The Future of SFxT

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  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,259 ✭✭✭✭✭ OG
    fix the timer and throw system, then we'll talk.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,813 ✭✭✭✭✭ OG
    But the timer and throws are fine... it's just certain nuances making things drag that would need to change.
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • yoga fyahyoga fyah hype du jour Joined: Posts: 343
    what about over seas, is the game doing any good in Asia, Europe?
  • SaltTheDeadSaltTheDead Joined: Posts: 221
    Imo I think SFxT is more than enough to be a "serious fighter". It's not serious because of scramble mode? Gems? If that's the case UMVC3 and Alpha 3 should be considered casual fighters because of heroes and heralds mode and the world tour mode where you can make/use a custom made fighter and the 2v2 mode. Gameplay wise, my only gripe is people still boost comboing back n forth and just blowing meter and options for ass damage.

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    nah dude scramble mode is actually super fun imo and doesnt detract from the game at all.I wish you didnt have to buy gems, especially better ones than the defaults.I use the ones the game gives me tho - i got no complaints about gems, i have yet to come across one thats unbeatable. TBH i really dont know why i feel like its not a serious fighter on par w SSF4. Maybe its all the gimmicks with cross this, cross that.Maybe its just the idea of the gems, as oppose to gems themselves. Maybe its the lack of support from the community. Maybe im spoiled by all the people whove had and taken the time to play SSF4 and Marvel seriously.It could be the sheer amount of people just casully playing not tryna improve or take it seriously. I played someone who afterwards told me they sucked and i suggested they take a break from online go to youtube, go to srk n hit training and they replied saying they didnt feel like taking the time... I dunno it just struck me as ugh... All the people on my friends list who play umvc3 are always playing it and just it. The friends i got through SFxTK are usually playin madden or COD. Only once in a while they play this game. Nothing against those games. Like i said i dont know for sure why the vibe isnt that of a serious fighter its imo.Even if it IS a serious fighter it doesnt feel like one. For the record i love SSF4 and am not an elitist even tho i came up with world warrior in the arcades.

    Dont get me wrong Iike the game alot. I really wish more people did is what im saying
  • SaltTheDeadSaltTheDead Joined: Posts: 221
    But the timer and throws are fine... it's just certain nuances making things drag that would need to change.
    Ive been seeing alot of the timer is fine talk lately and its just not. any close match where all 4 fighters are barely alive ends in time over.THOSE are the fights where you wanna see a winner, KO.
  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,813 ✭✭✭✭✭ OG
    Ive been seeing alot of the timer is fine talk lately and its just not. any close match where all 4 fighters are barely alive ends in time over.THOSE are the fights where you wanna see a winner, KO.
    I'll tell you what's wrong with those matches, grey health is too much and they recover too fast. Not a timer issue.
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • Juri_kills_friend!Juri_kills_friend! Leader of the Lili Army Joined: Posts: 2,032
    nah dude scramble mode is actually super fun imo and doesnt detract from the game at all.I wish you didnt have to buy gems, especially better ones than the defaults.I use the ones the game gives me tho - i got no complaints about gems, i have yet to come across one thats unbeatable. TBH i really dont know why i feel like its not a serious fighter on par w SSF4. Maybe its all the gimmicks with cross this, cross that.Maybe its just the idea of the gems, as oppose to gems themselves. Maybe its the lack of support from the community. Maybe im spoiled by all the people whove had and taken the time to play SSF4 and Marvel seriously.It could be the sheer amount of people just casully playing not tryna improve or take it seriously. I played someone who afterwards told me they sucked and i suggested they take a break from online go to youtube, go to srk n hit training and they replied saying they didnt feel like taking the time... I dunno it just struck me as ugh... All the people on my friends list who play umvc3 are always playing it and just it. The friends i got through SFxTK are usually playin madden or COD. Only once in a while they play this game. Nothing against those games. Like i said i dont know for sure why the vibe isnt that of a serious fighter its imo.Even if it IS a serious fighter it doesnt feel like one. For the record i love SSF4 and am not an elitist even tho i came up with world warrior in the arcades.

    Dont get me wrong Iike the game alot. I really wish more people did is what im saying
    See the game is fun. You can take it serious but it's still fun. If you lose you lose. It's just more comforting to me that i lost to something i could see unlike marvel when 100 things come at you and you don';t know what exactly hit and killed you.
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  • The Lone DragonThe Lone Dragon perverted feminist Joined: Posts: 3,854
    which is a fair amount, but there are plenty of $60 games that have far more. SFxT reuses a lot resources in the same vein that MvC2 reused sprites. Tons of the models and animations were already done for a lot of the SF characters.

    I'm sorry, but as new meaningful content goes, SFxT is definitely on the high end.

    If people are going to complain about reused assets in a game where more than half of the characters are brand new (a feat which almost NEVER EVER EVER EVER EVER EVER EVER EVER HAPPENS in fighting game sequels), then those same people better be jumping all over TTT2, DOA5, VF5...basically every 3D fighting game franchise in existence today. 3D games reuse stuff. Hell, 2D games reuse stuff.

    DOA5 is mostly old assets placed on new models. I've been watching all the footage since the games announcement, and I've been amazed at how much old stuff is in the game. 12+ year old animations, STILL BEING USED IN 2012. No one cares.

    TTT2, like every Tekken sequel since Tekken 2, rips a majority of its animations from previous games. New models =/= new animations. Don't be fooled. OMG TTT2 has like 50+ characters, and NO DLC! Namco is amazing. Gee, I wonder how they managed that. Maybe it's because 40 of those characters were already finished in 2009, and they're ALL RETURNING.

    I hope when SF5 comes along, Capcom brings everyone back from SF4, gives them new models to fool everyone, reuses lots and lots of animations, adds like 4 new characters, gives the old characters a couple new moves here and there, and calls it a day. The outrage will be huge. And, ironic. Because, that's literally what every other fighting game franchise has been getting away with for their "sequels".

    But, hey Capcom adds 20 new characters in one shot...and they're still lazy.

    Comparing SFxT to MVC2 in terms of reusing assets is straight mindboggling.
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  • SaltTheDeadSaltTheDead Joined: Posts: 221
    See the game is fun. You can take it serious but it's still fun. If you lose you lose. It's just more comforting to me that i lost to something i could see unlike marvel when 100 things come at you and you don';t know what exactly hit and killed you.
    I get what your saying but maybe thats the prob. In marvel u get hit by crazy fancy stuff n ur like ok, i wanna learn how to do that n i wanna learn how to deal with it. Inthis game when u lose its like oh i got kicked n nobody really thinks about why. Sorry to throw a blanket over everything I
    dont mean you literally and i know not everyones that way but id say the majority are. After the sandbox that is marvel seeing the 1 heihachi combo on repeat is mind numbing.
  • D_DollarsD_Dollars the BASED ken Joined: Posts: 1,655
    But the timer and throws are fine... it's just certain nuances making things drag that would need to change.
    no, throws being 7 frame start up with little range is part of the problem. why do you think this game is so damn defensive? slow ass walkspeeds which making offensive footsies a damn chore, and lack of any significant options up close such as frame traps becoming void because you won't catch anyone pressing a button. and why won't you? because throws in its current state is a fucking joke. so right there, you just eliminated 2 offensive options which contributes to this game being heavily defensive.

    as for the topic, this game needs it's system mechanics revised before this game can even have any hope of staying relevant. there is much better games out atm to pay any attention to this POS.
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  • Juri_kills_friend!Juri_kills_friend! Leader of the Lili Army Joined: Posts: 2,032
    I get what your saying but maybe thats the prob. In marvel u get hit by crazy fancy stuff n ur like ok, i wanna learn how to do that n i wanna learn how to deal with it. Inthis game when u lose its like oh i got kicked n nobody really thinks about why. Sorry to throw a blanket over everything I
    dont mean you literally and i know not everyones that way but id say the majority are. After the sandbox that is marvel seeing the 1 heihachi combo on repeat is mind numbing.
    i'll admit some characters are herp derp. There are some characters out there that are fun to watch go nuts. Lots of people enjoy watching my lili play. It's fun for me because it's a challenge and my "flashy" combos are all very practical. Marvel has flexibility but it also has touch of deaths. I like a game where everyone has a chance to play or do something without being punished too harshly for it.
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  • SaltTheDeadSaltTheDead Joined: Posts: 221
    i'll admit some characters are herp derp. There are some characters out there that are fun to watch go nuts. Lots of people enjoy watching my lili play. It's fun for me because it's a challenge and my "flashy" combos are all very practical. Marvel has flexibility but it also has touch of deaths. I like a game where everyone has a chance to play or do something without being punished too harshly for it.
    See im on the complete opposite side. I have yet to be TOD'd in marvel unless im using phoenix strider or maybe zero. Usually a single combo will eat 60 - 80% of my health. Most of the time if im getting bodied n i fall for a reset or 2 then yeah but i Fd up n got caught 2 to 3 times in the process which is my own fault but i still have TWO more characters and X factor. SFxT if i get caught by that heihachi combo with meter and a partner exchange or 2 im down to about 30% health with just 1 character left with no X factor (pandora is worthless). Dont get me started on Hugo BS... TomAYto, tomAHto.
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,259 ✭✭✭✭✭ OG
    But the timer and throws are fine... it's just certain nuances making things drag that would need to change.

    no its not. throws should not be slower than most mediums and majority of matches should not end in time out.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • Kalyx triaDKalyx triaD Serious Business Joined: Posts: 3,278
    I never understood why people considered SFxT using SF4's models for the SF side roster, when re-used sprites were barely an issue back then. I also love how over half the roster are more or less brand new SF characters and somehow that isn't worth considering more than 'RYU SF4 MODEL LOLZ'.
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  • Juri_kills_friend!Juri_kills_friend! Leader of the Lili Army Joined: Posts: 2,032
    See im on the complete opposite side. I have yet to be TOD'd in marvel unless im using phoenix strider or maybe zero. Usually a single combo will eat 60 - 80% of my health. Most of the time if im getting bodied n i fall for a reset or 2 then yeah but i Fd up n got caught 2 to 3 times in the process which is my own fault but i still have TWO more characters and X factor. SFxT if i get caught by that heihachi combo with meter and a partner exchange or 2 im down to about 30% health with just 1 character left with no X factor (pandora is worthless). Dont get me started on Hugo BS... TomAYto, tomAHto.
    some hugos are brain dead. watch out for good hugo players, pain the ass. One thing i learned from fighting hugo. When he has meter you're in trouble. If he has none rush his ass down.
    Here's a tip i learned over the course of playing this game. YOU make you're own comeback. It's quite possible and I've done it countless times. In the end it's all about your team synergy and the combos you know that put the hurt.
    JOIN THE LILI ARMY! FOFOFOFOFOFOFO!
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  • SaltTheDeadSaltTheDead Joined: Posts: 221
    The thing is that the models are almost 4 years old at this point and have already been used in multiple games counting each revision of 4 as its own entity. Plus alot of Tekken character models are really SF4 models with head swaps. Law is Fei Long and even has the exact same post win movement n stance untouched. Theres a bunch Sakura models with slight variations... Nina is more Ibuki than Ibuki. Theyre basically costumes. The models were already rendered in 3d making creating the special move animation fairly simple as well. Lazy or time/cost effective? Who knows for sure outside of the creators? With such a high profile game representing 2 huge franchises there probably should have been more work done on the asthetic side of things. Its SF4 models that dont look as good or clean as they do in SF4.

    On a different subject the backgrounds suck balls. Too cluttery with too much stuff being there for the sake of being there. (That sums up the mechanics too lol.) The color schemes irritate me the worst, so little variation. You have certain stages where the entire background is shades of just blue (Antarctica, that awful training stage). Then theres one thats basically all pink (Pandors box). There are a bunch that are mostly green, mostly orange ,orange n green... Not a single stage is as simple or good looking as SF4 Africa or Overpass to name just 2. More variation of color in those simple backgrounds than SFxT super busy cluttery backgrounds. I even noticed a guy in the upper right side of blast furnace doing the exact same animation of the guy in that one background freaking out taking pictures except in blast furnace theres no camera in his hands! I dont hate the game but i pretty much hate the look of it. Even down to the ugly health bar and jagged 3 bar meter...
  • NegativeEdgeNegativeEdge Not a G Joined: Posts: 152
    SFxT looks amazing. Models, textures, and animations all updated from 4.
  • SaltTheDeadSaltTheDead Joined: Posts: 221
    SFxT looks amazing. Models, textures, and animations all updated from 4.
    Aw dude no... They arent man and it doesnt look as good as 4 even if you really want it to. Not to sound like the boss but it isnt opinion dude. You can prefer SFxTs graphics - cool. But its fact homey SSF4s graphics technically were superior. Like what you want but it aint apples and oranges, theyre similar and the minor differences are glaring.

    EDIT: I just noticed your sig and i know nothing i could say would change your mind... or at least you probably wouldnt admit it. You didnt specifically say it but the insinuation that the backgrounds arent hurting is ridiculous. Thats an IMO but i honestly couldnt even see the other side if someone were to bring a legit rebuttal its just so far from right. I would love to see a poll out of curiosity. Maybe ill make one.
  • NegativeEdgeNegativeEdge Not a G Joined: Posts: 152
    I play on PC and it looks absolutely amazing super hi res. SF4 was bigger n bulkier looking. Of course models are slightly smaller to account for possibility of 4 chars on screen at once, but they did an awesome job making it look great. Ive heard actual graphic model modders on PC say they prefer xT's texture filters much more. Gotta agree with them, not to mention better costumes.
  • VegamanVegaman Soak in your own blood! Joined: Posts: 3,572
    Well put! I respect your comments dude =)
    Why can't we have more of these convos ppl. Why fling the shit around? no more monkey business. It's good to know why they don't like it. For me it's like looking at a losing match. You lost for a reason and there are people out there that don't like the game for their own personal reasons.
    only scrubs have convos without flinging shit at each other
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  • ThancruzThancruz Joined: Posts: 2,850
    only scrubs have convos without flinging shit at each other
    Lol casual fighting game scrubs having a conversation. If we want to be taken serious, we better start talking shit about other games lol scrub fighter 4, lol wesker vs. Wesker 3, lol auto combo 4 AAAAAAArena, lol king of hoppers 13.

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  • wiredgodwiredgod Joined: Posts: 461
    Lol casual fighting game scrubs having a conversation. If we want to be taken serious, we better start talking shit about other games lol scrub fighter 4, lol wesker vs. Wesker 3, lol auto combo 4 AAAAAAArena, lol king of hoppers 13.

    More like Touch of Death Combo 3. That shit gets old to watch.
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  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,813 ✭✭✭✭✭ OG
    no, throws being 7 frame start up with little range is part of the problem. why do you think this game is so damn defensive? slow ass walkspeeds which making offensive footsies a damn chore, and lack of any significant options up close such as frame traps becoming void because you won't catch anyone pressing a button. and why won't you? because throws in its current state is a fucking joke. so right there, you just eliminated 2 offensive options which contributes to this game being heavily defensive.

    as for the topic, this game needs it's system mechanics revised before this game can even have any hope of staying relevant. there is much better games out atm to pay any attention to this POS.
    no its not. throws should not be slower than most mediums and majority of matches should not end in time out.
    The idea that throws "should not" be slower than normals is flawed. This isn't a classic Street Fighter game. You can still tick into throws and CADC into distances for throws in this game for pressure. Throw lengths were shortened because of how a lot of characters chain/target distance lengths work. Trust me, the throws are fine for this game. They don't need to be extended and become Throw Fighter 4. SF4 is centered around setups based off throws for a lot of characters. This isn't it. The problem is you guys are trying to play this like SF4 when it clearly doesn't and it has a higher learning curve for some reason.

    I don't want to sound like a prick but go watch some higher level matches if you care enough. Otherwise, stop posting about stuff you're not familiar with. That's like if I started popping off on SF4 because the game has too many throws and it's flawed because it's cheap and it's something I don't agree with. It doesn't get anywhere.
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • w00denTEETHw00denTEETH "BLOW A FUSE, you lose" Joined: Posts: 780
    I don't want to sound like a prick but go watch some higher level matches if you care enough.

    ...I watched some of those silphDK Endless matches with Ryan Hunter during my lunch break today. I can't see how the throw range isn't hurting Ibuki's offense. She appears to lose badly to down back.
  • HashHash Running in the 90's Joined: Posts: 358
    Nina is more Ibuki than Ibuki.

    What the fuck am I reading?
  • thecapsaicinkidthecapsaicinkid drops combo, pretends it's a reset Joined: Posts: 1,016
    You're seriously just not in the intellectual league of 'common sense' to be able to discuss these kinds of things. You have debunked nothing. Not a single damn thing. NRS/SNK's rates for content completed during the primary development cycle is $0. Capcom is the only one charging extra for characters they've finished before the game went gold. Your miserable misfortune is the inability to comprehend the blaring difference between post-development DLC and locked content. If you went by NRS's rates, you would be paying nothing for the 12 locked characters and they would all be available at the launch of the game. Also, you would get even more characters developed after launch.
    .
    So basically what you're saying is that because the characters were finished before the game went gold, Capcom should have provided them free of charge, am I right? You're essentially getting angry because someone isn't giving you something for free that they could give you for free. Do you have any idea how ridiculous this is? Read it back again. You are getting upset, because someone won't give you something for free that they could quite easily have given you for free. Life must make you angry almost on a daily basis.
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  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,813 ✭✭✭✭✭ OG
    ...I watched some of those silphDK Endless matches with Ryan Hunter during my lunch break today. I can't see how the throw range isn't hurting Ibuki's offense. She appears to lose badly to down back.
    Maybe Ryan Hunter's just pretty good at this game too. Silph is just losing to good defense.
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,259 ✭✭✭✭✭ OG
    The idea that throws "should not" be slower than normals is flawed. This isn't a classic Street Fighter game. You can still tick into throws and CADC into distances for throws in this game for pressure. Throw lengths were shortened because of how a lot of characters chain/target distance lengths work. Trust me, the throws are fine for this game. They don't need to be extended and become Throw Fighter 4. SF4 is centered around setups based off throws for a lot of characters. This isn't it. The problem is you guys are trying to play this like SF4 when it clearly doesn't and it has a higher learning curve for some reason.

    I don't want to sound like a prick but go watch some higher level matches if you care enough. Otherwise, stop posting about stuff you're not familiar with. That's like if I started popping off on SF4 because the game has too many throws and it's flawed because it's cheap and it's something I don't agree with. It doesn't get anywhere.

    i don't even mind the throw range. the core of this game is still a 2D fighter and never has there been a game where throws are slower than a medium attack. if you still can't figure out why having 7 frame throw is bad, you should stop posting.

    and you wonder why people shit on this game.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • TheBlackHombreTheBlackHombre Aesthetic Joined: Posts: 1,674
    i don't even mind the throw range. the core of this game is still a 2D fighter and never has there been a game where throws are slower than a medium attack. if you still can't figure out why having 7 frame throw is bad, you should stop posting.

    and you wonder why people shit on this game.
    I can't figure it out, please elaborate brah?
  • wiredgodwiredgod Joined: Posts: 461
    i don't even mind the throw range. the core of this game is still a 2D fighter and never has there been a game where throws are slower than a medium attack. if you still can't figure out why having 7 frame throw is bad, you should stop posting.

    and you wonder why people shit on this game.

    There's no reason why medium attack can't beat throw. Block beats attack, throw beats block, attack beats throw. It works.
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  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,813 ✭✭✭✭✭ OG
    i don't even mind the throw range. the core of this game is still a 2D fighter and never has there been a game where throws are slower than a medium attack. if you still can't figure out why having 7 frame throw is bad, you should stop posting.

    and you wonder why people shit on this game.
    You're still playing off assumptions and you haven't stated why it is bad. You've stated why you think it's bad just because it's slower than medium normals. You should stop posting in here and retreat to the Street Fighter IV forums. I'll see you there.
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • The Lone DragonThe Lone Dragon perverted feminist Joined: Posts: 3,854
    the core of this game is still a 2D fighter and never has there been a game where throws are slower than a medium attack.

    This is some Ten Commandments type ish right here.

    Thou shall not have throws that are slower than medium attacks.

    Why, not?

    BECAUSE IT'S NEVER BEEN DONE BEFORE.

    Well, that's always a good reason not to do something.

    I'm sorry I asked, Moses.
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  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,259 ✭✭✭✭✭ OG
    I can't figure it out, please elaborate brah?

    The point of a throw is to break defense. typically its around 3 frames in the newer games so it can be challenged by weak attacks.

    In sfxt, its more than twice as slow. The range and startup makes it super easy for the defender to stop throws with jabs. We all know that jabs are super good in this game. Now factor in the timer, the amount of grey life recovered, you can probably see why people say this game is so defensive.

    You're still playing off assumptions and you haven't stated why it is bad. You've stated why you think it's bad just because it's slower than medium normals. You should stop posting in here and retreat to the Street Fighter IV forums. I'll see you there.

    I don't know why you keep bringing up SF4. contrary to popular belief, its not easy to get throws in sf4. but at least it works.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 58,824 mod
    There will be a lot of potential for counter hit setups in this game as the game moves on. Kinda like CVS2 without the guard bar since the game isn't as reversal happy as SFIV was. I still hate throws being 7 fucking frame start up (yes let's do that on top of harder to OS invincible backdashes) and having long winded animation that mess with your eyes and eat the timer...but it's either that or SFIV.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • FrostyAUFrostyAU Lynx in your sinks Joined: Posts: 8,875
    There are a lot of people still trying to keep the game going, unfortunately there has been a lot of self - inflicted damage done by the wider community. It's slowly healing, but honestly, as much as I love the game it would be dead if it wasn't for the fact it was Capcom and a big release.

    I'm glad to see things are getting better, but what the community really need to stand up and do is rock up to events and show people that their pre - conceived notions about the game are wrong.

    The high level play we're seeing now is miles above anything the majority of people that hate on the game have ever seen, I imagine if a few of them were not as close - minded, they'd warm to it. Having that kind of high level gameplay on display at tournaments is a great start.
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  • Vulcan HadesVulcan Hades Flea Stance Tea-bagging Joined: Posts: 1,842
    I don't get why all these noops keep ranting about a game they don't even play.

    I have no problem landing throws and frame trapping people to death in SFxT. Only difference is that in AE a throw can mean your ass because it leads to a safe jump option-select / vortex. In this game a throw is just a mixup tool to open up blocking and surprise people who expect a meaty.

    You also see less walking up to throw than AE because many characters have slow walkspeeds. But frame traps are still very present via CADC and such.

    Anyone who thinks frame traps are weak in this game and that throws aren't good need to watch the first to 9 set between Jibbo and Ryan Hunter. There's plenty of frame traps and throws going on in those matches. And rounds sometimes end very fast with 70-80 seconds still on the clock.
    SFxT - Juri, Yoshimitsu, Christie, Asuka, Marduk, Blanka, Bison, Kuma...
    TTT2 - Yoshimitsu, Christie
  • FrostyAUFrostyAU Lynx in your sinks Joined: Posts: 8,875
    I don't get why all these noops keep ranting about a game they don't even play.

    I have no problem landing throws and frame trapping people to death in SFxT. Only difference is that in AE a throw can mean your ass because it leads to a safe jump option-select / vortex. In this game a throw is just a mixup tool to open up blocking and surprise people who expect a meaty.

    You also see less walking up to throw than AE because many characters have slow walkspeeds. But frame traps are still very present via CADC and such.

    Anyone who thinks frame traps are weak in this game and that throws aren't good need to watch the first to 9 set between Jibbo and Ryan Hunter. There's plenty of frame traps and throws going on in those matches. And rounds sometimes end very fast with 70-80 seconds still on the clock.

    Just to expand on this, certain characters like Nina and Lei base almost their entire game on creating frame - traps.
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  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,813 ✭✭✭✭✭ OG
    I don't get why all these noops keep ranting about a game they don't even play.

    I have no problem landing throws and frame trapping people to death in SFxT. Only difference is that in AE a throw can mean your ass because it leads to a safe jump option-select / vortex. In this game a throw is just a mixup tool to open up blocking and surprise people who expect a meaty.

    You also see less walking up to throw than AE because many characters have slow walkspeeds. But frame traps are still very present via CADC and such.

    Anyone who thinks frame traps are weak in this game and that throws aren't good need to watch the first to 9 set between Jibbo and Ryan Hunter. There's plenty of frame traps and throws going on in those matches. And rounds sometimes end very fast with 70-80 seconds still on the clock.
    7 Frame throws are just wrong, wrong, wrong.
    The point of a throw is to break defense. typically its around 3 frames in the newer games so it can be challenged by weak attacks.

    In sfxt, its more than twice as slow. The range and startup makes it super easy for the defender to stop throws with jabs. We all know that jabs are super good in this game. Now factor in the timer, the amount of grey life recovered, you can probably see why people say this game is so defensive.

    I don't know why you keep bringing up SF4. contrary to popular belief, its not easy to get throws in sf4. but at least it works.
    Because you guys keep reminding us that you feel slower throws are bad for this game. And what other contemporary games are comparable in this manner? The throws do break defense in this game. So this is not a valid argument. Like I said, you can still toss people around in this game with various methods. You are just too stubborn to read about it. You're focusing entirely too much on the frame data and speed of the throws for how it is in other games rather than how it is served in here. Again, wrong game. Not SF4 or ST or CVS2 or 3S. The throws work in this game through 7 frame start ups here and that doesn't make them bad at all even if they are slower than certain light and medium attacks.

    I'm watching these few other SFxT streams and people are still tossing each other around.

    What does that say about how much you are calling on this game? That you probably don't even play much of at all?

    Why do you feel the need to make these kinds of statements when you don't even understand how things have changed for this game compared to others?

    If they made this 1 v 1, I would like to see throws work on tech rolls. There's obviously still a problem with long stages present here like SF4, but they likely will not shorten. I believe if we want throws to look more effective, just open up a few more opportunities to land it rather than completely change the properties.
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,259 ✭✭✭✭✭ OG
    7 Frame throws are just wrong, wrong, wrong.


    Because you guys keep reminding us that you feel slower throws are bad for this game. And what other contemporary games are comparable in this manner? The throws do break defense in this game. So this is not a valid argument. Like I said, you can still toss people around in this game with various methods. You are just too stubborn to read about it. You're focusing entirely too much on the frame data and speed of the throws for how it is in other games rather than how it is served in here. Again, wrong game. Not SF4 or ST or CVS2 or 3S. The throws work in this game through 7 frame start ups here and that doesn't make them bad at all even if they are slower than certain light and medium attacks.

    I'm watching these few other SFxT streams and people are still tossing each other around.

    What does that say about how much you are calling on this game? That you probably don't even play much of at all?

    Why do you feel the need to make these kinds of statements when you don't even understand how things have changed for this game compared to others?

    If they made this 1 v 1, I would like to see throws work on tech rolls. There's obviously still a problem with long stages present here like SF4, but they likely will not shorten. I believe if we want throws to look more effective, just open up a few more opportunities to land it rather than completely change the properties.

    7 frame throws is not only bad for this game, its bad for every game.

    Never have I mentioned anything about sf4 until you made a sf4 rant which is pretty much irrelevant and you still don't have any valid arguments why 7 frame throws work in this game compared to other games.

    And sorry, I'm not a stream monster.

    You're here saying I don't understand the game changes, what makes you think you do?

    Its true, I don't play the game anymore. I can say the same with most people that gave it a chance in the beginning. And you wonder why this game has very little support. Whats next, you're gonna tell me that this game has a huge community?
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  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 3,707
    I'm just going to say this, you can't tick throw somebody because they're mashing crouching buttons? LAUNCHER THEM. Bloody hell, just use that attack. People get afraid of being hit by lows on wake up, hence why they press low attacks when they're waking. So, what do we do? LAUNCHER. It crushes all lows and it makes your opponent scared to do anything on their wake up. Then, you walk up to them, when they expect a launcher they'll do nothing, which leads into a throw. It's a part of the mixup, more people should be doing it. And if you're unsure about it after you've hit them with a launcher on their wake up, you could always use meaty pressure. Rarely in this game will you find somebody who just wakes up, everybody has to do something. Whether it be a reversal, button press or some kind of dash. This games Oki has you to be established, but I'm sure that launchers will play a big part in the future.
    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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