Beginner Resources

tatakitataki misplacedJoined: Posts: 7,697
I placed 1st in the T5 nationals of my country, and placed 2nd in the T6 nationals. I know how to play this game.

I'll add info to the first post as I feel like it.
The guide Aris posted on his website is good but I want to look at it from a different approach of understanding the principles behind the game aka what happens when all the rules connect together aka the bigger picture.

Golden rule #1-
When in doubt, block high. Which means you'll be blocking high most of the time. If you think you know what the opponent is going to do, do the solution for it. You don't need to actually remember frames. You just remember how the move looks like, and what move deals with it.
Golden rule #2-
Everything comes down to risk/reward ratio. That is also the reason for rule #1, since mid attacks are low risk high reward, and low attacks are higher risk lower reward.
To compare to 2D games, you poke poke poke(=3D mid), and to keep them honest you mix in a walk up throw once in a while.(=3D lows)
Golden rule #3-
The flow of the game is usually "I attack, then you attack, then I attack again" so all you need to think about is the opponent's next move. There's less emphasis on overall situation in the match, because one good prediction is all you need to turn the tables. That is why at the highest levels of play, you also see fewer launchers and big moves. People mostly play with the smallest, safest pokes, exactly because they require more effort and prediction from the opponent to be punished.
Golden rule #4-
Don't be impulsive after a knockdown. It's easy to abuse someone who tries to rollback/get up/whatever the 1st chance he gets. Try staying on the floor and mix not just "how" you get up but also "when". Also, eating a hit on the ground allows you to get up safely after it, and escape from a scary mixup on wakeup, so it's a nice sacrifice to consider.
Golden rule #5-
Don't expect to NOT get random'ed out in tournaments. In 2D games you can "do your thing" easier and you don't need to have matchup knowledge to deal with simple scrubs. Not so much in Tekken. You'll eat random shit and lose to moves just because you are not used to seeing them.
So let's say you played some casuals vs a Christie player and lost horribly. You go back to training mode and let the CPU do the moves he used. You learn how to block them, and look for holes. (punishable on block? easily parried? can be side stepped? can stuff an attack in the middle of the string? can duck the 2nd hit? etc. etc.)
So focus on learning the game one opponent character at a time.
Fighting game tutorials, matches, and funny stuff:
http://www.youtube.com/user/novriltataki
Former account:
http://www.youtube.com/user/playtowin
«13

Comments

  • PurpleLemonadeGGPOPurpleLemonadeGGPO Joined: Posts: 1,336
    I placed 1st in the T5 nationals of my country, and placed 2nd in the T6 nationals. I know how to play this game.

    I'll add info to the first post as I feel like it.
    The guide Aris posted on his website is good but I want to look at it from a different approach of understanding the principles behind the game aka what happens when all the rules connect together aka the bigger picture.

    Golden rule #1-
    When in doubt, block high. Which means you'll be blocking high most of the time. If you think you know what the player is going to do, do the solution for it. You don't need to actually remember frames. You just remember how the move looks like, and what move deals with it.
    Golden rule #2-
    Everything comes down to risk/reward ratio. That is also the reason for rule #1, since mid attacks are low risk high reward, and low attacks are higher risk lower reward.
    To compare to 2D games, you poke poke poke(=3D mid), and to keep them honest you mix in a walk up throw once in a while.(=3D lows)
    Golden rule #3-
    The flow of the game is usually "I attack, then you attack, then I attack again" so all you need to think about is the opponent's next move. There's less emphasis on overall situation in the match, because one good prediction is all you need to turn the tables. That is why at the highest levels of play, you also see fewer launchers and big moves. People mostly play with the smallest, safest pokes, exactly because they require more effort and prediction from the opponent to be punished.
    Golden rule #4-
    Don't be impulsive after a knockdown. It's easy to abuse someone who tries to rollback/get up/whatever the 1st chance he gets. Try staying on the floor and mix not just "how" you get up but also "when". Also, eating a hit on the ground allows you to get up safely after it, and escape from a scary mixup on wakeup, so it's a nice sacrifice to consider.
    Golden rule #5-
    Don't expect to NOT get random'ed out in tournaments. In 2D games you can "do your thing" easier and you don't need to have matchup knowledge to deal with simple scrubs. Not so much in Tekken. You'll eat random shit and lose to moves just because you are not used to seeing them.
    So let's say you played some casuals vs a Christie player and lost horribly. You go back to training mode and let the CPU do the moves he used. You learn how to block them, and look for holes. (punishable on block? easily parried? can be side stepped? can stuff an attack in the middle of the string? can duck the 2nd hit? etc. etc.)
    So focus on learning the game one opponent character at a time.

    Norvil, you're a pretty famous video creator right? It'd be a shame for these tips to be only viewable on a forum post in a small, almost hidden sub forum.
  • geadomgeadom Reversal Counter Hit Joined: Posts: 1,084
    Agree with PurpleLemonade, you should do a video. I´ve always tried to get into this series, your advice is really simple to understand, IMO.

    Also, whats your home country?
    "He´s different, he´s special." Pick up your spear, the only thing you can do is your best
  • ThirteenthorderThirteenthorder Gloria? Never heard of the girl. #kappa Joined: Posts: 1,349
    Having this so deeply hidden won't do us too good upon the game's release. If the (dead) MK forums weren't suffocating the sub-section, the area would look much cleaner.
  • StuntAsHADES ONStuntAsHADES ON Joined: Posts: 40
    Thanks tataki. I never played a 3d, but i want to learn TTT2. I really enjoy FG that are based on reaction and not mashing buttons...I play SSF4. Anyways, thanks for the bit of noob knowledge.
  • ThirteenthorderThirteenthorder Gloria? Never heard of the girl. #kappa Joined: Posts: 1,349
    Thanks tataki. I never played a 3d, but i want to learn TTT2. I really enjoy FG that are based on reaction and not mashing buttons...I play SSF4. Anyways, thanks for the bit of noob knowledge.

    I think you'll really enjoy learning the intricacies of TTT2; there's a character for everyone.
  • tatakitataki misplaced Joined: Posts: 7,697
    Remember this part well:
    www.youtube.com/watch?v=Z-_trL1pZeo#t=6m12s
    The text guides don't mention it for some reason.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    :eek: While I'm probably not qualified to amend your list, I really really would like for people who 2D players look to for advice to mention the following.

    Aside from a "top ten moves list," aside from combos, aside from sick tags, I think players newer to Tekken and 3D in general should really REALLY focus first and primarily on movement. Moving, knowing how to move, knowing when to move, and knowing WHY to move are so so so important especially in Tekken. Not only does moving make the game flow better for the players, but it solves tons of problems that other game mechanics do not.

    3D players (I kinda wish this weren't even a monicker, but whatever) maaaaaaaaaaybe take movement for granted after a certain point (most I know do not, though), but I rarely see people talk about it, especially when detailing a primer for Tekken games. Please, if you've got time to learn sick combos and nasty tags and ridiculous oki, you've got time to learn how to move! Movement saves lives!
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • PointBreak91PointBreak91 Custom costumes for SFV please Cap Joined: Posts: 666
    In Tekken, you can tradtionally kick them a lot when they're on the ground, and when they get up, do a laser beam :cybot: Naw, I'm kidding... ;)

    From what I can remember last playing it, it has a terrific step and throw game? It had like 10 hit autocombo strings as well, but you have to like stop and start these to mix-up otherwise easy to defend or counter break points in the chain. Like VF, some chars have reversals as well, grabbing the limbs you throw at different heights, so if you go up against players who have access to this, you can't just spam canned sequences. Against the masher characters like Eddy and Christie, you need to just block for ages. Jam the stick back, and go crack open a mountain dew :razzy: Guys like Jin are basically the shotos, who you will face over and over, so learn how and when to stick and move their routines.
    twitch.tv/nyc_vf
  • tyler2ktyler2k All-around cool guy Joined: Posts: 24
    Golden rule #5-
    Don't expect to NOT get random'ed out in tournaments. In 2D games you can "do your thing" easier and you don't need to have matchup knowledge to deal with simple scrubs. Not so much in Tekken. You'll eat random shit and lose to moves just because you are not used to seeing them.
    So let's say you played some casuals vs a Christie player and lost horribly. You go back to training mode and let the CPU do the moves he used. You learn how to block them, and look for holes. (punishable on block? easily parried? can be side stepped? can stuff an attack in the middle of the string? can duck the 2nd hit? etc. etc.)
    So focus on learning the game one opponent character at a time.
    This is actually a huge improvement in TTT2. While you can still get "randomed", the crush system has been fixed (for lack of a better word). A good example is Lars' u/f+3, used to be a trump card, now it's properly vulnerable during early frames. This is actually true for many moves in TTT2. As you see the game progress, you'll notice TTT2 is more about movement and out thinking your opponent than T6, which is a huge improvement. No more, "let me throw something out with high reward/low risk that crushes for days", now it puts heavier emphasis on causing your opponent to whiff.
    Remember this part well:
    www.youtube.com/watch?v=Z-_trL1pZeo#t=6m12s
    The text guides don't mention it for some reason.
    It comes down to space and a whole section on movement and ranges takes up an incredible amount of it.
    tyler2k.com | tyler2k.info | @tyler2k1
    Co-Author of Prima's TTT2 guide
    TZ mod for Dragunov, Jinpachi, and Raven
  • IlluminatiIlluminati Gnosis is the law. Gnosis under skill. Joined: Posts: 102
    Aside from a "top ten moves list,"
    don't be talking shit about top ten moves (jk) but honestly... people are going to be shitting themselves when they see some characters with over 200 moves...real
    ^^(;,,; )^^ BB: Arakune, Platinum / GG: Faust, Zappa / P4: Kuma / TTT2: DJ, Hei, Kaz / VS: Zabel (ʳ ´º㉨º)ʳ
  • tatakitataki misplaced Joined: Posts: 7,697
    This is actually a huge improvement in TTT2. While you can still get "randomed", the crush system has been fixed (for lack of a better word). A good example is Lars' u/f+3, used to be a trump card, now it's properly vulnerable during early frames. This is actually true for many moves in TTT2. As you see the game progress, you'll notice TTT2 is more about movement and out thinking your opponent than T6, which is a huge improvement. No more, "let me throw something out with high reward/low risk that crushes for days", now it puts heavier emphasis on causing your opponent to whiff.
    lol fuck Lars' u/f+3. If it got nerfed I'm happy. It was like a free hail marry ultra.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • ThirteenthorderThirteenthorder Gloria? Never heard of the girl. #kappa Joined: Posts: 1,349
    I wonder if his U/F+4 was nerfed as well. I used to play Lars and man, it was delicious spamming that. Not that it was right or anything :rofl:
  • tatakitataki misplaced Joined: Posts: 7,697
    I wonder if his U/F+4 was nerfed as well. I used to play Lars and man, it was delicious spamming that. Not that it was right or anything :rofl:
    I wonder if the glitched version it still there, because that's what made this move so great.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • ThirteenthorderThirteenthorder Gloria? Never heard of the girl. #kappa Joined: Posts: 1,349
    I wonder if the glitched version it still there, because that's what made this move so great.

    That'd be ridiculous to have been left in. Goodness I can barely wait for my Gamestop to open!!
  • ShintarruShintarru Not your Average Joe Joined: Posts: 552
    Thanks for the tips. I know I am going to have a hard time because...
    "Golden rule #1-
    When in doubt, block high. Which means you'll be blocking high most of the time. If you think you know what the opponent is going to do, do the solution for it. You don't need to actually remember frames. You just remember how the move looks like, and what move deals with it."

    As a capcom fighter this is against everything I know lol.
    Time is money, money is power, power corrupts eventually.
  • tatakitataki misplaced Joined: Posts: 7,697
    As a capcom fighter this is against everything I know lol.
    Totally rocket science to hold back instead of down/back! Requires years of practice! ;)
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • TheDarkPhoenixTheDarkPhoenix BEHOLD! Joined: Posts: 12,467 mod
    rule#1 is gonna be a biggie for most 2D players, we want to protect or feet because most of the huge damage comes from lows outside of jump in's.

    Well unless you play marvel :rofl:
    "this game is about winning, If you had the option of a 1) Big dick or 2) a small dick, would you choose 2 because it took more skill? Thought not"
    -Bokkin
  • ThirteenthorderThirteenthorder Gloria? Never heard of the girl. #kappa Joined: Posts: 1,349
    rule#1 is gonna be a biggie for most 2D players, we want to protect or feet because most of the huge damage comes from lows outside of jump in's.

    Well unless you play marvel :rofl:

    Indeed, especially considering only a few characters come to mind with low launchers in Tekken. The timing is usually strict as well.
  • Atomic MothAtomic Moth NOPD will be called Joined: Posts: 406
    It is worth mentioning that low launchers are usually extremely slow and easy to spot (Lili, Bryan).


    UNLESS you're playing online, where people will spam them because you can't react.
  • JampJamp Toxic Beauty Joined: Posts: 7,387 mod
    Totally rocket science to hold back instead of down/back! Requires years of practice! ;)
    It's so simple on paper, but getting rid of conditioned habits can be pretty annoying. o_O

    Nothing practice can't fix, I guess.
    "Hey man if I lose to it, I'm pretty sure that makes it braindead." - AceKillah
  • rokninroknin Keeps Trying Joined: Posts: 4,925
    It's so simple on paper, but getting rid of conditioned habits can be pretty annoying. o_O

    Nothing practice can't fix, I guess.

    True. It's been a bit since I played Tekken super-serious, so it'll be somewhat challenging to remember that down-back actually isn't the best idea. Block high, react to the lows.

    May have to take the throw-break training seriously again too. :sweat:
    ~ aka "ninRok" ~
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  • yomipoweryomipower not a legendary game designer Joined: Posts: 1,167
    #1: For the love of God don't mash moves like you think you're playing Ken.
    #2: Don't jump.
    #3: Go to practice mode and stay there for at least 4 hours instead of going straight to online and picking hwoarang/eddy/christie/law/bob and resorting to #1.
    #4: Don't fill my inbox with profanity and petty insult ridden messages when I destroy you.

    Kthnx.
    Yomi, which is the Japanese word for the underworld. Also a brand of vitamins for children.
  • ShaeknbaekShaeknbaek Joined: Posts: 813
    #4: Don't fill my inbox with profanity and petty insult ridden messages when I destroy you.

    Kthnx.

    No but you'll get them when you say shit like "Kthnx"
  • huckles98huckles98 Joined: Posts: 671
    No but you'll get them when you say shit like "Kthnx"
    M:p

    Sent from my ADR6400L using Tapatalk 2
  • IchipooIchipoo Not in front of the mirror, it's embarrassing <3 Joined: Posts: 2,532
    People coming from SCV shouldn't find the transition to this game that bad, they obviously share a lot of fundamentals since they're both 3D fighters.
    *insert generic shiny, glowy, and heavily photoshopped animu sig here*
    https://twitter.com/lchipoo
  • huckles98huckles98 Joined: Posts: 671
    Any consensus on pad vs stick?
  • tatakitataki misplaced Joined: Posts: 7,697
    Any consensus on pad vs stick?
    Use the claw hold if you play on pad.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • huckles98huckles98 Joined: Posts: 671
    Use the claw hold if you play on pad.

    That looks painful. I'm thinking about getting a six button face pad, or just using my TE. Just nice being able to run up a game for once without hauling out the gear.
  • tatakitataki misplaced Joined: Posts: 7,697
    That looks painful.
    This is the only pic I could find. It's fine on a DualShock.
    I just got the game and I have some more important golden rules to add. I'll post them in a few days.
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • yomipoweryomipower not a legendary game designer Joined: Posts: 1,167
    Use the claw hold if you play on pad.

    That looks stupid. I play on pad on a normal grip and have no problems.
    Yomi, which is the Japanese word for the underworld. Also a brand of vitamins for children.
  • tatakitataki misplaced Joined: Posts: 7,697
    That looks stupid. I play on pad on a normal grip and have no problems.
    Can you do 2+3, and 1+4 and any button combination without resorting to shoulder button shortcuts?
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • yomipoweryomipower not a legendary game designer Joined: Posts: 1,167
    Actually yes, but pressing 1+2 and 3+4 can be a bit diffilcult, but then again I don't have a problem with shortcuts, and fuck all ya'll who do.
    Yomi, which is the Japanese word for the underworld. Also a brand of vitamins for children.
  • spideymanspideyman Much Luv to the Midwest Joined: Posts: 2,427 ✭✭✭✭✭ OG
    I play on a stick but when I have to use a pad I can only play using the "claw hold"


    Tapatalk
    Much love to the midwest.
  • ThirteenthorderThirteenthorder Gloria? Never heard of the girl. #kappa Joined: Posts: 1,349
    Can you do 2+3, and 1+4 and any button combination without resorting to shoulder button shortcuts?

    Tataki, I'm going to sticky this with some minor modifications to the title, okay?
  • tatakitataki misplaced Joined: Posts: 7,697
    Tataki, I'm going to sticky this with some minor modifications to the title, okay?
    K
    Fighting game tutorials, matches, and funny stuff:
    http://www.youtube.com/user/novriltataki
    Former account:
    http://www.youtube.com/user/playtowin
  • huckles98huckles98 Joined: Posts: 671
    I just busted out my stick and it...

    Feels so good.
  • ShaeknbaekShaeknbaek Joined: Posts: 813
    I tried pad but honestly don't understand how it's the controller of choice for Korea.

    I use a hitbox and I also use shortcuts on 3 of the buttons (don't need two tag buttons) so I can cheese out a RDC.
  • ThirteenthorderThirteenthorder Gloria? Never heard of the girl. #kappa Joined: Posts: 1,349
    Don't be discouraged if you need to re-map your shoulder buttons; I've been playing for years yet I can still only pull off a true EWGF 20% of the time :\
  • Richardson86Richardson86 Don't tempt me... Joined: Posts: 38
    What a fantastic launch! As a long time fan of the franchise, all I have to say is:


    Shin Harada's out for blood.
    You got a jacked up notion of fairplay, pal...and it's beginning to piss me off!
    -Nero. Devil May Cry 4
  • PatakaReadaPatakaReada Over Flowers Joined: Posts: 1,458
    I tried pad but honestly don't understand how it's the controller of choice for Korea.

    I use a hitbox and I also use shortcuts on 3 of the buttons (don't need two tag buttons) so I can cheese out a RDC.

    Aren't Koreans stick players?
    "The Lord giveth, and the Lord taketh away. But not Hip-Hop yo"
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