best counter I can think of is making them burn XF1 or suffer sever consequences. How could you "force" (as in it is the best possible solution) someone to activate X-Factor early in the match?
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0 • Off Topic Disagree Agree Likecome at me, if you can.
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0 • Off Topic Disagree Agree LikeYou have to bait them into doing something punishable. For example, do a random super when you have 3 bars, let them try to Level 3 you you, DHC into something safe or a counter or something and then the only way that they'll be able to save themselves is to X-Factor.
UMvC3: Zero/Dante/Hiryu (main team) and Wright/Akuma/Hiryu (casual team)
SCV: Patroklos, trying to learn Natsu
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0 • Off Topic Disagree Agree LikeBest part about Analyse Cubes is on top of the EX versions of your specials, their locations changes on the Ground and Air versions. Ground versions go in front of MODOK, while the Air versions go above him. If someone tries to super jump at you, just fly up and hit them with a M or H cube.
Also, does Arthur really have that good air mobility? Sure, he has a double jump, but I've never really seen Arthur as good in the air.
TTT2: Alisa, Lili
SG: Peacock, Double
MK9: Ermac, Kabal
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0 • Off Topic Disagree Agree LikeNot really air mobility, but he is really good at controlling air space, air axe, air lances, and air daggers all control jump height really well, and they all can link into other projectiles.
BTW, your avatar and name are awesome, I like Shizune the best (mostly cause of Misha, but that's another story.)
UMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 • Off Topic Disagree Agree Like(It's rare to see someone say that Shizune is the best. Just make sure you don't like the fanboys hear you, or else they'll eat you alive because you don't think Hanako is the best.)
TTT2: Alisa, Lili
SG: Peacock, Double
MK9: Ermac, Kabal
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0 • Off Topic Disagree Agree LikeUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 • Off Topic Disagree Agree LikeDoes any zoner truly cover superjump height? I know Dorm has pillars, but those are slow and don't track. It's seeming more and more like any zoner needs Vajra, Missiles, or Jam Session to be effective.
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0 • Off Topic Disagree Agree LikeArthur's strengths are deceptive but his unique abilities more than make up for what he does not have. His double jump and J.s are awesome with various applications, both offensive and defensive.
If they were to update the game and give him normal speed with standing dash, and take away the other stuff? He would be Nerfed bigtime.
Edit: Furthermore, 95% of the time my point Arthur is too busy running away with his zoning game, so most of the time i don't notice the absence of a standing dash. If he had one it would see about as much use as my Hawkeye's lol.
Modok is meh. I've only seen him be effective against OTHER keep away players, since he has great tools that let him win a firefight.
However, this is Marvel Rushdown Vs TOD 3. True keep away players are rare, and i just don't see Modok having the tools & speed to ward off rushdown from the legion of Vergils, weskers, and spencers out there.
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0 • Off Topic Disagree Agree LikeUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 • Off Topic Disagree Agree LikeVergil has a bad matchup versus MODOK? Explain.
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0 • Off Topic Disagree Agree LikeBlazBlue: Valkenhayn Guilty Gear: Johnny
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0 • Off Topic Disagree Agree LikeTTT2: Alisa, Lili
SG: Peacock, Double
MK9: Ermac, Kabal
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThe main issue with Vergil is his obnoxious reach! Yeesh, just flail the kitana around and then its an easy bake oven combo off any hits they happen to score during the flurry.
Thats about it, but this is a problem for everybody not just keep away. His teleport game is no big deal once you learn its weaknesses.
And Captain america is just a tank but he's beatable. You have to approach the match up carefully, and resist the keep-away player's temptation to constantly lay down fire. Realize that a Capt player's strategy is baiting your fire so they can punish it. Often capts will play mindgames and lay off the charging star offensive for a bit and hang back just to lure you into that false sense of security, thinking that your keep away is successfully halting their advances. Only to bust out a devastating charging star combo on you later to wreck you(especially waiting for your assist to catch it too). Pick your moves carefully and don't over commit to anything.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeMODOK's sheild is immune to all of Vergil's normal. He can't do anything about MODOK's shield except.
1. Burn a bar for Sprial sword(Which is the reason why Vergil beats MODOK),
2. Rapid Slash(Which is punishable)
3. Round trip
4. Teleport(This is punishable with assists/round trip)
Everything else except Dimension Slash always loses to MODOK's shield .
As far as the teleport thing and Helm breaker. MODOK can grab Vergil before Vergil can helm breaker. It's possible to predict where Vergil will teleport, and grab everytime. Vergil's teleport are pretty much never safe in that scenario.
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0 • Off Topic Disagree Agree LikeFixed.
UMvC3: Zero/Dante/Hiryu (main team) and Wright/Akuma/Hiryu (casual team)
SCV: Patroklos, trying to learn Natsu
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0 • Off Topic Disagree Agree LikeI think people are sleeping on point Akuma here. Tatsu clears both sides of him, is air-ok, and is great for getting happy birthdays. He has a beam hyper and does considerable damage solo. Back him with something like Mystic Ray or Repulsar Blast and you have the bane of zoning in general.
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0 • Off Topic Disagree Agree LikeDidn't Chris G say that he hates facing Super-Skrull more than anyone else during the UFGT panel on keepaway? Though how many legit Skrulls has he faced (besides Hi Im Nasty)?
PSN: triplexraider
UMvC3: Haggar/Dormammu/Doctor Doom (UMvC3 Version of Team Watts)
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0 • Off Topic Disagree Agree LikeYou're bringing a katana to a knife fight , but the guy with the knife is Neo. Which really none of the counters to Morri/Doom will ever be as strong as bring a sword to a knife fight. Morri has too many tools at the start of the round for it to ever get that bad. She can also just stay second while another point character abuses harmonizer assist and then DHC's her in safely.
It's like people trying to play Sagat, Blanka or Rog against J.Wong's or Ricky's Rufus in SFIV. Yeah it's the counter...but it's the 2 best Rufus' in the US. If you're not on equal playing level only super hard counters work.
There were also counters to the supposed best team in MVC2 (MSP), but you still had to fight Yipes using MSP.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree LikeI want to play a team that's good at zoning while also being built around Phoenix Wright, but I'm getting kind of tired of pretending characters like Ammy and Dante can really play keep-away (I mean, honestly. You're not zoning anybody out that's not Haggar with Ammy and you know it.)
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0 • Off Topic Disagree Agree LikeOh whatever shall I do....
-Ultimate MvC3:Main: Spencer/ Hulk/ Doom I Alt: Doom/ Akuma/ Strider
- Currently learning: Ironfist, Dante, Frank West
Your signature has been modifed, please read the rules.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like[spoiler=Keep-Away Characters
Arthur*
Chris*
Viper
Hsien-Ko*
Morrigan
Nemesis
Wright
Trish
Joe
Deadpool
Dormammu
Dr.Doom
Dr.Strange
Ghost Rider
Hawkeye*
Magneto
Phoenix
Taskmaster
*Characters that are truly dependent on keep-away. They have no way in and aren't very good when they get in there. Or you're Chris, who should never, ever get in on you.
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