3s New Player FAQ // Directions -- START HERE

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  • GaijinblazeGaijinblaze fingerlicans Joined: Posts: 2,506 ✭✭✭✭✭ OG
    the dummy has always done that in 3s ports when they have no health. avoid that scenario by using the save state feature once the dummy gets low on health. obviously you can also do it every time you do the link to save time, but some people may feel that the constant change in game flow is more of a hindrance than a benefit.

    btw, aim to cancel the duck as early as possible, because s.mp x mk duck into corkscrew sometimes doesn't combo by one frame. it's annoying as hell.
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  • ryan.ryan. Joined: Posts: 1,916
    You shouldn't be doing moves into duck looking for a confirm too often. Duck isn't safe and you will die. It's best used for whiff punishing or counterpokes. It takes time to be able to know when and how to use it. Sticking out cr mp defensively sounds really bad and unsafe anyways.

    The easiest way to practice dart super is to record the dummy crouching for 5 seconds. Then walk up to crouch guarding dummy and press save state. Now do dart cork reload. Dart cork reload. Practice on both sides.
  • NaerasNaeras Terribad Joined: Posts: 2,928
    edited November 2015
    the dummy has always done that in 3s ports when they have no health. avoid that scenario by using the save state feature once the dummy gets low on health. obviously you can also do it every time you do the link to save time, but some people may feel that the constant change in game flow is more of a hindrance than a benefit.

    btw, aim to cancel the duck as early as possible, because s.mp x mk duck into corkscrew sometimes doesn't combo by one frame. it's annoying as hell.
    In addition to the no health-scenario, the 3SOE-dummy doesn't block for the first frame after hitstun even if it's set on auto-block. It WILL block if you miss the link by 2 frames though. It's annoying as hell.
    @ryan. that's a good suggestion, I'll try that the next time. Thanks!
    Post edited by Naeras on
  • dtgodmage22dtgodmage22 Joined: Posts: 346
    i just picked up 3s for fightcade and im clueless how to use dudley or get the traning mode to work properly luckly i can put on player 2 and just practice combos that way wish i had a proper traning mode anyone play online edition on ps4 using ps now?
  • IbokiIboki Joined: Posts: 205
    i just picked up 3s for fightcade and im clueless how to use dudley or get the traning mode to work properly luckly i can put on player 2 and just practice combos that way wish i had a proper traning mode anyone play online edition on ps4 using ps now?

    image
  • dtgodmage22dtgodmage22 Joined: Posts: 346
    yeah thats what i got on but ilke the ai still wants to fight me with unlimted health
  • IbokiIboki Joined: Posts: 205
    Sounds fine to me then. Don't play any fighting game on PS Now.
  • BelegormBelegorm Too Cool For You Joined: Posts: 277
    Just wondering, is there any word on which major the next big 3S event's going to be? I want to go to 1-2 majors this year and there being the presence of either ST or 3S will probably make me decide on which.
    This is where you list the characters for games you may or may not play!
  • Ryu24Ryu24 Retired 3S Titan Joined: Posts: 1,420
    Feb 20, Brooklyn NY
  • fischbsfischbs stop that Joined: Posts: 1,167
    What is the difference between the light blue hurtbox for Yun and the regular blue hurtbox? http://i.imgur.com/4458T6O.png
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  • TebboTebbo Play. Joined: Posts: 5,627
    if you looked more closely in the frame viewer you would see.
    light blue is just any extra hurtbox created for that move. so generally it's used as collision for limbs.
    Play more.
  • fischbsfischbs stop that Joined: Posts: 1,167
    Oh okay, so it's still something that can be connected to and hit with a red hitbox?
    Tebbo wrote:
    if you looked more closely in the frame viewer

    hah sorry tebbo but this picture arose out of a discussion, it was posted by someone else, so I'm not sure what frame viewer it was used in. :\ Just trying to clarify some things.
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  • TebboTebbo Play. Joined: Posts: 5,627
    fischbs wrote: »
    Oh okay, so it's still something that can be connected to and hit with a red hitbox?
    Tebbo wrote:
    if you looked more closely in the frame viewer

    hah sorry tebbo but this picture arose out of a discussion, it was posted by someone else, so I'm not sure what frame viewer it was used in. :\ Just trying to clarify some things.

    yun strong: http://ensabahnur.free.fr/BastonNew/hitboxesDisplay.php?sMode=f&iChar=3&sMoveType=fd_normals&sAction=w&iMove=2

    it's cool. just go here and explore: http://ensabahnur.free.fr/BastonNew/index.php
    Play more.
  • fischbsfischbs stop that Joined: Posts: 1,167
    thanks. So it's just an extra hurtbox that functions similar in purpose to a regular blue one. Registers damage when touched by a hitbox. Got it. Nice site.
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  • jellyrajahjellyrajah Joined: Posts: 248
    Are there any essential OS / advanced techniques that beginners should know about?
  • TebboTebbo Play. Joined: Posts: 5,627
    crossup block/parry is the only one i can think of which is something really helpful to know.
    vs possible crossup. tap and then hold forward (obviously with correct timing).

    nothing else comes to mind other than stuff which imo isn't an OS like just buffering special/supers inside a placed attack so if they walk into it you confirm or DED confirming (using gauge building from a hit to confirm into super).
    Play more.
  • fischbsfischbs stop that Joined: Posts: 1,167
    what does DED stand for?
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  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    DED is named after the player "DED" who popularized the technique.
  • fischbsfischbs stop that Joined: Posts: 1,167
    Finally the ancient question has been answered. Thanks!
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  • RichterRichter ~~~00~~~ Joined: Posts: 1,871
    jellyrajah wrote: »
    Are there any essential OS / advanced techniques that beginners should know about?
    image
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  • KingDozieKingDozie Joined: Posts: 9
    You guys i need help doing double QCF inputs when comboing with it. Example like Chun li Cr.mk to SA2/Ken Cr.mk SA3
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    I think for those you just need to keep practicing until you get them down. They're the most basic of basics in terms of inputs so there's no real trick.
  • RichterRichter ~~~00~~~ Joined: Posts: 1,871
    Super motions on cancel can be done like Cr.MKxx23623 (QCF, 2nd QCF end on down forward for a total of five inputs)

    Also drumming or pianoing inputs for supers helps as well
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  • ChadChad Joined: Posts: 1,290
    Focus on being accurate when you practice. Start slow and gradually increase your speed until the super comes out.
  • BustyWallaceBustyWallace Joined: Posts: 122
    edited July 2016
    So I've been playing 3S lately and having a lot of fun. It's making more sense to me in general but the game still feels really sluggish; I can't get a feel for movement. It's really confusing, nothing happens the way I feel like it should happen. It's difficult to articulate without being vague. I just don't feel like I'm ever in total control of my character. I main Ken/Mak and I'm coming from playing SF4 for five years and playing SFV since launch. 3S feels both slippery and stiff at the same time... Hopefully it's something that will come naturally as I keep playing it but if anyone has any tips or can at least relate to me in their experience learning the game I'd appreciate it!

    EDIT: Another thing I've noticed is I seem to find myself in the corner pretty often. Maybe I take for granted the fact that I've been playing SF4 for so long, but that game along with SFV have always felt very natural to me. Even UNIEL, the only other 2D sprite based game I've learned how to play felt very intuitive and smooth when I started out. I wish I knew why it's not coming together for me :\ "Unresponsive" might be another word to describe how 3S feels to me.

    I guess another useful bit of info is I've played the game on a crappy american arcade cab with american parts, dreamcast, a japanese candy cab (provided the best experience so far) and most recently, fightcade. Every platform I find myself experiencing the same sensation, so I'm not certain it has to do with input lag...
  • NaerasNaeras Terribad Joined: Posts: 2,928
    Huh. Weird. I actually felt the complete opposite comparing 3S to SF4, in that I think SF4 is unresponsive, sluggish and stiff in comparison to 3S.

    It's not really easy to answer a question like that unless you know exactly what the problem is. Is it movement speed that gives you problems? The controls requiring faster and more precise inputs than SF4?

    As for getting cornered: 3S has shorted stages than SF4/SFV, so you usually want to fight for your space to avoid being cornered. A lot of characters also have really good corner carrying tools.
  • BustyWallaceBustyWallace Joined: Posts: 122
    edited July 2016
    Naeras wrote: »
    Huh. Weird. I actually felt the complete opposite comparing 3S to SF4, in that I think SF4 is unresponsive, sluggish and stiff in comparison to 3S.

    It's not really easy to answer a question like that unless you know exactly what the problem is. Is it movement speed that gives you problems? The controls requiring faster and more precise inputs than SF4?

    As for getting cornered: 3S has shorted stages than SF4/SFV, so you usually want to fight for your space to avoid being cornered. A lot of characters also have really good corner carrying tools.

    Bah I wish I knew what exactly the issue is... Ken and Dudley feel pretty good in general in terms of walk speed but they still feel slippery... Like I'm fighting the controls half the time. Part of the problem might be the need for more precise inputs as I plink everything in SF4/V and can't double tap very well. There are times where I think I can press a button but nothing comes out. It feels like I get dropped inputs at times (though I'm sure it's just my timing) I'm really inconsistent with quick rising and I can never wake up uppercut..

    It could be that there are a combination of these little things that I'm not familiar with which are adding up to create an environment that feels really foreign. Things like hit stun, it's never obvious how long the opponent will be in hit stun after landing a jump in, for example. Hit boxes aren't super clear to me. Normals seem like they have more pushback on block. It's hard to tell when my turn starts and ends; neutral and pressure sort of blend together for me.

    Sometimes when I'm trying to play footsies I randomly parry something on accident which throws off my rhythm... Also I don't think I dash enough. I have this subconscious fear that I'm gonna run into a limb if I dash but it almost never happens... Basically I don't feel free to move about at will.

    I realize the only real solution in this situation is to keep grinding it out but... it sucks feeling like I'm the only person with this experience lol.
  • TebboTebbo Play. Joined: Posts: 5,627
    edited July 2016
    You're just not used to the game. that's all.

    the people here are 3S players first generally. you really want to talk to people who played 4 then learned 3S since they would be able to explain why things feel how they do to you.

    you need to grok parry. before then most things won't make sense i imagine. the game is built around parry both the actual action and the possibility of the action. so until it becomes a natural part of your play, you won't really understand much.

    saying 3s is unresponsive is funny. its not unresponsive, you don't know the timings. so you go to tech and you mis it, you go to reversal and you miss it. cancel, miss it. etc.
    the windows are much smaller in 3S. you are doing things too fast or too slow. too early or too late. the game is more responsive than 4 or certainly 5.
    Play more.
  • BustyWallaceBustyWallace Joined: Posts: 122
    edited July 2016
    Tebbo wrote: »
    You're just not used to the game. that's all.

    the people here are 3S players first generally. you really want to talk to people who played 4 then learned 3S since they would be able to explain why things feel how they do to you.

    you need to grok parry. before then most things won't make sense i imagine. the game is built around parry both the actual action and the possibility of the action. so until it becomes a natural part of your play, you won't really understand much.

    saying 3s is unresponsive is funny. its not unresponsive, you don't know the timings. so you go to tech and you mis it, you go to reversal and you miss it. cancel, miss it. etc.
    the windows are much smaller in 3S. you are doing things too fast or too slow. too early or too late. the game is more responsive than 4 or certainly 5.

    I didn't say it's definitively unresponsive. I said 'unresponsive' is a way to describe how it feels to me. I'm not here to argue what game is better or more responsive, just to relate my experience and hopefully find encouragement. Maybe you didn't mean to do this, but your tone is coming across slightly defensive or elitist. No need for that. :\

    What does 'grok parry' mean ?
  • TebboTebbo Play. Joined: Posts: 5,627
    http://www.dictionary.com/browse/grok

    if you want to play the game, play the game. there is no substitute for experience.
    Play more.
  • ilitiritilitirit Joined: Posts: 6,373
    Anyone know of good online software for managing Danisen leagues?
  • ChadChad Joined: Posts: 1,290
    meatspin.com
  • BustyWallaceBustyWallace Joined: Posts: 122
    edited July 2016
    Naeras wrote: »
    snip

    Hey your reply was awesome! Thanks for the tips/insight. :D

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