The TMNT Tournament Fighters (SNES) Thread: TF Revelations

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  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Also TMNT TF matches from my channel: http://www.youtube.com/playlist?list=PL01237A3D7C33A057
    Matches looked pretty one-sided (Seems like your opponent doesn't have much experience with fighters?).

    Should also consider uploading fewer matches next time (5 - 10 or so is good). ADHD is rampant these days. Just pick out matches you feel displayed the best/most situations for a character or shows some fucked up scenario or crazy comebacks, etc.

    Lastly, play more lame/cheap! lol
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • ThatSoleGuyThatSoleGuy That one guy that plays video games... Joined: Posts: 11
    My opponent told me that before he met me, all he played were 3D fighters. At the same time, he was also the only one that would VS me (none of my friends locally play games competitively even on a casual scale). I would've asked people online to play a long time ago but I was still in college and packet loss there would've ruined every single match for me. Now that I'm out though I can play more online rofl!

    I'd have to say my most comfortable characters are Don and Shredder right now. I agree with you though I probably posted way too many matches. At the time I just figured to upload as many to help get feedback on how I play each character but I guess it would've just been better to VS one of you guys. XD
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Thinking about giving this another shot on netplay via ZSNES/SNES9X. If anyone is interested, post or drop me a pm. 11pm EST tonight and/or tomorrow night I should be free.
    running this back again tonight and tomorrow night.

    6/5, 6/6 @10pm EST
    zsnes or snes9x

    PM or post if you're down. We can go over details about roms and such when that time comes.

    EDIT:
    . . .Fucking nads. OK, Just realized I don't have my converter and forgot it at a friend's place. Next time I may get to host some games is on 6/16. Apologies to anyone who got hype for games...

    @Verseirus
    Thanks for the link. Wasn't even aware improvements to the netplay had been done. Now I'm really looking forward to games.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    I like ZSNES Enhanced netplay edition. http://zsnes.ipherswipsite.com/special/

    Seems it's been the most stable for me in regards to netplay. I've played socal -> pittsburgh and socal -> boston and it felt pretty good.

    don't know if I'll be around to play though
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • ThatSoleGuyThatSoleGuy That one guy that plays video games... Joined: Posts: 11
    Thanks for the link Veserius! I didn't know about this version. The 1.42 I had always had desync issues but I was recently told by a friend of mine that the older, 1.36 release did not have this problem.

    I'm not sure how it compares to the link you posted but 1.36 seemed to suffice. My friend and I tested it out on a series of Tetris Attack matches recently and we didn't encounter any issues (although we did have a few moments of serious lag on occasion). I downloaded it and would be willing to play you (or anybody) in TMNT TF if you have time.

    Also Zee I sent you a PM about scheduling a few matches if you would like.
  • yoh001yoh001 Joined: Posts: 148
    oh, I would love to play others at this game.

    When I was small, I use to play Leo/Raph alot.
    FC: 4811 - 7485 - 8425

    Pokemon X
  • lordofgodlordofgod BLACKPOWA 4EVER!!!!!!! Joined: Posts: 70
    Just play online with friend, it was funny. He was using wingnut alot, I used aska/ralph alot. We watch alot of darkdrizzle matches, so we kinda know the game somewhat.
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    I know nothing about this game due to the fact that "TF IS ALWAYS EVOLVING" lol. Hell, I haven't even gotten the chance to test new data and incorporate verserius's recent findings into my gameplay as of yet.

    Really wish more people got into the game as I'm sure the levels of broken would exceed well beyond what is currently seen from competitive TF play. Glad people are making use of what's out there now though. Hope to see new developments in the future.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,447 ✭✭✭✭✭ OG
    Hi all! First, I just want to say that I've been playing this game for quite some time but only recently have been actively playing it with a friend of mine. I'm new to SRK. This is my first post here and I hope to make a lot of friends here on this forum. :)

    With that said, I will hopefully be posting some of our casuals to YouTube in the near future. For the moment, I have created a playlist containing 100 different videos of SNES TMNT TF/MW matches coming from a variety of different channels (most of them are from darkdrizzle's :D). I know it is not much but throughout my search I was able to dig up many different videos ranging in skill level and character choices.

    Seeing as I did not get permission from anyone to put these into a playlist, if you would like me to take your videos off of it, just let me know.

    Here is the link to the playlist: http://www.youtube.com/playlist?list=PL2F5BBFFE1D620C49

    Oh God our MKK old vids are there! Thanks for putting them in the playlist!
  • ThatSoleGuyThatSoleGuy That one guy that plays video games... Joined: Posts: 11
    Oh God our MKK old vids are there! Thanks for putting them in the playlist!

    You're very welcome Hanzo_Hasashi. Also thank you for both approving of the playlist and subscribing to my channel! :)

    Would anyone like to participate in some TF matches with me sometime? I should be available all week. Just PM me a little in advance if possible.
  • EverdredEverdred seriously casual Joined: Posts: 1,719 ✭✭✭✭✭ OG
    so how do i search or connect to others to play online on that netplay version?
    IG kleofus_hagel
    Psn kleofus_hagel
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    Find your IP Address, ask around in this thread, click the netplay tab.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Stream tonight. Death from above.

    https://twitter.com/SKILLENNIUM/status/215150539099488256

    @veserius
    I think Arm might be done in this game lol. Testing out the overhead data you compiled....I think Arm might be done in this game lol.

    e.g. wingnut: cr.lp x3 > st.lp+hp cps chain makes last hit overhead lol

    EDIT:
    This game (or CD at least) also has jump canceling if I or anyone else here hadn't mentioned it before
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,447 ✭✭✭✭✭ OG
    This game will never die. Im building (at last) a dedicated cab (bartop) for it. 19" crt (yes small) and S video snes. Shit will get real here XD

    ZTB: please what is that overhead data? And whats that about Armie going out?
  • tatakitataki misplaced Joined: Posts: 7,703
    where is the stream?
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    @veserius
    I think Arm might be done in this game lol. Testing out the overhead data you compiled....I think Arm might be done in this game lol.

    e.g. wingnut: cr.lp x3 > st.lp+hp cps chain makes last hit overhead lol

    EDIT:
    This game (or CD at least) also has jump canceling if I or anyone else here hadn't mentioned it before
    Thats really interesting. I think if consistent strings for overheads that are lows can be found it'll pretty much cripple him in pressure situations.

    I wish CD's jump canceling was more useful but in any situation you would probably want to JC you can EPD cancel guaranteed or just sweep instead of trying to instant overhead or divekick. Wonder if there is something really good/goofy you can do though.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    The stream stuff starts at the vid that is 43:07 in length about 7 minutes in http://www.twitch.tv/dirtyberet/videos

    Zar I wish you had done Raph's unblockable sweep string vs. arm and talked about stage lengths.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • AcidGlowAcidGlow ~Misogi~ Joined: Posts: 407
    Had a few matches in this online. It's pretty fun. I liked Rat King and Shredder
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    Almost done watching the archives.

    Zar when you throw this up on youtube do you mind if I suggest some annotations? I have some interesting stuff.

    EDIT:

    Okay I'm hype after watching this, going to try to record some glitch/combo stuff tomorrow and throw it up on my channel. I have some combos, chrome EPD loop, and some other random stuff.

    EDIT2:

    Combo preview

    Arm

    j.hk, tk dive, cr.lk

    Works on Arm/Shredder atm. If I can get it to work on Raph or Mike it's a dizzy on them, which leads to HP throw to death loop.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Zar I wish you had done Raph's unblockable sweep string vs. arm and talked about stage lengths.
    Must have missed your post on the unblockable sweep thing.

    As for the stage lengths thing, I initially wanted to throw it in but decided that it would be better to keep the tutorial simple as possible. . .then it ended up going 2hrs longer than I had planned - so yeah, in retrospect, stage info should/could have been added in. =p
    ZTB: please what is that overhead data? And whats that about Armie going out?
    http://shoryuken.com/forum/index.php?threads/the-tmnt-tournament-fighters-snes-thread-tf-revelations.16846/page-16#post-6124005

    Mess around w/ the strings posted a bit and it will all make sense lol.
    I wish CD's jump canceling was more useful but in any situation you would probably want to JC you can EPD cancel guaranteed or just sweep instead of trying to instant overhead or divekick.
    Lol true. I forget how damn broke this game is. I'm actually considering switching to (or trying to get people to transition to) the JP version due to the slightly better balance. Last night's session opened my eyes even wider to the truth of how dumb (but fun!) TF is.

    @Veserius
    1) Boss stage length data?

    2) Character walk speeds (retreat/advance)?

    3) Rising/Standing speeds?

    4) FYI those P2/Right Corner jump attack "unblockables" are actually crossups. Ran a few tests for it yesterday and if you walk out of the corner you guard correctly (but who would be weary/quick enough to pull it off consistently? lol). Still strong as fuck regardless of if the opponent knows how to properly guard in that situation.

    Hope everyone enjoyed the stream. Apologies for dragging it out so long. Although I had everything planned and written out, I'm still very inexperienced w/ broadcasting and flow of presentation. Thx to everyone who tuned in and to partner-in-crime, Rithli.

    Viva la TF revolución!
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    Lol true. I forget how damn broke this game is. I'm actually considering switching to (or trying to get people to transition to) the JP version due to the slightly better balance. Last night's session opened my eyes even wider to the truth of how dumb (but fun!) TF is.

    @Veserius
    1) Boss stage length data?

    2) Character walk speeds (retreat/advance)?

    3) Rising/Standing speeds?

    4) FYI those P2 jump attack "unblockables" are actually crossups. Ran a few tests for it yesterday and if you walk out of the corner you guard correctly (but who would be weary/quick enough to pull it off consistently? lol). Still strong as fuck regardless of if the opponent knows how to properly guard in that situation.
    As a chrome player the JP version makes me sad, but I do realize that it is more relatively balanced. Though I think Raph ends up being even more dominant with weaker chrome/arm.

    1) I'll take a look at that in a bit once I finish up this Arm combo. This is way too sick. Like if you go for a throw instead of the cr.short it's pretty much unreactable. This might be a good idea if you land a dizzy vs. a character who can't be unblockabled.

    2) Not sure at all really. I haven't done much info on that other than who is faster than who, but I need to dig around for it. Don/Leo have slower backwards walking speeds than the other turtles but I believe f.walk is the same for instance. Also Chrome's f.walk has fake acceleration. The first 2 frames of his walk actually move him backwards so he can move backwards by tapping forwards.

    3) No clue. Will record and frame count.

    4) interesting. I know they generally do crossup, but I've had setups where they aren't blockable.

    Oh btw. you can setup unblockable super with chrome in the corner off of LP throw even on non turtles/war characters. Don't remember the list of who it works on but I remember there is a timing on shredder I think where he can't block.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    Got wingnut redizzy down vs. cornered shredder :D
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • ThatSoleGuyThatSoleGuy That one guy that plays video games... Joined: Posts: 11
    This game will never die. Im building (at last) a dedicated cab (bartop) for it. 19" crt (yes small) and S video snes. Shit will get real here XD

    Can I see pictures of the finished product? That is so legit dude!
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,447 ✭✭✭✭✭ OG
    Can I see pictures of the finished product? That is so legit dude!

    I will try to put a step by step. Im doing the artwork/bezel etc right now.

    Im deciding if going for 4 buttons square or SNK cab style.

    **
    **

    or

    -***
    *
  • factory9factory9 ARCANA HEARTO TWEEEE Joined: Posts: 985
    I will try to put a step by step. Im doing the artwork/bezel etc right now.

    Im deciding if going for 4 buttons square or SNK cab style.

    **
    **

    or

    -***
    *
    Yo, go square with that shit.

    Long live the square. Puts my ducks all in a row
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,447 ✭✭✭✭✭ OG
    Yo, go square with that shit.

    Long live the square. Puts my ducks all in a row

    Thnaks man!

    I think Im gonna X-copy this awesome job:

    http://forum.arcadecontrols.com/index.php?topic=114435.0

    I might add that the sticks and buttons will all be TURTLE GREEN so the Ooze will be 100% present on this.

    I might upload the protp marquee. Gimme 2 mins

    ninja turtle edit:

    This is the first proto:

    tmnttfarcprotomarquee1.png
  • ThatSoleGuyThatSoleGuy That one guy that plays video games... Joined: Posts: 11
    I will try to put a step by step. Im doing the artwork/bezel etc right now.

    Im deciding if going for 4 buttons square or SNK cab style.

    **
    **

    or

    -***
    *


    I doubt it'll be of any use (and probably require more work in the long run) but you could do a 6-button layout. You don't use 6 buttons in the game I'm aware of but it gives the customize controls option in the game more useful. Speaking of which, does anyone actually re-map their controls in that game? Then again I play this game primarily on the SNES controller though I have tried this game on a fight stick before. It's just an idea of course.

    Edit: Come to think of it, a 6-button layout allows for both a 4-button layout or SNK cab style but I'm not sure if the button placement would make it awkward to play one of the styles.
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,447 ✭✭✭✭✭ OG
    6 buttons gives the option of playin almost all games there so it would be "reusable"... gonna think that. Thx for the input
  • tatakitataki misplaced Joined: Posts: 7,703
    Youtube version

    Feel free to nag to SRKtips to put it on the front page.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    damn I keep dropping this fancy ender for my wingnut redizzy on Shredder. Supposed to be meaty dive, cr.lk, st.lk xx dash punch. Keep placing the dive incorrectly which results in too much pushback.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    Arm j.lk can crossup in specific circumstances. I didn't know that. Having trouble capping a couple of things as my execution is ass and my thumb is kind of sore. Can't get j.hk, tk dive, cr.lk to combo at all right now. Might be multiple justframes in a row like how his midscreen dizzy combo is.

    Gonna do some easy stuff now I guess then try the hard stuff again later.

    Edit: new theory maybe shredder is vulnerable to "overheads" which is why that tk dive combo is so insconsistent. maybe it's not a combo?

    Edit 2: Okay it totally is that you can overhead shredder. Makes sense. Makes me wonder if every character is vulnerable but arm/aska are just easier than everyone else?
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    Okay I have about 8 minutes of clips that I have to edit, so I'm probably going to just do a couple of more things and make a longish video(3-5 minutes). For now here are a couple of unedited clips.



    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    I'm up to try for netplay games tonight @8pm EST (10pm EST latest).

    Please post if interested.
    I like ZSNES Enhanced netplay edition. http://zsnes.ipherswipsite.com/special/

    Seems it's been the most stable for me in regards to netplay. I've played socal -> pittsburgh and socal -> boston and it felt pretty good.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • onReloadonReload what's a combo Joined: Posts: 160
    I've never played it competitively but would like to. I'll try out this ZNES build
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    Get Hamachi too, it really helps!
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • onReloadonReload what's a combo Joined: Posts: 160
    I have Hamachi though I never really figured it out. I'm down to play, though, just need Server IP
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Get Hamachi too, it really helps!
    Explain in detail pls. I'm a netplay n00b =3

    Also, Aska DP has smaller hitbox in Jp version lolololloollol omfg. So this means the crossup dp setup me and nerdjosh found won't work in mutant warriors and some combos (e.g. close st.HK > LP DP) won't work.

    In addition, just confirmed Arm being able to still execute charge moves from punch throw. I initially got this info from a gamefaq sometime ago and never bothered to look into it til just now.

    ...thinking about not making that switch to mutant warriors now lol
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,522
    I'll make a hamachi tutorial tonight if you can't figure it out. It's not too complicated
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • onReloadonReload what's a combo Joined: Posts: 160
    ggs ztb. that c.dome throw stuff is ridiculous!
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    same to you onReload. CD v Don match up is tougher than I thought. One-touching turtles is the only saving grace lol. Need to run headspin & throw mindgames/oki if we get another set in the future.

    This game...is insanely fun and I'm always learning and gathering new info about character matchups. I'd seriously consider quitting every fighter for TF if there were an HD remix with some bug fixes here and there. Wishful thinking but whatever lol. Also, netplay does this game no justice. Thankfully it's not a combo/execution heavy game so it's not too big of a deal.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
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