TTT2U Questions and Complaints

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  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    :eek: Are there any moves or tactics in particular that you're losing to?

    I probably haven't faced any decent Alisas yet, but against the ones I have played, I find that blocking is really strong against her. She doesn't seem to be able to mix it up like a lot of other characters can. You might need to go easy on your oki game when you knock her down and there are certain moves that you MUST step, but other than that blocking has done most of my work for me.
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • DavDzDavDz Joined: Posts: 464
    Mostly her burst and rocket moves catch my off guard. The moves where she flies forward, and that one move where she shoots a rocket. The first one is very hard for me to predict because I always end up eating a launcher or a damn bound move.


    I don't know her moveset very well, but holy shit, she is one frustrating bitch to play against

    I also used to have a difficult time against Feng, but with him atleast I know what to expect
    " I only go into FGD if I hate my life" Someone from General Discussion. I forget who
  • Sanada-kunSanada-kun Joined: Posts: 716
    Just duck her rocket, if I'm not mistaken tho there is one rocket that can't be ducked so sidestep that one
  • DavDzDavDz Joined: Posts: 464
    What about her burst moves. You know the moves where she flies forward and I can never predict what she does
    " I only go into FGD if I hate my life" Someone from General Discussion. I forget who
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    :eek: I know you can step most of those. Hang on, lemme get into training mode real quick.

    Streaming this at: http://www.twitch.tv/thesunsetyoshi

    I will post the archive for you to study as well. Not going to go into frame data (I'll let you lift that weight), but I will note if something is safe or unsafe if I can.

    My notes for now:

    1+2: This is a tag bufferable mid that can also bind. You can sidestep this to your right.
    f+1+2: This is a mid palm rush. It looks like you kinda have to sidestep this early, but if you do, you can step to either direction. The range isn't as good as her other boost moves, so if you stay too close or too far, using this is not optimal for her.
    f+3+4,1,2,1: This is a long range three hit mid string. Because the startup is so long after the boost, you can easily step to either direction or counter hit for a float if you're close enough.
    f+3+4,2: This is along range high elbow. You can easily duck this and sidestep to either direction.
    d+3+4: This is a short range homing knockdown sweep. Kinda slow, easy to crush, a little hard to backdash if you're right in her grill.
    b+4,3: Mid range knee to overhead. If you want to step it, you have to step it early. I would just block this since it seems to start up pretty quickly.
    f,F+2,3: Long range two hit mod palm string. Again, you have to step early since it starts up kinda quickly, but if they whiff the first palm, you can step the second easily. I would be content to block this. Jab punishable at least.
    f,F+1+2: Mid range two hit mid palm string. Like the two above, easy to step if you do it early. Blocking this is probably best since it is also jab punishable.
    b,f+2: Quick high short range thrust. Can't step this on reaction. Safe.
    f,f,f+2: Mid range high thrust. Safe. Steppable on reaction if you're at a good enough distance away.
    While down > 1+2,3+4: So this move is a mid knockdown thrust on wakeup. The boost off the ground is a 1+2 that you can react to. Sidestep or block, but I believe it's safe. Not sure.

    So just some general notes. First off, not sure how many of these moves Alisa players actually use. I've seen a good deal of them, especially when people don't punish or move correctly. Next, it seems that Alisa has essentially a sweetspot where her quick mod boosts aren't steppable on reaction. You pretty much have to block and jab punish these. If you're very close or very far, you can counterhit or step her on reaction pretty easily, or so I've found.

    Training mode is pretty solid, man. Gotta hit it up if a character is giving you trouble.

    http://www.twitch.tv/thesunsetyoshi/b/354478328
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • IsleySilverKingIsleySilverKing Joined: Posts: 156
    To any Bruce players can I get a list of his punishers (standing, crouching). I looked through the tekken wiki but the Bruce section is empty, and I skimmed through the Tekken Zaibatsu Bruce forum and nada from what I could see. I'd figure this kind of info is basic stuff, but the info is available for some characters and for others it's not.
  • ryu25ryu25 Joined: Posts: 21
    does tekken tag 2 tournament have link combos
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    Technically links do exist, but they're not an integral part of the game.

    The combo system relies mostly on aerial juggles and grounded strings.
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,582
    The only linksi know of that are legit cool and useful are of course kazuyas counterhit df2 into EWGF (this link makes me rage)
    ninas b4 into b1+4
    and taunt linked into multiple stuff by bryan
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    edited June 2013
    I'm new to Tekken and have been wondering what exactly are bounds? I have a slight idea what it is and why is there so much hate towards it?
  • BallTapperBallTapper Swag in their face Joined: Posts: 532
    I'm new to Tekken and have been wondering what exactly are bounds? I have a slight idea what it is and why is there so much hate towards it?
    they are moves that smack your opponent down to the ground when in a juggle allowing a follow up making the combo longer, in all characters move lists bounds are labeled with a green box with some sort of check mark (no idea what it actually is) in the middle of it, and a lot of people hate it because it makes combos do more damage, and go on longer
    TTT2: Dragunov/Bryan, Steve/Character, Jinpachi/King
    3SOE: Necro, Urien, Hugo
    HDR: O.Sagat, Balrog,
    KOF2002UM: Vanessa, Jhun, Iori, Clark, Hinako, Chang, Orochi Yashiro, EX Takuma
    KOF13: Ralf/Takuma/Hwa
    KOF14: I dont understand this game
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Spiderman/Thor/Ironman, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    SFxT: Nina/Steve, Sagat/Law
    MKX: Cyrax, A-List Johnny
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    edited June 2013
    BallTapper wrote: »
    I'm new to Tekken and have been wondering what exactly are bounds? I have a slight idea what it is and why is there so much hate towards it?
    they are moves that smack your opponent down to the ground when in a juggle allowing a follow up making the combo longer, in all characters move lists bounds are labeled with a green box with some sort of check mark (no idea what it actually is) in the middle of it, and a lot of people hate it because it makes combos do more damage, and go on longer

    I don't see the problem with bounds if they increase a combo's length and that they do more damage, especially in a tag game like TTT2 when switching out characters isn't that high risk compared to SFxT. I guess I just like seeing and doing long stylish combos. Thanks for the explanation.
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    How hard would it be for someone like me who has never played any Tekken outside of five minutes who wants to play TTT2. I've been a Capcom player my hold life and closest I've come to Tekken is SFxT.
  • Sanada-kunSanada-kun Joined: Posts: 716
    How hard would it be for someone like me who has never played any Tekken outside of five minutes who wants to play TTT2. I've been a Capcom player my hold life and closest I've come to Tekken is SFxT.

    It will be as hard as learning any other new fighting game. Its not hard 2 play once u get used 2 the system getting gd however is another story
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    Sanada-kun wrote: »
    How hard would it be for someone like me who has never played any Tekken outside of five minutes who wants to play TTT2. I've been a Capcom player my hold life and closest I've come to Tekken is SFxT.

    It will be as hard as learning any other new fighting game. Its not hard 2 play once u get used 2 the system getting gd however is another story

    Ok thanks.
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    I recently bought tag 2, I've been trying to learn the moves but I having a hard time understanding how to do the button inputs. I'm not sure if I suppose to chain, link or whatever. I using eventhubs move list btw.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    edited July 2013
    I recently bought tag 2, I've been trying to learn the moves but I having a hard time understanding how to do the button inputs. I'm not sure if I suppose to chain, link or whatever. I using eventhubs move list btw.

    Can you give me an example? You buff them together, and a lot of strings, you need to have specific timing to buff together. Some are much more specific than others.

    e.g. on the diversity...
    Lars, F+4, 1, 2, 1
    - Hold F and hit 4, then just mash 1,2,1 and it comes out...
    - Same as above, but instead of mashing, hit the 4, pause ever so slightly, and then evenly tap 1, 2, 1 and it comes out.

    That's right in the middle of timing intracacies...

    King's chain throws... You get the first one, and you can LITERALLY mash all 4 buttons at the same time, just hit all four at the same time over and over again, and you get a random string.

    "Just frames"
    Leo has her d/f+1+2, 1+2, qcf+2
    The qcf+2 is VERY specific, but you can just hit d/f+1+2~1+2 and that part's easy. The qcf+2 must be done on an exact frame.

    Likewise, Lee has his 3,3:4 mist trap. The 4 MUST BE TAPPED EXACTLY AT THE SAME TIME the second 3 hits.

    Other than that, just make sure the attacks are spaced evenly. Depending on the attack before it determines how much time you have to buffer the move into the command string - unlike VF5, where you can basically just input the string, wait for it to finish and start on the next string.

    ONE MORE TIP, and probably the best tip I can give you...
    Go into training mode, go to the command list and hit "x" to see the demo of the attack (IDK what button you press on Xbox if you have that). There will be a diagram in the top right that shows the button inputs, and it will also show you the timing of each input.

    Last thing: Go to Zaibatsu and look up your characters' "Top 10 moves" as those are the moves that you'll be using 90% of the entire match.

    A note on bounds: The reason I don't like bounds is this...
    I love long combos and such... That's fine.
    Having a combo that starts as a juggle, goes into a bound that extends it perhaps into a wall for a W! combo or a breakable wall, floor, or balcony, can cause what would be a 50-60% combo be extended into the "better off dead" range, simply based on you being on a wack ass stage or because you were a pixel too close to the wall or something. If you were only allowed B! and then you didn't splat or eligible to go through a floor/wall/balcony, I think I'd mind them a whole lot less. The thing is with the floor and balcony especially is that it auto tags your partner, so its' too much of a "comeback" advantage if that happens. If you tag crash to safely take your 5% partner out of the match, you lose your rage, which could have been your only chance to come back in some situations. I just think it's too much reward for a hit.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    For instance Devil Jin's Laser Cannon, Laser Scaper, and Laser Crush. One of the reason I got tag 2 other than to try a different fighting game genre but I also want to master electrics for Kaz in SFxT.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    edited July 2013
    Laser crush?
    Gate? B,f+2, 1, 4? The 2 punches to the spin kick?
    As I'm not a Mishima player, I'll do my best to explain these...

    So hit b, then f+2
    Right before the 2 hits, hit 1.
    Right AFTER the 2 hits, hit 2/4/d+2 again.
    The third command must be hit AFTER the 1st command hits, but BEFORE the third hits.
    Does that make sense?

    Same with a 10 string...
    Input hit 1 and 2.
    Hit 1 hits
    input 3
    Hit 2 hits
    input 4
    Hit 3 hits
    input 5.

    But as I said before: Just frames are like 1-frame links. EWGF is an example of a just frame, but your probably know that. Sometimes, in these moves, you'll have just frames.

    This is also NOT a rule... The Lars f+4,1,2,1 I gave you up above, the 1,2 hit VERY quickly, so it would be impossible to put the 1 in between there. That 1 can be inputted AFTER the 1,2 connects.
    Other moves that follow this are moves that can be delayed to fake an opponent out. An example I can give you is Lee's 1, 2, 2, 3. The 3 can be delayed, as it's a high and easily ducked.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    Are Forest or Marshall Law good beginner characters?
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    edited August 2013
    Are Forest or Marshall Law good beginner characters?
    Yes

    Pros: Versatile, good punishers, parry baits, back turns, crouch dashes, good throws.

    Watch out for two things... his CD mixups get predictable after a while and he's weak against people that know to sidestep to his left - but both of these things are mostly advanced. Getting the hang of the characters is simple enough, as long as you don't get predictable.

    EDIT
    I play some Marshall in Revolution, but most of this stuff applies to TTT2. Just note, he has better combos than this because of Bound. This is mostly his T5DR combos, but some good starting grounds.
    Law Information. All has been done in arcade mode. I've never touched online with Law.

    Newbie terms:
    DSS = Dragon Sign Stance.
    Here's a video to get really good at DSS and DSS combos.


    Some Combos from T5DR:
    Combos and juggles:

    u/f + 4; d/f+2, ff+3+4:
    4, b+2, 4, 3 DSS3.
    4, 4,3,4 DSS3.

    ws+2:
    4,3,4 DSS f+4.
    4, b+2, 4, 3 DSS 3.
    4,u/f +3, ff+2,1,3
    2, 2,2,1, ff+2,1,3.

    U/f+4 :
    ws+4, b+2, 4, 3 DSS 3.

    Wall splat:
    d/b+4,4 (dragon tail)
    2,2,1,2 (only on big, knd)
    4,3,4
    1,1,1,1,2,3
    1,2, f+2,1+2

    For wall combos after a wall carry, you can still use:
    4,3~DSS f+3 (works on most characters)
    b+2,3,4 (delay the 4 for extra damage and it works on all characters)
    b+2,3,d+4
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    edited August 2013
    Are Forest or Marshall Law good beginner characters?

    Snip


    Thanks, another question, is Forest just a pure clone or does he have different properties for his moves? For instance Ryu and Ken share a lot of the same moves but they have different properties. I wish I had more time to really dive into TTT2, I'll be lucky if I can get to 30 minutes to mess around with it.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    They're very different.

    Their basic functinoality is the same, but they have different strings that play key differences.


    (Note, this is 2 hours)

    1hr 30 is about when he starts talking about the differences.

    Forrest has some better damage in his combos.
    Marshall has the DSS and better mixups.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • BallTapperBallTapper Swag in their face Joined: Posts: 532
    I was under the impression that b+2,2 covered laws left side really well and his df+2 covered his right side kind of okay, but I could be wrong, it's been a couple months since I played law
    TTT2: Dragunov/Bryan, Steve/Character, Jinpachi/King
    3SOE: Necro, Urien, Hugo
    HDR: O.Sagat, Balrog,
    KOF2002UM: Vanessa, Jhun, Iori, Clark, Hinako, Chang, Orochi Yashiro, EX Takuma
    KOF13: Ralf/Takuma/Hwa
    KOF14: I dont understand this game
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Spiderman/Thor/Ironman, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    SFxT: Nina/Steve, Sagat/Law
    MKX: Cyrax, A-List Johnny
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    They do, but that's it. He's got nothing else on his left side...

    That said, b+1 and B+1+2 are really good tracking moves. B1+2 is especially good because even on block, it's -10, so they get a jab punish.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    ryu25 wrote: »
    does tekken tag 2 tournament have link combos

    Wang's DB+1 links to a few things. You're probably not gonna hit anybody with it cause it's really slow but it's fun.

    Thanks for explaining some Law stuff Mixah, this helps a lot.
    I am the one true frog.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    NP. He's a fun character. I just don't play him well. I'm all flash and no fundamentals.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    edited August 2013
    BallTapper wrote: »
    I'm new to Tekken and have been wondering what exactly are bounds? I have a slight idea what it is and why is there so much hate towards it?
    they are moves that smack your opponent down to the ground when in a juggle allowing a follow up making the combo longer, in all characters move lists bounds are labeled with a green box with some sort of check mark (no idea what it actually is) in the middle of it, and a lot of people hate it because it makes combos do more damage, and go on longer

    I don't see the problem with bounds if they increase a combo's length and that they do more damage, especially in a tag game like TTT2 when switching out characters isn't that high risk compared to SFxT. I guess I just like seeing and doing long stylish combos. Thanks for the explanation.

    Tag Assaults also give your opponent's partner (not in play) Rage no matter how much damage you deal.
    Post edited by RadicalFuzz on
    I am the one true frog.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    BallTapper wrote: »
    I'm new to Tekken and have been wondering what exactly are bounds? I have a slight idea what it is and why is there so much hate towards it?
    they are moves that smack your opponent down to the ground when in a juggle allowing a follow up making the combo longer, in all characters move lists bounds are labeled with a green box with some sort of check mark (no idea what it actually is) in the middle of it, and a lot of people hate it because it makes combos do more damage, and go on longer

    I don't see the problem with bounds if they increase a combo's length and that they do more damage, especially in a tag game like TTT2 when switching out characters isn't that high risk compared to SFxT. I guess I just like seeing and doing long stylish combos. Thanks for the explanation.

    They also give your opponent's partner (not in play) Rage no matter how much damage you deal.

    You can use that against them...

    B! Character 1, cause C2 to get rage.
    C2 comes in, immediately B!. Now, if they want to rage, they have to swap in a hurt character.

    But yeah, Rage is too fucking good in thisg ame.

    I think if I had to change a few things about TTT2, Rage wouldn't be as powerful as it is... Maybe even take it out... B! would be a 1-time deal, as in, if you B! - W!, floor breaks, and balconies are all out of the question - and if you do any of the others, you cannot B! in the combo. Other than that, the game's perfect.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    It takes Rage away from their point character if their backup gets it? Wow, that's actually pretty good.
    I am the one true frog.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    I love doing that to scrubs... I pull out a big 70% combo causing their character to rage, read a raw tag and 1+2+5, and the next character gets hurt AND loses their rage. Love it. Hatemail is wonderful.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • BallTapperBallTapper Swag in their face Joined: Posts: 532
    BallTapper wrote: »
    stuff
    stuff

    stuff

    They also give your opponent's partner (not in play) Rage no matter how much damage you deal.
    those are tag assaults, not bounds
    TTT2: Dragunov/Bryan, Steve/Character, Jinpachi/King
    3SOE: Necro, Urien, Hugo
    HDR: O.Sagat, Balrog,
    KOF2002UM: Vanessa, Jhun, Iori, Clark, Hinako, Chang, Orochi Yashiro, EX Takuma
    KOF13: Ralf/Takuma/Hwa
    KOF14: I dont understand this game
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Spiderman/Thor/Ironman, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    SFxT: Nina/Steve, Sagat/Law
    MKX: Cyrax, A-List Johnny
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    edited August 2013
    BallTapper wrote: »
    BallTapper wrote: »
    stuff
    stuff

    stuff

    They also give your opponent's partner (not in play) Rage no matter how much damage you deal.
    those are tag assaults, not bounds

    SMH... That's what I thought he was talking about... derrr Oops

    BTW - can you tell I'm still new to Tekken? Started about 2 months ago.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    BallTapper wrote: »
    BallTapper wrote: »
    stuff
    stuff

    stuff

    They also give your opponent's partner (not in play) Rage no matter how much damage you deal.
    those are tag assaults, not bounds

    Oh yeah, bounds are just the bounce portion and tag assaults are the partner option. I'll go back and correct my posts, thanks.

    @SirMixahLot I would've guessed 6-9 months, depending on your learning curve.
    I am the one true frog.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    Last time I played a Tekken game seriously was T3... Played some Tag... Played some 4... Played very little 5... Played like a day of 6 outside of that adventure mode game...

    I bought TTT2 the day before Tekken Revolution came out and haven't touched a Capcom game since.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    The community seems to be pretty helpful and the game itself appears (IMO) to be extremely balanced.
    I am the one true frog.
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    The community seems to be pretty helpful and the game itself appears (IMO) to be extremely balanced.

    I agree, the Tekken community is quite helpful.
  • BallTapperBallTapper Swag in their face Joined: Posts: 532
    Tekken and KOF13 have the best communities, if only more people played those games the FGC would be a better place
    TTT2: Dragunov/Bryan, Steve/Character, Jinpachi/King
    3SOE: Necro, Urien, Hugo
    HDR: O.Sagat, Balrog,
    KOF2002UM: Vanessa, Jhun, Iori, Clark, Hinako, Chang, Orochi Yashiro, EX Takuma
    KOF13: Ralf/Takuma/Hwa
    KOF14: I dont understand this game
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Spiderman/Thor/Ironman, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    SFxT: Nina/Steve, Sagat/Law
    MKX: Cyrax, A-List Johnny
  • YusukeUrameshiYusukeUrameshi With my back pressed against the weight of the world.... Joined: Posts: 1,958
    Last time I played a Tekken game seriously was T3... Played some Tag... Played some 4... Played very little 5... Played like a day of 6 outside of that adventure mode game...

    I bought TTT2 the day before Tekken Revolution came out and haven't touched a Capcom game since.

    You aren't missing anything.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    edited August 2013
    Thanks, another question, is Forest just a pure clone or does he have different properties for his moves? For instance Ryu and Ken share a lot of the same moves but they have different properties. I wish I had more time to really dive into TTT2, I'll be lucky if I can get to 30 minutes to mess around with it.

    Been fucking with Marshall a bit and have some stuff for you if you're still interested in the Law duo.

    A start to his T10 moves. Got 6 of them, I think.

    uf+3,4
    - Safe launcher
    - Follow mixup: uf3, df+1_d4,3

    f+2~1
    - good launcher, punch punishable. Good for pressure

    Yeah, don't... -16? According to @balltapper nvm.

    3. iDSS 2_f1+2
    - launches on counter hit
    - iDSS 2 tracks a little to your left.

    4. b+4,3
    - mid-high tracking
    - tracks side steppers every time
    - i14 punisher

    5. db,2
    - back turn mix ups
    - can't be low parried.

    6. 2,2
    - I think it jails
    - Allows for back turn mixups

    7-10... Yeah, I'm not good enough for that yet. :-P. As I said, I just fuck around with Law in 1P mode because I'm all flash and shit. I lack fundamentals with him. It's too fun to just go ham with him.

    Fun Forrest / Marshall combo.
    Forest / [Marshall]
    df+2, 4, u+3, ff+4,3~5 [(TA!) uf+3,4] dash 4,3,4
    IIRC, it did 90 or so damage. Pretty fucking strong.

    Post edited by SirMixahLot on
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
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