The TMNT Tournament Fighters (SNES) Thread: TF Revelations

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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    did you guys get hamachi worked out? netplay with that massively improves it.

    If not I'll make a tutorial with screenshots in like 10 minutes.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Nah, we ended up just doing "hacked netplay zsnes" + direct connect.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • onReloadonReload what's a combo Joined: Posts: 160
    did you guys get hamachi worked out? netplay with that massively improves it.

    If not I'll make a tutorial with screenshots in like 10 minutes.
    yeah that would help a lot. i mean i was fine with DC but for some reason had trouble with basic motions (i could just be stupid), and it would be nice to have that security
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    I gotta do a few things, I'll do it when I get back. Should be up by 10:30 my time.

    Then you can just quote me and put in the first post.

    Also that post needs combos and stuff!
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    yeah that would help a lot. i mean i was fine with DC but for some reason had trouble with basic motions (i could just be stupid)
    ok, it wasn't just me then lol. Was digging my thumb into d-pad and mashing LP for C.Sparks w/ Dome. I'm up for anything that would improve the experience a bit though.
    Also that post needs combos and stuff!
    Dude, I'm too lazy these days lol. If you compile some stuff though, I'll gladly clean up the OP a bit and throw up credits etc.

    EDIT: Ok just read the OP for the first time in a long time and it's hella excessive and bloggy lol. I'm motivated to make some adjustments now...
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,435 ✭✭✭✭✭ OG
    ok, it wasn't just me then lol. Was digging my thumb into d-pad and mashing LP for C.Sparks w/ Dome. I'm up for anything that would improve the experience a bit though.

    Dude, I'm too lazy these days lol. If you compile some stuff though, I'll gladly clean up the OP a bit and throw up credits etc.

    EDIT: Ok just read the OP for the first time in a long time and it's hella excessive and bloggy lol. I'm motivated to make some adjustments now...

    LETS OPEN A NEW THREAD... (Now that Saotome is not watchi..... banned)

    No seriously, lets clean this up and put a link to the playlist that ThatSoleGuy did. That would help a lot.

    Also quick question:

    There was no TF at Evo this year? :(
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    ATTENTION!!!

    Made changes to OP! Wasn't as bad as I thought it would be. Still needs some cleaning up though.

    http://shoryuken.com/forum/index.php?threads/the-tmnt-tournament-fighters-snes-thread-tf-revelations.16846/

    If anyone would like to contribute to the OP or make some corrections, please post up in a simple format that easy for me to cut/paste.
    Also quick question:

    There was no TF at Evo this year? :(
    I don't think so and I can honestly say that I've never seen or heard of TF being setup at Evo (I would mess my pants)
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • Bob SagatBob Sagat Akuma Thurman Joined: Posts: 1,547
    I recently started playing this game again too. Just sucks I have no comp. Maybe I'll get in on the online.
    I'm trying to play Chrome Dome, 'cause I like command throws. Is he considered to be good though? I kinda feel like he has good tools on paper, but that they're just not quite as strong as they should be.
    I also like Wingnut. It's so cool that his dive leaves him super close in stead of bouncing back like a certain native American.
    Roald Dhalsim
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    sorry about lack of netplay tutorial, computer is being stupid! Will try to get it up tonight.

    I think Chrome is very underrated. Only matchups that feels really bad is Raph because he blows up your neutral jump game and your zoning game, but you can still tod him. lp throw TOD and OS EPD corner TOD are both very powerful and he does a pretty good job of controlling space in neutral. BNB leading to a knockdown and his ability to control space in general with his fireball, long limbs, and divekick really make him pretty strong. If pressed I would say he's the 3rd best character, but I can see how people would disagree. He's also hard to play gameplay and execution wise.

    Anyways gonna start working on the netplay tutorial and I'll throw up a couple of more preview vids for random stuff I've been working on. Will post with more suggestions for the first page when I get back.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Bob SagatBob Sagat Akuma Thurman Joined: Posts: 1,547
    Hm, interesting. It's just that his divekick seems a bit limited, in that it can only be done when descending after a neutral jump, correct?
    And I've found that his fireball goes under many of the other projectiles, which is nice, but then his recovery is so long that he's usually the one who ends up getting hit, which is not nice. Also, I've been unable so far to combo into his fireball. Everything seems to cancel into it, but it doesn't look like you can combo it.
    I probably haven't put enough work into him though. I still ike the idea of an electric pile driver and the range on that thing is delicious.
    I'll watch that whole tutorial later. Good thing they pointed that out about the game speed though. I think I've been playing too slow, it felt rather sluggish.
    Roald Dhalsim
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    Divekick isn't really an offensive tool other than using it for safejumps. You use it to advance vs. other fireballs. I really only throw a lot of fireballs vs. characters that don't have projectiles, Leo and Arm.

    Comboing to fireball is possible with cl.hp xx spark in the corner, but it's impractical because of difficulty, the range you have to do it at, and that his cps chains do more damage/stun and can lead to a knockdown. If you get a raw jumpin you might as well just go into cl.hk and take your dizzy.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    NETPLAY TUTORIAL
    ===================================================
    Step 1:
    Direct your browser to http://zsnes.ipherswipsite.com/special/ and download ZSNES Enhanced Netplay Edition.
    ===================================================
    r4BUe.png
    ==================================
    Step 2: Save to a folder of your liking.
    ==================================

    uLMQK.png

    =================
    Step 3: Extract the .exe
    =================

    qJRio.png

    ========================================================================
    Note: Once the .exe is extracted feel free to open it and configure it how you like in terms of buttons, resolution etc. Learn the menus! a .cfg and a .dat file should be created for it on launch that will save any settings as you've left them. This would be a good time to get whatever game files you need.
    ========================================================================

    ==================================
    Step 4: Install Hamachi

    Short directions install this.

    Long directions below, not exactly needed but can be helpful.
    First you need to make an account with logmein who runs hamachi. go to https://secure.logmein.com/ and click create an account or try it free

    AFHSZ.png

    Fill out your info.

    xOTVT.png

    Once you've hit continue hamachi gets kind of stupid and the new website is kind of unintuitive on where you actually download crap.

    If you are lazy/think their website is dumb(add a computer???) here is a direct link to the installer.

    Direct link to hamachi installer

    If you aren't lazy there are 2 steps in the spoiler
    OPyDG.png

    1ious.png
    =============================

    Step 5: Setup/Join a Hamachi Network

    Once you have Hamachi installed click Network(you can change settings like your name under System -> Preferences). Network gives you two options.

    iJixz.png

    Create a network lets you make a network that allows you to interface with other players you invite or who know the network exists.

    pzy3W.png

    You can set the name of the Network and a password to restrict people attempting to join.

    Clicking Join an existing network gives you a similar dialog box

    6BXMn.png

    Fill out the Network ID and Password to join the network.

    ALL THAT WORK and nothing has really been done yet. However notice that you should have an ip address above your name in x.x.x.x. format and anyone in your networks should also have their ip address available to you. This was the point the whole time!

    ================================
    Step 6: ACTUALLY NETPLAY

    Now that you have Hamachi setup you can get gdlk netplay. First designate who is hosting and have their Hamachi IP address readily available. Make sure both players have the exact same version of the game you are intending to play.

    Click NETPLAY, THEN INTERNET

    zi4rI.png

    The hosting player should see a screen like this until a player attempts to join.

    kDRYH.png

    Once a client joins the screen should change to a lobby. You can type back and forth and if the game is exited you will be kicked back to this screen. Messing with the settings can cause desynchs and crashes.

    NQH0v.png

    Click Load then find the game you are looking for and PLAY. (T is the hotkey for typing to another player.)


    FAQ:
    Q: I GOT THIS SCREEN WHEN TRYING TO CONNECT, HELP

    ezQYL.png

    A: Make sure you typed the IP address in exactly how it is displayed in Hamachi. If that isn't helping try switching who the host is.

    Q: ZSNES crashed and now it won't open, what do I do?
    A: Delete the .cfg file that was created when you first ran zsnes, this should allow the program to open normally though you will lose all of your settings.
    ================================

    Rough up, will improve here and there.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,435 ✭✭✭✭✭ OG
    It looks good Veserius. Keep it up!
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    nvm. almost done!
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    Okay as good as I'm going to get it tonight. Anyways with hamachi and that version of ZSNES you can get very very good quality netplay so I think people should try it out. I'll probably be up for some games tomorrow if anyone wants to test it out.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    I'd like to know (in layman's terms if possible) what exactly makes Hamachi + ZSNES netplay better than stand-alone ZSNES netplay. I'm also willing to run tests myself on the wknd, if not sooner.

    nice work.
    This is the first proto:

    tmnttfarcprotomarquee1.png
    Hey Hanzo, you mind if I steal your marque and post to the OP for some flair??
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • ThatSoleGuyThatSoleGuy That one guy that plays video games... Joined: Posts: 11
    I haven't used 1.42n but this is exactly how I would schedule my Tetris Attack matches with people. We should get a Hamachi network setup for future online TMNT matches. Veserius I wouldn't mind testing this with you sometime tomorrow. Just let me know when you're free.
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    I honestly don't know what it is about hamachi that makes things better. It might be my router(which is ass), but overall I've always had better experiences using it for netplay on various things across 3 different routers.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • ThatSoleGuyThatSoleGuy That one guy that plays video games... Joined: Posts: 11
    I'd like to know (in layman's terms if possible) what exactly makes Hamachi + ZSNES netplay better than stand-alone ZSNES netplay. I'm also willing to run tests myself on the wknd, if not sooner.


    If I understand this correctly, Hamachi is used for 2 main reasons. One it is easier for most people and two it avoids the need for port forwarding. Since Hamachi is a VPN, it basically allows people in the same network to connect as if they are right next to each other (hence the reason it gets around port forwarding).

    For most people, ports aren't an issue as you can control that from home on your router (plus I don't think you need to set anything up if you use the default settings in ZSNES) but when I was in college, I had to abide by the settings the college used for their network. As a result, some of my games I connected without issue while others were impossible. Hamachi's VPN helped mitigate the problem when I played games on the SNES with my friends that weren't local to me.

    It is more complicated then that but that was basically my issue a few months back when I lived on-campus.
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,435 ✭✭✭✭✭ OG
    I'd like to know (in layman's terms if possible) what exactly makes Hamachi + ZSNES netplay better than stand-alone ZSNES netplay. I'm also willing to run tests myself on the wknd, if not sooner.

    nice work.


    Hey Hanzo, you mind if I steal your marque and post to the OP for some flair??

    My tmnttf stuff its your tmnttf stuff :D

    EDIT: guys these vids were played on an emu Im right? but it had a Wii like Gui. What is that?



    Oh and BTW no one has played tmnt tf on Wii? (emulated or inyected)
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    ^ We played this on the Wii emulated. IIRC it's supermin's setup so I'm not sure what means he used to hook it up.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • ThatSoleGuyThatSoleGuy That one guy that plays video games... Joined: Posts: 11
    Oh and BTW no one has played tmnt tf on Wii? (emulated or inyected)

    I have actually on my modded Wii and, come to think of it, I thought I saw a network feature somewhere on it. I never really looked into using it though. While the amount of people that would actually utilize this feature is probably slim to none, I wonder if we could netplay TF on the Wii?

    Who's Wii was that in the video? I want to test it with them and find out if this is possible.

    EDIT: Zee it looks like you answered my question before I could even ask lol.
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    I wish jedpossum was around I want to know actual damage values of every move so I can have combo damage listed for a BNB post.
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    Random combos





    Wingnut p1/p2 differences





    ^ the recording messed up here on playback when I finish the vid I'll edit the end part out.

    Basic OS EPD



    Shark reset for characters he can't setup unblockables on. I think you can setup overhead sweep on arm/aska/shredder here though. Overhead dive/cr.lk works for sure though. Pretty solid option post dizzy.

    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    I'm up for games and testing Hamachi + ZSNES netplay tonight @11pm EST. Post or PM if interested. Would prefer players w/in USA for now, just to test how stable this thing is.

    Also updated OP w/ vids, guides, tutorials, etc. If anyone has something to contribute along those lines, make a simple post for me to copy/paste and I'll give it a look before adding.

    http://shoryuken.com/forum/index.php?threads/the-tmnt-tournament-fighters-snes-thread-tf-revelations.16846/
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I wish jedpossum was around I want to know actual damage values of every move so I can have combo damage listed for a BNB post.
    I dunno if there is combo scaling(I guess this is one way to find out). Also, which version of the game should I use Japanese?

    edit:
    Hacking Vampire Chronicles and figuring out the differences between the original arcade boards been taking up a lot of time.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,435 ✭✭✭✭✭ OG
    I dunno if there is combo scaling(I guess this is one way to find out). Also, which version of the game should I use Japanese?

    edit:
    Hacking Vampire Chronicles and figuring out the differences between the original arcade boards been taking up a lot of time.

    I think US version should be the one tested/used.

    Zee: the emulation is 100% accurate? Cause I have the game injected like a virtual console game and it runs beautifull (also that wii classic pad... So good).

    This lead me to a question. Can I use the TVC stick with virtual console games?

    Sent from my R800i using Tapatalk 2
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    if a game supports the classic controller you can use the tvc stick.
    I dunno if there is combo scaling(I guess this is one way to find out). Also, which version of the game should I use Japanese?

    edit:
    Hacking Vampire Chronicles and figuring out the differences between the original arcade boards been taking up a lot of time.
    Yeah I don't think there is combo scaling. I remember I was doing 4 chained cr.shorts and it took the same number to kill as doing them uncomboed. Would be nice to know for sure though.

    No rush man. If I had the knowhow I would be doing this myself though. I WANT TO UNLOCK THE SECRETS OF TF
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Zee: the emulation is 100% accurate? Cause I have the game injected like a virtual console game and it runs beautifull (also that wii classic pad... So good).
    Not sure if it's *100%* accurate but the brief times I did spend on the Wii emu version I didn't detect any inconsistencies.

    Also...that classic pad is a nuts! A retro-gamer's wet-dream lol.

    EDIT:
    Anyone know the different names for all known roms (excluding the betas) e.g. (US), (U), (E)? I'd like to mess w/ all versions extensively if it hasn't been done already.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    +1 on the awesome classic pad.
    I just set up the excel tables. Been so long, I don't remember how many sections there are in the life bar for the vitality based scaling.

    Mainly made this pic to show the table. and I'm going crop a little bit of it for a tutorial on setting up ram watch to help make damage tables for other games. Hidden cause of the huge pic.
    Bns2H.png


    edit:
    EDIT:
    Anyone know the different names for all known roms (excluding the betas) e.g. (US), (U), (E)? I'd like to mess w/ all versions extensively if it hasn't been done already.
    SNES
    U and E was Tournament Fighters
    J was called Mutant Warriors

    On the Genesis and NES all regions were named Tournament Fighters.

    edit2:Huh, Leo's Jumping LP has 2 hits.
    Deeper the jumping attacks are the more damage you get.

    edit 3: funny how not having a space can hide a lot of your post

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Double post:
    This time explaining the transition are between regular life and red life. There is a small portion of life that gives you random damage to help it set up evenly with the red health section.

    Here are the pictures so you know where the scaling will happen at.
    Full Life = 96
    gITW9.png

    Random damage zone at 30 Life
    AVIJy.png

    Red = 20 (Music doesn't speed until you're in the teens.)
    iyQWV.png

    Edit:
    cC5pZ.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    SNES
    U and E was Tournament Fighters
    J was called Mutant Warriors
    I remember playing what I believe was a German version of the game where all of the text was translated. And I have played (E) versions of the rom with the text being in English. Also think I saw an (A) version of the rom (Australian?) but that was a while ago and I may have imagined it lol.
    Double post:
    This time explaining the transition are between regular life and red life. There is a small portion of life that gives you random damage to help it set up evenly with the red health section.

    Edit:
    cC5pZ.png
    So there's some sort of damage protection that kicks in at around 20 health?? Deep jump-ins dealing more damage is pretty interesting too. Also, how is damage affected, if at all, during comboed hits?

    ***
    I'm up for netplay games/testing tonight @10pm EST if anyone is interested. If someone wants to try for an earlier time, just post/PM and I'll try to get back ASAP.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    ISo there's some sort of damage protection that kicks in at around 20 health?? Deep jump-ins dealing more damage is pretty interesting too. Also, how is damage affected, if at all, during comboed hits?

    None from what I saw, only the health regions affect the damage.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    None from what I saw, only the health regions affect the damage.
    Thanks for confirming!
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I was about to work on Raphael and noticed close normals so I went back to Leonardo and fixed it.
    oFPXR.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JetlagJetlag Joined: Posts: 2
    Good to see that this is alive. I also want to mention that you can also play online with Z-Net I, somewhat a clone of ZBattle. I don't know what happened to the domain name, but you can find links online (Author's website here: http://darkakuma.z-net.cu.cc/ ). I believe you need to have Zsnes 1.42n and port forward, but there are sometimes a good amount of people playing online from time to time. I never tested the latency myself however. Just giving an alternative way to play online.

    Also I seem to have lost the bnb post, can ZTB repost that on the OP Post?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    oBbX9.png

    *You're most likely going to get a 16 damage. To inflict less damage is only a couple pixels different positioning wise.

    Edit:
    I'm most likely going to stop doing Red health as it is just the regular damage just halved.

    Edit 2:
    Another Table Donatello
    RVwR5.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I totally forgot I was doing this with the work on Q-sound I've been focusing on and distraction of ST's tournament battle mode.
    I would love to put SFEX and SFEX2 music on the cps2 or at least Cyber Bots on another game.

    Any way Armaggon
    POWXw.png

    I do not think jumping HK is right, but those were the lowest and highest damage I could get out of it. I feel it could do 1 more damage either way.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • VeseriusVeserius Hold Down Back Joined: Posts: 11,491
    how the hell do I fight arm with chromedome? Just lost 20 straight. I've always played wingnut in that matchup.

    Work my ass off to get in then I eat derpy shark upper and lose.

    late meaty shark upper frame trap to throw/other shark upper is tough to fight as well. reversal chromespark?
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    how the hell do I fight arm with chromedome? Just lost 20 straight. I've always played wingnut in that matchup.

    Work my ass off to get in then I eat derpy shark upper and lose.

    late meaty shark upper frame trap to throw/other shark upper is tough to fight as well. reversal chromespark?
    Honestly, I feel trying to get in on him is not the best idea but this is also a tough match no matter how you decide approach imo.

    I mostly use tip hit jump forward HK to gauge the range I want CD to be at most of the time. When he does shark missile from a distance, I try to either jump in with a max ranged jHK or do a late dive kick over the missile. When dive kicking over, I usually scout out Arm's position and try to read for his next move but most of the time I'll return back to the former position while attacking by using jump back early HK (keeps him from advancing). At closer distances, Jump Back HP is also good for stuffing rush in attempts and often trades or beats shark uppers clean!

    A cool trick I use if I manage to score a down in the match:

    Get into EPD MAX RANGE then input d, ub+lp+lk+hp

    If you time it correctly to grab him as the throw invuln drops after waking up, you'll either: 1) EPD successfully or 2) if he attempts shark upper reversal stuff it with a jump back HP. D, UB+lp+lk actually works a lot more consistently in stuffing the shark upper CLEAN but will score less damage. If you down him at midscreen, just hold uf after EPD to get easy timing on safejump jHK

    Vs a blocked shark upper you have to learn how to judge the heights and distances properly. If you block a close HK upper, Arm will usually hover above and in front or just slip behind. In this situation, you just mash close HK for the knee lol. If you guard a Shark Upper from any other distance where too far for a cl.HK to come out, simply instant jump back+HK or HP (HK works really good when you get used to it). The trick in both scenarios is to hit him IN THE AIR BEFORE HE LANDS.

    If he manages to knock you down up close...

    ...you're fucked. The guess game is just not pretty at all and the payout is highly in his favor.

    Also, who have you been playing at what are you guys using? I want to combat some turtles, dammit!
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
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