As the title suggests, I wanted to make a thread devoted to keep-away. This would be a good place to talk about keep-away tactics, keep-away characters, keep-away counters, keep-away counter-counters, and post videos of really good keep-away as examples.
Keep away is very neglected in this game. That is understandable, since most of the cast is designed to rush down and invincible AA assists are no longer present (lariat nonwithstanding). But there are some characters (Arthur, Hawkeye, Chris most notably) designed to play at long range. In a game devoted to rushdown, keeping away can maul some characters/teams pretty hard. X-Factor is a double-edged Spiral Sword here, because it can increase your damage and allow you to cancel bad projectile calls, but it also allows people to negate your chip. But the system is still more accepting of keep-away here than in previous MvC games.
To start off, what do you think are the best keep-away shells? There are keep-away characters, but MorriDoom proves that assists are vital to keep-away, and zoners should not be observed in a vaccum.
Can you be FGC without playing anymore?