now what exactly does "hatred install" do? the only thing ive been able to gather from seeing it used is that it seems to be one of those status effect supers
It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[ "Russian science rise again!"
People don't like a zero frame super grab that with 1v3 does like 80% damage, 1v2 does like 70% damage, and 1v1 does like 40%. I guess it's frustrating, on top of how visually damaging the move looks. Her actual normal and super damage isn't that rage-inducing, it's just how quickly a mashed super (that can't be jumped out of like Zangief's in ssf4) can end a match. Lord help you if you don't know to hold up against bella.
you cant jump out of zangiefs either though and that does a shit ton of damage too.
Skullgirls Best of the Best round robin tournies, add this gamertag as it will be easier for everyone to arrange games (aBOBSKULLGIRLSa) (Xbox360)
lmao my stomach did grumble by the time i finished reading the list
"Win with a Grain of Salt. Lose with a Grain of Sugar." - IllusTreyte
PSN: IllusTreyte / XBLA: IllusTreyte
UMVC3~ Taskmaster-Varies-Varies / SG~ Nadia and Patricia / Injustice:GAU~ Hawkgirl, Killer Frost, Shazaam
you cant jump out of zangiefs either though and that does a shit ton of damage too.
... I remember jumping out of them all the time. Not if I hit a button before hand, but if he did it and you were just blocking, and you see the big ol super flash, just hold up and you get out of it. 'sides, his range wasn't as awesome as Bella's.
... I remember jumping out of them all the time. Not if I hit a button before hand, but if he did it and you were just blocking, and you see the big ol super flash, just hold up and you get out of it. 'sides, his range wasn't as awesome as Bella's.
Naw, both his super and Ultra 1 have zero frames after the flash. They just have super shitty range. Shit, fuckin' Akuma has a better super grab.
Parasoul and Valentine are fencing all the time (although they had not swords) and PW can impale you and she have blades =O
It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[ "Russian science rise again!"
I hate my stupid fingers for not listening to me and dropping combos all the time.
Srs bsns though, I hate Painwheel because she does not feel how she looks like she should play. I wanted to use her, but god damn she's so weird. And then I hate being on the receiving end of her panic inducing corner shenanigans.
I, too, loathe all that is Peacock. Incredibly cheap character, but then again I'm a total scrub... :/
It's not that I hate Peacock... it's just that I hate the team of Peacock + Internet Lag. I swear, that Frameskip assist is total BS, and it pops out even during Peacock's hitstun! Then I drop my Tear Loop and eat a reversal Lonesome Lenny > Ultimate Showstopper combo. It's like a free character every time, I swear.
PSN: Emuchu | Games I play:
Skullgirls | Blazblue CSII | Street Fighter IV AE v.2012
SoulCalibur 5 | Tekken 6 | Ultimate Marvel vs. Capcom 3 I challenge you to freakin' everything
I am a very salty man and any time I play someone better than me I usually get very mad at whatever chracter they're using.
But then I start thinking about ways to beat them and I realize that every character has limited tools and my opponent outplayed me while I didn't use the tools at my own disposition to their full extent. That usually calms me down.
Unless my opponent was using Parasoul.
Forget Peacock's zoning, I lost because I couldn't get in and stay there. Forget Cerebella's throws, if I get caught then it's because my opponent predicted and outplayed me. Forget Valentine's, Painwheel's, Ms Fortune's or Filia's amazing mixups and resets, forget Double's ass. Parasoul does all of that shit no problem and more.
When playing against her, it just feels like her jHP's hit/blockstun lasts for days, her jHK lasts until she's on the ground and ready to use her amazing lows, her air throw grabs you as long as you're anywhere in the air near her within the next few seconds (I swear, I've been delaying my jumps as much as I could and still got caught after the animation was over), her ground moves are great, her air moves are great, her specials are great and her supers are great. Everytime I try to think of something to beat her, it seems like she got something else in her funbags of tricks. She just counters whatever I throw at her. When I rushdown, she just stuffs me effortlessly. When I play the thinking man, I better think fast, cause she's chipping me hella fast with that napalm. It feels like if I don't get my hit during the first second of a match, I should just put down the stick and cry in a corner while she does her stuff. Trying to block against her is the scariest thing in the game by far, trying to get past her spam will leave me at half health and in her ideal range, trying to mix her up will either make me eat a pillar, or the motorcycle brigade that comes right after, trying to get an incoming character in safely will just result in a clusterfuck what with the million tears and the biker on screen. I even hate winning against her, since it means my winning strategy won't work ever again since by next round my opponent will think of a tool to blow it up.
Yes, I did just get brutalized by a Parasoul online. Why do you ask?
If you can survive the initial mix-up and she doesn't call the role call soldier, then there's gaps all over the place. Just invincible reversal out between the shot cancel or the second fierce. This is assuming solo, ofc.
"You can lead a scrub to techniques, but you can't make him think."
If you can survive the initial mix-up and she doesn't call the role call soldier, then there's gaps all over the place. Just invincible reversal out between the shot cancel or the second fierce. This is assuming solo, ofc.
That's for solo, but how about if she's got Cerecopter or LK Bomber? She'll certainly call one or the other after the s.HP s.HP. When facing Parasoul, you have to learn the point in her strings where you can push-block her out of effective mix-up range. As a Parasoul player, my biggest peeve is facing people who are good at keep-away (Peacock w/Bella/Double assist) and people who like jumping a lot. Parasoul's mix-up game loses a lot of potency if you stay off the floor, and out of the range of her overheads. As for her Napalm Pillar, you have to remember that she can't mash out Pillar. If she want to Pillar, she has to pick one spot to do it, so you can get around this by playing around with your combo timings and tightening your mixups so it's difficult to place the Pillar properly.
PSN: Emuchu | Games I play:
Skullgirls | Blazblue CSII | Street Fighter IV AE v.2012
SoulCalibur 5 | Tekken 6 | Ultimate Marvel vs. Capcom 3 I challenge you to freakin' everything
That's for solo, but how about if she's got Cerecopter or LK Bomber? She'll certainly call one or the other after the s.HP s.HP. When facing Parasoul, you have to learn the point in her strings where you can push-block her out of effective mix-up range. As a Parasoul player, my biggest peeve is facing people who are good at keep-away (Peacock w/Bella/Double assist) and people who like jumping a lot. Parasoul's mix-up game loses a lot of potency if you stay off the floor, and out of the range of her overheads. As for her Napalm Pillar, you have to remember that she can't mash out Pillar. If she want to Pillar, she has to pick one spot to do it, so you can get around this by playing around with your combo timings and tightening your mixups so it's difficult to place the Pillar properly.
you know you can punish her HP-HP -napalm shot after the shot right? its tight, but possible. most parasouls are too busy pressing buttons to realise its not safe.
but yea if they are backed by a good assist is another story.
Skullgirls Best of the Best round robin tournies, add this gamertag as it will be easier for everyone to arrange games (aBOBSKULLGIRLSa) (Xbox360)
It's probably because each other character has a distinct and memorable "thing" that people remember getting nailed by. Painwheel has those weird flying crossups, Cerebella has her grapples, Valentine has the green syringe combos, Fortune has head lock-down, Parasoul has her Tear shenanigans, Double has Hornet Bomber xx Catellites, and then there's Peacock.
By comparison, Filia doesn't stick out so much. She does, what, IAD j.HP? We've been dealing with that for ages, so we don't feel like it's some new gimmick that we're losing to. Combine it with a Cerecopter and start going for triple overhead crossovers, though, and you'll start inducing some rage.
PSN: Emuchu | Games I play:
Skullgirls | Blazblue CSII | Street Fighter IV AE v.2012
SoulCalibur 5 | Tekken 6 | Ultimate Marvel vs. Capcom 3 I challenge you to freakin' everything
I actually think she is pretty good on the current game... Has resets and a throw game only matched by painwheel imho and has absolutely stupid easy high/low mixups... Give her a cerecopter or something along thos elines and i could easily believe that a team with her on point could be top tier.
I mean look at her high/low:
High
1. Iad j.lk,j.hk
2. Iad jhp,jhk
3.jump in hp adc, jhp,jhk (triple overhead)
Low
Airdash hp or lk or mp, cr.lk,cr.mk
This shit is completely unreactable to and there is always a throw threat after any standing and crouching lp or crouching lk
Ive been looking at her resets and come up with some that are every bit as bad as painwheels if not faster and even more varied... Ad this is pre patch....
-dime
Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
If you're offended by your own playstyle that doesnt make sense -Pali
-Dime_x
The problem is that she deals no damage. Yes you can reset three times, but if an opponent lands a single hit he has outdamaged you.
Add that to her being virtually unplayable solo because it further detracts from her damage (being forced to hitconfirm with 3 lights as there's no other way to not be -10 in the opponents face on block), and you have a slightly faster painwheel with a third of the damage - that's not cutting it.
Of course she is still perfectly playable, and of course she isn't actually a "weak" character, but she is weaker than everybody else.
The problem is that she deals no damage. Yes you can reset three times, but if an opponent lands a single hit he has outdamaged you.
Add that to her being virtually unplayable solo because it further detracts from her damage (being forced to hitconfirm with 3 lights as there's no other way to not be -10 in the opponents face on block), and you have a slightly faster painwheel with a third of the damage - that's not cutting it.
Of course she is still perfectly playable, and of course she isn't actually a "weak" character, but she is weaker than everybody else.
... I think this is more of a glass is half empty way of looking at it... Though to be honest my way of looking at it is more of a glass is half full.
Ok so firstly, my pw currently takes between 2 and 3 resets to kill someone... 7k damage for 1 meter and resets are generally doing about 4.5k but thats when everything is going well. With that damage i havent noticed a huge need to maximize my pw combos... Filia from what i can remember, her combos and resets are around that ballpark, maybe lose about 1000 damage.
Lets look at her solo which is probably alot better than painwheel... Painwheel can get stuck in the corner and beneath lockdown/pseudo lockdowns with few reversal options... Filia has dp into air gregor... Not super safe, not super easy to make unsafe either, point being she has an option that will reversal versus air AND ground...pw gets the ground option only.
Also, filias "initiative" can be said to be the best in the entire game once she gets in... No one is as fats as her and no one could expect to open up as well as she can... While also having ludicrous reset mixup options.
I mean she isnt viable as a solo? Whats mike been doing all this time? Granted she and all solos are going to have bad matchups against certain characters that have certian assists... But her ability to have a semi sqfe reversal and a nigh impossible to pushblock offense... Kinda makes up for it... Shes a much better solo than pw whos only real strengths get lost against keepaway and once cornered...
Filias being neg on block is mostly a misnomer as well... Its true that she is neg on block... But it isnt TOTALLY true... She may be negative BUT she can always cancel into a move that blows up any attempt to use normal moves to counterattack...
Ie cr.mk blocked... Into st.hk that will blow up damn near any retaliation but if blocked goes into, hk hairball that also blows up damn near any retaliation, yet if its blocked, it can be canceled into gregor to beat any retaliation and should it be blocked you can cancel into a number of safe on block dhcs or like bellas 360 super...
After all that a few times people stop trying to block and punish and instead just try to pushblock... And once again filia can choose to enter into that mindgame or just... Throw... Or just do an overhead which is confirmable into damage...
And finally filia is a great 2 or 3 character with that assist being a solution to near everything and her being a great character to burn through meter with as she has a comboable lvl 3 and a lvl 1 that will combo into itself and her dp super...
So yeah, all the benefits she gets imho make up for the drawbacks... And dios x in san diego and mike in la are showing that by taking tournies with her...
Still, all of that is opinion, some of the stuff i mentioned might not be as good as i made it sound.
But i have a problem with people thinking that shes the worst character in the game... I personally think that when the dust had settled on the game that filia would have been mid or higher, double val and fortune top, parasoul and painwheel rounding out bottom with peacock either below them or all the way at the top... I have a feeling that peacock is having super fei syndrome right now... A good charaxter that hasnt been figured out yet.
But who knows... Lol
-dime
Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
If you're offended by your own playstyle that doesnt make sense -Pali
-Dime_x
Yeah i know its controversial, but having played against a pretty decent parasoul/bella duo... I dont think its as good as other stuff... Namely head and dp spam with fortune into sandwich mixups... Nor do i feel its as good as val is at converting random assist hits into full combo. I think she good as i think painwheels good as i think bellas good... I just see those characters rounding out the bottom were the game to go on in its current form... Imho
But my mood changes with the tides...
One thing i will also say is that lowest tier on here doesnt mean much... I previously had an s,a and high b tier list... Now though i think it would be s for double, pre patch as partner character. And A for everyone else... I cant in good conscience say that any of these characters are less than a at this point in time except maybe painwheel and bella. And basically were it not for peacock i wouldnt feel that way but i believe her to be a pretty good counter to both characters currently as long as she has a filia updo.
I dont hate any of the characters... Well maybe bella, but thays cause i have some matchup difficulties against her and she can be retarded in lag but that isnt here or there as it applies to all the characters more or less.
-dime
Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
If you're offended by your own playstyle that doesnt make sense -Pali
-Dime_x
Just to clarify, I think she's godlike to watch. I just hate her frame traps, her slide (what do I dooooo? I'll just poke i--*dp super*). The horse kick thing which seems impossible to hit her out of, probably cause I always use c.LK as a bad habit. Gregor samson. Gregor Samson baddup bup baddup. GREGOR SAMSON, random cross up full screen punish dhc into full combo anywhere god damn you Filia!!!
Anyway, she's gonna be god tier post patch with the right team. Solo she's too vulnerable to zoning teams, though 1v1 I think she'll still be godlike.
Just to clarify, I think she's godlike to watch. I just hate her frame traps, her slide (what do I dooooo? I'll just poke i--*dp super*). The horse kick thing which seems impossible to hit her out of, probably cause I always use c.LK as a bad habit. Gregor samson. Gregor Samson baddup bup baddup. GREGOR SAMSON, random cross up full screen punish dhc into full combo anywhere god damn you Filia!!!
Anyway, she's gonna be god tier post patch with the right team. Solo she's too vulnerable to zoning teams, though 1v1 I think she'll still be godlike.
Yeah that slide into super folks does is the only thing i really dislike about the character... Dnt know what to do about that damn slide... Could possibly bait it with armored moves with pw... Or perhaps bait it with dash and block low forcing her to take the frame disadvantage on block...
That slide does piss me off though... Knowing its coming and not really knowing what to do about it, not to mention that i can almost never bait it by empty jumping... Folks is all over that... But if i press punch in the air he always supers me... Frustrating, but he cant be reacting to the startup animation of my jump attacks so im still wondering how exactly he does it... I know its a screen check, i used the same type of things in other games, but the fact that he amsot never gets baited is what makes me scratch my head.
-dime
Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
If you're offended by your own playstyle that doesnt make sense -Pali
-Dime_x
The problem is that she deals no damage. Yes you can reset three times, but if an opponent lands a single hit he has outdamaged you.
For what it's worth, my meterless Filia resets from standard starters (e.g. midscreen cLK, midscreen jLK->jHK, or midscreen jHP from a distance too far away to chain into jHK) all do between 4k and 5k damage, work post-patch, and are really simple to perform against any character. I'm using an assist mid-combo, but running Filia as part of a team isn't exactly rare.
The assist I use (Painwheel's pinion dash) wasn't chosen to maximise combo damage either. When I experimented with using Peacock's sHP assist for lockdown I was getting upwards of 6k from certain midscreen meterless resets by doing ground series -> assist -> walk back -> jHP jHK airdash jHP jHK -> ground series into launcher -> air reset, although the timing/spacing on the mid-combo jump in was awkward and it didn't work on certain crouching characters.
Anyway, the point is that Filia doesn't deal as much damage as some of the other characters but it's really not as bad as some people are implying.
filias st.HP is safer than her cr.MK. then again most characters mediums are unsafe as far as i know so theres nothing special about filias being unsafe. same thing everyone has to deal with.
Skullgirls Best of the Best round robin tournies, add this gamertag as it will be easier for everyone to arrange games (aBOBSKULLGIRLSa) (Xbox360)
That's because Marie isn't fighting you so much as cheesing you to death with floating skull things.
PSN: Emuchu | Games I play:
Skullgirls | Blazblue CSII | Street Fighter IV AE v.2012
SoulCalibur 5 | Tekken 6 | Ultimate Marvel vs. Capcom 3 I challenge you to freakin' everything
I don't like painwheel. I her combos, resets, and damage annoy me a lot. I may have to do what I did with Yu in P4A and just learn the character so I can deal with her better.
PSN: rayplay
Currently a practitioner of the Kitchen Fist Fire Chaos Style!
"Fall down seven times, get up eight." - T.O.M.
=P I don't like fighting cowardly Peacocks. It's no fun chasing those birds around, haha!
PSN: Emuchu | Games I play:
Skullgirls | Blazblue CSII | Street Fighter IV AE v.2012
SoulCalibur 5 | Tekken 6 | Ultimate Marvel vs. Capcom 3 I challenge you to freakin' everything
i hate peacock so much all that stupid crap flying at you at all directions . if your good enouch peacock player you could stand in a corner not move at all and still win .
Comments
"Russian science rise again!"
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0 · Off Topic Insightful Disagree Agree Like LOLyou cant jump out of zangiefs either though and that does a shit ton of damage too.
UmvC3 : Dante/Spidey/Hsien-Ko Skullgirls : Fortune/Cerebella
Phoenix Wright(Maya)/Ghost Rider/Vergil
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0 · Off Topic Insightful Disagree Agree Like LOLlmao my stomach did grumble by the time i finished reading the list
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UMVC3~ Taskmaster-Varies-Varies / SG~ Nadia and Patricia / Injustice:GAU~ Hawkgirl, Killer Frost, Shazaam
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0 · Off Topic Insightful Disagree Agree Like LOLExcept Hayato from MVC2. ^_^
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0 · Off Topic Insightful Disagree Agree Like LOLNaw, both his super and Ultra 1 have zero frames after the flash. They just have super shitty range. Shit, fuckin' Akuma has a better super grab.
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0 · Off Topic Insightful Disagree Agree Like LOLCerebella has a sword.
Peacock can shoot a sword.
Ms. Fortune's tail can be used as a sword.
Filia's j.HP forms, among other things, a sword.
Stream here! Follow @guitalex on Twitter for stream updates!
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0 · Off Topic Insightful Disagree Agree Like LOLStream here! Follow @guitalex on Twitter for stream updates!
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0 · Off Topic Insightful Disagree Agree Like LOLStream here! Follow @guitalex on Twitter for stream updates!
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0 · Off Topic Insightful Disagree Agree Like LOLI'll get it back either tomorrow or Tuesday.
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0 · Off Topic Insightful Disagree Agree Like LOL"Russian science rise again!"
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0 · Off Topic Insightful Disagree Agree Like LOLSrs bsns though, I hate Painwheel because she does not feel how she looks like she should play. I wanted to use her, but god damn she's so weird. And then I hate being on the receiving end of her panic inducing corner shenanigans.
Carol's adorable of course though.
Russai.deviantART.com
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0 · Off Topic Insightful Disagree Agree Like LOLIt's not that I hate Peacock... it's just that I hate the team of Peacock + Internet Lag. I swear, that Frameskip assist is total BS, and it pops out even during Peacock's hitstun! Then I drop my Tear Loop and eat a reversal Lonesome Lenny > Ultimate Showstopper combo. It's like a free character every time, I swear.
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0 · Off Topic Insightful Disagree Agree Like LOLBut then I start thinking about ways to beat them and I realize that every character has limited tools and my opponent outplayed me while I didn't use the tools at my own disposition to their full extent. That usually calms me down.
Unless my opponent was using Parasoul.
Forget Peacock's zoning, I lost because I couldn't get in and stay there. Forget Cerebella's throws, if I get caught then it's because my opponent predicted and outplayed me. Forget Valentine's, Painwheel's, Ms Fortune's or Filia's amazing mixups and resets, forget Double's ass. Parasoul does all of that shit no problem and more.
When playing against her, it just feels like her jHP's hit/blockstun lasts for days, her jHK lasts until she's on the ground and ready to use her amazing lows, her air throw grabs you as long as you're anywhere in the air near her within the next few seconds (I swear, I've been delaying my jumps as much as I could and still got caught after the animation was over), her ground moves are great, her air moves are great, her specials are great and her supers are great. Everytime I try to think of something to beat her, it seems like she got something else in her funbags of tricks. She just counters whatever I throw at her. When I rushdown, she just stuffs me effortlessly. When I play the thinking man, I better think fast, cause she's chipping me hella fast with that napalm. It feels like if I don't get my hit during the first second of a match, I should just put down the stick and cry in a corner while she does her stuff. Trying to block against her is the scariest thing in the game by far, trying to get past her spam will leave me at half health and in her ideal range, trying to mix her up will either make me eat a pillar, or the motorcycle brigade that comes right after, trying to get an incoming character in safely will just result in a clusterfuck what with the million tears and the biker on screen. I even hate winning against her, since it means my winning strategy won't work ever again since by next round my opponent will think of a tool to blow it up.
Yes, I did just get brutalized by a Parasoul online. Why do you ask?
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0 · Off Topic Insightful Disagree Agree Like LOLSkullgirls | Blazblue CSII | Street Fighter IV AE v.2012
SoulCalibur 5 | Tekken 6 | Ultimate Marvel vs. Capcom 3
I challenge you to freakin' everything
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0 · Off Topic Insightful Disagree Agree Like LOLyou know you can punish her HP-HP -napalm shot after the shot right? its tight, but possible. most parasouls are too busy pressing buttons to realise its not safe.
but yea if they are backed by a good assist is another story.
UmvC3 : Dante/Spidey/Hsien-Ko Skullgirls : Fortune/Cerebella
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0 · Off Topic Insightful Disagree Agree Like LOLBy comparison, Filia doesn't stick out so much. She does, what, IAD j.HP? We've been dealing with that for ages, so we don't feel like it's some new gimmick that we're losing to. Combine it with a Cerecopter and start going for triple overhead crossovers, though, and you'll start inducing some rage.
Skullgirls | Blazblue CSII | Street Fighter IV AE v.2012
SoulCalibur 5 | Tekken 6 | Ultimate Marvel vs. Capcom 3
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0 · Off Topic Insightful Disagree Agree Like LOLI mean look at her high/low:
High
1. Iad j.lk,j.hk
2. Iad jhp,jhk
3.jump in hp adc, jhp,jhk (triple overhead)
Low
Airdash hp or lk or mp, cr.lk,cr.mk
This shit is completely unreactable to and there is always a throw threat after any standing and crouching lp or crouching lk
Ive been looking at her resets and come up with some that are every bit as bad as painwheels if not faster and even more varied... Ad this is pre patch....
-dime
ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
If you're offended by your own playstyle that doesnt make sense -Pali
-Dime_x
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0 · Off Topic Insightful Disagree Agree Like LOLAdd that to her being virtually unplayable solo because it further detracts from her damage (being forced to hitconfirm with 3 lights as there's no other way to not be -10 in the opponents face on block), and you have a slightly faster painwheel with a third of the damage - that's not cutting it.
Of course she is still perfectly playable, and of course she isn't actually a "weak" character, but she is weaker than everybody else.
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0 · Off Topic Insightful Disagree Agree Like LOL... I think this is more of a glass is half empty way of looking at it... Though to be honest my way of looking at it is more of a glass is half full.
Ok so firstly, my pw currently takes between 2 and 3 resets to kill someone... 7k damage for 1 meter and resets are generally doing about 4.5k but thats when everything is going well. With that damage i havent noticed a huge need to maximize my pw combos... Filia from what i can remember, her combos and resets are around that ballpark, maybe lose about 1000 damage.
Lets look at her solo which is probably alot better than painwheel... Painwheel can get stuck in the corner and beneath lockdown/pseudo lockdowns with few reversal options... Filia has dp into air gregor... Not super safe, not super easy to make unsafe either, point being she has an option that will reversal versus air AND ground...pw gets the ground option only.
Also, filias "initiative" can be said to be the best in the entire game once she gets in... No one is as fats as her and no one could expect to open up as well as she can... While also having ludicrous reset mixup options.
I mean she isnt viable as a solo? Whats mike been doing all this time? Granted she and all solos are going to have bad matchups against certain characters that have certian assists... But her ability to have a semi sqfe reversal and a nigh impossible to pushblock offense... Kinda makes up for it... Shes a much better solo than pw whos only real strengths get lost against keepaway and once cornered...
Filias being neg on block is mostly a misnomer as well... Its true that she is neg on block... But it isnt TOTALLY true... She may be negative BUT she can always cancel into a move that blows up any attempt to use normal moves to counterattack...
Ie cr.mk blocked... Into st.hk that will blow up damn near any retaliation but if blocked goes into, hk hairball that also blows up damn near any retaliation, yet if its blocked, it can be canceled into gregor to beat any retaliation and should it be blocked you can cancel into a number of safe on block dhcs or like bellas 360 super...
After all that a few times people stop trying to block and punish and instead just try to pushblock... And once again filia can choose to enter into that mindgame or just... Throw... Or just do an overhead which is confirmable into damage...
And finally filia is a great 2 or 3 character with that assist being a solution to near everything and her being a great character to burn through meter with as she has a comboable lvl 3 and a lvl 1 that will combo into itself and her dp super...
So yeah, all the benefits she gets imho make up for the drawbacks... And dios x in san diego and mike in la are showing that by taking tournies with her...
Still, all of that is opinion, some of the stuff i mentioned might not be as good as i made it sound.
But i have a problem with people thinking that shes the worst character in the game... I personally think that when the dust had settled on the game that filia would have been mid or higher, double val and fortune top, parasoul and painwheel rounding out bottom with peacock either below them or all the way at the top... I have a feeling that peacock is having super fei syndrome right now... A good charaxter that hasnt been figured out yet.
But who knows... Lol
-dime
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0 · Off Topic Insightful Disagree Agree Like LOLCerebella mixup video
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0 · Off Topic Insightful Disagree Agree Like LOLBut my mood changes with the tides...
One thing i will also say is that lowest tier on here doesnt mean much... I previously had an s,a and high b tier list... Now though i think it would be s for double, pre patch as partner character. And A for everyone else... I cant in good conscience say that any of these characters are less than a at this point in time except maybe painwheel and bella. And basically were it not for peacock i wouldnt feel that way but i believe her to be a pretty good counter to both characters currently as long as she has a filia updo.
I dont hate any of the characters... Well maybe bella, but thays cause i have some matchup difficulties against her and she can be retarded in lag but that isnt here or there as it applies to all the characters more or less.
-dime
ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
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0 · Off Topic Insightful Disagree Agree Like LOLJust to clarify, I think she's godlike to watch. I just hate her frame traps, her slide (what do I dooooo? I'll just poke i--*dp super*). The horse kick thing which seems impossible to hit her out of, probably cause I always use c.LK as a bad habit. Gregor samson. Gregor Samson baddup bup baddup. GREGOR SAMSON, random cross up full screen punish dhc into full combo anywhere god damn you Filia!!!
Anyway, she's gonna be god tier post patch with the right team. Solo she's too vulnerable to zoning teams, though 1v1 I think she'll still be godlike.
Cerebella mixup video
XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
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0 · Off Topic Insightful Disagree Agree Like LOLYeah that slide into super folks does is the only thing i really dislike about the character... Dnt know what to do about that damn slide... Could possibly bait it with armored moves with pw... Or perhaps bait it with dash and block low forcing her to take the frame disadvantage on block...
That slide does piss me off though... Knowing its coming and not really knowing what to do about it, not to mention that i can almost never bait it by empty jumping... Folks is all over that... But if i press punch in the air he always supers me... Frustrating, but he cant be reacting to the startup animation of my jump attacks so im still wondering how exactly he does it... I know its a screen check, i used the same type of things in other games, but the fact that he amsot never gets baited is what makes me scratch my head.
-dime
ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
If you're offended by your own playstyle that doesnt make sense -Pali
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0 · Off Topic Insightful Disagree Agree Like LOLThe assist I use (Painwheel's pinion dash) wasn't chosen to maximise combo damage either. When I experimented with using Peacock's sHP assist for lockdown I was getting upwards of 6k from certain midscreen meterless resets by doing ground series -> assist -> walk back -> jHP jHK airdash jHP jHK -> ground series into launcher -> air reset, although the timing/spacing on the mid-combo jump in was awkward and it didn't work on certain crouching characters.
Anyway, the point is that Filia doesn't deal as much damage as some of the other characters but it's really not as bad as some people are implying.
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0 · Off Topic Insightful Disagree Agree Like LOLUmvC3 : Dante/Spidey/Hsien-Ko Skullgirls : Fortune/Cerebella
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0 · Off Topic Insightful Disagree Agree Like LOLSkullgirls | Blazblue CSII | Street Fighter IV AE v.2012
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0 · Off Topic Insightful Disagree Agree Like LOLCurrently a practitioner of the Kitchen Fist Fire Chaos Style!
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