tataki, post: 7479576, member: 4806 wrote:
Remember this part well:
The text guides don't mention it for some reason.
Karried, post: 7496650, member: 47055 wrote:
I come from MK9, what I know about that game I'm not sure I can apply to TTT2.
Like in MK9, there's block strings you do which either leave you at 0, or you cancel them into a special move to make them safe and/or give you frame advantage.
There's also a way to get out of pressure from the opponent in MK9, by doing a low poke or armoring out.
So, does Tekken have these types of concepts? I really don't know how to start pressure/combos in Tekken or getting an offense going to say the least and getting out of pressure.
Azuro, post: 7498289, member: 7791 wrote:
The strings are in, but unlike MK9, not every unsafe thing will lead to a straight up combo punish. Even with some of the launchers. However, having the frame advantage or a knockdown is good enough, and a lot of these options can be sidestepped as well, or crouched in between, so just because it's safe on block and hard to whiff punish due to reach, doesn't mean it's always safe.
Special moves, armor, etc, do not exist in the game either, so getting out of pressure is more along the lines of knowing when to poke, sidestep, or even backdash if the opponent tries to attack with a short-range move after pushing you too far out.
BemaniAK, post: 7503676, member: 9913 wrote:
Hello Boys and Girls.
Today I wanna talk about a game called Tekken Tag Tournament 2.
In this game there's a character called Eddie.
Say hello Eddie!
If you play this game you probably really really hate Eddie.
But that's only because you don't know how to beat him.
So now I will show you the ultimate guide to how to beat Eddie.
Please make this
VinhDiesel, post: 7504041, member: 68635 wrote:
Do you guys know any beginner characters? I want to pick up Hwoarang because I played him is SFxT but he looks kinda difficult because of all his stances.(Right Flamingo, Left Flamingo, Right stance etc)
LordWilliam1234, post: 7504070, member: 55776 wrote:
Not exactly a pro at Tekken but I think Lee Chaolan would be good. The only "complicated" thing about him is mist step cancels during juggles (which aren't really that hard anyway since his mist step is just forward, neutral), and remembering which moves cancel into his hitman stance (you don't really use the attacks from hitman that often though, I think it's just used to help make certain attacks safer or allow for an earlier cancel into his mist step launcher).
tataki, post: 7504901, member: 4806 wrote:
Lee requires great execution, about the same as the mishimas I'd say. He's also a turtle by nature so you have to keep the lead in life.
LordWilliam1234, post: 7504917, member: 55776 wrote:
Well, that shows how much I need to learn about the game then.
He just seems more lenient in execution compared to the Mishimas because his mist step is just tapping forward. But you're much more experienced than me so you can probably think of a better choice for a beginner character.
tataki, post: 7504963, member: 4806 wrote:
You can do your carry with 12~f but it does 2 hits every time so it's limited. What a real Lee player needs to learn is to do b+2~f instead and despite the motion being annoying, the timing is hard since b+2 is much slower than a jab. I don't know how much of it is still relevant here but his WS punishers also require execution. Getting a juggle after ws+23, and doing u/f+4 from crouch. (done as u, u/f+4 in a sliding motion)
Anyway don't just take my word for it, go watch high level matches to confirm it. I don't follow all the characters myself so I may be outdated sometimes.
LordWilliam1234, post: 7505038, member: 55776 wrote:
Ah, I see. That makes sense. I've just been doing left right to mist step into a bound move into pulse blast for combos instead because it's a lot easier. I can see how doing the other one is more effective though...but it is a lot harder to do consistently.
And sorry, I'm not very familiar with Tekken notations...what does WS stand for? And 1 is left punch, 2 right punch, 3 left kick, 4 right kick, correct?
Kamhaul, post: 7505205, member: 39685 wrote:
does team order really matter in this game? like if a character is better as a lead or anchor?
tataki, post: 7503875, member: 4806 wrote:
2. I already covered this long ago-
TheAbsolution, post: 7510000, member: 17699 wrote:
I need to find a second character with Devil Jin. I'm new to Tekken but I don't mind just frame moves since I'm a training mode monster. So far I'm debating between Heihachi and Lars because their Tag Assault fillers are pretty practical. I liked Feng in T6 but I'm not sure how much he'd help with combos.
Yannick, post: 7513290, member: 44944 wrote:
Y2Ryoko, post: 7513814, member: 2877 wrote:
Thanks for the advice. I'm comfortable moving around in pretty much every 3D fighter except Tekken, which really blows my mind seeing as VF5:FS is supposed to be super technical in every aspect, but movement in that game is super simple compared to this. I've been trying to imitate some top players' movement patterns to see if I could get it down, but it always felt like I was missing something. If you can just cancel any direction with d/b, though, that explains a whole lot.
thecapsaicinkid, post: 7528740, member: 17023 wrote:
Tekken is SO strict with its inputs. I'm guessing there are so many moves, there is lots of overlap so you need to be very precise. For example, I often get a 1, 2 string instead of 1+2, or I'll get down, down-forward when I just wanted down-forward. Trying to do dash, df+1 and I get f, d, d/f which gives me a crouch-dash upper instead.
tyler2k, post: 7542043, member: 43385 wrote:
Are you trying to plink? Because if so, that's probably why you're 1+2 is coming out 1,2.
Yannick, post: 7513290, member: 44944 wrote:
I think I'm going to make a movement thread tonight to help people out with this. Super important.
Yannick, post: 7544394, member: 44944 wrote:
:eek: Funny story. I started it that night and ended at 1:30 in the morning with not everything finished.
The same thing happened the next two nights in a row.
There's a ton of stuff and I don't want it to be too wordy at the same time. I'll promise to try to get it done at the end of the week if people are still interested.
tyler2k, post: 7559537, member: 43385 wrote:
Reading DarryH's post on the front page of SRK makes me realize that I need to write a short guide to understanding Tekken. Not necessarily a tutorial and not necessarily an in-depth look at the game that will go above everyone's head. Instead something that explains Tekken and why you shouldn't really be afraid of a 50+ character roster.