3s New Player FAQ // Directions -- START HERE

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  • PlanisphaeriumPlanisphaerium Joined: Posts: 54
    Why wouldnt that be the case? That is the case with everything ever. If you just started, you suck.

    Now that im over my bitch fit, I can think about this and it actually isnt the case. Well, not losing 90% of the time. If you started playing sports then you'll play against people of the same age and experience so its a theoretical 50/50 chance of winning or losing. On GGPO applying the idea that its 50/50 just wouldnt work. Either people are gonna stomp on you or it'll be even maybe. The reinforcement isnt quite the same. But obviously not everyone plays on GGPO.

    And I guess thats what I wanted to here. Until the next beating I think ill just shut it from now on.
  • ironman1478ironman1478 Joined: Posts: 104
    hello, i am new to 3rd strike i want to start to playing a bit. i am wondering whats an easy character to start out with and become accustomed to the mechanics of the game. i tried dudley (i like the type of character he is, really in your face from what i have seen), yet i find it hard to play with a keyboard.
  • HegemonKhanHegemonKhan Joined: Posts: 6
    hi, new to this site, and still quite a beginner at SF: 3rd Strike.

    I'm still new to SF: 3rd Strike, because the last console I got was a PS1, so no DC or PS2. So, I'm a bit of a late player obviously to the SF: 3rd Strike gaming world, as there's SF4 out now I hear. I don't play games too much anymore, so I'm not caught up in gaming, which is what makes SF3: 3rd Strike new for me.

    I don't have much means of practice, other then the arcade at the J.C. school I go to. Also, the competition isn't that big there (as there's not too many people whom play), though there's some people whom are a challenge for me. There's no really good players there though.

    Anyways, I really love SF3: 3rd Strike's combat mechanics, with the parrying system and such. It's quite a technical/precision game requiring you to be very observant and having great reaction time.

    Though, this of course makes it difficult to learn/play as well.

    I haven't really been able to practice parrying or other stuff like people whom have the training mode of DC/PS2.

    I can only really parry a 1 hit fireball, laughs. I haven't had much practice parrying anything else, so when I try to, I don't have the timing to do so successfully.

    At first I really sucked, but then I read some, and found Ken to be a good noobie (and pro) character. I was originally using Elena cause I had read about her confusing fight style that is hard to defend against. Unfortunately, I didn't have the skill to use her.

    Well, as I said, I'm using Ken and only Ken now. In doing so, I can somewhat do his comboes, and have learned to play him well enough that I can beat some/half of the people I have to play against. I still can't kara throw or do kara SRKs, grr. I also have trouble with the ground game (my fingers/hands are a bit clumsy so I have a hard time with some of the controls), jumping way too much, which usually burns me, as I can't (air) parry very well. Though, I have developed a nack for when to jump due to this.

    Also, I actually like using the SA I, because I still have trouble with the timing/speed of being able to go from a connected normal move into a SA (such as the popular: normal attack hit confirms -> SA III), and I can use it pretty well for the competition I'm against anyways.

    I've developed a pretty good fighting style that usually lets me win (though I'm still working on beating the harder players, whom can parry much better and whom are good at the ground-throwing game style).

    I do have a ground game now (but it's not at a pro's level with the throws, kara throws, normal attack hit confirms -> SA, zoning-baiting for throw range, dashes, etc) which i use still with a lot of jumping as well. I've actually found the slow moving MK and HK sub-super moves pretty good once you know how/when/where to use them.

    the moves I use for my ground game:

    01. ->, HK = stepping axe kick
    02. ->, hold HK = fake stepping axe kick
    03. ->, MK = stepping forward kick
    04. <-, MK = standing axe kick

    05. MK, (you have a few frames of time for the 2nd) MK = MK then axe kick
    06. hold MK = MK attack then axe kick
    5+6. (these two have a change in timing from each other even though they are the same move, which can throw off your opponent)

    07. HK
    08. MK
    09. HP
    10. MP
    11. N/->/<-, LP+LK = Neutral/forward/backward throw
    12. D, DT, T + P = fireball
    13. D, DT, T + PP = EX fireball
    14. D, DA, A + K = hurricane kick (I need to remember to work on trying to time these into a throw, hehe)
    15. D, DA, A + KK = EX hurricane kick
    16. T, D, DT + P = Dragon Punch
    17. T, D, DT + PP = EX Dragon Punch
    18 ->, -> = Dash forward
    19. <-, <- = Dash backward
    20. HP+HK = taunt
    21. MP+MK = UO = Universal Overhead
    22. c. MK
    23. c. HP
    24. c. HK
    25. c. LK
    26. LP/LK/c. LP/air LP/air LK/ air MP/etc
    27. ->, hold HK (fake), MK (or hold MK) = I think you can MK out of the Fake (HK) Axe Kick but not sure.

    + an air game (air HP/HK/MK, air Hurricane Kick, and air EX Hurricane Kick)

    + combos:

    (I'm listing the full max hit combos which usually aren't possible, which are usually shortened by me or not all the hits or even moves themselves connect. this way I don't have to list the shorter combos, because they are shown in these longer combos)

    27. air HK/HP/MK, MP, HP, HP-DP (2 hits), SA I, SA I (might be possible in corner, but I can't time it. Elena can get at least a 2nd SA I off again after her 1st SA I in the corner. Though due to the "diminishing returns" it's probably not worth wasting a 2nd SA I if it is possible)
    28. air HK/HP/MK, c. HP/MK/MP, HP-DP (2 hits), SA I, SA I (might be possible in corner, but I can't time it. Elena can get at least a 2nd SA I off again after her 1st SA I in the corner. Though due to the "diminishing returns" it's probably not worth wasting a 2nd SA I if it is possible)
    29. air HK/HP/MK, c. HP/MK/MP, HP-DP (2 hits), FB/EX-FB, FB/EX-FB
    30. air HK/HP/MK, c. HP/MK/MP, HP-DP (2 hits), Hur. Kick/EX Hur. Kick

    by mixing this stuff up, most of the competition have a very hard time if I can stay as the aggressive one. (I have trouble against faster characters and whom have a "Dragon Punch" like move, as I jump a lot, lol. I hate Akuma/Gouki, Ryu, Ken, Elena, Sean, Dudley, and Urien when played by one of the better players)


    any comments or suggestions or disagreements (of what I do with Ken) for using ken?

    (remember though, that I still can't do any of the advance stuff, like parrying or kara throw or kara SRK/DP or nor am I a pro at he throw game with distancing-baiting and such. I'm no Daigo, lol)
  • GaijinblazeGaijinblaze fingerlicans Joined: Posts: 2,534 ✭✭✭✭✭ OG
    well, one thing about going to the next level in a fighting game is that it's not just about adding new ideas in; it's often about cutting out the bad stuff (mostly due to the nature of fighting game design). usually a good approach for a beginner is to find a few good moves and focus on building your skills with those instead of trying to use everything.

    switch to sa3. what you're doing with sa1 ARE hit confirms, just not advanced ones. if you can use sa1, you can use 3 (just not as anti-air, i guess). cut out about 70% of the moves youre using on the ground. in the air, cut out most and just use j.hk (good for air-to-air too), j.mk for crossup, or air ex hurricane for air-to-air

    decrease your ground game tools to:

    far range:
    -c.mk
    -c.hk (if you're any closer than hitting with your ankle, use c.mk instead)
    -s.hk

    mid range:
    -c.mk (that's why it's a good move, i mentioned it twice.. try cancelling into ex hadouken for a possible knockdown)
    -s.mk (resist the urge to srk afterward please. don't bother holding it for the axe kick)
    -far mp
    -c.mp

    close range:
    -c.lk (at least try some hitconfirms, or do one c.lk then walk up throw)
    -close mp (into throw or hitconfirm - see how it complements c.lk? similar application but hits high)
    -throw

    guy is knocked down:
    -get closer but do nothing, take a step back, block, and look at the other guy's character. you're not wasting an opportunity. it feels like it, but you're not
    -any of the options listed above depending on your range, or toss in a back+mk or uoh for a good measure. try crossing the guy up with j.mk if you have time into one of the close range options listed above

    for combos hit up a ken thread. they're not hard to do. if you can do the ones you listed, you can do most of the good ones.
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  • HegemonKhanHegemonKhan Joined: Posts: 6
    thanks for the help. I haven't been able to play/practice any of this stuff yet though, as my school symester just ended, and I hadn't signed up for a summer class. And, I'm not driving out to school just to play it probably against only the comp as I'd probably be the only player there.

    So, I'm actually quite anxious for summer to come an end, lol, so that then I can try out this stuff against humans.


    I completely understand what you're saying, though I just have a small quibble/question:


    wouldn't reducing the amount of different moves I do make it easier (at least at higher levels of play/competition) for my opponents to defend/anticipate against? or does the ease for me using less moves outweigh the less diversity of moves, which could make it easier for my opponent to defend/anticpate against?
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    Ken has a lot of special normals in his arsenal, but quite a few of them aren't very useful because of their slow startups, or are unsafe on block. Ken's essential pokes and chains are part of what makes him top tier, and the other part is that a lot of those pokes can be linked or canceled into SA3.

    Don't think of it as "dumbing down your playstyle", but rather "making your playstyle more efficient by trimming the fat". While your opponent may be able to defend and anticipate your moves, the only way they can counter you is if you get too predictable and fall into a pattern or habit. But if you're a beginner, you should for now focus more on trying to get your moves down pat, and you'll start to develop tactics on how to mix up your game from there.
  • HaikuWarHaikuWar The Best Looking Player EVER Joined: Posts: 2,094
    So me and My brother are starting to get into 3s. He just bought the game for xbox and well how diffrent is it from ssf4 ? Me and my Brother are both excellent players in that game ( he uses Sagat/Akuma/Dudley I use Balrog/Rufus/Claw ) and I was wondering which character would fit us the best? Ive played the game before and I do enjoy playing as Yun and Yang, and I a bit of Remy. But what character would suit my brother?
  • kampretkampret Joined: Posts: 127
    how does playing with MAME compared to PS2? any significant lag? I just recently started playing with MAME... but if PS2 is better I might just get that...

    also.. if I decide to get the PS2 versiion (anniversary) on a 60g PS3.. would HRAP3 be compatible with that?
  • ESNESN 最初はぐう... Joined: Posts: 1,347
    Mame or, better choice, any final burn alpha version, will be closer to arcade feeling than any console version.
  • Hol HorseHol Horse a.k.a. Fugo ~ イタリアの強大なユリアン Joined: Posts: 2,094 ✭✭✭✭✭ OG
    Mame or, better choice, any final burn alpha version, will be closer to arcade feeling than any console version.

    Need a native USB stick though (no adapters), a fast computer (even though the game runs smooth even on so-so configs, input reading doesn't feel as good), a GOOD motherboard with GOOD usb hardware, proper usb drivers that cut usb lag and a lagless monitor (laptop monitors are a NO GO, but if the laptop's hardware and config is good itself, connecting to an external lagless monitor is ok).
    So - in theory offline nFBA emulation is the way to go, but in practice you're also likely to run into a bottleneck in your setup (anything different from what I said) making it worse than ps2 version :(
    gooby plz
  • ESNESN 最初はぐう... Joined: Posts: 1,347
    Yeah, you're right, specially with native usb stick, an adapter will be at best barely acceptable...
    God (FRIEND ^^) bless multiple consoles pads, and the xbox/usb/ps2 i have ^^
  • Someguy92Someguy92 Joined: Posts: 677
    What are some Option-Selects I need to know. I know what Option-Selects are.
    Check out Toonami on adultswim 12 pm est on Saturday. Seriously. Do it
  • mrshmearomrshmearo yo oh Joined: Posts: 266
    Not sure if this has been answered before but is there any way for me to practice on GGPO or Supercade on a dummy with infinite life?
  • ChadChad Joined: Posts: 1,291
    Not on GGPO (never used supercade). Download the MAME cheat file and do it that way.
  • dreandrean Joined: Posts: 877
    then do this. throw out everything you knew and learn how to block and not get hit. forget attacking, don't worry about getting damage, just block everything. when they start throwing allot try to tech those.
    for a while ONLY do damage from openings don't worry about forcing your damage. it'll be easy to see your progress from how much longer you will be living.
    i reworked my game this way when i wanted to start red parrying and its the best thing to do imo.
    so essentially block and parry?
  • DanderDander BANNED Joined: Posts: 7,227
    I think the last thing someone trying to learn how to play a game wants to do...is read. Someone make video tutorials like that dude made those sf4 vids. You all should have fancy cameras.
    8tROOXi.png
  • TebboTebbo Play. Joined: Posts: 5,711
    so essentially block and parry?

    Don't press buttons unless you know they'll hit or you're prepared for them being parried or blocked. In general do not press buttons. SF4 by contrast let's you just mash shit when blocking with no repercussions. 3S does not.
    Play more.
  • Trini_JudokaTrini_Judoka salty...since 09 Joined: Posts: 1,317
    Need help dealing with Shoto tatsus

    This move seem really really safe and some players ( i experience this MOST with Akuma) do it over and over and over. Can't throw jab nothing the recovery. I suppose parrying the last hit is important problem is its nearly impossible to know which is the last hit since it can vary so much based on button.

    Also, as Urien i understand i cant really duck tatsus, but as yang, why is it that i duck, it whiffs but then hits on the cross up side???

    Any tips?
    Currently playing: I wish. gotta work son

    psn/xbl: JoBronze

    Brooklyn Bitchezzz
  • ChadChad Joined: Posts: 1,291
    I'm guessing you're dealing with the Akuma bullshit on GGPO. Just block the hurricane kicks and wait for him to do something stupid like an srk, block, punish. Or wait for a hole to escape.
  • p1nkt1t5p1nkt1t5 Joined: Posts: 665
    Hi, is this game played with an 8-way joystick or a 4-way joystick on the original japanese cabinets?
    SFV: Cammy, Yun
    SF4: Yun

    1HC to Super Makes SFV Satisfactory

    http://makeagif.com/gif/1hc-to-super-TOpukQ

    When I Miss, Salt >:(

    http://makeagif.com/gif/1hc-to-super-miss-Y4J9bL
  • GaijinblazeGaijinblaze fingerlicans Joined: Posts: 2,534 ✭✭✭✭✭ OG
    Hi, is this game played with an 8-way joystick or a 4-way joystick on the original japanese cabinets?
    no fighting games are played with 4-way sticks. the "#-way" notation means the number of directions that can be registered in the game. a 4-way would be a pac-man stick or something, since there are no diagonal inputs.

    if you're talking about the shape of the restrictor plate, square is the only thing that has ever been used in a public game centre for 3S, as far as i know. octagonal is just for the few people with customs who think they'd prefer it.
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  • p1nkt1t5p1nkt1t5 Joined: Posts: 665
    I see, thank you.
    SFV: Cammy, Yun
    SF4: Yun

    1HC to Super Makes SFV Satisfactory

    http://makeagif.com/gif/1hc-to-super-TOpukQ

    When I Miss, Salt >:(

    http://makeagif.com/gif/1hc-to-super-miss-Y4J9bL
  • R_PandaR_Panda Battle is Bliss Joined: Posts: 1,085
    if you're talking about the shape of the restrictor plate, square is the only thing that has ever been used in a public game centre for 3S, as far as i know.

    American style circular plates for every machine near me. ;_;

    AMURIKA NUMBER ONE!!!11!1
    I guess.
    I have suplexed a deer, your argument is invalid.

    lolbracket4
  • Riot GuardRiot Guard Old School Joined: Posts: 3,907
    Maybe someone could clarify this. Urien's conventional midscreen ub is super lenient with the charge partitioning. You can overcharge and it still comes out yet for other UB's like the dash st.mp tackle under Dudley, Alex, etc. you have to be careful of overcharging. Why is that? Also, I'm still struggling on the timing with that. Any tips?
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    I usually don't bother with st.MP so I just start charging immediately after Urien says "Aegis", then dash forward, then hold downback slightly to Tackle just to give myself a sense of timing. I can pull it out most of the time, but yeah, consistency is definitely tougher on that one.
  • Riot GuardRiot Guard Old School Joined: Posts: 3,907
    Thanks, I've heard someone say they listen for Aegis before. I'll have to try that. I usually just estimate the timing but I can't be any more inconsistent doing it that way. It's just strange that the dash headbutt setup doesn't adhere to those same requirements. It was almost as if they intended it.
  • RaishinXRaishinX I fell off Joined: Posts: 2,040 ✭✭✭✭✭ OG
    Also, as Urien i understand i cant really duck tatsus, but as yang, why is it that i duck, it whiffs but then hits on the cross up side???

    Any tips?

    Because Urien is taller? No seriously look at him. Also Yang rapes akuma.
    i just stared at beast for 5 minutes.... hes looking right at me
    like im poongko and i got his money -Jaja Novistro
  • Joker ShadeJoker Shade Joined: Posts: 63
    Red parries, how do they work?

    Block then parry NEXT hit or is it possible to red parry a single hit?
    Main: (?) Button
    PC (GFWL): Joker Shade
  • GaijinblazeGaijinblaze fingerlicans Joined: Posts: 2,534 ✭✭✭✭✭ OG
    it's not possible to red parry a single hit. if you were in blockstun it's red, otherwise it's blue. often, you might plan to parry the next hit while in blockstun, but blockstun expires before the hit makes contact and you'll get a blue parry when you thought it would have been red.

    check posts 1 and 32 in the system mechanics thread for more details about parrying.
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  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    Red parries, how do they work?

    Block then parry NEXT hit...?

    This. The timing is stricter for red parries though(2 frames as opposed to I think 11 for blue), and like Gaijinblaze said, you HAVE to be in blockstun frames for a red parry to happen.
  • No_CigarNo_Cigar close but....... Joined: Posts: 2,173
    Hi I'm going to pick up 3S whenever it goes online. I've been practicing a little on my xbox copy of it. I've been learning Ken and Sean.

    I wanted to know which characters have the best range/footsies, and which are the fastest/best mobility? I really like ranged characters (not necessarily projectile) and characters with good mobility/speed.

    Looking forward to 3SO.
    · "None are more hopelessly enslaved than those who falsely believe they are free." -Johann Wolfgang von Goethe
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    Chun-Li and Ken pretty much meet your requirements. Chun has the best tools for footsies in the game and is deceptively mobile, while Ken is the whole package. Range, speed, mobility, and consistency.

    I'd also say Yang since he's naturally fast/agile has good poking normals(not to mention whiff punishers with EX Slashes), but he does require some aggressive play for best results so I'm not sure. I'd still say try him out though.
  • jwanggggjwangggg Delusional Joined: Posts: 980
    Hi I'm going to pick up 3S whenever it goes online. I've been practicing a little on my xbox copy of it. I've been learning Ken and Sean.

    I wanted to know which characters have the best range/footsies, and which are the fastest/best mobility? I really like ranged characters (not necessarily projectile) and characters with good mobility/speed.

    Looking forward to 3SO.

    I'd say you're describing Chun, Yang, Oro... and I guess Sean lol. They all have decent footsies. Sean walks and dashes really fast, Chun and Yang walk really fast and have other ways of moving. Oro has a fast dash and a double jump and his footsies are really good. He hops around the screen all day. I guess Yun and Gouki are good at diving all around too.
    I go in circles.
  • No_CigarNo_Cigar close but....... Joined: Posts: 2,173
    I'd say you're describing Chun, Yang, Oro... and I guess Sean lol. They all have decent footsies. Sean walks and dashes really fast, Chun and Yang walk really fast and have other ways of moving. Oro has a fast dash and a double jump and his footsies are really good. He hops around the screen all day. I guess Yun and Gouki are good at diving all around too.

    Thanks I'll mess around with those guys. I didn't want to be just another chun but I'll try her lol. And I play Yun in sf4, idk if I'm willing to learn harder genei jin combos. Sean is my favorite as far as style, and the twins.
    · "None are more hopelessly enslaved than those who falsely believe they are free." -Johann Wolfgang von Goethe
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    You'd be surprised at the lack of dedicated Chun Li players in the US. It's true that some of the best in America use Chun, but you'll see way more Kens. Not enough people play Chun to be honest, so besides her being the best character in the game, you'll have a bunch of people not get used to the matchup and as a result cry way more. Seriously, somebody should pick up the slack.
  • No_CigarNo_Cigar close but....... Joined: Posts: 2,173
    You'd be surprised at the lack of dedicated Chun Li players in the US. It's true that some of the best in America use Chun, but you'll see way more Kens. Not enough people play Chun to be honest, so besides her being the best character in the game, you'll have a bunch of people not get used to the matchup and as a result cry way more. Seriously, somebody should pick up the slack.

    who has better range/footsies chun or ken?
    · "None are more hopelessly enslaved than those who falsely believe they are free." -Johann Wolfgang von Goethe
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    Chun, particularly since her footsies lead to SA2 once she has meter.
  • RainbowViper*RainbowViper* Joined: Posts: 94
    Probably wrong section but the "Best Elena players" in her section is from 2005...I was wondering who are some of the top Elena players out now/recently?..so far I only know of Sei, Combofiend, MOV, Azuma and Kuroda whenever he uses her but if theres anyone else y'all think stick out and would recommend to watch, I'd gladly appreciate your suggestions. ;)
    ! Raaaaaaaaiiiiiiinnnnnnboooooooowwwwwwwwww !
  • TweleveTweleve fuccboi Joined: Posts: 7,643
    Probably wrong section but the "Best Elena players" in her section is from 2005...I was wondering who are some of the top Elena players out now/recently?..so far I only know of Sei, Combofiend, MOV, Azuma and Kuroda whenever he uses her but if theres anyone else y'all think stick out and would recommend to watch, I'd gladly appreciate your suggestions. ;)

    CASA and K.O (the same guy who plays the twins) have good Elena's
    Add me on steam for ye olde Dota 2 - Tweleve3s (hookers and blow)
  • BelegormBelegorm Too Cool For You Joined: Posts: 280
    Just wondering, between Yun and Yang which would be simpler to pick up? I'm trying to main Remy but to mix it up I'm thinking it would be nice to play... a more straightforward character that isn't a shoto (bored of them), chun-li (the char everyone plays) or dudley (the char my friend plays).
    This is where you list the characters for games you may or may not play!
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