Pros And Cons

PKM_TheFuryPKM_TheFury Joined: Posts: 5
Can someone describe for me all character's pros and cons?
I'm gonna make a list with all the characters, so the new players can make a wisely choise, based on their style.

PS: If u dont want to spend your time on that, just write about your main pros and cons

PS2: If you desagree with some of the infos, please enlight me and the person that wrote it, cause I'm just transcribing things here.

Comments

  • Broseidon RexBroseidon Rex God of the Brocean Joined: Posts: 118
    Cerebella Pros: Great Grabs, can really lockdown characters and take off lots of health, 360 grab is awesome for reversal, running gives some closing options, super-armored moves
    Cons: Slow normals compared to others, multi hitting moves (ie Valentine) cancel out super-armor, some problems long range.
  • DravidianDravidian He who is CAT Joined: Posts: 702
    The character specific threads have tons of info from many players
    http://shoryuken.com/forum/index.php?categories/character-specific.470/

    I'd give you my personal opinion but I'm reformatting my team atm.
    PSN:NeoDeoN; CapcomUnity:Steelballed Dravidian; Tales forum: Dravidian
    Fighting Games I'm playing: UMVC3, SCV, SFIIIOE, and Skullgirls
  • Dime_xDime_x master theorist Joined: Posts: 4,941 ✭✭
    Can someone describe for me all character's pros and cons?
    I'm gonna make a list with all the characters, so the new players can make a wisely choise, based on their style.

    PS: If u dont want to spend your time on that, just write about your main pros and cons

    PS2: If you desagree with some of the infos, please enlight me and the person that wrote it, cause I'm just transcribing things here.



    since im bored ill write the pros and cons of each character as i see them, notte that some players will of course disagree with some of the points cause every player is different.

    painwheel

    pros:

    ridiculous offense once she gets close to a character
    probably the highest amount of resets for any character that i know of
    her hitconfirm is reasonably safe on block, and easy to confirm
    one of only 2 characters that easily converts both ground and air throws with no meter needed and doesnt matter which direction the throw was in or if its midscreen or corner
    a very high damage character
    doesnt need meter in her offense making her an excellent battery choice or point character
    high mobility cause of flight

    cons:

    some of the worst air to air ability in the game
    her gtfo moves are lacking as all she really has is her super, and it only hits versus the ground and doesnt have much range to boot.
    she has very little range on her normals
    can be very hard for her to get in


    double


    pros:

    probably the best overall support character in the game as she has an invincible assist, a safe on block super, and a very easy to combo very high damage lvl 3.
    catellites is probably the best overall lvl 1 super in the game
    has a "super for every occasion" lvl 3 for crazy damage, lvl 1 wagon for less damage but super high invincibility, lvl 1 cats for pressure and amazing chip damage
    along with painwheel has the best overall throw game in the game
    j.hp gives her a very good air to air move and it also is a great jumpin as well
    heavy so some standard combos wont work on her and have to be adjusted
    a heavily invincible dash for getting through zoning as well as using to crossup if she has an assist available, its also probably the furthest ranged dash in the game
    "s" tier character when used as a support, otherwise still very good when she has solid assists backing her
    awesome lvl 5 super
    double is considered by many including myself to be the best character in the current version of the game


    cons:

    could be classified as a "slow" character since she has no airdash and her ground dash isnt cancelable in the middle
    somewhat low average damage
    not the best resets though she does have them and they are probably good enough
    can have trouble getting in against wary opponents if she has no assist backing her
    can have trouble opening opponents up once she is in unless she wants to burn a bar
    generally very meter dependent

    parasoul

    pros:

    standing overheads that can be very hard to react to
    great pokes
    great air to air and jumpins
    her napalm pillar is probably 2nd or third best overall assist in the game after hornet bomber and updo
    has very good ground resets
    has good keepaway game with her high priority pokes and napalm shots
    imho the 2nd best support character in the game
    is a combo machine
    can be hard to pushblock correctly making her offense stifling
    considered by many to be the 2nd best character in the game


    cons:

    is a charge character
    somewhat slow, like double
    hard to learn to play her "fast" though it certainly can be done
    can be hard to convert her ground throws depending on the type of throw it was
    have to have some serious execution to get good damage out of her, but its more than possible

    filia

    pros:

    offense, offense,offense
    great resets
    very good at landing tick throws and lows when the opponent wants to try and tech the throws
    very fast in your face offense, probably the fastest in the game
    has a good gtfo move in updo which can be canceled and made "somewhat" safe by canceling into air super
    one of the games best assists and overall has a good assist selection tree being able to use updo as a gtfo or hairballs for lockdown
    has some great uses for her meter

    cons

    outside of the corner her throw game requires meter
    meter heavy/dependent in general to do good damage
    can be unsafe on block as all her specials and supers are extremely unsafe.. most of her medium and hard normals are unsafe as well
    lacks range unless the user is good at using ringlet spikes
    has a hard time getting in against keepaway

    filia is generally considered on the lower end of the tier list… but she can still kick some major ass, the tiers in sg are compressed for the most part.


    peacock

    pros:

    most range out of the cast
    best keepaway in the cast
    teleport crossup cheese
    teleport against people that are advancing via jumpin is a good way to continue keepaway
    kind of slept on by many when she doesnt have a double assist

    cons:

    tends to get raped once a character gets close or hits her with a hitconfirm
    no real gtfo move for dealing with upclose characters
    her airthrow is a joke
    slow airdash and groundash though atleast she has them


    cerebella

    pros:

    low execution still does a ton of damage
    grappler with a legit 50/50 command grab/air command grab mixup
    very good air normals
    has an armored run into mixups

    cons:

    slow
    lacks range
    regular throw is bad


    fortune

    pros:

    head functions similarly to an assist making her a great solo character
    one of the best on point gtfo moves in the game
    ridiculous damage and long combos
    very unorthodox and hard to play against


    cons:

    very unorthodox



    valentine

    pros:

    really long combos and great damage
    one of the best users if not the best user of the best assist in the game, hornet bomber
    ground throw easily converts into high damage
    best overall movement/mobility in the game


    cons:

    really shitty assists
    really shitty gtfo abilities




    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    peacock

    cons:

    no real gtfo move for dealing with upclose characters
    Does bang! suck THAT much? O_o
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • view619view619 ざわ ざわ ざわ Joined: Posts: 1,686
    Does bang! suck THAT much? o_O
    It's an opinion post. L/M Bang xx Super help get opponents off of you in a tight spot. Not perfect (bad vertical hit-box; if you're not punishing a gap and straight up guessing then you have to choose between hit invincibility and throw invincibility) but not worthless. You'll want to look at the characters yourself when possible and form your own opinions on their strengths and weaknesses.
    "You can lead a scrub to techniques, but you can't make him think."
  • VulpesVulpes No. Joined: Posts: 3,677 ✭✭✭
    Is this about actual Pro/Cons in a tier list kind of sense, or about Pro/Cons in an imaginary field (As in "If this character was strong, that's what she would do")?
    Also, PrePatch or what we expect to be the case PostPatch?
    Why.
  • view619view619 ざわ ざわ ざわ Joined: Posts: 1,686
    I would guess that it's player opinions in a tier list kind of sense on prepatch SG, since that's the version the majority of players have access to. Also, Hornet Bomber xx Cat Heads on block isn't safe, iirc. I remember commentators on the EVO stream shouting for players to punish it, plus I've punished it a few times with Bella grab and low short. "Safe" online, maybe.
    "You can lead a scrub to techniques, but you can't make him think."
  • Dime_xDime_x master theorist Joined: Posts: 4,941 ✭✭
    Does bang! suck THAT much? O_o


    Yes, it does. A friend plays peacock and ive never seen him use it and i tried to use peacock and use that move and it was ass. Chibi has also stated that the move currently is shit.

    Yes this is opinion. But only because you have stupid people that say things such as "gief is good from far" and other nonsense. The semantics in my post are opinion but the general feel of every character is correct... Fortune kills people with her head, painwheel is a reset monster etc etc


    As far as hornet bomber on block being punishable.... Yeah one of the guys i play against can punish it on block (and wiff) 100% of the time... But i think cilia slide xx cats is safe...




    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • view619view619 ざわ ざわ ざわ Joined: Posts: 1,686
    I've managed to get L Bang working as a reversal often with Peacock (limited success with M Bang; I try to tech more often than I use that). The timing is pretty strict though since the invincibility only lasts for the start-up frames, but it works. Punishing gaps is probably the best use I've gotten out of it, but the raw reversal guess/punish works. Post patch it should be much easier to use, maybe even as a reliable AA attack.

    Also, Peacock's L Bang and air throw are WAY better if she's charging an H Shadow of Impending Doom when they hit, since the L Bang into any lvl Item Drop converts into a full combo (she actually has some weird, damaging stuff for 1 meter) and air throw into Item Drop can link into a super for level 2 items and teleport into OTG combo for level 3 items. L Bang on block with lvl 2/3 Item Drop may actually be safe, but I have no real way to test this.
    "You can lead a scrub to techniques, but you can't make him think."
  • guitalex2007guitalex2007 Joined: Posts: 3,023
    Thing about Bang in its current incarnation is that it's not invincible through the active frames so as a reversal it sucks. You CAN use its invincibility to make strings safe, but it can only really combo into a released item drop or AA only.

    Now, post patch when her Bangs are made better, Lenny has less recovery etc. it will be a lot more useful.

    As for Fortune, I'm sort of smiling that both pro and cons say "very unorthodox" in your post, Dime lol

    Here's my list of pros and cons only for Fortune lol

    Pros:
    Head provides cover for unsafe strings
    Head can prevent long range zoning
    Head can help continue combos
    Some of the best air mobility in the game
    Pretty great neutral game
    Invincible dp+LK is fast
    Almost every hit will guarantee a full combo with careful positioning
    Hard to see resets, crossups and cross unders
    Head "protects" the body from some projectiles and supers
    Has access to many invincible reversals: 4 in the ground with head on (2 meterless), 3 in the ground while headless (1 meterless), 2 in the air and all can lead to full combo with correct positioning

    Cons:
    The head can't block and takes 50% unscaled damage always
    Combos catching Fortune and the head do ridiculous damage
    If doing s.MP, s.HP, c.HP, j.HP and counter hit, will drop her head involuntarily
    Can't control the head while in blockstun, hitstun or super freeze
    Only dp+HP's head move can't be interrupted by hitting Fortune or forcing a block

    So basically most of her pros and cons revolve around the head being out there lol
    Ms. Fortune is great. Everybody likes a little head action every now and then.
    Stream here! Follow @guitalex on Twitter for stream updates!
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,361
    I'm still under the impression that Parasoul is the best character in the game. She has fantastic damage output, one of the best projectiles in the game, a top 3 assist, a roman cancel, two standing overheads and an insane pressure game. Her weaknesses are she's one of the least mobile, and her grab range is mediocre.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • mcpeanutsmcpeanuts Joined: Posts: 287
    Does bang! suck THAT much? o_O
    It's pretty bad. Fake teleport is my preferred get-off-me.
    As far as hornet bomber on block being punishable.... Yeah one of the guys i play against can punish it on block (and wiff) 100% of the time... But i think cilia slide xx cats is safe...
    I do Cilia Slide xx Cat Heads a lot, and I have had it punished. The window to punish it isn't huge, though.
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