As the title suggests, I wanted to make a thread devoted to keep-away. This would be a good place to talk about keep-away tactics, keep-away characters, keep-away counters, keep-away counter-counters, and post videos of really good keep-away as examples.
Keep away is very neglected in this game. That is understandable, since most of the cast is designed to rush down and invincible AA assists are no longer present (lariat nonwithstanding). But there are some characters (Arthur, Hawkeye, Chris most notably) designed to play at long range. In a game devoted to rushdown, keeping away can maul some characters/teams pretty hard. X-Factor is a double-edged Spiral Sword here, because it can increase your damage and allow you to cancel bad projectile calls, but it also allows people to negate your chip. But the system is still more accepting of keep-away here than in previous MvC games.
To start off, what do you think are the best keep-away shells? There are keep-away characters, but MorriDoom proves that assists are vital to keep-away, and zoners should not be observed in a vaccum.
0 ·
Comments
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLYoutube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLUMvC3: Zero/Dante/Hiryu (main team) and Wright/Akuma/Hiryu (casual team)
SCV: Patroklos, trying to learn Natsu
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLSkullGirls: Filia (HP Updo), Cerebella (Merry-go-rilla)
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLI think MODOK(blaster)/Strange(eye)/Doom(missiles) is one of the best zoning teams. You get the momentum right away at the beginning of the round since you can fly away and call assists to safely descend and setup the zoning. j.L also stops throw attempts at the beginning of the round and you can fly cancel it to block right away if they do something like Magnetic Shockwave. From there, you get to zone like crazy with assists, cubes, blasters, slime, barriers, and bombs. When they get close, they are pretty much guaranteed to be at a disadvantage, which is when you get to use Dok's pressure to open them up. Any touch from Dok allows you to build 2 bars with both assists, which you can spend for around 1,100k at the end of your BnB (which corner carries). You can also opt to jam them or go for an unblockable reset. Dok has some ridiculous incoming mixups/unblockable setups. If you are facing a zoning team, blaster is one of the fastest beams and barrier stops everything. Even Hawkeye will have some trouble with it. You even have the ability to ToD anyone anywhere on the screen from L blaster if you have 2 bars and XF (it's even nicer when they call in their assists). When Strange is in, missiles help him with setting up his traps and whatnot while MODOK's blaster gives him easy teleport mixups which ends up giving you 2 bars if you get the hit in.
The MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLEverything is viable but not everything is optimal.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLWith trish, when done in the right variation your able to call doom missiles twice while in the air keeping your opponent locked down while laying traps and throwing voltages.
This team has some great synergy no matter who is on point
MSP MS muthafu##in P
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLSomewhere between Spencer and Dante. She's what I call a pseudo zoner in the sense that she can delay the inevitable but throwing her crappy projectiles but she can only win by directly attacking her opponent, sort of like Trish. Lightning Sphere is pretty much Storm's only good projectile in my opinion except for Hail Storm obviously.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLThat shield is underrated quite a bit. It still comes up if he's interrupted, and given Psionic Blaster L is practically a high-hitting EM Disruptor, it makes him pretty damn awesome against a lot of characters.
You can surprise so many people by using the shield, they hit you with LMH and the shield absorbs the S, and then grabbing them :P (Character specific, though.)
I rather like Magneto/Doom. You can use disruptor H for chip during missiles, and then alternate between standing Disruptor L and air versions for keeping people back and preventing jumpins. Should someone start getting close, you can either wait for the next missile assist to hit and try to go in, or use Shockwave to push them back (and DHC into Doom safely if they AG it.)
Depending on how easily your opponent gets in, and how well you read their attempts, you can build half-decent amounts of meter and do good chip damage as well. Can be risky versus certain characters, though (namely Vergil, Zero, and various DHC setups.)
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLAlso, Nemesis's keep-away is VERY underexplored. If he scores a hard knockdown on an assist, he can kill them from fullscreen with air rockets. I found that out the hard way. He has better keep-away than Ghost Rider because he can mix in projectiles, armor, and command grabs into his game. Plus, any hit = reset hell.
EDIT: Another question, for those willing to awnser. What is best, Zoner/Assist/Anchor, Zoner/Assistx2, Zoner/Convinent Shell, Point/Zoner/Anchor, Point/Zoner/Assist, or Shell1/Zoner/Shell2? Sorry about all the options, just wanted to offer every idea I could think of.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLSkullGirls: Filia (HP Updo), Cerebella (Merry-go-rilla)
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLSo much so, I will go out of my way 90% of the time to snap in either of them (if I can) to prevent the dreaded XF3 on either. I mean...the ability to annihilate any mistake or an assist and then XF on top is just icing on the cake....and Hawkeye with faster recovery is really damn scary.
I think the general consensus is that Missiles is that assist of choice for keep away generally. It's just wonderful. And, in my experience, Unibeam can actually be a pretty solid assist for keep away--granted you have that whole disadvantage of, uh, well, Iron Man.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLUmvc3 teams: Viewtiful Joe/Deadpool/Zero Phoenix Wright/Iron Fist/Tron
BBCS2: Bang SCV:Nightmare, Siegfried, Maxi Skullgirls: Valentine/PainWheel/Peacock Persona 4 Arena: Chie/Yu (Adachi if dlc)
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLKeep away? In Ultimate Marvel Vs Rushdown 3? Surely you jest.
This is a game where it seems the programmers had clear bias for aggressive play, and primarily only rewards huge damage melee combos. Playing keep away just isn't viable. Sure you can do great the whole match and slowly dwindle their health down, but because you're at long range you can't take advantage of any of the game's broken TOD mechanic or other big damage OTG combos. So they can make plenty of mistakes and be ok, but if they catch you once it may very well be all over.
Also i can't quite put my finger on why, but the fundamental mechanics of this game just don't suit keep away. Maybe the stages are small or something, but its doesn't take long to close the distance. One must play with extra precision and skill to keep them back at all times, or they could be in your face. Then you have teleport characters that completely negate zoning altogether.
Furthermore, again since the programmers had a hard on for melee, very few characters are truly keep away oriented. About the only ones are Arthur & Hawkeye, but Arthur's absolute trash outside of pathetic XFC gimmicks and Hawkeye cracks under pressure bigtime.
Chris is more of a melee character as his tools are nowhere near good enough to serve as true keep away. His stuff such as, the magnum, are really only good for winning projectile wars against other zoners. Too bad this is needless since this is a melee based game. Same goes for modok, his shield & beam might be good against other keep away types, but against an aggressive Zero or Vergil its useless when they can be in his face in a second.
Overall, this was not a game designed to support keep away in the least. Anyone going this route will always have to work much harder than others and constantly be in an uphill battle.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLThe MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLI'm talking about a good keepaway team and can you explain to me how does captain america destroy bad keepaway other than blocking and hypering through fireballs?
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLThe MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLWell, Morrigan + Doom made has been proven to be pretty viable. This game doesn't favour pure keepaway as much as it favours turtling. That's why characters that can attack both from afar and up close like Zero and Morrigan are really good, while characters that are solely focused on keepaway like Arthur get murdered.
UMvC3: Zero/Dante/Hiryu (main team) and Wright/Akuma/Hiryu (casual team)
SCV: Patroklos, trying to learn Natsu
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLJust kidding. Fuck shit up.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLanyways, dormamu's kewl, and he may very well be the zoning king of umvc3.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLHigh- Same thing but with Drones.
"He may look like a mere boy, but dont let that fool you. He has PSI abilities that defy all scientific explanation. He can use teleportation, levitation, pyrokinesis, and psychokinesis."
XBL@ PKSkyler
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLFor example. Doom's photon shot hits both foward and behind, if you try to teleport on Doom...he can predict the teleport and punish you for it. Or you could watch GCyoshi's matches where he has drones/grenades to prevent Vergil or Strider from teleporting behind him.
Yes Rushdown isn't weaker than Keepaway, but..........it's not impossible to win with keepaway. You just have to be smarter with the keepaway.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLZoning should not be pure keep-away.
Zoning should be: "I'ma throw shit at your face, and you're going to come at me and once you actually get close, I'm going to beat the crap out of you"
That's the game plan that you should strive for.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLfollow me on twitter @honzogonzo
youtube: youtube.com/thewasteofflesh
facebook fan page: http://www.facebook.com/pages/Honzo-vs-Marvel/254784834545478
Your signature has been modifed, please read the rules.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLChris is yet another melee character only with above average projectile ability. He can't sustain a pure keep away game, and his strengths are still up close in the end.
Well i'm referring to pure keep away, which is what this thread should be about.
Because going by your definition of zoning, well then everybody with a projectile can do that. End of topic.
I assume you're partly referring to MVC2? No sir. Keep away was 10x more viable in MVC2 than in UMVC3.
And using mags as an example is just going to extremes, as he is probably the fastest, most mobile character in the game by a mile. A good player can make him dash around so fast you can barely follow his movements, so of course it'll be hella difficult for an Blackheart or Cable to keep him out.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLArthur: No. There is actually a zoner who can turn the lower portion of the stage (ground and normal jump height) into an obstacle course underneath all those gimmicks. For normal Arthur, you need to use a combination of arrows, daggers, lances, and axes to keep people out.
Hawkeye: This applies to Arthur too, but: What about getting a GTFO assist? Lariat makes teleports much harder for a lot of characters (lol poor Dante) and negates jump-ins to boot. Morrigan works because she is mobile enough to avoid getting mauled. Arthur, Hawkeye, and Chris are much more assist dependent than Morrigan and Dorm, so that is something to keep in mind when setting up an obstacle course for your opponent.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLIts really baffling how these two made it into such a strongly centered melee game at all. In another title like MVC2 that suited keep away, they'd have been much better. In this game however, they're the black sheep on the roster.
At least Hawkeye can maneuver properly and stands a chance of getting out of tough situations. But those idiots at Capcom just had to neuter poor Arthur's mobility so they could pay homage to the games(Seriously Capcom?!). Its not just a lack of dash or slow running speed, he actually reacts slower and simply isn't quick enough to deal with cookie cutter set-ups. So you have a pure keep away character in a game that does not support keep away, and the character has terrible mobility on top of that. Such a terrible combination....
Haggar lariat to help? Yeah or you know.....you could just not bother and pick a better character. Furthermore, if one isn't necessarily good with Haggar either, then they're left with not one but two characters that can't hang in the fight.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLI like black sheep. Makes it very easy to get black wool.:D
Arthur can sort of deal with setups. He has so much invincibility on Heavenly Slash and his hypers that you have to respect him a little bit. I agree with the mobility part though. What the hell did they give him in exchange? Invincibility and a counter?
Lariat is good with a lot of characters. It is probably the best defensive assist in the game. Why not give it to a character who really needs it? Lariat helped win EVO 2011, after all.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLYeah, but Lariat was helping Wesker AND Dark Phoenix.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLYoutube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLTHERE IS NO JOKING HERE. SRK ISN'T ALL FUN & GAMES, IT'S ABOUT FIGHTING GAMES.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLThats because Morrigan is a zoner. She does not have the tools for pure keepaway.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLThis thread is going to go to hell unless keepaway and zoning are clearly defined.
I still think zoning Morrigan is leagues better than keepaway Morrigan
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLZoning = putting your opponents in a desirable position for you, not necessarily away from you
Am I correct with the definitions?
Everything is viable but not everything is optimal.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLPSN: Foxhound_009
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLOr those teleport teams out there that constantly do assist+teleport, the ENTIRE match, in an attempt to catch somebody in a cookie cutter set-up.
Spamming? Yessir.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLHe has the same walk animation, same jump animation, same double jump, etc.
In this fast paced game, Arthur in that form just doesn't work. He's a slow ass motherfucker with sub-par health, decent zoning capabilities, and a risky level 1 power-up super.
Characters with teleports essentially blow him up for free as well. He wasn't designed to be good in this game, plain and simple.
BlazBlue: Valkenhayn Guilty Gear: Johnny
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL