I'm kinda' torn but am I the only one who thinks that fireball zoning is so much more effective in this game as opposed to the other KOF's? I can't recall fireball zoning being so good in the other KOF's aside from Athena in OG 02. I mean, am I completely alone in thinking that fireball zoning wasn't very good in the older KOF's and often trying to fireball zone lead to death? It had a purpose sure, but it wasn't a dominate strategy.
Now look at 13 and half the cast is damn good at fireball zoning and it's a legit strategy.
Ash, Saiki, Ryo, King, Kensuo, K', Beni, Mai (especially with 3 bars and full HD...), Leona with meter, somewhat Takuma.
You look at other characters with fireballs and they're bad purely because of the slow as hell recovery and you have to play them differently. But not the characters above, oh no. They recover fast enough or have some sort of technology to punish you if you try to jump after their fireball. Leona has that air super, Takuma has that invincible super, K' can do Minute Spike and it will AA, Ryo and Beni's fireball has a huge arc and pretty much impossible to jump over 'em, and etcetera.
These characters play like it's SF4 or ST. Maybe I'm burned out. Maybe I've been playing so much that I'm at the "fuck this game!" mentality. I don't know.
There's ways of getting around it there's no question. BUT you have to either use meter, or predict they're going to do it and be close enough to jump in or AB roll. At the same token it's in their favor to play the fireball minigame, it builds meter and it's very effective with these characters. I had one guy spend 4 bars on Guard Cancelling me with his Kensuo as soon as I got in, and he continued to runaway and fireball zone.
My gut is telling me that this wasn't problem in older KOF's. Am I wrong?
Also: I can see why oldschool KOF players don't like EX moves. They too easily blow up safe jumps. I still like them but it's so difficult to apply pressure in this game and it sucks when you safe jump them and instant EX comes out and nails and they runaway and you have to try to corner them again.