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  • LouiscipherLouiscipher Joined: Posts: 8,177
    I bHP through Tengu.
    STOMP!
  • DanderDander BANNED Joined: Posts: 7,227
    I bHP through Tengu.

    Bullshit, no one likes to tuna here.
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  • SpiderMadSpiderMad I'm new to 3s, be nice and helpful to me =( Joined: Posts: 18
    edited September 2013
    How good is Yun in the hands of a mediocre player? Still really good, or he only shines when you mastered all his stuff and maxing every combo? Like could he out-shine my month old broken Chun pretty soon or it'll be a long time? Is a mediocre Yun still better than a mediocre Yang,Akuma,Urien or what have you? Is Yun also the most finger demanding in 3s? Like compared to Chun my left arm tendons started gettin pain after a couple hours of practicing his geneji combos. One thing I didn't like about Yang though that I'm glad Yun doesn't have to do all the time is the Manta Slashes, the motion for them is okay but for how essential they are its a bit tedious.

    Also on both Yun and Chun forums I usually get little response
    http://forums.shoryuken.com/discussion/comment/8389780/#Comment_8389780
    http://forums.shoryuken.com/discussion/comment/8397496/#Comment_8397496

    How do i time that ground roll/tech thing again after I get knocked-down/thrown? I think I saw people able to postpone it so they landed and then rolled a second or so later.
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    It really varies on the person, but I would assume a scrub Akuma or Yang would be easier to win with against a scrub Yun just because the first two have a bit more lenient learning curve in comparison. With Yun, you have factors like Geneijin, how to land Geneijin, and what to do while NOT in Geneijin. Sounds simple, but it's way harder because characters like Chun and Ken could easily put him down while he has no meter.

    I don't know what to say about mediocre Yun vs mediocre Chun, but I'd say just stick with Yun if that's who you want to play. His combos are harder than some others, but you could potentially get 50% off of just one startup combo, and then like 5 seconds later be able to do another 50%(while managing to get meter back just from like two combos in between). A decent Yun has a good chance at stomping a decent Chun, imo

    As for the tech roll, the timing is always the same: tap down the moment your character touches the ground. Some characters roll later than others, some knockdown moves and certain throws require different timings to be able to tech roll after.
  • DanderDander BANNED Joined: Posts: 7,227
    tap down before you hit the ground, as you hit the ground, maybe a little into hitting the ground.
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  • DuralathDuralath 3S Gatekeeper Joined: Posts: 1,498 ✭✭✭✭✭ OG
    I watch my character as they bounce on the ground and tap down on the stick in relation to that.
    CFN: Duralath/ServantArcher FightCade: ServantArcher/Kyros Valchion
    3rd Strike: Alex/Makoto/Yun
    Street Fighter V:: Karin/Alex
    twitch.tv/Duralath
    Shoot to thrill.
  • TebboTebbo Play. Joined: Posts: 5,711
    yeah tengu stones, forgot somehow.
    like sticking your hand into a meat grinder.
    Play more.
  • IglooBobIglooBob Bob the builder Joined: Posts: 4,039
    edited October 2013
    here's a question on Chun/Ken vs Yang. as far as I know, Chun and Ken can both reversal super Yang's EX mantis slashes at any point on block, however a lot of Yangs will delay the next one to catch you buffering and you end up eating the rest anyway. so do you need to treat these as basically safe until you're sure they won't do another? is there a timing where you can for sure punish but they can't keep the series going? the frame data site says it's -4 on block but I'm not sure if that's for the first slash, or all of them, or if it gets progressively more punishable. is it better to reversal, look to parry and punish, or just block?
    Post edited by IglooBob on
  • yuukiyuuki Joined: Posts: 782
    edited October 2013
    Good question. Wish i knew the answer. only person on video I've seen successfully do it with any consistency is nuki.

    thought it's worth mentioning that I've seen nuki red parry or parry ex slash and then strong shoryu Jinrai it also.
    かかってきな。
  • DanderDander BANNED Joined: Posts: 7,227
    When it comes to EX slashes I usually block the first two and wait for a delay on the third. Yang delaying the third tends to push you out of the range where he can finish the slash combo if he were to bait action out of you and is a good point to wait if you want to buffer into anything because a delay on the third can also cause the fourth to miss. This isn't a for sure thing, though. It might even be a WAG.
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  • Waggs313Waggs313 Manchester United! Joined: Posts: 189
    Hey all,
    Anyone up for some casuals? I'm interested in developing my Dudley some more. I feel like I'm falling into some bad habits such as jumping too much or becoming too defensive when I should maybe push the envelope a little more. It would be cool to spar with someone to maybe get some feedback on what I should really work on. Also, I'm not sure on how much I should vary my style vs a different character/player or if I should work more on getting them to play against my specific way of playing...I hope that makes sense...haha
    My XBL tag is oo Waggs oo.

    Don't expect anything special out of me. Just trying to improve.
    Long-term success is only achieved through incremental success. Strive for excellence; not perfection.
  • _Exiled__Exiled_ Joined: Posts: 1,249
    You don't have PSN??

    PSN: user1does
    Going back to the classics....
    -Pointless forum OLDIES (summer 2004-spring 2005)
    -Fighting game era OLDIES (fall 2000-spring 2007)
    -Wrestlers OLDIES (attitude era 1999/wcw 1999)
    -Davey Havok // Tom Morello // Flea // Travis Barker

    I <3 you all!!!
  • NoMoreFunlandNoMoreFunland Perfection equals obliteration! Joined: Posts: 1,229
    @Waggs313

    Lets do a set soon. I don't know very much about Dudley other than some nuances of the Gouki vs Dud and Ken vs Dud. Ill throw in some Oro for geezer spice.
  • HexSellsHexSells Joined: Posts: 367
    i know how this sounds but how exactly do i fight people who just throw shit out without rhyme or reason?

    it's difficult for me to play against someone who just does shit (random tatsus, srks, etc).
    "play to get better, not to win."
  • DanderDander BANNED Joined: Posts: 7,227
    Try to catch him out of his escape route. Akuma jumps back with fb as you move in? Wait for when hes bout to jump and throw fireball to go passed his fireball so that your fireball hits him before he lands.

    Take that idea and make something like it.

    Unless hes just whiffing at random there will always be tracks, even if its not very precise. You can always use the idea of what his options are to guide you to a narrowing solution.

    8tROOXi.png
  • LouiscipherLouiscipher Joined: Posts: 8,177
    If they're throwing out random shit, best bet is to block/parry and punish. Ken players are notorious for this and Chun players are shit once you knock them down.
    STOMP!
  • Waggs313Waggs313 Manchester United! Joined: Posts: 189
    @nomorefunland
    I'm down! Oro is probably my worst matchup apart from a strong Akuma or Urien. He's just awkard to fight haha. I'm normally on at night.

    In regards to playing people that are throwing random shit out, you should close your eyes and do the same. Turn it into a flailing contest.
    Long-term success is only achieved through incremental success. Strive for excellence; not perfection.
  • AzureXIIIAzureXIII Joined: Posts: 284
    Ibuki seems fun as shit to play. Is she hard to use? I don't see anyone use her. At all.
  • AzureXIIIAzureXIII Joined: Posts: 284
    edited October 2013
    ( Double Post )
    Post edited by AzureXIII on
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    edited October 2013
    There are plenty of great Ibuki players. Check out videos of Aruka, Atsushi, Xiao/Shao, Yoiyami, Higa, Kuroda, they're all sick with plenty of variation. She's a very technical character, but a lot of people say she's fun to play so just overcome your own doubts and get to it.
    Post edited by aku on
  • AzureXIIIAzureXIII Joined: Posts: 284
    edited October 2013
    Thanks for the information, man. I'll get on it
    Post edited by AzureXIII on
  • HexSellsHexSells Joined: Posts: 367
    edited October 2013
    Ibuki is pretty hard to use.
    It takes a lot of time to figure out what to do, when to do it, what works on who, etc.

    Also, play her to your opponent.
    "play to get better, not to win."
  • LouiscipherLouiscipher Joined: Posts: 8,177
    She also has pretty low health. Akuma and Hugo can really wreck her shit.
    STOMP!
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    edited October 2013
    Akuma? I'd say it can get pretty close because in this particular matchup, both characters can really deal some good damage and stun.

    Hugo gets owned by Ibuki because her low health is barely a factor here. She's just way too fast and has a lot of safe options to make it hard for Hugo to do anything outside of anticipating stuff to parry.

    Not to mention Ibuki just seems to be inherently good against big characters(Urien, Hugo, Alex, Q).
  • DanderDander BANNED Joined: Posts: 7,227
    Hugo has jab and air strong. Those things are a godsend against fast and light characters like Ibuki.
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  • pheraipherai LIVE FOREVER Joined: Posts: 11,885 mod
    Akuma is not strong vs Ibuki
    pherai gouki dated gwen stefani in HighSchool. Thats why today she likes all things Japan. smokin.gif
  • RadioFoxRadioFox Joined: Posts: 89
    edited November 2013
    @AzureXIII
    I use Ibuki all the time and I can attest to what a lot of people here are saying. Hugo does get rape by Ibuki most of the time. I've played against some really good Hugo players online like TTFHRIP and it was really easy to get the win with Ibuki.
    I have not found an answer to Akuma, he just seems to shut down Ibuki all the time. I still have a lot to learn myself, but I can't get around Akuma or some really good Makoto players.
    Expect Chun Li of course to mop the floor with you if you don't know what you're doing. Chun Li/Ken will just destroy you thanks to Ibuki's low health as well.

    Hexsells is right...
    With Ibuki I never really found myself playing the same way I do against Hugo as if I was playing against a good Ken. You have to adapt to all the changes. It really is easy to face larger characters like Urien. Just take a look at the first fight for example:


    Q, just like Hugo, is a big target for target combos and the rest the Ibuki offense madness:



    You're going to lose big sometimes it happens, I get blown up by the silliest of things that are face palm worthy. If you need any help, please ask or watch some of my videos if you need a clear idea of what the casual ibuki player is like. I'm not perfect, so forgive me lol. Good luck...


    Edit: I'm quite aware that Azure posted his inquiry almost two weeks ago, but still... here it is in case he comes back to reads this thread.
  • RichterRichter ~~~00~~~ Joined: Posts: 1,881
    What are some ways to counter Akuma Demon flip pressure/grabs with Yang? Jump jab, Roll Kick, Command Dash? I'm a novice player and most certainly a shitty Yang so what are some options. I usually just shoryu with Ken when I read a grab but Yang has a slow dash and different anti-air options I'm not aware of. Maybe I just listed the options but my reactions and akuma matchup knowledge are awful.
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  • pheraipherai LIVE FOREVER Joined: Posts: 11,885 mod
    probably jump back rh or jump back fierce are best? maybe try walk under so you can punish
    pherai gouki dated gwen stefani in HighSchool. Thats why today she likes all things Japan. smokin.gif
  • RichterRichter ~~~00~~~ Joined: Posts: 1,881
    Yeah, I usually get frozen when i'm in the loops. I'll hold block all day if i can. When I wrote that first comment, I was thinking about corner demon flip pressure.
    But like you said, it seems from that as long as I read demon flip throw then I have ample opportunity to escape with walking. Just checked out the frame data as well, so I just need to be more cognisant of the situation. Thanks, helped me reach an epiphany.
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  • exodusexodus anti-vid scrub advocate! Joined: Posts: 2,078 ✭✭✭✭✭ OG
    Aside from jump back HK/FP, you can option parry high into close MK. One is a bit safer but offers ok damage and a special reset. The other offers more damage and followup pressure at the risk of getting stuffed from a mistime.
    .
  • exodusexodus anti-vid scrub advocate! Joined: Posts: 2,078 ✭✭✭✭✭ OG
    Oh, if you ever choose to walk under, do it early. Make sure your opponent does not early dive kick. If he does, walk under should be erased from your options.

    If you're having trouble reacting to his demon flip throw (as opposed to various timings of his dive kick), then it's just a matter of familiarity and experience in reaction/execution. Keep at it!
    .
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,086
    Not sure where to ask this, but which port is the closest to the 3S arcade? GGPO, CPS3, 3SO, DC, Xbox, PS2, ect.? I never played this game in the arcade, and I'd like to mess around with the closest version to it.
  • ESNESN 最初はぐう... Joined: Posts: 1,347
    edited November 2013
    Cps3 IS the arcade version.
    Pick OE on 360 or Final Burn Alpha (GGPO).
  • yuukiyuuki Joined: Posts: 782
    edited November 2013
    Agree with Fran except IF you want a good training mode, use OE (+CRT)

    Also depends on your computer specs and monitor but GGPO > OE.

    In my opinion ps2 and OE is subjective. there are pros and
    Cons
    かかってきな。
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,086
    Fran3S wrote: »
    cps III >>>>>>>>>>>> offline fba with crt monitor etc etc > play 2 > box360 > online fba (ggpo) > box > ebola > dc
    thx!
    ESN wrote: »
    Cps3 IS the arcade version.
    Pick OE on 360 or Final Burn Alpha (GGPO).
    I know CPS3 is the acarde emulator, but how accurate is to the actual arcade machine?
    yuuki wrote: »
    Agree with Fran except IF you want a good training mode, use OE (+CRT)

    Also depends on your computer specs and monitor but GGPO > OE.

    In my opinion ps2 and OE is subjective. there are pros and
    Cons
    Well that's good to hear, since GGPO is free and all.
  • IglooBobIglooBob Bob the builder Joined: Posts: 4,039
    edited November 2013
    CPS3 is not an emulator. It is the arcade version.

    Which port is best isn't clear and opinions vary. any online version is really far away. IMO ShmupMAME is better than FBA and OE. as far as training mode goes, it depends on what you want. everything you can do in OE training mode, you can also do in MAME and FBA, with the exception of random block/hit/parry for hit confirm practice. and I think MAME/FBA training mode setup with LUA scripts is better outside of that.

    if we are talking online, I agree GGPO > OE, but it's a different kind of experience. they seem to be just different kinds of lag.
    Post edited by IglooBob on
  • jblairjblair Joined: Posts: 1,450
    Ps2 is fucked. Kara palms and any yun loop are prohibitively difficult.
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