What is “TF”?
TMNT:TF or simply “TF” is more commonly used within the fighting game community to refer to the Super Nintendo (SNES) version, which is considered to be the “superior” of the three (NES/GENESIS). As specified in the thread title, the SNES version is generally the main focus here, although brief mention of the NES and Genesis/MegaDrive versions does pop up occasionally.
People play this competitively?!
Indeed! Fighting game enthusiasts tend to give pretty much any game a chance and are willing to invest time into the games they enjoy, breaking apart the intricacies of the engine and game mechanics as well as developing on the evolution of character matchups.
The areas where competitive play seems most consistent are within Venezuela and parts of New York City. Both scenes have relatively smalls groups but also have strong, hardcore players who have established a vast understanding of the gameplay and character match ups.
Although rare, TF does manage to get some competitive play (usually as a side event) at the larger major tournaments. Players can sometimes be seen mashing away on SNES “dog bones” (whenever available) or more commonly, settling for emulated play wherein players attach their own preferred peripherals for optimal performance (Yes, it’s that serious). For the most part, it’s usually for the nostalgic value.
Where can I view high-level gameplay?
(Playlist compiled by ThatSoleGuy)
Is it a hard game to get into?
Definitely not. Being a product of the “SF clone wars” of the 90’s TF, like many other fighting games around that time, plays very similar to Street Fighter II in many respects. Much of the game play focuses heavily on elementary spacing and footsies. Because roughly 7/10ths of the cast possesses a projectile in some form, more often than not players will battle to gain momentum and positional advantage by means of fireball wars. The characters with “weaker” projectiles tend to have to rely on good reads, closing distance and holding position with stronger normals/pokes. In matches where fireballs aren’t as relevant, the footsie game becomes more pronounced.
Combos in TF are far from demanding with bread & butter combos averaging 3-5 hits. Far less time will be needed to actually practice combos/B&B’s and more focus being placed on learning character match ups, counter situations, advantageous situations, and building up reaction speed.
The button layout for TF is also very convenient as there are only two punches and two kicks to worry about (that’s two less than SF!). “Sure-kill Techniques” or Special Moves are none out of the ordinary and assuming you’ve played at least one (traditional) fighting game at least semi-seriously, commands like QCF/236, DP/623 or charge b, f, should be very familiar. “Ultimate Arts” or Super Moves require even less effort as you just simply input Heavy Punch+Heavy Kick with full meter.
I’m kind of ass at “old school” fighters. Any tutorial or combo videos to point me in the right direction?
http://www.twitch.tv/dirtyberet/b/322046170 [Basic Game Engine & Mechanics Overview @ ~9minutes]
http://www.twitch.tv/dirtyberet/b/322047908 [Character Breakdowns & Basic Strategies @ ~6minutes]
This game is too poverty to have tiers, right? …Right?
Tiers are what you make of them (I guess *shrug*). The majority of the community, however, seems to agree on the “strongest” characters being Armaggon and Raph while the “weakest” is without a doubt War. People have also argued that C.Shredder, Wingnut, and Mike are also potentially “very strong” characters. Very little data has been comprised to support these arguments though (I.e. no demonstrative play and/or speculation from “inactive players”)
There’s no one I can play locally. Is there netplay available?
Setting up Hamachi in conjunction with ZSNES built-in netplay
Ok, I just found out that this game is as broken as an antique doll in the hands of a toddler. How do I deal with all the “cheap stuff”?
Simple answer: Deal with it.
Less douchebaggy answer: Browse through the thread and see what info you can find on matchups and countering seemingly-impossible-to-deal-with situations. Players from all over have compiled data of all kinds and reported their findings to the community. There’s a good chance you’ll find an answer to what you’re looking for. More importantly: KEEP PLAYING AND TRYING NEW/DUMB THINGS. You may see the phrase thrown around a lot on this thread (usually by myself): “TF IS ALWAYS EVOLVING”. This is because it’s 100% true. While TF is old, it doesn’t have a huge following and new info and discoveries don’t pop up often as a result. As people tend to play more and against a variety of players, ideologies of matchups and optimal play will shift and take on new forms before becoming something more concrete. Play and explore, nothing is truly “dumb” until proven otherwise a thousand times over (IMO).
“Regional differences”? Which is considered to be the better of the two?
USA, USA, USA!
But seriously though. Again, the game is not supported on a large enough scale to come to a conclusion on the matter. The community consensus though is the US title. The JP release has a few cosmetic changes as well as character tweaks that may or may not influence how the character is used.
Versions that exist are USA, Euro, German, and Australian versions which seem to be 100% exactly the same (don’t quote me though!) and the Japanese version (titled Mutant Warriors) which has changes that more or less apparent than the other international releases. While beta versions of TF exist, it’s not recommended for competitive play for obvious reasons.
"Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
**Team Grain of Salt** 7/11