Raw launching seems to be a under utilized tactic. I think of it as the low parry of SFxT, or the general mind frame of the tool, where you are able to negate the way your opponent wants to attack and forces them to switch their play style in a way they are not comofrtable with. Now some might say why do this when I can do something easier like boost combo with very little risk and high reward? Well because being able to take away options is well worth the risk and has bigger rewards. Now the launcher while a good offensive tool, has it's draw backs, like very unsafe on block and can be baited. While it may not be the end all be all mechanic in sfxt, I believe it has enough power to sway the way the neutral game is played and how options are maximized. I hope this kind of opens up some discussion on this tool, and see what others think.
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This is part of the conglomerate things, in my theory, that force people to hold down back a lot. You get blown up by big damage for mashing against someone that's good.
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0 • Off Topic Disagree Agree LikeT6 - Asuka | KoF XIII - Athena/Kula/Yuri | UMVC3 - Chris/Hsien/Ammy | A2 - Rose/Sakura
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0 • Off Topic Disagree Agree LikeIf you're not using Raw launchers to punish Cody especially you're making things harder than they have to be. Once you catch Cody one time with a launcher I bet you he'll start acting like a deer caught in the headlights.
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeTTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
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0 • Off Topic Disagree Agree LikeSFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
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0 • Off Topic Disagree Agree LikeStreet Fighter x Tekken Addict
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0 • Off Topic Disagree Agree LikeAlso, some characters like Christie have launchers that are a little tricky to punish on block.
So...use them.
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0 • Off Topic Disagree Agree LikeJust to note, if you observe your opponents patterns, launchers can play a very big part in the match. And, if you have the reaction to match it, it really can turn matches in your favour. As I say, you should try to spot your opponents tendencies and then their character specific options. Characters with reversals can pose an issue, but that's just apart of the guessing game.
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree Like"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 • Off Topic Disagree Agree LikeAnd just like you can DP xx tag cancel, you can Launcher xx tag cancel with some characters and remain safe enough due to the pushback on block or the blockstun in Jin's case.
There's this misconception that a lot of people have that something -6 or -12 is always full combo punishable. But reality is your opponent can only punish what is within his pokes/special moves reach. And in this game, the way tag canceling works is: your running partner can cancel his run as soon as he gets to where the leaving character is. So even if some special move or raw launcher is super unsafe on block xx switch, you can still turn that -20 situation into a +2 situation by canceling the run early. (this is something I feel that a lot of players don't quite understand yet but is so abusable with some characters/teams).
Also, raw Launcher doesn't only counter lows like some people seem to believe. It counters any special mid hitting crouching attacks as well. So c.jab mashing and c.strong frame traps also die to a raw launcher.
Ever since I started using raw launchers defensively and offensively, my game has improved a lot I feel. Launcher is such a mindfuck and once people start respecting it, it gets even better. :)
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0 • Off Topic Disagree Agree LikeAgreed. If I even sniff a gap in pressure or that my opponent is very happy with lows, I try to launch them as often as possible, firstly for the free switch if I need it and then for the much lower damage scaling. My problem is distinguishing from when I'm actually making a read, and just putting out an educated guess.
I want - no need! - to get my ability to use it to the level where t really is a mind-fuck and ruins entire game plans. There isn't too many things that feel better than when you're being pressured with a bleeding character, and you know that cr.mk or cr.hk or (etc.) is coming... and you not only punish them for it, but then get to bring out the fresh character as well.
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0 • Off Topic Disagree Agree LikeI agree with using it early to make your opponent nervous in the same way people DP through block strings early to send a message. I guess in general I don't deliberately put myself in a 50/50 situation of one of us getting a combo unless I'm pretty sure.
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0 • Off Topic Disagree Agree LikeAlso it's great tool to do the gootecks with haha.
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0 • Off Topic Disagree Agree LikeSSFIVAE: Dee Jay
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0 • Off Topic Disagree Agree LikeSFxT: Blanka, Jack-X, King, Rolento, Guile and Megaman/Kuma for the trololololol
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0 • Off Topic Disagree Agree LikeTTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
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0 • Off Topic Disagree Agree Likeyea, i knew it
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0 • Off Topic Disagree Agree LikeTrue, it's pretty risky. Best used when you really get a good feeling for your opponent's habits during pressure, or when you can actually react to the low (ie.,someone actually does Guile's cr.HK and you block the first hit, that's like a free raw launcher lol). Free tag, minimal scaling, good damage.
It's not too far off from low parry in Tekken (aside from of course being even more unsafe) - you know they like to do a certain low, low parry it and punish. You'll make 'em more honest with that - people think twice after getting hit like that once, myself included lol.
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0 • Off Topic Disagree Agree LikeIn my experience, here's a list of characters who launcher works wonders on. Note, GET A GOOD READ ON YOUR OPPONENT, don't just throw it out there. But, if you've realised they're mashing crouching attacks, it wouldn't hurt to press HK/HP.
Chun Li, Jin, Kazuya, and Cody. Yes, the list is small, but I know you guys have come up against people who crouch teched on their wake up, don't let them do it!
Don't be afraid to try it against shotos either, especially Ryus who like to frame trap with Cr.Mp.
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0 • Off Topic Disagree Agree Like"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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