TTT2U Questions and Complaints

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  • BallTapperBallTapper Swag in their face Joined: Posts: 535
    F+2~1 is at least -16, I would say dont ever use it, but it probably has its purposes
    T7: Bryan, Drag, Steve, Oscar
    KOF13: Ralf/Takuma/Hwa
    KOF14: Daimon/Joe/Iori
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    MKX: Cyrax, A-List Johnny
    MvCI: Sigma/Jedah/Space, Black Panther/Hulk/Power
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    edited August 2013
    BallTapper wrote: »
    F+2~1 is at least -16, I would say dont ever use it, but it probably has its purposes

    Ahh, had no idea it was that bad. :tup:
    Thank you!

    EDIT: That means when I block it, I get a free arc smash? Shit... In retrospect, there's a bunch of fights I could have won because of that... Fuck.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    BallTapper wrote: »
    F+2~1 is at least -16, I would say dont ever use it, but it probably has its purposes

    Ahh, had no idea it was that bad. :tup:
    Thank you!

    Someone was corrected on frame data and thanked them? I've finally found the constructive side of SRK lol
    I am the one true frog.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    edited August 2013
    Random tidbit I figured out with Lars... and I say "figured out" because I saw it in a match and was like WTF HOW YOU DO DAT?

    f+3, his DE stance...
    can be canceled into d/b...

    so f+3, d/b~f+3, d/b~f+3, d/b~f+3, d/b~f+3
    etc...

    Is a sort of wave dash with Lars... Just sayin bruhs.
    BallTapper wrote: »
    F+2~1 is at least -16, I would say dont ever use it, but it probably has its purposes

    Ahh, had no idea it was that bad. :tup:
    Thank you!

    Someone was corrected on frame data and thanked them? I've finally found the constructive side of SRK lol
    It's because you left "2013 Street Fighter Scrub mentality world"
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    @Balltapper
    You have Steve in your avatar...

    Can you do that with Steve too? His little duck shit? Can it be canceled with d/b? Wave dashing Steve could be scary as fuck.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • BallTapperBallTapper Swag in their face Joined: Posts: 535
    You can but it isn't as scary, fast, or useful as Lars because there isn't a threat of a lightning screw (or Hopkick) from it, and his moves from duck aren't all amazing and his lows are pretty not good, so duck canceling is pretty much only used in combos or to make some strings safe, so basically you can, but you wouldn't ever want to
    T7: Bryan, Drag, Steve, Oscar
    KOF13: Ralf/Takuma/Hwa
    KOF14: Daimon/Joe/Iori
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    MKX: Cyrax, A-List Johnny
    MvCI: Sigma/Jedah/Space, Black Panther/Hulk/Power
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    Gotcha.
    Steve, like Hwo... for me, is toooooo complex right now. Lei as well.. They just confuse the shit out of me.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    Thanks, another question, is Forest just a pure clone or does he have different properties for his moves? For instance Ryu and Ken share a lot of the same moves but they have different properties. I wish I had more time to really dive into TTT2, I'll be lucky if I can get to 30 minutes to mess around with it.

    Thanks bro, I appreciate it, I also want to ask somewhat non-related tag 2 stuff. Are any of the older Tekken games still being played like ST and 3S for SF? Also if the next big Tekken release, maybe it being T7 or TxSF should follow down the path of adding supers like SC5, would you guys mind if you could only use bounds by like say using a 1/2 bar of meter, but the bounds current properties remain intact as they are?
  • BallTapperBallTapper Swag in their face Joined: Posts: 535
    I was actually in the process of making a really long as fuck Steve character breakdown with frame traps, guaranteed hits after some situations, moves that break walls from standing/juggle states, different uses for strings and what happens if x part of the string counter hits, moves that jail, combos, fillers, frame data and a bunch of other shit that overwhelmed me when I actually had to sit down and write all of it out
    T7: Bryan, Drag, Steve, Oscar
    KOF13: Ralf/Takuma/Hwa
    KOF14: Daimon/Joe/Iori
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    MKX: Cyrax, A-List Johnny
    MvCI: Sigma/Jedah/Space, Black Panther/Hulk/Power
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    Thanks bro, I appreciate it, I also want to ask somewhat non-related tag 2 stuff. Are any of the older Tekken games still being played like ST and 3S for SF? Also if the next big Tekken release, maybe it being T7 or TxSF should follow down the path of adding supers like SC5, would you guys mind if you could only use bounds by like say using a 1/2 bar of meter, but the bounds current properties remain intact as they are?

    Few things.

    Older Tekken games - Some people don't like B! and still play Dark Res.
    Some people don't like tag, so they still play T6.
    Some people still haven't moved beyond T2, because they enjoy that sort of 2.5D gameplay.

    As for the next... I think the inclusion of specials / invincibles in TR is a test pilot for TxSF.

    I hope they get rid of bounds completely.

    If they add supers or things like that... I'll just go back to playing Third Strike / ST and say "Fuck this shit"
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • BallTapperBallTapper Swag in their face Joined: Posts: 535
    Thanks, another question, is Forest just a pure clone or does he have different properties for his moves? For instance Ryu and Ken share a lot of the same moves but they have different properties. I wish I had more time to really dive into TTT2, I'll be lucky if I can get to 30 minutes to mess around with it.

    Thanks bro, I appreciate it, I also want to ask somewhat non-related tag 2 stuff. Are any of the older Tekken games still being played like ST and 3S for SF? Also if the next big Tekken release, maybe it being T7 or TxSF should follow down the path of adding supers like SC5, would you guys mind if you could only use bounds by like say using a 1/2 bar of meter, but the bounds current properties remain intact as they are?
    People think tekken is overly complicated as it is and for that reason they tend to shy away from it, adding a meter probably would not help the cause any and would make it even harder to draw in new players because that's just one more thing to learn in a game that already is demanding a lot to even be a scrub

    T7: Bryan, Drag, Steve, Oscar
    KOF13: Ralf/Takuma/Hwa
    KOF14: Daimon/Joe/Iori
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    MKX: Cyrax, A-List Johnny
    MvCI: Sigma/Jedah/Space, Black Panther/Hulk/Power
  • YusukeUrameshiYusukeUrameshi With my back pressed against the weight of the world.... Joined: Posts: 1,958
    I'm still stuck on how to fight Hworang. I know there are gaps in his kick strings. I just don't know when they are........:
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    I'm still stuck on how to fight Hworang. I know there are gaps in his kick strings. I just don't know when they are........:

    A good Hwo is hard to fight.

    I've been tinkering with him, as I love TKD characters. He's hard as fuck, and the problem with him and Baek - Even if you're fighting someone that doesn't TRULY know how to play the characters, randomly hitting kicks in some situations will still get you free hits. It's kinda stupid, but whenever I get bored of Lee/Lars, I pick up some Hwo/Baek, do some strings and mash a little... And oddly, I do better sometimes... Too bad I have no idea what I'm doing.

    We playing tonight, yes?
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • YusukeUrameshiYusukeUrameshi With my back pressed against the weight of the world.... Joined: Posts: 1,958
    I'm still stuck on how to fight Hworang. I know there are gaps in his kick strings. I just don't know when they are........:

    A good Hwo is hard to fight.

    I've been tinkering with him, as I love TKD characters. He's hard as fuck, and the problem with him and Baek - Even if you're fighting someone that doesn't TRULY know how to play the characters, randomly hitting kicks in some situations will still get you free hits. It's kinda stupid, but whenever I get bored of Lee/Lars, I pick up some Hwo/Baek, do some strings and mash a little... And oddly, I do better sometimes... Too bad I have no idea what I'm doing.

    We playing tonight, yes?

    Sure. Hwo is just confusing to fight. Oddly enough I don't have as big of an issue with Baek since he doesn't have any scary lows from his kick strings.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    Hey Master of Da Fist...
    You on PSN? Radical Fuzz? You on it?

    Lets set up a lobby?
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    edited August 2013
    Law



    Good shit.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    Are there any moves in Tekken faster than a 10?
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • YusukeUrameshiYusukeUrameshi With my back pressed against the weight of the world.... Joined: Posts: 1,958
    very few. I know for a fact that kunimitsu has a 9 frame knee that wall splats.
  • BallTapperBallTapper Swag in their face Joined: Posts: 535
    Are there any moves in Tekken faster than a 10?
    yoshimitsu's spin shit that takes health away from him is 8 frames
    T7: Bryan, Drag, Steve, Oscar
    KOF13: Ralf/Takuma/Hwa
    KOF14: Daimon/Joe/Iori
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    MKX: Cyrax, A-List Johnny
    MvCI: Sigma/Jedah/Space, Black Panther/Hulk/Power
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    LMFAO, that spin...
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • insaneleeinsanelee duyw0rk Joined: Posts: 1,007
    wow this forum is actually alive and popping?

    you can also cancel lars f3 with other directions i believe. doesnt have to be just db

    bronson.
    [14:38] <@Chang>; pz john
    [14:38] <@Chang>; hes pretty trustworthy

    .. .
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    insanelee wrote: »
    wow this forum is actually alive and popping?

    you can also cancel lars f3 with other directions i believe. doesnt have to be just db

    bronson.

    Yeah, throw it into SS canceling and such to keep people second guessing. And his DE from WS2 is so rarely seen... people are like, "Oh, PUNISH" nah son, you just got thrown.

    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • BallTapperBallTapper Swag in their face Joined: Posts: 535
    insanelee wrote: »
    wow this forum is actually alive and popping?

    you can also cancel lars f3 with other directions i believe. doesnt have to be just db

    bronson.
    better it be alive on srk than tekken academy
    T7: Bryan, Drag, Steve, Oscar
    KOF13: Ralf/Takuma/Hwa
    KOF14: Daimon/Joe/Iori
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    MKX: Cyrax, A-List Johnny
    MvCI: Sigma/Jedah/Space, Black Panther/Hulk/Power
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    Hey Master of Da Fist...
    You on PSN? Radical Fuzz? You on it?

    Lets set up a lobby?

    I'm on the Eggsbox, unfortunately. Thanks for the invite though.
    I am the one true frog.
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    Hey Master of Da Fist...
    You on PSN? Radical Fuzz? You on it?

    Lets set up a lobby?

    Unfortunately I don't have a PS3 only a 360.
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    insanelee wrote: »
    wow this forum is actually alive and popping?

    you can also cancel lars f3 with other directions i believe. doesnt have to be just db

    bronson.

    Is this the real Bronson Tran? If so congrats on your showing at Evo bro.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    Iirc, that is.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • tatakitataki misplaced Joined: Posts: 7,702
    insanelee wrote: »
    yes im bronson, if you guys have any questions feel free to ask. ill answer them as best as i can.

    bronson.

    Recommended easy+effective partners for fat Bob and why?

    Also how do you make an opponent eat Jinpachi's array of great mids without resorting to his very risky lows?

    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    tataki wrote: »
    insanelee wrote: »
    yes im bronson, if you guys have any questions feel free to ask. ill answer them as best as i can.

    bronson.

    Recommended easy+effective partners for fat Bob and why?

    Also how do you make an opponent eat Jinpachi's array of great mids without resorting to his very risky lows?
    I'm not Bronson, but I just want to say.. Ganryu & Bob can do massive damage. Their combos are pretty nuts.

    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • tatakitataki misplaced Joined: Posts: 7,702
    I tried Team Fat at first but Ganryu is really not my kind of character.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • BallTapperBallTapper Swag in their face Joined: Posts: 535
    tataki wrote: »
    I tried Team Fat at first but Ganryu is really not my kind of character.
    I would say try Bruce for wall carry and to make up for bobs lack of amazing wall damage and with a team of Bruce bob you have 2 characters that can turtle, poke and get in that ass really effectively
    T7: Bryan, Drag, Steve, Oscar
    KOF13: Ralf/Takuma/Hwa
    KOF14: Daimon/Joe/Iori
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    MKX: Cyrax, A-List Johnny
    MvCI: Sigma/Jedah/Space, Black Panther/Hulk/Power
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    I don't know if this is just speculation or fact, but is it true that the TTT2 combo system is inconsistent, especially when it comes to wall combos, is the system just hard or a combination of both?
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    edited August 2013
    It's hard.
    The angle you're at could change the combo.
    If you accidentally side step like 1 pixel too much, it could change the combo. Lot of things...

    Damn... I answered that shit with the quickness.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    It's hard.
    The angle you're at could change the combo.
    If you accidentally side step like 1 pixel too much, it could change the combo. Lot of things...

    Damn... I answered that shit with the quickness.

    Interesting.
  • PatakaReadaPatakaReada Over Flowers Joined: Posts: 1,458
    are all dick jabs made equal frame wise?
    "The Lord giveth, and the Lord taketh away. But not Hip-Hop yo"
  • BallTapperBallTapper Swag in their face Joined: Posts: 535
    are all dick jabs made equal frame wise?
    yes, all low jabs are 10 frames
    T7: Bryan, Drag, Steve, Oscar
    KOF13: Ralf/Takuma/Hwa
    KOF14: Daimon/Joe/Iori
    Injustass 2: Swampass, Spookybird
    Ultimate Disney vs Capcom 3: Morridoom, Ironfist/Arthur/Spencer
    Super Setup Fighter IV: Hugo, Yun Sim
    MKX: Cyrax, A-List Johnny
    MvCI: Sigma/Jedah/Space, Black Panther/Hulk/Power
  • MASTER OF DA FISTMASTER OF DA FIST Hail The ILLUMINATI!!!!!! Joined: Posts: 1,129
    It's hard.
    The angle you're at could change the combo.
    If you accidentally side step like 1 pixel too much, it could change the combo. Lot of things...

    Damn... I answered that shit with the quickness.

    So basically what your telling me is you need to have a PH.D in algebra and geometry to be able to execute combos properly in Tag 2 lol?
  • RadicalFuzzRadicalFuzz Invading Pokopon's Courtrooms Joined: Posts: 4,795
    It's hard.
    The angle you're at could change the combo.
    If you accidentally side step like 1 pixel too much, it could change the combo. Lot of things...

    Damn... I answered that shit with the quickness.

    So basically what your telling me is you need to have a PH.D in algebra and geometry to be able to execute combos properly in Tag 2 lol?

    Nah, just a masters in advanced trigonometry.
    I am the one true frog.
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    It's hard.
    The angle you're at could change the combo.
    If you accidentally side step like 1 pixel too much, it could change the combo. Lot of things...

    Damn... I answered that shit with the quickness.

    So basically what your telling me is you need to have a PH.D in algebra and geometry to be able to execute combos properly in Tag 2 lol?

    No. Just stick to combos that are guaranteed to hit. Don't go for the fancy advanced stuff, and you'll be fine.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
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