There is no "lame", only zoning: The keep-away thread

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  • SteelgutteySteelguttey MoThErFuCkEr Joined: Posts: 728
    I'm gonna bring up point arthur right now.

    Point Arthur's best assist is Hidden Missiles. Just putting that out there. It lets him link projectiles so much easier than usual, and it covers him if the player makes an error of some sort. It catches beam supers, Arthur's biggest threat, and if they all come out, he can sometimes convert off interrupted beams with GMFD. The other assist is a tough choice. Arthur is actually one of those characters that you need a good second assist, but it can be generalized really easily. Reversal assists, lockdown assists, projectile assists, etc, etc. I play Arthur / Morrigan / Doom. Morrigan is an amazing assist for Arthur, as meter is the most important thing he can do, cause if he has meter he can make easy fullscreen punishes if you have the timing to do Goddess Bracelet loops. Plus, he gets GMFD, the best level 3 in the game. Fully invincible, X-Factor cancellable, able to hit assists, OTGs, does 400 damage iirc, and if you X-Factor cancel it, you can go for some mixups (yes even Arthur has mixups, STFU.) ala Doom/Ammy. My least favorite characters are people that can stay at the top of the screen, Arthur can't do SHIT against them. Maybe he can peg them with assists, but other than that, they can just stay at the top of the screen and stay there all day, he can't do shit. GMFD doesn't reach up there, if he superjumps they can just go down and mix him up on the way down, etc etc. Another important thing is safe DHCs, If you have a good DHC, that's a great help to point arthur. Arthur has shit health, so if he gets caught by a couple of beam supers, you can just DHC and now you have golden daggers in the back. Safe DHCs are Stalking Flare, Morrigan's SRK super, other power up supers, etc etc.

    That's all I can really say, kind of 12:30 where I live and I'm tired as shit.
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  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    I'm gonna bring up point arthur right now..

    A few other things:
    • Arthur backed by a Hail Storm or any beam DHC is retarded. You can punish any assist call with a 20 frame, invincible startup hyper for two bars, in addition to getting your second the Gold Daggers assist.
    • Arthur's best assist is highly matchup specific. Missiles is a good general assist, but a strong GTFO assist is a lifesaver for any keep-away character, especially against teleporters.
    • Gold XF2 Arthur is retarded. You not only get Dark Arthur, but you also get an assist to compliment him. Point Arthur isn't really bad, but putting him second allows the point to capitalize on his very good Daggers assist.
    We've already established Keep-Away plus Missiles is retarded. How do you guys feel about Keep-Away plus GTFO assist? (Lariat, Repulsar Blast)
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • BonuspokusBonuspokus My head's on fire Joined: Posts: 315
    • Arthur's best assist is highly matchup specific. Missiles is a good general assist, but a strong GTFO assist is a lifesaver for any keep-away character, especially against teleporters.
    I do agree with the GTFO assist in general, but I need to point out the fact that missiles can deal against teleporters pretty damn good.
  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    I do agree with the GTFO assist in general, but I need to point out the fact that missiles can deal against teleporters pretty damn good.

    Yeah, but against faster characters I worry about getting Happy Birthday'd at the wrong time with him.
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • VASagaVASaga Not Yet Strange! Let Them Wait Joined: Posts: 893 ✭✭✭
    Arthur - Raccoon - Akuma is probably the best Arthur team
    Daggers, Spitfire, Tatsu respectively

    Spitfire is slow enough to where you get stupid lockdown
    "I must have ascended to a higher plane of thinking than most because I play Dr Strange"
  • DroDro keeping away like a boss Joined: Posts: 492
    ive been rocking arthur/dr strange(eye)/iron man(beam)

    i mix up the order of my team all the time for obvious reasons. but the order i posted is great for this team Arthur uses the beam to extend combos and hit confirm from full screen. i use the eye of agamato for defense agaisnt teleporters and rush down. This is a great team ive been having good success with.

    my arthur strategy for other Arthur mains Simple but effective: if i see a heavy teleporter team.i do not even TRY to keep away. i ZONE. first i pop gold Armour shoot some crossbows and get the Eye in play. i really don't have too many terrible matchups with arthur other than character like trish and modok who can sit on top of the screen. but for them gold crossbow will hit them after a super jump...everyone hates playing this team lol

    arthur is top tier.
  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    ive been rocking arthur/dr strange(eye)/iron man(beam)

    i mix up the order of my team all the time for obvious reasons. but the order i posted is great for this team Arthur uses the beam to extend combos and hit confirm from full screen. i use the eye of agamato for defense agaisnt teleporters and rush down. This is a great team ive been having good success with.

    my arthur strategy for other Arthur mains Simple but effective: if i see a heavy teleporter team.i do not even TRY to keep away. i ZONE. first i pop gold Armour shoot some crossbows and get the Eye in play. i really don't have too many terrible matchups with arthur other than character like trish and modok who can sit on top of the screen. but for them gold crossbow will hit them after a super jump...everyone hates playing this team lol

    arthur is top tier.

    Why do you use beam for Iron Man? Wouldn't Repulsar Blast work better? You already have Arthur, so Dagger Toss should help Strange with his teleport mixups.
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • keo-baskeo-bas Joined: Posts: 1,341 ✭✭
    is zoning the play style I should playing if not rushdown? I play the jack of all trades style usually but have not figure out how to do that in this game.
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  • SteelgutteySteelguttey MoThErFuCkEr Joined: Posts: 728
    is zoning the play style I should playing if not rushdown? I play the jack of all trades style usually but have not figure out how to do that in this game.
    Sent from my SCH-R720 using Tapatalk 2
    I don't understand this question. If your asking if rushdown is better than zoning, then HELL YES. This game favors rushdown SO MUCH. All of the bullshit move are safe / can be made safe. Helm Breaker, Summersault, Shinku Hadoken, Everything zero has thats not a super, etc etc.
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  • keo-baskeo-bas Joined: Posts: 1,341 ✭✭
    I don't understand this question. If your asking if rushdown is better than zoning, then HELL YES. This game favors rushdown SO MUCH. All of the bullshit move are safe / can be made safe. Helm Breaker, Summersault, Shinku Hadoken, Everything zero has thats not a super, etc etc.
    Forgive me I didn't write this properly.I'm asking if im not playing rush down, is the zoning style the next viable style? reason I ask this is because I've hav'ent been able to adapt to this game because its nature so different from what I'm use to.
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  • SteelgutteySteelguttey MoThErFuCkEr Joined: Posts: 728
    Forgive me I didn't write this properly.I'm asking if im not playing rush down, is the zoning style the next viable style? reason I ask this is because I've hav'ent been able to adapt to this game because its nature so different from what I'm use to.
    Depends on the character. Magneto can switch from rushdown to zoning pretty easily, while wolverine can't do jack shit but rushdown. So yeah, I guess zoning is the next choice, if not the only choice in this game.
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  • keo-baskeo-bas Joined: Posts: 1,341 ✭✭
    Depends on the character. Magneto can switch from rushdown to zoning pretty easily, while wolverine can't do jack shit but rushdown. So yeah, I guess zoning is the next choice, if not the only choice in this game.
    That does seem the case, I wont be using magneto because hes too execution heavy for me.
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  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    What do you guys think are the unique specialties of each keep-away character?
    • Arthur-Very hard to hit him with a random Bionic Arm if Arthur stays on the ground in normal armor. Not much, but I can't say that about anyone else.
    • Hawkeye-Very fast projectiles, you almost always need to burn meter to get him to shut the hell up, and even then some characters don't have that option.
    • Strange-Counters other keep-away tactics pretty hard, makes you VERY hesitant to call assists.
    • Dorm-Completely dominates most of the cast once he gets going and has meter.
    • Morrigan-Stops blind rushdown almost completely. AV fireballs prevent you from commiting to anything.
    • EDIT: Chris-Unlike the others, Chris hits like a freaking truck at close range. One clean hit by him and he will do some serious damage. Thanks to GcYoshi13.
    Opinions? Did I miss anyone?
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • GcYoshi13GcYoshi13 #1 PTX-40A Pilot Joined: Posts: 1,367 ✭✭✭
    Opinions? Did I miss anyone?

    Chris...
    I hide my fraudulence with cool characters that no one else seems to like

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  • DrkD23DrkD23 Have at Thee! Joined: Posts: 232
    Chris...

    Eat it

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  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    How do you guys feel about the Mental Organism Designed Only for Killing? I know he is missing a few of the finer aspects of a keep-away character (Morrigan and Dorm's screen filling hitboxes) but his unique toolset and brand of keep-away shut down some characters/teams completely.

    Also, Arthur has better air mobility than Chris or Hawkeye, probably around Taskmaster. Nowhere near Dorm, Morrigan, Mags, or even Dante, but he isn't exactly bottom of the barrel compared to Chris and Hawkeye in every way. It shouldn't matter much, but it is something to note.
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • 5igma5igma needs to try harder Joined: Posts: 20
    What about trish? Her keepaway can be very frustrating
    Psn id;dat chicken
    Im so bad at marvel
  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    Okay, here's a question for you guys:

    It is hard to deny that X-Factor is a direct antithesis to keep-away chip in this game. If the negation of chip wasn't enough, the opponent also regains red life and will most likely TOD you for even a small mistake if you are hit. The most obvious solution would be to never let them activate X-Factor, but you can pretty much activate it whenever you want, so that is out of the realm of possibility. With that in mind, the best counter I can think of is making them burn XF1 or suffer sever consequences. How could you "force" (as in it is the best possible solution) someone to activate X-Factor early in the match?
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • SB MaximusSB Maximus Joined: Posts: 72
    Dante a/ Doom b/ Strider y

    come at me, if you can.
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  • JediLinkJediLink Has 100%'d Super Smash Bros Melee Joined: Posts: 719
    With that in mind, the best counter I can think of is making them burn XF1 or suffer sever consequences. How could you "force" (as in it is the best possible solution) someone to activate X-Factor early in the match?

    You have to bait them into doing something punishable. For example, do a random super when you have 3 bars, let them try to Level 3 you you, DHC into something safe or a counter or something and then the only way that they'll be able to save themselves is to X-Factor.
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  • Rin TezukaRin Tezuka Forever Low Tier Joined: Posts: 53
    How do you guys feel about the Mental Organism Designed Only for Killing? I know he is missing a few of the finer aspects of a keep-away character (Morrigan and Dorm's screen filling hitboxes) but his unique toolset and brand of keep-away shut down some characters/teams completely.

    Also, Arthur has better air mobility than Chris or Hawkeye, probably around Taskmaster. Nowhere near Dorm, Morrigan, Mags, or even Dante, but he isn't exactly bottom of the barrel compared to Chris and Hawkeye in every way. It shouldn't matter much, but it is something to note.
    Oh yes, if you love Zoning and are willing to learn, then MODOK is amazing. Psionic Blaster has lots of knockback even if blocked, Balloon Bomb keep yourself safe, and you can hit your opponment pretty much anywhere with the Analyse Cubes. Not to mention the shield can absorb a lot of damage.

    Best part about Analyse Cubes is on top of the EX versions of your specials, their locations changes on the Ground and Air versions. Ground versions go in front of MODOK, while the Air versions go above him. If someone tries to super jump at you, just fly up and hit them with a M or H cube.

    Also, does Arthur really have that good air mobility? Sure, he has a double jump, but I've never really seen Arthur as good in the air.
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  • SteelgutteySteelguttey MoThErFuCkEr Joined: Posts: 728
    Also, does Arthur really have that good air mobility? Sure, he has a double jump, but I've never really seen Arthur as good in the air.

    Not really air mobility, but he is really good at controlling air space, air axe, air lances, and air daggers all control jump height really well, and they all can link into other projectiles.

    BTW, your avatar and name are awesome, I like Shizune the best (mostly cause of Misha, but that's another story.)
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  • Rin TezukaRin Tezuka Forever Low Tier Joined: Posts: 53
    Not really air mobility, but he is really good at controlling air space, air axe, air lances, and air daggers all control jump height really well, and they all can link into other projectiles.

    BTW, your avatar and name are awesome, I like Shizune the best (mostly cause of Misha, but that's another story.)
    Yeah, I can agree about Arthur being good at control. Pretty much everything he has can be used in the air.
    (It's rare to see someone say that Shizune is the best. Just make sure you don't like the fanboys hear you, or else they'll eat you alive because you don't think Hanako is the best.)
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  • SteelgutteySteelguttey MoThErFuCkEr Joined: Posts: 728
    Yeah, I can agree about Arthur being good at control. Pretty much everything he has can be used in the air.
    (It's rare to see someone say that Shizune is the best. Just make sure you don't like the fanboys hear you, or else they'll eat you alive because you don't think Hanako is the best.)
    Yeah, everyone is a Hanakobro.
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  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    Also, does Arthur really have that good air mobility? Sure, he has a double jump, but I've never really seen Arthur as good in the air.
    Not good per say, but notably better than Chris or Hawkeye. Unlike the two of them, he has both a double jump and a ghetto, one way airdash downward (j.S). If someone truly cares about air mobility, they should go play Morrigan or Dorm because they have much better mobility in the air than Arthur ever will.

    Does any zoner truly cover superjump height? I know Dorm has pillars, but those are slow and don't track. It's seeming more and more like any zoner needs Vajra, Missiles, or Jam Session to be effective.
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • True GraveTrue Grave Keepaway Specialist Joined: Posts: 3,554 ✭✭✭
    Not good per say, but notably better than Chris or Hawkeye. Unlike the two of them, he has both a double jump and a ghetto, one way airdash downward (j.S). If someone truly cares about air mobility, they should go play Morrigan or Dorm because they have much better mobility in the air than Arthur ever will.

    Does any zoner truly cover superjump height? I know Dorm has pillars, but those are slow and don't track. It's seeming more and more like any zoner needs Vajra, Missiles, or Jam Session to be effective.


    Arthur's strengths are deceptive but his unique abilities more than make up for what he does not have. His double jump and J.s are awesome with various applications, both offensive and defensive.

    If they were to update the game and give him normal speed with standing dash, and take away the other stuff? He would be Nerfed bigtime.

    Edit: Furthermore, 95% of the time my point Arthur is too busy running away with his zoning game, so most of the time i don't notice the absence of a standing dash. If he had one it would see about as much use as my Hawkeye's lol.

    Oh yes, if you love Zoning and are willing to learn, then MODOK is amazing. Psionic Blaster has lots of knockback even if blocked, Balloon Bomb keep yourself safe, and you can hit your opponment pretty much anywhere with the Analyse Cubes. Not to mention the shield can absorb a lot of damage.

    Best part about Analyse Cubes is on top of the EX versions of your specials, their locations changes on the Ground and Air versions. Ground versions go in front of MODOK, while the Air versions go above him. If someone tries to super jump at you, just fly up and hit them with a M or H cube.

    Also, does Arthur really have that good air mobility? Sure, he has a double jump, but I've never really seen Arthur as good in the air.

    Modok is meh. I've only seen him be effective against OTHER keep away players, since he has great tools that let him win a firefight.

    However, this is Marvel Rushdown Vs TOD 3. True keep away players are rare, and i just don't see Modok having the tools & speed to ward off rushdown from the legion of Vergils, weskers, and spencers out there.
    "Power without perception, is spiritually useless and therefore of no true value"
  • SteelgutteySteelguttey MoThErFuCkEr Joined: Posts: 728
    I think MODOK is more of an anti-bullshit character. He takes out your bullshit with his bullshit. All keepaway characters cannot do shit to him and top tiers have tough matchups with him.
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  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    I think MODOK is more of an anti-bullshit character. He takes out your bullshit with his bullshit. All keepaway characters cannot do shit to him and top tiers have tough matchups with him.

    Vergil has a bad matchup versus MODOK? Explain.
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • DreizeDreize How quaint... Joined: Posts: 1,267 ✭✭✭
    One of M.O.D.O.K's worst match-ups is Vergil.
  • Rin TezukaRin Tezuka Forever Low Tier Joined: Posts: 53
    Vergil has a bad matchup versus MODOK? Explain.
    One of M.O.D.O.K's worst match-ups is Vergil.
    Yeah, this is too true. Vergil's normals can go through MODOK's shield and teleport into helm breaker is very effective against MODOK. Not to mention he can just throw out a random rapid slash hyper or swords hyper then focus them on you, you'll get caught by the attack or be forced to block. When playing against Vergil, you'll have to go up and try to confront him, as in that matchup zoning will only get you so far.
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  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    Is there any keep-away player that DOESN'T want Vergil to go die in a fire somewhere? Also, F**K CAPTAIN AMERICA!
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • True GraveTrue Grave Keepaway Specialist Joined: Posts: 3,554 ✭✭✭
    Is there any keep-away player that DOESN'T want Vergil to go die in a fire somewhere? Also, F**K CAPTAIN AMERICA!


    The main issue with Vergil is his obnoxious reach! Yeesh, just flail the kitana around and then its an easy bake oven combo off any hits they happen to score during the flurry.

    Thats about it, but this is a problem for everybody not just keep away. His teleport game is no big deal once you learn its weaknesses.

    And Captain america is just a tank but he's beatable. You have to approach the match up carefully, and resist the keep-away player's temptation to constantly lay down fire. Realize that a Capt player's strategy is baiting your fire so they can punish it. Often capts will play mindgames and lay off the charging star offensive for a bit and hang back just to lure you into that false sense of security, thinking that your keep away is successfully halting their advances. Only to bust out a devastating charging star combo on you later to wreck you(especially waiting for your assist to catch it too). Pick your moves carefully and don't over commit to anything.
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  • All_luckysAll_luckys Joined: Posts: 116
    Is there any keep-away player that DOESN'T want Vergil to go die in a fire somewhere? Also, F**K CAPTAIN AMERICA!
    cap runs out of invincibility juice from full screen and nearly full screen distances so use his positioning as an indication of when to throw out fire. Midscreen is a really good position for cap, task, Dante and Vergil. With Vergil his looking for an opportunity to read a projectile and teleport during your recovery he can't do that if you have an oppressive enough projectile game and you can consistently hit him out of the start up of his port. Vergil's katana cuts projectiles and stinger like Dante's can go through them once it's out and it can travel almost 3/4th of the screen!
  • ironboy89ironboy89 Beep Boop Beep Joined: Posts: 4,653 ✭✭✭
    Yeah, this is too true. Vergil's normals can go through MODOK's shield and teleport into helm breaker is very effective against MODOK. Not to mention he can just throw out a random rapid slash hyper or swords hyper then focus them on you, you'll get caught by the attack or be forced to block. When playing against Vergil, you'll have to go up and try to confront him, as in that matchup zoning will only get you so far.
    It's not as bad as you think, it' not in MODOK's favor those. Vergil doesn't actually shut everything down.

    MODOK's sheild is immune to all of Vergil's normal. He can't do anything about MODOK's shield except.

    1. Burn a bar for Sprial sword(Which is the reason why Vergil beats MODOK),
    2. Rapid Slash(Which is punishable)
    3. Round trip
    4. Teleport(This is punishable with assists/round trip)

    Everything else except Dimension Slash always loses to MODOK's shield .

    As far as the teleport thing and Helm breaker. MODOK can grab Vergil before Vergil can helm breaker. It's possible to predict where Vergil will teleport, and grab everytime. Vergil's teleport are pretty much never safe in that scenario.
  • JediLinkJediLink Has 100%'d Super Smash Bros Melee Joined: Posts: 719
    Is there any sane person that DOESN'T want Vergil to go die in a fire somewhere?

    Fixed.
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  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    How do people counter MorriDoom? I've heard everything from Viper to Mags to Skrull to Vergil... there's a lot of theories out there. If any of those were a true counter, Chris G probably wouldn't be winning every other major he attends right now.

    I think people are sleeping on point Akuma here. Tatsu clears both sides of him, is air-ok, and is great for getting happy birthdays. He has a beam hyper and does considerable damage solo. Back him with something like Mystic Ray or Repulsar Blast and you have the bane of zoning in general.
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • triplexraidertriplexraider Fall into darkness! Joined: Posts: 1,048
    How do people counter MorriDoom? I've heard everything from Viper to Mags to Skrull to Vergil... there's a lot of theories out there. If any of those were a true counter, Chris G probably wouldn't be winning every other major he attends right now.

    Didn't Chris G say that he hates facing Super-Skrull more than anyone else during the UFGT panel on keepaway? Though how many legit Skrulls has he faced (besides Hi Im Nasty)?
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  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,054 ✭✭✭✭✭
    It's more like people haven't optimized the strategies with the shells that can eventually counter it or at minimum go even with it. That and Chris G is just plain better than everybody so he's going to outsmart you even if you counter him.

    You're bringing a katana to a knife fight , but the guy with the knife is Neo. Which really none of the counters to Morri/Doom will ever be as strong as bring a sword to a knife fight. Morri has too many tools at the start of the round for it to ever get that bad. She can also just stay second while another point character abuses harmonizer assist and then DHC's her in safely.




    It's like people trying to play Sagat, Blanka or Rog against J.Wong's or Ricky's Rufus in SFIV. Yeah it's the counter...but it's the 2 best Rufus' in the US. If you're not on equal playing level only super hard counters work.

    There were also counters to the supposed best team in MVC2 (MSP), but you still had to fight Yipes using MSP.
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • MisdreavusMisdreavus Joined: Posts: 180
    So just as a basic question, in general, who are the characters that can really keep-away? I can think of a few, namely Morrigan, Dormammu, Arthur, Hawkeye, maybe Taskmaster and Strange, and Wright w/ Cell Phone (seriously overlooked IMO.)

    I want to play a team that's good at zoning while also being built around Phoenix Wright, but I'm getting kind of tired of pretending characters like Ammy and Dante can really play keep-away (I mean, honestly. You're not zoning anybody out that's not Haggar with Ammy and you know it.)
  • D4GamersD4Gamers Just Like Cap! Joined: Posts: 268
    Hey guys I basically just came up with a legit team of Hawkeye, Deadpool, Doom(Missiles) and I've got nothing but Ragequits, people just completely giving up mid match and angry teenagers cursing at me through their mics. How do you guys prevent this from happening" I've found purposely letting them get in and killing off a character really helps, especially when they teabag and taunt afterwards, but I'll then proceed to out zone them again or make salty foot dive comebacks with Doom which leads to them raging at me again.

    Oh whatever shall I do....
    -Vanilla MvC3: Main:Zero/ Viper/ Taskmaster I Alt: Skrull/ Wesker/ Sentinel
    -Ultimate MvC3:Main: Spencer/ Hulk/ Doom I Alt: Doom/ Akuma/ Strider
    - Currently learning: Ironfist, Dante, Frank West

    Your signature has been modifed, please read the rules.
  • GameHovaGameHova O.N.I.F.C. Joined: Posts: 558
    Continue...
    IRONMAN/DORMAMMU/STRANGE
  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    So just as a basic question, in general, who are the characters that can really keep-away? I can think of a few, namely Morrigan, Dormammu, Arthur, Hawkeye, maybe Taskmaster and Strange, and Wright w/ Cell Phone (seriously overlooked IMO.)

    I want to play a team that's good at zoning while also being built around Phoenix Wright, but I'm getting kind of tired of pretending characters like Ammy and Dante can really play keep-away (I mean, honestly. You're not zoning anybody out that's not Haggar with Ammy and you know it.)
    I think the following can play good keep-away:
    [spoiler=Keep-Away Characters
      Arthur*
      Chris*
      Viper
      Hsien-Ko*
      Morrigan
      Nemesis
      Wright
      Trish
      Joe
      Deadpool
      Dormammu
      Dr.Doom
      Dr.Strange
      Ghost Rider
      Hawkeye*
      Magneto
      Phoenix
      Taskmaster
      *Characters that are truly dependent on keep-away. They have no way in and aren't very good when they get in there. Or you're Chris, who should never, ever get in on you.
[quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • SteelgutteySteelguttey MoThErFuCkEr Joined: Posts: 728
    I think the following can play good keep-away:
    [spoiler=Keep-Away Characters
    • Arthur*
    • Chris*
    • Viper
    • Hsien-Ko*
    • Morrigan
    • Nemesis
    • Wright
    • Trish
    • Joe
    • Deadpool
    • Dormammu
    • Dr.Doom
    • Dr.Strange
    • Ghost Rider
    • Hawkeye*
    • Magneto
    • Phoenix
    • Taskmaster
    *Characters that are truly dependent on keep-away. They have no way in and aren't very good when they get in there. Or you're Chris, who should never, ever get in on you.
    >Taskmaster
    >Viper
    >Isnt very good when getting in.
    >EX SEISMO.
    >SHIELD KILLS
    XBL: Steelguttey
    UMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    >Taskmaster
    >Viper
    >Isnt very good when getting in.
    >EX SEISMO.
    >SHIELD KILLS
    That was before I fixed my post lol. Should be fixed now. I was just referring to characters with an asterisk after their name.
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • F0xhound009F0xhound009 Joined: Posts: 494
    Hey guys I basically just came up with a legit team of Hawkeye, Deadpool, Doom(Missiles) and I've got nothing but Ragequits, people just completely giving up mid match and angry teenagers cursing at me through their mics. How do you guys prevent this from happening" I've found purposely letting them get in and killing off a character really helps, especially when they teabag and taunt afterwards, but I'll then proceed to out zone them again or make salty foot dive comebacks with Doom which leads to them raging at me again.

    Oh whatever shall I do....
    what rank are you? normally once u get up to 4th-3rd lord rank people tend to stop the quitting. Although things might have changed as I havn't played online in probably a good 4+ months minus a couple days here and there.
    360 Tag: CT Foxhound
    PSN: Foxhound_009
  • GodotsRevengeGodotsRevenge Joined: Posts: 1,175 ✭✭✭✭✭
    How do people counter MorriDoom? I've heard everything from Viper to Mags to Skrull to Vergil... there's a lot of theories out there. If any of those were a true counter, Chris G probably wouldn't be winning every other major he attends right now.

    I think people are sleeping on point Akuma here. Tatsu clears both sides of him, is air-ok, and is great for getting happy birthdays. He has a beam hyper and does considerable damage solo. Back him with something like Mystic Ray or Repulsar Blast and you have the bane of zoning in general.
    Viewtiful Joe can easily dodge everything, with good V-Dodges and Mach Speeds.
    That was a joke. Haha.
  • just5moreminutesjust5moreminutes Joined: Posts: 2,382 ✭✭✭✭
    Hey guys I basically just came up with a legit team of Hawkeye, Deadpool, Doom(Missiles) and I've got nothing but Ragequits, people just completely giving up mid match and angry teenagers cursing at me through their mics. How do you guys prevent this from happening" I've found purposely letting them get in and killing off a character really helps, especially when they teabag and taunt afterwards, but I'll then proceed to out zone them again or make salty foot dive comebacks with Doom which leads to them raging at me again.

    Oh whatever shall I do....
    The rage is good. It shows that you have rendered your opponent helpless and unable to advance; the very goal of keep-away. Relish those personal victories when you see the weak flee from you tactics; their salt shall fuel your rampage across the internet.
    [quote="just5moreminutes;8594904"][b]"By the end of 2014, the Marvel community will be dead. People will still play it in casuals, since the game has that factor to it, but the release of newer, shiner, readily available anime fighters will rip the spotlight off Marvel entirely."[/b][/quote]
  • mdg164mdg164 Joined: Posts: 55
    The battle cry of a loser.

    I find winning to be extremely fun, thank you. Certainly a hell of a lot more fun than losing.

    So wait... even though you are Playing The Game Right (i.e. no zoning allowed), you are still getting bored? How is this possible?

    I explained this already, maybe if you read it slower this time...

    Winning is not fun, competition is fun. Think about watching your favorite sports team. (sports are athletic contests that take place out doors, imagine Madden but in real life) Is it more fun to watch them play an inferior opponent and win huge... or play the best team to the wire (win or lose)? It's obvious to anyone who is honest with themselves. Same goes for video games, I have more fun losing a close match than I do destroying a noob. If you truly found winning to be fun and losing to not be, that is kinda strange. If winning a stupid video game is so important to you, you have to ask yourself who the real loser is. You might want to put the controller down and go outside.
  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 33,054 ✭✭✭✭✭
    I explained this already, maybe if you read it slower this time...

    Winning is not fun, competition is fun. Think about watching your favorite sports team. (sports are athletic contests that take place out doors, imagine Madden but in real life) Is it more fun to watch them play an inferior opponent and win huge... or play the best team to the wire (win or lose)? It's obvious to anyone who is honest with themselves. Same goes for video games, I have more fun losing a close match than I do destroying a noob. If you truly found winning to be fun and losing to not be, that is kinda strange. If winning a stupid video game is so important to you, you have to ask yourself who the real loser is. You might want to put the controller down and go outside.

    Winning against tough competition is the most fun you can have in anything competitive. Period. That's pretty much what it comes down to. If you're winning against shit that's hard to win against...that's where the true fun lies.
    Ready for first KI at Evo 2k14 SRK'S DAY ONE XBOX ONE/KILLER INSTINCT OWNERS: DevilJin01(GLACIUS, FULGORE, SADIRA maybe Orchid), Purbeast, Koop, Rcaido, FlyingVe, Eiroheart, Onyx, Mayonaka, Lulipe, iluspook, Ultimaotaku, Rekano, Churrasco, DIEK STIEKEM ------- XBL: TheoryJin PSN: PervyJin01
  • <Insert Name Here>&lt;Insert Name Here&gt; "top of the idiots" Joined: Posts: 5,276 ✭✭✭✭✭
    Winning is not fun, competition is fun. Think about watching your favorite sports team. (sports are athletic contests that take place out doors, imagine Madden but in real life) Is it more fun to watch them play an inferior opponent and win huge... or play the best team to the wire (win or lose)? It's obvious to anyone who is honest with themselves. Same goes for video games, I have more fun losing a close match than I do destroying a noob. If you truly found winning to be fun and losing to not be, that is kinda strange. If winning a stupid video game is so important to you, you have to ask yourself who the real loser is. You might want to put the controller down and go outside.
    Ah, the classic. "You like winning video games! You must be a loser, ha ha, go get a life loser. Ha ha, it's just a video game."

    Winning is fun. How fun it is depends on how much of a priority you put on winning. You really have no right to mock others for enjoying winning more than you just because they take a certain activity (not just video games) more seriously.
    UMvC3: Wolverine/Doctor Doom/Dante
    Give me attention: @ LaziestNameEver
    "The snow fell across the living, and the [flagged as spam]." - Smoothjazz101
    "hamtaro is a parable to the struggle of life" - Scrubeks
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